# This requires the "fly" privilege on the server.
free_move (Flying) bool false
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+pitch_move (Pitch move mode) bool false
+
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
-# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
+# If enabled, "special" key instead of "sneak" key is used for climbing down and
+# descending.
aux1_descends (Special key for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
-# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
+# If disabled, "special" key is used to fly fast if both fly and fast mode are
+# enabled.
always_fly_fast (Always fly and fast) bool true
-# The time in seconds it takes between repeated right clicks when holding the right mouse button.
-repeat_rightclick_time (Rightclick repetition interval) float 0.25
+# The time in seconds it takes between repeated right clicks when holding the right
+# mouse button.
+repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
+
+# Automatically jump up single-node obstacles.
+autojump (Automatic jumping) bool false
# Prevent digging and placing from repeating when holding the mouse buttons.
# Enable this when you dig or place too often by accident.
random_input (Random input) bool false
# Continuous forward movement, toggled by autoforward key.
+# Press the autoforward key again or the backwards movement to disable.
continuous_forward (Continuous forward) bool false
+# The length in pixels it takes for touch screen interaction to start.
+touchscreen_threshold (Touch screen threshold) int 20 0 100
+
+# (Android) Fixes the position of virtual joystick.
+# If disabled, virtual joystick will center to first-touch's position.
+fixed_virtual_joystick (Fixed virtual joystick) bool false
+
+# (Android) Use virtual joystick to trigger "aux" button.
+# If enabled, virtual joystick will also tap "aux" button when out of main circle.
+virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
+
# Enable joysticks
enable_joysticks (Enable joysticks) bool false
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
-repeat_joystick_button_time (Joystick button repetition interval) float 0.17
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
keymap_forward (Forward key) key KEY_KEY_W
# Key for moving the player backward.
+# Will also disable autoforward, when active.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_backward (Backward key) key KEY_KEY_S
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K
+# Key for toggling pitch move mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_pitchmove (Pitch move key) key KEY_KEY_P
+
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_fastmove (Fast key) key KEY_KEY_J
# Key for toggling autoforward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_autoforward (Automatic forwards key) key
+keymap_autoforward (Automatic forward key) key
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot20 (Hotbar slot 20 key) key
-# Key for selecting the 21th hotbar slot.
+# Key for selecting the 21st hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot21 (Hotbar slot 21 key) key
-# Key for selecting the 22th hotbar slot.
+# Key for selecting the 22nd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot22 (Hotbar slot 22 key) key
-# Key for selecting the 23th hotbar slot.
+# Key for selecting the 23rd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot23 (Hotbar slot 23 key) key
+# Key for selecting the 24th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot24 (Hotbar slot 24 key) key
+
+# Key for selecting the 25th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot25 (Hotbar slot 25 key) key
+
+# Key for selecting the 26th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot26 (Hotbar slot 26 key) key
+
+# Key for selecting the 27th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot27 (Hotbar slot 27 key) key
+
+# Key for selecting the 28th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot28 (Hotbar slot 28 key) key
+
+# Key for selecting the 29th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot29 (Hotbar slot 29 key) key
+
+# Key for selecting the 30th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot30 (Hotbar slot 30 key) key
+
+# Key for selecting the 31st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot31 (Hotbar slot 31 key) key
+
+# Key for selecting the 32nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot32 (Hotbar slot 32 key) key
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
-# Key for toggling the display of the chat.
+# Key for toggling the display of chat.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_console (Large chat console key) key KEY_F10
-# Key for toggling the display of the fog.
+# Key for toggling the display of fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
[**Filtering]
-# Use mip mapping to scale textures. May slightly increase performance.
+# Use mip mapping to scale textures. May slightly increase performance,
+# especially when using a high resolution texture pack.
+# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false
# Use anisotropic filtering when viewing at textures from an angle.
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
-# light edge to transparent textures. Apply this filter to clean that up
+# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
texture_clean_transparent (Clean transparent textures) bool false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
-# interpolation to preserve crisp pixels. This sets the minimum texture size
+# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. Setting this higher than 1 may not
+# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
# This is also used as the base node texture size for world-aligned
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
-# Undersampling is similar to using lower screen resolution, but it applies
+# Undersampling is similar to using a lower screen resolution, but it applies
# to the game world only, keeping the GUI intact.
-# It should give significant performance boost at the cost of less detailed image.
