# The time in seconds it takes between repeated right clicks when holding the right
# mouse button.
-repeat_rightclick_time (Rightclick repetition interval) float 0.25
+repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
-repeat_joystick_button_time (Joystick button repetition interval) float 0.17
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
[***Tone Mapping]
-# Enables filmic tone mapping
+# Enables Hable's 'Uncharted 2' filmic tone mapping.
+# Simulates the tone curve of photographic film and how this approximates the
+# appearance of high dynamic range images. Mid-range contrast is slightly
+# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
[***Bumpmapping]
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
-fps_max (Maximum FPS) int 60
+fps_max (Maximum FPS) int 60 1
# Maximum FPS when game is paused.
-pause_fps_max (FPS in pause menu) int 20
+pause_fps_max (FPS in pause menu) int 20 1
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
near_plane (Near clipping plane) float 0.1 0 0.5
# Width component of the initial window size.
-screen_w (Screen width) int 1024
+screen_w (Screen width) int 1024 1
# Height component of the initial window size.
-screen_h (Screen height) int 600
+screen_h (Screen height) int 600 1
# Save window size automatically when modified.
autosave_screensize (Autosave screen size) bool true
# Field of view in degrees.
fov (Field of view) int 72 45 160
-# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
-# This setting is for the client only and is ignored by the server.
-display_gamma (Gamma) float 1.0 0.5 10.0
+# Alters the light curve by applying 'gamma correction' to it.
+# Higher values make middle and lower light levels brighter.
+# Value '1.0' leaves the light curve unaltered.
+# This only has significant effect on daylight and artificial
+# light, it has very little effect on natural night light.
+display_gamma (Light curve gamma) float 1.0 0.33 3.0
# Gradient of light curve at minimum light level.
-lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
+# Controls the contrast of the lowest light levels.
+lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
# Gradient of light curve at maximum light level.
-lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
+# Controls the contrast of the highest light levels.
+lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
-# Strength of light curve mid-boost.
-lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
+# Strength of light curve boost.
+# The 3 'boost' parameters define a range of the light
+# curve that is boosted in brightness.
+lighting_boost (Light curve boost) float 0.2 0.0 0.4
-# Center of light curve mid-boost.
-lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
+# Center of light curve boost range.
+# Where 0.0 is minimum light level, 1.0 is maximum light level.
+lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
-# Spread of light curve mid-boost.
-# Standard deviation of the mid-boost gaussian.
-lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
+# Spread of light curve boost range.
+# Controls the width of the range to be boosted.
+# Standard deviation of the light curve boost Gaussian.
+lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
# True = 256
# False = 128
-# Useable to make minimap smoother on slower machines.
+# Usable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
-gui_scaling (GUI scaling) float 1.0
+gui_scaling (GUI scaling) float 1.0 0.001
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# Path to TrueTypeFont or bitmap.
font_path (Font path) filepath fonts/liberationsans.ttf
-font_size (Font size) int 16
+font_size (Font size) int 16 1
# Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1
mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
-mono_font_size (Monospace font size) int 15
+mono_font_size (Monospace font size) int 15 1
# This font will be used for certain languages.
fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
-fallback_font_size (Fallback font size) int 15
+fallback_font_size (Fallback font size) int 15 1
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
[*Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
-screen_dpi (DPI) int 72
+screen_dpi (DPI) int 72 1
# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
# Initial vertical speed when jumping, in nodes per second.
movement_speed_jump (Jumping speed) float 6.5
-# Decrease this to increase liquid resistence to movement.
+# Decrease this to increase liquid resistance to movement.
movement_liquid_fluidity (Liquid fluidity) float 1
-# Maximum liquid resistence. Controls deceleration when entering liquid at
+# Maximum liquid resistance. Controls deceleration when entering liquid at
# high speed.
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
[**Advanced]
-# Handling for deprecated lua api calls:
+# Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers).
[*Mapgen Flat]
-# Map generation attributes specific to Mapgen flat.
+# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
[*Mapgen Fractal]
-# Map generation attributes specific to Mapgen flat.
+# Map generation attributes specific to Mapgen Fractal.
# 'terrain' enables the generation of non-fractal terrain:
# ocean, islands and underground.
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
# Selects one of 18 fractal types.
-# 1 = 4D "Roundy" mandelbrot set.
-# 2 = 4D "Roundy" julia set.
-# 3 = 4D "Squarry" mandelbrot set.
-# 4 = 4D "Squarry" julia set.
-# 5 = 4D "Mandy Cousin" mandelbrot set.
-# 6 = 4D "Mandy Cousin" julia set.
-# 7 = 4D "Variation" mandelbrot set.
-# 8 = 4D "Variation" julia set.
-# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
-# 10 = 3D "Mandelbrot/Mandelbar" julia set.
-# 11 = 3D "Christmas Tree" mandelbrot set.
-# 12 = 3D "Christmas Tree" julia set.
-# 13 = 3D "Mandelbulb" mandelbrot set.
-# 14 = 3D "Mandelbulb" julia set.
-# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
-# 16 = 3D "Cosine Mandelbulb" julia set.
-# 17 = 4D "Mandelbulb" mandelbrot set.
-# 18 = 4D "Mandelbulb" julia set.
+# 1 = 4D "Roundy" Mandelbrot set.
+# 2 = 4D "Roundy" Julia set.
+# 3 = 4D "Squarry" Mandelbrot set.
+# 4 = 4D "Squarry" Julia set.
+# 5 = 4D "Mandy Cousin" Mandelbrot set.
+# 6 = 4D "Mandy Cousin" Julia set.
+# 7 = 4D "Variation" Mandelbrot set.
+# 8 = 4D "Variation" Julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
+# 11 = 3D "Christmas Tree" Mandelbrot set.
+# 12 = 3D "Christmas Tree" Julia set.
+# 13 = 3D "Mandelbulb" Mandelbrot set.
+# 14 = 3D "Mandelbulb" Julia set.
+# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" Julia set.
+# 17 = 4D "Mandelbulb" Mandelbrot set.
+# 18 = 4D "Mandelbulb" Julia set.
mgfractal_fractal (Fractal type) int 1 1 18
# Iterations of the recursive function.
# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
-# The default is tuned for a suitable spawn point for mandelbrot
+# The default is tuned for a suitable spawn point for Mandelbrot
# sets with default parameters, it may need altering in other
# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.