-local modname = core.get_current_modname() or "??"
+local modname = assert(core.get_current_modname())
+local modstorage = core.get_mod_storage()
+local mod_channel
+
+dofile(core.get_modpath(modname) .. "example.lua")
--- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
+local id = nil
+
+do
+ local server_info = core.get_server_info()
+ print("Server version: " .. server_info.protocol_version)
+ print("Server ip: " .. server_info.ip)
+ print("Server address: " .. server_info.address)
+ print("Server port: " .. server_info.port)
+
+ print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
+
+ local l1, l2 = core.get_language()
+ print("Configured language: " .. l1 .. " / " .. l2)
+end
+
+mod_channel = core.mod_channel_join("experimental_preview")
+
+core.after(4, function()
+ if mod_channel:is_writeable() then
+ mod_channel:send_all("preview talk to experimental")
+ end
+end)
+
+core.after(1, function()
+ id = core.localplayer:hud_add({
+ hud_elem_type = "text",
+ name = "example",
+ number = 0xff0000,
+ position = {x=0, y=1},
+ offset = {x=8, y=-8},
+ text = "You are using the preview mod",
+ scale = {x=200, y=60},
+ alignment = {x=1, y=-1},
+ })
+end)
+
+core.register_on_modchannel_message(function(channel, sender, message)
+ print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
+ .. channel .. "` from sender `" .. sender .. "`")
+ core.after(1, function()
+ mod_channel:send_all("CSM preview received " .. message)
+ end)
+end)
+
+core.register_on_modchannel_signal(function(channel, signal)
+ print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
+ .. channel)
+end)
+
+core.register_on_inventory_open(function(inventory)
+ print("INVENTORY OPEN")
+ print(dump(inventory))
+ return false
+end)
+
+core.register_on_placenode(function(pointed_thing, node)
+ print("The local player place a node!")
+ print("pointed_thing :" .. dump(pointed_thing))
+ print("node placed :" .. dump(node))
+ return false
+end)
+
+core.register_on_item_use(function(itemstack, pointed_thing)
+ print("The local player used an item!")
+ print("pointed_thing :" .. dump(pointed_thing))
+ print("item = " .. itemstack:get_name())
+
+ if not itemstack:is_empty() then
+ return false
+ end
+
+ local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset())
+ local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
+
+ local rc = core.raycast(pos, pos2)
+ local i = rc:next()
+ print("[PREVIEW] raycast next: " .. dump(i))
+ if i then
+ print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))
+
+ local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
+ local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
+ print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
+ n1 and #n1 or "?", n2 and #n2 or "?"))
+ end
+
+ return false
+end)
-- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_receiving_chat_messages(function(message)
+core.register_on_receiving_chat_message(function(message)
print("[PREVIEW] Received message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_sending_chat_messages(function(message)
+core.register_on_sending_chat_message(function(message)
print("[PREVIEW] Sending message " .. message)
return false
end)
print("[PREVIEW] Damage taken " .. hp)
end)
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_globalstep(function(dtime)
- -- print("[PREVIEW] globalstep " .. dtime)
-end)
-
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_chatcommand("dump", {
func = function(param)
end,
})
+core.register_chatcommand("colorize_test", {
+ func = function(param)
+ return true, core.colorize("red", param)
+ end,
+})
+
core.register_chatcommand("test_node", {
func = function(param)
core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
end,
})
+local function preview_minimap()
+ local minimap = core.ui.minimap
+ if not minimap then
+ print("[PREVIEW] Minimap is disabled. Skipping.")
+ return
+ end
+ minimap:set_mode(4)
+ minimap:show()
+ minimap:set_pos({x=5, y=50, z=5})
+ minimap:set_shape(math.random(0, 1))
+
+ print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
+ " position => " .. dump(minimap:get_pos()) ..
+ " angle => " .. dump(minimap:get_angle()))
+end
core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
+ modstorage:set_string("current_mod", modname)
+ print(modstorage:get_string("current_mod"))
+ preview_minimap()
+end)
+
+core.after(5, function()
+ if core.ui.minimap then
+ core.ui.minimap:show()
+ end
+
+ print("[PREVIEW] Time of day " .. core.get_timeofday())
+
+ print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
+ " max level " .. core.get_node_max_level({x=0, y=20, z=0}))
+
+ print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
+ {"group:tree", "default:dirt", "default:stone"})))
end)
core.register_on_dignode(function(pos, node)
print(dump(itemstack:get_count()))
print(dump(itemstack:get_wear()))
print(dump(itemstack:get_meta()))
- print(dump(itemstack:get_metadata()))
+ print(dump(itemstack:get_metadata()
print(dump(itemstack:is_known()))
--print(dump(itemstack:get_definition()))
print(dump(itemstack:get_tool_capabilities()))
print("node:" .. dump(node))
return false
end)
+
+core.register_chatcommand("privs", {
+ func = function(param)
+ return true, core.privs_to_string(minetest.get_privilege_list())
+ end,
+})
+
+core.register_chatcommand("text", {
+ func = function(param)
+ return core.localplayer:hud_change(id, "text", param)
+ end,
+})
+
+
+core.register_on_mods_loaded(function()
+ core.log("Yeah preview mod is loaded with other CSM mods.")
+end)