for pat in &arm.pats {
if let PatKind::Wild = pat.node {
wildcard_span = Some(pat.span);
- } else if let PatKind::Binding(_, _, ident, None) = pat.node {
+ } else if let PatKind::Binding(_, _, _, ident, None) = pat.node {
wildcard_span = Some(pat.span);
wildcard_ident = Some(ident);
}