/// # z: i32,
/// # }
/// # let zero_point = Point { x: 0, y: 0, z: 0 };
- ///
- /// // Bad
/// Point {
/// x: 1,
/// y: 1,
/// z: 1,
/// ..zero_point
/// };
+ /// ```
///
- /// // Ok
+ /// Use instead:
+ /// ```rust,ignore
+ /// // Missing field `z`
/// Point {
/// x: 1,
/// y: 1,