]> git.lizzy.rs Git - minetest.git/blobdiff - client/shaders/3d_interlaced_merge/opengl_fragment.glsl
Use vec4 for varTexCoord in interlaced shader (#11004)
[minetest.git] / client / shaders / 3d_interlaced_merge / opengl_fragment.glsl
index 7cba61b39500da8a53a25ef6c1600a4ffb5f29aa..6d3ae5093d3f8cc7e4701e65c0ffac379a5440e6 100644 (file)
@@ -6,7 +6,7 @@ uniform sampler2D textureFlags;
 #define rightImage normalTexture
 #define maskImage textureFlags
 
-varying mediump vec2 varTexCoord;
+varying mediump vec4 varTexCoord;
 
 void main(void)
 {