-local function check_tool(groups, old_best_time)
- local toolcaps = minetest.localplayer:get_wielded_item():get_tool_capabilities()
+local function check_tool(stack, node_groups, old_best_time)
+ local toolcaps = stack:get_tool_capabilities()
if not toolcaps then return end
local best_time = old_best_time
for group, groupdef in pairs(toolcaps.groupcaps) do
- local level = groups[group]
+ local level = node_groups[group]
if level then
local this_time = groupdef.times[level]
if this_time < best_time then
minetest.register_on_punchnode(function(pos, node)
if not minetest.settings:get_bool("autotool") then return end
local player = minetest.localplayer
- local groups = minetest.get_node_def(node.name).groups
+ local inventory = minetest.get_inventory("current_player")
+ local node_groups = minetest.get_node_def(node.name).groups
local new_index = player:get_wield_index()
- local better, best = check_tool(groups, math.huge)
- for i = 0, 35 do
- player:set_wield_index(i)
- better, best = check_tool(groups, best)
- if better then
- new_index = i
+ local is_better, best_time = false, math.huge
+ is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
+ is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
+ for index, stack in pairs(inventory.main) do
+ is_better, best_time = check_tool(stack, node_groups, best_time)
+ if is_better then
+ new_index = index - 1
end
end
player:set_wield_index(new_index)