-undersampling (Undersampling) enum 0 0,2,3,4
+# It should give a significant performance boost at the cost of less detailed image.
+# Higher values result in a less detailed image.
+undersampling (Undersampling) int 1 1 8
[**Shaders]
-# Shaders allow advanced visual effects and may increase performance on some video cards.
+# Shaders allow advanced visual effects and may increase performance on some video
+# cards.
# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
[***Tone Mapping]
-# Enables filmic tone mapping
+# Enables Hable's 'Uncharted 2' filmic tone mapping.
+# Simulates the tone curve of photographic film and how this approximates the
+# appearance of high dynamic range images. Mid-range contrast is slightly
+# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
# Requires shaders to be enabled.
enable_waving_water (Waving water) bool false
-water_wave_height (Waving water height) float 1.0
+water_wave_height (Waving water wave height) float 1.0
-water_wave_length (Waving water length) float 20.0
+water_wave_length (Waving water wavelength) float 20.0
-water_wave_speed (Waving water speed) float 5.0
+water_wave_speed (Waving water wave speed) float 5.0
# Set to true enables waving leaves.
# Requires shaders to be enabled.
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
-fps_max (Maximum FPS) int 60
+fps_max (Maximum FPS) int 60 1
# Maximum FPS when game is paused.
-pause_fps_max (FPS in pause menu) int 20
+pause_fps_max (FPS in pause menu) int 20 1
-# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
+# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000
-# Camera near plane distance in nodes, between 0 and 0.5
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
# Most users will not need to change this.
# Increasing can reduce artifacting on weaker GPUs.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
-near_plane (Near plane) float 0.1 0 0.5
+near_plane (Near clipping plane) float 0.1 0 0.5
# Width component of the initial window size.
-screen_w (Screen width) int 1024
+screen_w (Screen width) int 1024 1
# Height component of the initial window size.
-screen_h (Screen height) int 600
+screen_h (Screen height) int 600 1
# Save window size automatically when modified.
autosave_screensize (Autosave screen size) bool true
fullscreen_bpp (Full screen BPP) int 24
# Vertical screen synchronization.
-vsync (V-Sync) bool false
+vsync (VSync) bool false
# Field of view in degrees.
-fov (Field of view) int 72 30 160
+fov (Field of view) int 72 45 160
-# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
-# This setting is for the client only and is ignored by the server.
-display_gamma (Gamma) float 1.0 0.5 3.0
+# Alters the light curve by applying 'gamma correction' to it.
+# Higher values make middle and lower light levels brighter.
+# Value '1.0' leaves the light curve unaltered.
+# This only has significant effect on daylight and artificial
+# light, it has very little effect on natural night light.
+display_gamma (Light curve gamma) float 1.0 0.33 3.0
# Gradient of light curve at minimum light level.
-lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
+# Controls the contrast of the lowest light levels.
+lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
# Gradient of light curve at maximum light level.
-lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
+# Controls the contrast of the highest light levels.
+lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
-# Strength of light curve mid-boost.
-lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
+# Strength of light curve boost.
+# The 3 'boost' parameters define a range of the light
+# curve that is boosted in brightness.
+lighting_boost (Light curve boost) float 0.2 0.0 0.4
-# Center of light curve mid-boost.
-lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
+# Center of light curve boost range.
+# Where 0.0 is minimum light level, 1.0 is maximum light level.
+lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
-# Spread of light curve mid-boost.
-# Standard deviation of the mid-boost gaussian.
-lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
+# Spread of light curve boost range.
+# Controls the width of the range to be boosted.
+# Standard deviation of the light curve boost Gaussian.
+lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
# The rendering back-end for Irrlicht.
+# A restart is required after changing this.
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
+# On other platforms, OpenGL is recommended, and it’s the only driver with
+# shader support currently.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing factor) float 0.0
+fall_bobbing_amount (Fall bobbing factor) float 0.03
# 3D support.
# Currently supported:
# - interlaced: odd/even line based polarisation screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
+# - crossview: Cross-eyed 3d
# - pageflip: quadbuffer based 3d.
# Note that the interlaced mode requires shaders to be enabled.
-3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
+3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
console_height (Console height) float 0.6 0.1 1.0
# Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)
-# Width of the selectionbox's lines around nodes.
