// The Cursor struct stores the location of the cursor in the buffer
// as well as the selection
type Cursor struct {
- Buf *Buffer
+ buf *Buffer
Loc
// Last cursor x position
Num int
}
+func NewCursor(b *Buffer, l Loc) *Cursor {
+ c := &Cursor{
+ buf: b,
+ Loc: l,
+ }
+ c.StoreVisualX()
+ return c
+}
+
+func (c *Cursor) SetBuf(b *Buffer) {
+ c.buf = b
+}
+
+func (c *Cursor) Buf() *Buffer {
+ return c.buf
+}
+
// Goto puts the cursor at the given cursor's location and gives
// the current cursor its selection too
func (c *Cursor) Goto(b Cursor) {
// the current cursor its selection too
func (c *Cursor) GotoLoc(l Loc) {
c.X, c.Y = l.X, l.Y
- c.LastVisualX = c.GetVisualX()
+ c.StoreVisualX()
}
// GetVisualX returns the x value of the cursor in visual spaces
return 0
}
- bytes := c.Buf.LineBytes(c.Y)
- tabsize := int(c.Buf.Settings["tabsize"].(float64))
+ bytes := c.buf.LineBytes(c.Y)
+ tabsize := int(c.buf.Settings["tabsize"].(float64))
if c.X > utf8.RuneCount(bytes) {
c.X = utf8.RuneCount(bytes) - 1
}
// coordinate (this is necessary because tabs are 1 char but
// 4 visual spaces)
func (c *Cursor) GetCharPosInLine(b []byte, visualPos int) int {
- tabsize := int(c.Buf.Settings["tabsize"].(float64))
+ tabsize := int(c.buf.Settings["tabsize"].(float64))
// Scan rune by rune until we exceed the visual width that we are
// looking for. Then we can return the character position we have found
width += runewidth.RuneWidth(r)
}
- i++
-
if width >= visualPos {
+ if width == visualPos {
+ i++
+ }
break
}
+ i++
}
return i
c.LastVisualX = c.GetVisualX()
}
+// StartOfText moves the cursor to the first non-whitespace rune of
+// the line it is on
+func (c *Cursor) StartOfText() {
+ c.Start()
+ for util.IsWhitespace(c.RuneUnder(c.X)) {
+ if c.X == utf8.RuneCount(c.buf.LineBytes(c.Y)) {
+ break
+ }
+ c.Right()
+ }
+}
+
// End moves the cursor to the end of the line it is on
func (c *Cursor) End() {
- c.X = utf8.RuneCount(c.Buf.LineBytes(c.Y))
+ c.X = utf8.RuneCount(c.buf.LineBytes(c.Y))
c.LastVisualX = c.GetVisualX()
}
// or "clipboard"
func (c *Cursor) CopySelection(target string) {
if c.HasSelection() {
- if target != "primary" || c.Buf.Settings["useprimary"].(bool) {
+ if target != "primary" || c.buf.Settings["useprimary"].(bool) {
clipboard.WriteAll(string(c.GetSelection()), target)
}
}
// ResetSelection resets the user's selection
func (c *Cursor) ResetSelection() {
- c.CurSelection[0] = c.Buf.Start()
- c.CurSelection[1] = c.Buf.Start()
+ c.CurSelection[0] = c.buf.Start()
+ c.CurSelection[1] = c.buf.Start()
}
// SetSelectionStart sets the start of the selection
// DeleteSelection deletes the currently selected text
func (c *Cursor) DeleteSelection() {
if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
- c.Buf.Remove(c.CurSelection[1], c.CurSelection[0])
+ c.buf.Remove(c.CurSelection[1], c.CurSelection[0])
c.Loc = c.CurSelection[1]
} else if !c.HasSelection() {
return
} else {
- c.Buf.Remove(c.CurSelection[0], c.CurSelection[1])
