+#ifdef ENABLE_AUTO_EXPOSURE
#define exposureMap texture2
uniform sampler2D exposureMap;
+varying float exposure;
+#endif
+
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
-varying float exposure;
-
void main(void)
{
#ifdef ENABLE_AUTO_EXPOSURE
+ // value in the texture is on a logarithtmic scale
exposure = texture2D(exposureMap, vec2(0.5)).r;
exposure = pow(2., exposure);
-#else
- exposure = 1.0;
#endif
varTexCoord.st = inTexCoord0.st;