+# Width of the selection box lines around nodes.
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
# True = 256
# False = 128
-# Useable to make minimap smoother on slower machines.
+# Usable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false
-# Android systems only: Tries to create inventory textures from meshes
-# when no supported render was found.
-inventory_image_hack (Inventory image hack) bool false
-
# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog start) float 0.4 0.0 0.99
# a specially-designed texture pack; with this option, the client tries
# to determine the scale automatically basing on the texture size.
# See also texture_min_size.
-# Warning: this option is EXPERIMENTAL!
+# Warning: This option is EXPERIMENTAL!
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# Show entity selection boxes
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
-# Scale gui by a user specified value.
+# Scale GUI by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
-gui_scaling (GUI scaling) float 1.0
+gui_scaling (GUI scaling) float 1.0 0.001
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
-# Whether freetype fonts are used, requires freetype support to be compiled in.
-freetype (Freetype fonts) bool true
+# Whether FreeType fonts are used, requires FreeType support to be compiled in.
+freetype (FreeType fonts) bool true
# Path to TrueTypeFont or bitmap.
font_path (Font path) filepath fonts/liberationsans.ttf
-font_size (Font size) int 16
+font_size (Font size) int 16 1
# Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1
mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
-mono_font_size (Monospace font size) int 15
+mono_font_size (Monospace font size) int 15 1
# This font will be used for certain languages.
fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
-fallback_font_size (Fallback font size) int 15
+fallback_font_size (Fallback font size) int 15 1
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
[*Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
-screen_dpi (DPI) int 72
+screen_dpi (DPI) int 72 1
# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
-# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+# Enable register confirmation when connecting to server.
+# If disabled, new account will be registered automatically.
+enable_register_confirmation (Enable register confirmation) bool true
+
[*Advanced]
# Timeout for client to remove unused map data from memory.
server_address (Server address) string game.minetest.net
# Homepage of server, to be displayed in the serverlist.
-server_url (Server URL) string http://minetest.net
+server_url (Server URL) string https://minetest.net
-# Automaticaly report to the serverlist.
+# Automatically report to the serverlist.
server_announce (Announce server) bool false
# Announce to this serverlist.
-# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
-# Remove color codes from incoming chat messages
-# Use this to stop players from being able to use color in their messages
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
strip_color_codes (Strip color codes) bool false
[*Network]
# Files that are not present will be fetched the usual way.
remote_media (Remote media) string
-# Enable/disable running an IPv6 server. An IPv6 server may be restricted
-# to IPv6 clients, depending on system configuration.
+# Enable/disable running an IPv6 server.
# Ignored if bind_address is set.
ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# Message of the day displayed to players connecting.
motd (Message of the day) string
-# Maximum number of players that can connect simultaneously.
+# Maximum number of players that can be connected simultaneously.
max_users (Maximum users) int 15
# World directory (everything in the world is stored here).
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
-# If enabled, show the server status message on player connection.
-show_statusline_on_connect (Status message on connection) bool true
-
# Enable players getting damage and dying.
enable_damage (Damage) bool false
# This option is only read when server starts.
enable_rollback_recording (Rollback recording) bool false
+# Format of player chat messages. The following strings are valid placeholders:
+# @name, @message, @timestamp (optional)
+chat_message_format (Chat message format) string <@name> @message
+
# A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown (Shutdown message) string Server shutting down.
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 3
+active_object_send_range_blocks (Active object send range) int 4
-# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# The radius of the volume of blocks around every player that is subject to the
+# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_range.
active_block_range (Active block range) int 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 9
+max_block_send_distance (Max block send distance) int 10
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
time_send_interval (Time send interval) int 5
# Controls length of day/night cycle.
-# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+# Examples:
+# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
time_speed (Time speed) int 72
# Time of day when a new world is started, in millihours (0-23999).
-world_start_time (World start time) int 5250 0 23999
+world_start_time (World start time) int 6125 0 23999
# Interval of saving important changes in the world, stated in seconds.
server_map_save_interval (Map save interval) float 5.3
# Set the maximum character length of a chat message sent by clients.
-# chat_message_max_size int 500
+chat_message_max_size (Chat message max length) int 500
-# Limit a single player to send X messages per 10 seconds.
