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Changes in 1.9 (not yet released)\r
+- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).\r
- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division. \r
Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).\r
- Add equals and set_data functions to core::array for easier working with blocks of data.\r