# - float
# - enum
# - path
+# - filepath
# - key (will be ignored in GUI, since a special key change dialog exists)
# - flags
# - noise_params
# - default value1,value2,...
# * path:
# - default (if default is not specified then "" is set)
+# * filepath:
+# - default (if default is not specified then "" is set)
# * key:
# - default
# * flags:
freetype (Freetype fonts) bool true
# Path to TrueTypeFont or bitmap.
-font_path (Font path) path fonts/liberationsans.ttf
+font_path (Font path) filepath fonts/liberationsans.ttf
font_size (Font size) int 16
# Font shadow alpha (opaqueness, between 0 and 255).
font_shadow_alpha (Font shadow alpha) int 127 0 255
-mono_font_path (Monospace font path) path fonts/liberationmono.ttf
+mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
mono_font_size (Monospace font size) int 15
# This font will be used for certain languages.
-fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
+fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
+strip_color_codes (Strip color codes) bool false
+
[*Network]
# Network port to listen (UDP).
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv5_cave_width (Cave width) float 0.125
+# Y of upper limit of large pseudorandom caves.
+mgv5_large_cave_depth (Large cave depth) int -256
+
# Y-level of cavern upper limit.
mgv5_cavern_limit (Cavern limit) int -256
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv7_cave_width (Cave width) float 0.09
+# Y of upper limit of large pseudorandom caves.
+mgv7_large_cave_depth (Large cave depth) int -33
+
# Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value.
mgv7_float_mount_density (Floatland mountain density) float 0.6
# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09
+# Y of upper limit of large pseudorandom caves.
+mgfractal_large_cave_depth (Large cave depth) int -33
+
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.