+ c.buf.Remove(c.CurSelection[0], c.CurSelection[1])
c.Loc = c.CurSelection[0]
}
}
+// Deselect closes the cursor's current selection
+// Start indicates whether the cursor should be placed
+// at the start or end of the selection
+func (c *Cursor) Deselect(start bool) {
+ if c.HasSelection() {
+ if start {
+ c.Loc = c.CurSelection[0]
+ } else {
+ c.Loc = c.CurSelection[1]
+ }
+ c.ResetSelection()
+ c.StoreVisualX()
+ }
+}
+
// GetSelection returns the cursor's selection
func (c *Cursor) GetSelection() []byte {
- if InBounds(c.CurSelection[0], c.Buf) && InBounds(c.CurSelection[1], c.Buf) {
+ if InBounds(c.CurSelection[0], c.buf) && InBounds(c.CurSelection[1], c.buf) {
if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
- return c.Buf.Substr(c.CurSelection[1], c.CurSelection[0])
+ return c.buf.Substr(c.CurSelection[1], c.CurSelection[0])
}
- return c.Buf.Substr(c.CurSelection[0], c.CurSelection[1])
+ return c.buf.Substr(c.CurSelection[0], c.CurSelection[1])
}
return []byte{}
}
c.Start()
c.SetSelectionStart(c.Loc)
c.End()
- if len(c.Buf.lines)-1 > c.Y {
- c.SetSelectionEnd(c.Loc.Move(1, c.Buf))
+ if len(c.buf.lines)-1 > c.Y {
+ c.SetSelectionEnd(c.Loc.Move(1, c.buf))
} else {
c.SetSelectionEnd(c.Loc)
}
}
if c.Loc.GreaterThan(c.OrigSelection[1]) {
c.End()
- c.SetSelectionEnd(c.Loc.Move(1, c.Buf))
+ c.SetSelectionEnd(c.Loc.Move(1, c.buf))
c.SetSelectionStart(c.OrigSelection[0])
}
proposedY := c.Y - amount
if proposedY < 0 {
proposedY = 0
- } else if proposedY >= len(c.Buf.lines) {
- proposedY = len(c.Buf.lines) - 1
+ } else if proposedY >= len(c.buf.lines) {
+ proposedY = len(c.buf.lines) - 1
}
- bytes := c.Buf.LineBytes(proposedY)
+ bytes := c.buf.LineBytes(proposedY)
c.X = c.GetCharPosInLine(bytes, c.LastVisualX)
if c.X > utf8.RuneCount(bytes) || (amount < 0 && proposedY == c.Y) {
// Left moves the cursor left one cell (if possible) or to
// the previous line if it is at the beginning
func (c *Cursor) Left() {
- if c.Loc == c.Buf.Start() {
+ if c.Loc == c.buf.Start() {
return
}
if c.X > 0 {
c.Up()
c.End()
}
- c.LastVisualX = c.GetVisualX()
+ c.StoreVisualX()
}
// Right moves the cursor right one cell (if possible) or
// to the next line if it is at the end
func (c *Cursor) Right() {
- if c.Loc == c.Buf.End() {
+ if c.Loc == c.buf.End() {
return
}
- if c.X < utf8.RuneCount(c.Buf.LineBytes(c.Y)) {
+ if c.X < utf8.RuneCount(c.buf.LineBytes(c.Y)) {
c.X++
} else {
c.Down()
c.Start()
}
- c.LastVisualX = c.GetVisualX()
+ c.StoreVisualX()
}
// Relocate makes sure that the cursor is inside the bounds
func (c *Cursor) Relocate() {
if c.Y < 0 {
c.Y = 0
- } else if c.Y >= len(c.Buf.lines) {
- c.Y = len(c.Buf.lines) - 1
+ } else if c.Y >= len(c.buf.lines) {
+ c.Y = len(c.buf.lines) - 1
}
if c.X < 0 {
c.X = 0
- } else if c.X > utf8.RuneCount(c.Buf.LineBytes(c.Y)) {
- c.X = utf8.RuneCount(c.Buf.LineBytes(c.Y))
+ } else if c.X > utf8.RuneCount(c.buf.LineBytes(c.Y)) {
+ c.X = utf8.RuneCount(c.buf.LineBytes(c.Y))
+ }
+}
+
+// SelectWord selects the word the cursor is currently on
+func (c *Cursor) SelectWord() {
+ if len(c.buf.LineBytes(c.Y)) == 0 {
+ return
+ }
+
+ if !util.IsWordChar(c.RuneUnder(c.X)) {
+ c.SetSelectionStart(c.Loc)
+ c.SetSelectionEnd(c.Loc.Move(1, c.buf))
+ c.OrigSelection = c.CurSelection
+ return
+ }
+
+ forward, backward := c.X, c.X
+
+ for backward > 0 && util.IsWordChar(c.RuneUnder(backward-1)) {
+ backward--
+ }
+
+ c.SetSelectionStart(Loc{backward, c.Y})
+ c.OrigSelection[0] = c.CurSelection[0]
+
+ lineLen := utf8.RuneCount(c.buf.LineBytes(c.Y)) - 1
+ for forward < lineLen && util.IsWordChar(c.RuneUnder(forward+1)) {
+ forward++
+ }
+
+ c.SetSelectionEnd(Loc{forward, c.Y}.Move(1, c.buf))
+ c.OrigSelection[1] = c.CurSelection[1]
+ c.Loc = c.CurSelection[1]
+}
+
+// AddWordToSelection adds the word the cursor is currently on
+// to the selection
+func (c *Cursor) AddWordToSelection() {
+ if c.Loc.GreaterThan(c.OrigSelection[0]) && c.Loc.LessThan(c.OrigSelection[1]) {
+ c.CurSelection = c.OrigSelection
+ return
}
+
+ if c.Loc.LessThan(c.OrigSelection[0]) {
+ backward := c.X
+
+ for backward > 0 && util.IsWordChar(c.RuneUnder(backward-1)) {
+ backward--
+ }
+
+ c.SetSelectionStart(Loc{backward, c.Y})
+ c.SetSelectionEnd(c.OrigSelection[1])
+ }
+
+ if c.Loc.GreaterThan(c.OrigSelection[1]) {
+ forward := c.X
+
+ lineLen := utf8.RuneCount(c.buf.LineBytes(c.Y)) - 1
+ for forward < lineLen && util.IsWordChar(c.RuneUnder(forward+1)) {
+ forward++
+ }
+
+ c.SetSelectionEnd(Loc{forward, c.Y}.Move(1, c.buf))
+ c.SetSelectionStart(c.OrigSelection[0])
+ }
+
+ c.Loc = c.CurSelection[1]
+}
+
+// SelectTo selects from the current cursor location to the given
+// location
+func (c *Cursor) SelectTo(loc Loc) {
+ if loc.GreaterThan(c.OrigSelection[0]) {
+ c.SetSelectionStart(c.OrigSelection[0])
+ c.SetSelectionEnd(loc)
+ } else {
+ c.SetSelectionStart(loc)
+ c.SetSelectionEnd(c.OrigSelection[0])
+ }
+}
+
+// WordRight moves the cursor one word to the right
+func (c *Cursor) WordRight() {
+ for util.IsWhitespace(c.RuneUnder(c.X)) {
+ if c.X == utf8.RuneCount(c.buf.LineBytes(c.Y)) {
+ c.Right()
+ return
+ }
+ c.Right()
+ }
+ c.Right()
+ for util.IsWordChar(c.RuneUnder(c.X)) {
+ if c.X == utf8.RuneCount(c.buf.LineBytes(c.Y)) {
+ return
+ }
+ c.Right()
+ }
+}
+
+// WordLeft moves the cursor one word to the left
+func (c *Cursor) WordLeft() {
+ c.Left()
+ for util.IsWhitespace(c.RuneUnder(c.X)) {
+ if c.X == 0 {
+ return
+ }
+ c.Left()
+ }
+ c.Left()
+ for util.IsWordChar(c.RuneUnder(c.X)) {
+ if c.X == 0 {
+ return
+ }
+ c.Left()
+ }
+ c.Right()
+}
+
+// RuneUnder returns the rune under the given x position
+func (c *Cursor) RuneUnder(x int) rune {
+ line := c.buf.LineBytes(c.Y)
+ if len(line) == 0 || x >= utf8.RuneCount(line) {
+ return '\n'
+ } else if x < 0 {
+ x = 0
+ }
+ i := 0
+ for len(line) > 0 {
+ r, size := utf8.DecodeRune(line)
+ line = line[size:]
+
+ if i == x {
+ return r
+ }
+
+ i++
+ }
+ return '\n'
+}
+
+func (c *Cursor) StoreVisualX() {
+ c.LastVisualX = c.GetVisualX()
}