-# chat_message_limit_per_10sec float 10.0
+# Amount of messages a player may send per 10 seconds.
+chat_message_limit_per_10sec (Chat message count limit) float 10.0
-# Kick player if send more than X messages per 10 seconds.
-# chat_message_limit_trigger_kick int 50
+# Kick players who sent more than X messages per 10 seconds.
+chat_message_limit_trigger_kick (Chat message kick threshold) int 50
[**Physics]
+# Horizontal and vertical acceleration on ground or when climbing,
+# in nodes per second per second.
movement_acceleration_default (Default acceleration) float 3
+
+# Horizontal acceleration in air when jumping or falling,
+# in nodes per second per second.
movement_acceleration_air (Acceleration in air) float 2
+
+# Horizontal and vertical acceleration in fast mode,
+# in nodes per second per second.
movement_acceleration_fast (Fast mode acceleration) float 10
+
+# Walking and flying speed, in nodes per second.
movement_speed_walk (Walking speed) float 4
-movement_speed_crouch (Crouch speed) float 1.35
+
+# Sneaking speed, in nodes per second.
+movement_speed_crouch (Sneaking speed) float 1.35
+
+# Walking, flying and climbing speed in fast mode, in nodes per second.
movement_speed_fast (Fast mode speed) float 20
+
+# Vertical climbing speed, in nodes per second.
movement_speed_climb (Climbing speed) float 3
+
+# Initial vertical speed when jumping, in nodes per second.
movement_speed_jump (Jumping speed) float 6.5
+
+# Decrease this to increase liquid resistance to movement.
movement_liquid_fluidity (Liquid fluidity) float 1
+
+# Maximum liquid resistance. Controls deceleration when entering liquid at
+# high speed.
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
-movement_liquid_sink (Liquid sink) float 10
+
+# Controls sinking speed in liquid.
+movement_liquid_sink (Liquid sinking) float 10
+
+# Acceleration of gravity, in nodes per second per second.
movement_gravity (Gravity) float 9.81
[**Advanced]
-# Handling for deprecated lua api calls:
+# Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers).
# Maximum number of statically stored objects in a block.
max_objects_per_block (Maximum objects per block) int 64
-# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
-# Length of a server tick and the interval at which objects are generally updated over network.
+# Length of a server tick and the interval at which objects are generally updated over
+# network.
dedicated_server_step (Dedicated server step) float 0.09
-# Time in between active block management cycles
-active_block_mgmt_interval (Active Block Management interval) float 2.0
+# Length of time between active block management cycles
+active_block_mgmt_interval (Active block management interval) float 2.0
-# Length of time between ABM execution cycles
-abm_interval (Active Block Modifier interval) float 1.0
+# Length of time between Active Block Modifier (ABM) execution cycles
+abm_interval (ABM interval) float 1.0
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
-# At this distance the server will aggressively optimize which blocks are sent to clients.
-# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
-# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
-# Setting this to a value greater than max_block_send_distance disables this optimization.
-# Stated in mapblocks (16 nodes)
+# At this distance the server will aggressively optimize which blocks are sent to
+# clients.
+# Small values potentially improve performance a lot, at the expense of visible
+# rendering glitches (some blocks will not be rendered under water and in caves,
+# as well as sometimes on land).
+# Setting this to a value greater than max_block_send_distance disables this
+# optimization.
+# Stated in mapblocks (16 nodes).
block_send_optimize_distance (Block send optimize distance) int 4 2
# If enabled the server will perform map block occlusion culling based on
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling (Server side occlusion culling) bool true
-# Restricts the access of certain client-side functions on servers
-# Combine these byteflags below to restrict more client-side features:
-# LOAD_CLIENT_MODS: 1 (disable client mods loading)
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
-# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
-# type: int
-csm_flavour_limits (Client side modding flavour limits) int 18
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
+# csm_restriction_noderange)
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
+csm_restriction_flags (Client side modding restrictions) int 62
-# If the CSM flavour for node range is enabled, get_node is limited to
-# this many nodes from the player.
-csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
+# If the CSM restriction for node range is enabled, get_node calls are limited
+# to this distance from the player to the node.
+csm_restriction_noderange (Client side node lookup range restriction) int 0
[*Security]
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP mods) string
[*Advanced]
# - verbose
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
+# If the file size of debug.txt exceeds the number of megabytes specified in
+# this setting when it is opened, the file is moved to debug.txt.1,
+# deleting an older debug.txt.1 if it exists.
+# debug.txt is only moved if this setting is positive.
+debug_log_size_max (Debug log file size threshold) int 50
+
# IPv6 support.
enable_ipv6 (IPv6) bool true
high_precision_fpu (High-precision FPU) bool true
# Changes the main menu UI:
-# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
-# - Auto: Simple on Android, full on everything else.
-main_menu_style (Main menu style) enum auto auto,full,simple
+# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
+# - Simple: One singleplayer world, no game or texture pack choosers. May be
+# necessary for smaller screens.
+main_menu_style (Main menu style) enum full full,simple
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
-main_menu_game_mgr (Main menu game manager) int 0
-
-main_menu_mod_mgr (Main menu mod manager) int 1
-
-# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+# Print the engine's profiling data in regular intervals (in seconds).
+# 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
[Mapgen]
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
-mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
+# Current mapgens in a highly unstable state:
+# - The optional floatlands of v7 (disabled by default).
+mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
# Water surface level of the world.
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-max_block_generate_distance (Max block generate distance) int 6
+max_block_generate_distance (Max block generate distance) int 8
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
-
-# Whether dungeons occasionally project from the terrain.
-projecting_dungeons (Projecting dungeons) bool true
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
[*Biome API temperature and humidity noise parameters]
[*Mapgen V5]
# Map generation attributes specific to Mapgen v5.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgv5_cave_width (Cave width) float 0.125
+mgv5_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv5_large_cave_depth (Large cave depth) int -256
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgv5_lava_depth (Lava depth) int -256
# Y-level of average terrain surface.
mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
-# First of 2 3D noises that together define tunnels.
-mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+# First of two 3D noises that together define tunnels.
+mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
-mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+# Second of two 3D noises that together define tunnels.
+mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
# 3D noise defining terrain.
mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
+# 3D noise that determines number of dungeons per mapchunk.
+mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen V6]
# Map generation attributes specific to Mapgen v6.
# The 'snowbiomes' flag enables the new 5 biome system.
-# When the new biome system is enabled jungles are automatically enabled and
+# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
+mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
# Deserts occur when np_biome exceeds this value.
-# When the new biome system is enabled, this is ignored.
+# When the 'snowbiomes' flag is enabled, this is ignored.
mgv6_freq_desert (Desert noise threshold) float 0.45
# Sandy beaches occur when np_beach exceeds this value.
[**Noises]
-# Y-level of lower terrain and lakebeds.
+# Y-level of lower terrain and seabed.
mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
# Varies steepness of cliffs.
mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
-# Defines areas of 'terrain_higher' (cliff-top terrain).
+# Defines distribution of higher terrain.
mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
# Varies depth of biome surface nodes.
# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Y of mountain density gradient zero level. Used to shift mountains vertically.
# Y of upper limit of large caves.
mgv7_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgv7_lava_depth (Lava depth) int -256
[**Noises]
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
-# Y-level of lower terrain and lakebeds.
-mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
+# Y-level of lower terrain and seabed.
+mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
# Varies roughness of terrain.
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
-# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+# Defines distribution of higher terrain and steepness of cliffs.
mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
# Variation of biome filler depth.
# 3D noise defining giant caverns.
mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Carpathian]
# Map generation attributes specific to Mapgen Carpathian.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
+mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
+
+# Defines the base ground level.
+mgcarpathian_base_level (Base ground level) float 12.0
+
+# Defines the width of the river channel.
+mgcarpathian_river_width (River channel width) float 0.05
+
+# Defines the depth of the river channel.
+mgcarpathian_river_depth (River channel depth) float 24.0
+
+# Defines the width of the river valley.
+mgcarpathian_valley_width (River valley width) float 0.25
# Controls width of tunnels, a smaller value creates wider tunnels.
mgcarpathian_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgcarpathian_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgcarpathian_lava_depth (Lava depth) int -256
[**Noises]
-# 2D noise that defines the base ground level.
-mgcarpathian_np_base (Base ground noise) noise_params_2d 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5, eased
-
# Variation of biome filler depth.
mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
# Fourth of 4 2D noises that together define hill/mountain range height.
mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of rolling hills.
