joystick_id (Joystick ID) int 0
# The type of joystick
-joystick_type (Joystick type) enum auto auto,generic,xbox
+joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
-# The deadzone of the joystick
-joystick_deadzone (Joystick deadzone) int 2048
+# The dead zone of the joystick
+joystick_deadzone (Joystick dead zone) int 2048
# The sensitivity of the joystick axes for moving the
-# ingame view frustum around.
+# in-game view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# Key for moving the player forward.
[**Basic]
-# Whether nametag backgrounds should be shown by default.
+# Whether name tag backgrounds should be shown by default.
# Mods may still set a background.
-show_nametag_backgrounds (Show nametag backgrounds by default) bool true
+show_nametag_backgrounds (Show name tag backgrounds by default) bool true
# Enable vertex buffer objects.
# This should greatly improve graphics performance.
# Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true
+# Enables tradeoffs that reduce CPU load or increase rendering performance
+# at the expense of minor visual glitches that do not impact game playability.
+performance_tradeoffs (Tradeoffs for performance) bool false
+
# Clouds are a client side effect.
enable_clouds (Clouds) bool true
[**Filtering]
-# Use mip mapping to scale textures. May slightly increase performance,
+# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
shadow_poisson_filter (Poisson filtering) bool true
-# Define shadow filtering quality
+# Define shadow filtering quality.
# This simulates the soft shadows effect by applying a PCF or Poisson disk
# but also uses more resources.
shadow_filters (Shadow filter quality) enum 1 0,1,2
-# Enable colored shadows.
+# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
shadow_map_color (Colored shadows) bool false
-
-# Set the shadow update time, in seconds.
-# Lower value means shadows and map updates faster, but it consumes more resources.
-# Minimum value: 0.001; maximum value: 0.2
-shadow_update_time (Map update time) float 0.2 0.001 0.2
+# Spread a complete update of shadow map over given amount of frames.
+# Higher values might make shadows laggy, lower values
+# will consume more resources.
+# Minimum value: 1; maximum value: 16
+shadow_update_frames (Map shadows update frames) int 8 1 16
# Set the soft shadow radius size.
# Lower values mean sharper shadows, bigger values mean softer shadows.
-# Minimum value: 1.0; maxiumum value: 10.0
+# Minimum value: 1.0; maximum value: 10.0
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
-# Set the tilt of Sun/Moon orbit in degrees
+# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
# Minimum value: 0.0; maximum value: 60.0
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended.
# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
-video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
+video_driver (Video driver) enum opengl opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
-# Modifies the size of the hudbar elements.
+# Modifies the size of the HUD elements.
hud_scaling (HUD scale factor) float 1.0
# Enables caching of facedir rotated meshes.
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
-# Whether FreeType fonts are used, requires FreeType support to be compiled in.
-# If disabled, bitmap and XML vectors fonts are used instead.
-freetype (FreeType fonts) bool true
-
font_bold (Font bold by default) bool false
font_italic (Font italic by default) bool false
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
font_shadow_alpha (Font shadow alpha) int 127 0 255
-# Font size of the default font in point (pt).
+# Font size of the default font where 1 unit = 1 pixel at 96 DPI
font_size (Font size) int 16 1
-# Path to the default font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+font_size_divisible_by (Font size divisible by) int 1 1
+
+# Path to the default font. Must be a TrueType font.
# The fallback font will be used if the font cannot be loaded.
font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
-# Font size of the monospace font in point (pt).
-mono_font_size (Monospace font size) int 15 1
+# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
+mono_font_size (Monospace font size) int 16 1
+
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
-# Path to the monospace font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# Path to the monospace font. Must be a TrueType font.
# This font is used for e.g. the console and profiler screen.
mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
-# Path of the fallback font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# Path of the fallback font. Must be a TrueType font.
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
screenshot_path (Screenshot folder) path screenshots
# Format of screenshots.
-screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
+screenshot_format (Screenshot format) enum png png,jpg
# Screenshot quality. Only used for JPEG format.
# 1 means worst quality; 100 means best quality.
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72 1
+# Adjust the detected display density, used for scaling UI elements.
+display_density_factor (Display Density Scaling Factor) float 1
+
# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
enable_console (Enable console window) bool false
[Client]
-# Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
clickable_chat_weblinks (Chat weblinks) bool false
# Optional override for chat weblink color.
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
-# ZLib compression level to use when sending mapblocks to the client.
-# -1 - Zlib's default compression level
-# 0 - no compresson, fastest
+# Compression level to use when sending mapblocks to the client.
+# -1 - use default compression level
+# 0 - least compression, fastest
# 9 - best compression, slowest
-# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
[*Game]
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
-# This is a trade-off between sqlite transaction overhead and
+# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maximum objects per block) int 64
+max_objects_per_block (Maximum objects per block) int 256
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
-# ZLib compression level to use when saving mapblocks to disk.
-# -1 - Zlib's default compression level
-# 0 - no compresson, fastest
+# Compression level to use when saving mapblocks to disk.
+# -1 - use default compression level
+# 0 - least compression, fastest
# 9 - best compression, slowest
-# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
-map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
+map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
# Length of a server tick and the interval at which objects are generally updated over
# network.
# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true
-# Instrument chatcommands on registration.
-instrument.chatcommand (Chatcommands) bool true
+# Instrument chat commands on registration.
+instrument.chatcommand (Chat commands) bool true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
-mapgen_limit (Map generation limit) int 31000 0 31000
+mapgen_limit (Map generation limit) int 31007 0 31007
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
-# and junglegrass, in all other mapgens this flag controls all decorations.
+# and jungle grass, in all other mapgens this flag controls all decorations.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
-emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
-emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
# Number of emerge threads to use.
# Value 0: