local modname = core.get_current_modname() or "??"
+local modstorage = core.get_mod_storage()
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
+core.register_on_connect(function()
+ print("[PREVIEW] Player connection completed")
+end)
+
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_messages(function(message)
print("[PREVIEW] Received message " .. message)
end,
})
+core.register_chatcommand("colorize_test", {
+ func = function(param)
+ return true, core.colorize("red", param)
+ end,
+})
+
core.register_chatcommand("test_node", {
func = function(param)
core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
end,
})
+local function preview_minimap()
+ local minimap = core.ui.minimap
+ minimap:set_mode(4)
+ minimap:show()
+ minimap:set_pos({x=5, y=50, z=5})
+ minimap:toggle_shape()
+
+ print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
+ " position => " .. dump(minimap:get_pos()) ..
+ " angle => " .. dump(minimap:get_angle()))
+end
core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
+ modstorage:set_string("current_mod", modname)
+ print(modstorage:get_string("current_mod"))
+ print("Server version:" .. core.get_protocol_version())
+ preview_minimap()
+end)
+
+core.after(5, function()
+ core.ui.minimap:show()
+
+ print("[PREVIEW] Day count: " .. core.get_day_count() ..
+ " time of day " .. core.get_timeofday())
+
+ print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
+ " max level " .. core.get_node_max_level({x=0, y=20, z=0}))
+
+ print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
+ {"group:tree", "default:dirt", "default:stone"})))
end)
core.register_on_dignode(function(pos, node)
+ print("The local player dug a node!")
print("pos:" .. dump(pos))
print("node:" .. dump(node))
return false
end)
+
+core.register_on_punchnode(function(pos, node)
+ print("The local player punched a node!")
+ local itemstack = core.get_wielded_item()
+ --[[
+ -- getters
+ print(dump(itemstack:is_empty()))
+ print(dump(itemstack:get_name()))
+ print(dump(itemstack:get_count()))
+ print(dump(itemstack:get_wear()))
+ print(dump(itemstack:get_meta()))
+ print(dump(itemstack:get_metadata()
+ print(dump(itemstack:is_known()))
+ --print(dump(itemstack:get_definition()))
+ print(dump(itemstack:get_tool_capabilities()))
+ print(dump(itemstack:to_string()))
+ print(dump(itemstack:to_table()))
+ -- setters
+ print(dump(itemstack:set_name("default:dirt")))
+ print(dump(itemstack:set_count("95")))
+ print(dump(itemstack:set_wear(934)))
+ print(dump(itemstack:get_meta()))
+ print(dump(itemstack:get_metadata()))
+ --]]
+ print(dump(itemstack:to_table()))
+ print("pos:" .. dump(pos))
+ print("node:" .. dump(node))
+ return false
+end)
+