+# 2D noise that controls the size/occurrence of rolling hills.
mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of ridged mountain ranges.
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of step mountain ranges.
+# 2D noise that controls the size/occurrence of step mountain ranges.
mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
# 2D noise that controls the shape/size of rolling hills.
# 2D noise that controls the shape/size of step mountains.
mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
+# 2D noise that locates the river valleys and channels.
+mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
+
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Flat]
-# Map generation attributes specific to Mapgen flat.
+# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
# Y of flat ground.
# Y of upper limit of large caves.
mgflat_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgflat_lava_depth (Lava depth) int -256
# Variation of biome filler depth.
mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Fractal]
+# Map generation attributes specific to Mapgen Fractal.
+# 'terrain' enables the generation of non-fractal terrain:
+# ocean, islands and underground.
+mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
+
# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgfractal_large_cave_depth (Large cave depth) int -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
mgfractal_lava_depth (Lava depth) int -256
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
# Selects one of 18 fractal types.
-# 1 = 4D "Roundy" mandelbrot set.
-# 2 = 4D "Roundy" julia set.
-# 3 = 4D "Squarry" mandelbrot set.
-# 4 = 4D "Squarry" julia set.
-# 5 = 4D "Mandy Cousin" mandelbrot set.
-# 6 = 4D "Mandy Cousin" julia set.
-# 7 = 4D "Variation" mandelbrot set.
-# 8 = 4D "Variation" julia set.
-# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
-# 10 = 3D "Mandelbrot/Mandelbar" julia set.
-# 11 = 3D "Christmas Tree" mandelbrot set.
-# 12 = 3D "Christmas Tree" julia set.
-# 13 = 3D "Mandelbulb" mandelbrot set.
-# 14 = 3D "Mandelbulb" julia set.
-# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
-# 16 = 3D "Cosine Mandelbulb" julia set.
-# 17 = 4D "Mandelbulb" mandelbrot set.
-# 18 = 4D "Mandelbulb" julia set.
+# 1 = 4D "Roundy" Mandelbrot set.
+# 2 = 4D "Roundy" Julia set.
+# 3 = 4D "Squarry" Mandelbrot set.
+# 4 = 4D "Squarry" Julia set.
+# 5 = 4D "Mandy Cousin" Mandelbrot set.
+# 6 = 4D "Mandy Cousin" Julia set.
+# 7 = 4D "Variation" Mandelbrot set.
+# 8 = 4D "Variation" Julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
+# 11 = 3D "Christmas Tree" Mandelbrot set.
+# 12 = 3D "Christmas Tree" Julia set.
+# 13 = 3D "Mandelbulb" Mandelbrot set.
+# 14 = 3D "Mandelbulb" Julia set.
+# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" Julia set.
+# 17 = 4D "Mandelbulb" Mandelbrot set.
+# 18 = 4D "Mandelbulb" Julia set.
mgfractal_fractal (Fractal type) int 1 1 18
# Iterations of the recursive function.
# an island, set all 3 numbers equal for the raw shape.
mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
-# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
-# Can be used to move a desired point to (0, 0): to create a
+# (X,Y,Z) offset of fractal from world center in units of 'scale'.
+# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
-# The default is tuned for a suitable spawn point for mandelbrot
+# The default is tuned for a suitable spawn point for Mandelbrot
# sets with default parameters, it may need altering in other
# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
-# W co-ordinate of the generated 3D slice of a 4D fractal.
+# W coordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
# Alters the shape of the fractal.
# Has no effect on 3D fractals.
# Variation of biome filler depth.
mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Mapgen Valleys]
# Map generation attributes specific to Mapgen Valleys.
-# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
-# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
-# it may interfere with delicately adjusted biomes.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
-
-# The altitude at which temperature drops by 20C
+# 'altitude_chill': Reduces heat with altitude.
+# 'humid_rivers': Increases humidity around rivers.
+# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
+# to become shallower and occasionally dry.
+# 'altitude_dry': Reduces humidity with altitude.
+mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
+
+# The vertical distance over which heat drops by 20 if 'altitude_chill' is
+# enabled. Also the vertical distance over which humidity drops by 10 if
+# 'altitude_dry' is enabled.
mgvalleys_altitude_chill (Altitude chill) int 90
-# Depth below which you'll find large caves.
+# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
-# Creates unpredictable lava features in caves.
-# These can make mining difficult. Zero disables them. (0-10)
-mgvalleys_lava_features (Lava features) int 0
+# Deprecated, define and locate cave liquids using biome definitions instead.
+# Y of upper limit of lava in large caves.
+mgvalleys_lava_depth (Lava depth) int 1
-# Depth below which you'll find massive caves.
-mgvalleys_massive_cave_depth (Massive cave depth) int -256
+# Depth below which you'll find giant caverns.
+mgvalleys_cavern_limit (Cavern upper limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgvalleys_cavern_taper (Cavern taper) int 192
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgvalleys_cavern_threshold (Cavern threshold) float 0.6
-# How deep to make rivers
+# How deep to make rivers.
mgvalleys_river_depth (River depth) int 4
-# How wide to make rivers
+# How wide to make rivers.
mgvalleys_river_size (River size) int 5
-# Creates unpredictable water features in caves.
-# These can make mining difficult. Zero disables them. (0-10)
-mgvalleys_water_features (Water features) int 0
-
# Controls width of tunnels, a smaller value creates wider tunnels.
mgvalleys_cave_width (Cave width) float 0.09
[**Noises]
-# Caves and tunnels form at the intersection of the two noises
+# First of two 3D noises that together define tunnels.
mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Caves and tunnels form at the intersection of the two noises
+# Second of two 3D noises that together define tunnels.
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# The depth of dirt or other filler
+# The depth of dirt or other biome filler node.
mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
-# Massive caves form here.
-mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+# 3D noise defining giant caverns.
+mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
-# River noise -- rivers occur close to zero
+# Defines large-scale river channel structure.
mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
-# Base terrain height
+# Base terrain height.
mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
-# Raises terrain to make valleys around the rivers
+# Raises terrain to make valleys around the rivers.
mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
-# Slope and fill work together to modify the heights
+# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
-# Amplifies the valleys
+# Amplifies the valleys.
mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
-# Slope and fill work together to modify the heights
+# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
+# 3D noise that determines number of dungeons per mapchunk.
+mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
[*Advanced]
-# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
-# Increasing this by 1 almost doubles the 3D noise calculation load.
-# High values can cause noise calculation to overload.
-# Values smaller than 5 cause a terrain bug in mgv6.
-# Since there is a fixed number of large caves and dungeons per
-# mapchunk, values other than 5 alter the density of these.
+# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
+# WARNING!: There is no benefit, and there are several dangers, in
+# increasing this value above 5.
+# Reducing this value increases cave and dungeon density.
+# Altering this value is for special usage, leaving it unchanged is
+# recommended.
chunksize (Chunk size) int 5
-# Dump the mapgen debug infos.
+# Dump the mapgen debug information.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of emerge queues) int 256
+emergequeue_limit_total (Absolute limit of emerge queues) int 512
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
+emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_generate (Limit of emerge queues to generate) int 32
-
-# Number of emerge threads to use. Make this field blank, or increase this number
-# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
-# at the cost of slightly buggy caves.
+emergequeue_limit_generate (Limit of emerge queues to generate) int 64
+
+# Number of emerge threads to use.
+# WARNING: Currently there are multiple bugs that may cause crashes when
+# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
+# strongly recommended this value is set to the default '1'.
+# Value 0:
+# - Automatic selection. The number of emerge threads will be
+# - 'number of processors - 2', with a lower limit of 1.
+# Any other value:
+# - Specifies the number of emerge threads, with a lower limit of 1.
+# WARNING: Increasing the number of emerge threads increases engine mapgen
+# speed, but this may harm game performance by interfering with other
+# processes, especially in singleplayer and/or when running Lua code in
+# 'on_generated'. For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 1
+
+[Online Content Repository]
+
+# The URL for the content repository
+contentdb_url (ContentDB URL) string https://content.minetest.net
+
+# Comma-separated list of flags to hide in the content repository.
+# "nonfree" can be used to hide packages which do not qualify as 'free software',
+# as defined by the Free Software Foundation.
+# You can also specify content ratings.
+# These flags are independent from Minetest versions,
+# so see a full list at https://content.minetest.net/help/content_flags/
+contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default