]> git.lizzy.rs Git - minetest.git/blobdiff - client/shaders/3d_interlaced_merge/opengl_vertex.glsl
Use vec4 for varTexCoord in interlaced shader (#11004)
[minetest.git] / client / shaders / 3d_interlaced_merge / opengl_vertex.glsl
index 8600494814ecf0e51405f9a08922c18f129ab0ec..224b7d183f032c0463e1220cebc35d318492b0cb 100644 (file)
@@ -1,4 +1,4 @@
-varying mediump vec2 varTexCoord;
+varying mediump vec4 varTexCoord;
 
 void main(void)
 {