if err == nil {
client.mu.Lock()
- for _, component := range client.components {
- component.process(&pkt)
+ for _, comp := range client.components {
+ comp.process(&pkt)
}
client.mu.Unlock()
} else if errors.Is(err, net.ErrClosed) {
}()
client.mu.Lock()
- for _, component := range client.components {
- component.connect()
+ for _, comp := range client.components {
+ comp.connect()
}
client.mu.Unlock()
defer client.mu.Unlock()
for i := 2; i <= n; i++ {
- compname := l.CheckString(i)
+ name := l.CheckString(i)
- if component, exists := client.components[compname]; !exists {
- switch compname {
+ if comp, exists := client.components[name]; !exists {
+ switch name {
case "auth":
- component = &Auth{}
+ comp = &CompAuth{}
case "map":
- component = &Map{}
+ comp = &CompMap{}
case "pkts":
- component = &Pkts{}
+ comp = &CompPkts{}
default:
- panic("invalid component: " + compname)
+ panic("invalid component: " + name)
}
- client.components[compname] = component
- component.create(client, l)
+ client.components[name] = comp
+ comp.create(client, l)
}
}