# There shouldn't be too much settings per category; settings that shouldn't be
# modified by the "average user" should be in (sub-)categories called "Advanced".
+
[Controls]
+
+[*General]
+
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false
-# Player is able to fly without being affected by gravity.
-# This requires the "fly" privilege on the server.
-free_move (Flying) bool false
-
-# If enabled, makes move directions relative to the player's pitch when flying or swimming.
-pitch_move (Pitch move mode) bool false
-
-# Fast movement (via the "Aux1" key).
-# This requires the "fast" privilege on the server.
-fast_move (Fast movement) bool false
-
-# If enabled together with fly mode, player is able to fly through solid nodes.
-# This requires the "noclip" privilege on the server.
-noclip (Noclip) bool false
-
# Smooths camera when looking around. Also called look or mouse smoothing.
# Useful for recording videos.
cinematic (Cinematic mode) bool false
# Smooths rotation of camera in cinematic mode. 0 to disable.
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
-# Invert vertical mouse movement.
-invert_mouse (Invert mouse) bool false
-
-# Mouse sensitivity multiplier.
-mouse_sensitivity (Mouse sensitivity) float 0.2
-
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
aux1_descends (Aux1 key for climbing/descending) bool false
# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
# enabled.
-always_fly_fast (Always fly and fast) bool true
+always_fly_fast (Always fly fast) bool true
# The time in seconds it takes between repeated node placements when holding
# the place button.
-repeat_place_time (Place repetition interval) float 0.25 0.001
+repeat_place_time (Place repetition interval) float 0.25 0.16 2
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
# Enable this when you dig or place too often by accident.
safe_dig_and_place (Safe digging and placing) bool false
-# Enable random user input (only used for testing).
-random_input (Random input) bool false
+[*Keyboard and Mouse]
-# Continuous forward movement, toggled by autoforward key.
-# Press the autoforward key again or the backwards movement to disable.
-continuous_forward (Continuous forward) bool false
+# Invert vertical mouse movement.
+invert_mouse (Invert mouse) bool false
+
+# Mouse sensitivity multiplier.
+mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
+
+[*Touchscreen]
# The length in pixels it takes for touch screen interaction to start.
touchscreen_threshold (Touch screen threshold) int 20 0 100
+# Use crosshair to select object instead of whole screen.
+# If enabled, a crosshair will be shown and will be used for selecting object.
+touch_use_crosshair (Use crosshair for touch screen) bool false
+
# (Android) Fixes the position of virtual joystick.
# If disabled, virtual joystick will center to first-touch's position.
fixed_virtual_joystick (Fixed virtual joystick) bool false
# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
-# Enable joysticks
-enable_joysticks (Enable joysticks) bool false
-# The identifier of the joystick to use
-joystick_id (Joystick ID) int 0
+[Graphics and Audio]
-# The type of joystick
-joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
+[*Graphics]
-# The time in seconds it takes between repeated events
-# when holding down a joystick button combination.
-repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
+[**Screen]
-# The dead zone of the joystick
-joystick_deadzone (Joystick dead zone) int 2048
+# Width component of the initial window size. Ignored in fullscreen mode.
+screen_w (Screen width) int 1024 1 65535
-# The sensitivity of the joystick axes for moving the
-# in-game view frustum around.
-joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
+# Height component of the initial window size. Ignored in fullscreen mode.
+screen_h (Screen height) int 600 1 65535
-# Key for moving the player forward.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_forward (Forward key) key KEY_KEY_W
+# Save window size automatically when modified.
+autosave_screensize (Autosave screen size) bool true
-# Key for moving the player backward.
-# Will also disable autoforward, when active.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_backward (Backward key) key KEY_KEY_S
+# Fullscreen mode.
+fullscreen (Full screen) bool false
-# Key for moving the player left.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_left (Left key) key KEY_KEY_A
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
+# open.
+pause_on_lost_focus (Pause on lost window focus) bool false
-# Key for moving the player right.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_right (Right key) key KEY_KEY_D
+[**FPS]
-# Key for jumping.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_jump (Jump key) key KEY_SPACE
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit.
+fps_max (Maximum FPS) int 60 1 4294967295
-# Key for sneaking.
-# Also used for climbing down and descending in water if aux1_descends is disabled.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_sneak (Sneak key) key KEY_LSHIFT
+# Vertical screen synchronization.
+vsync (VSync) bool false
-# Key for digging.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_dig (Dig key) key KEY_LBUTTON
+# Maximum FPS when the window is not focused, or when the game is paused.
+fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
-# Key for placing.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_place (Place key) key KEY_RBUTTON
+# View distance in nodes.
+viewing_range (Viewing range) int 190 20 4000
-# Key for opening the inventory.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_inventory (Inventory key) key KEY_KEY_I
+# Undersampling is similar to using a lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give a significant performance boost at the cost of less detailed image.
+# Higher values result in a less detailed image.
+undersampling (Undersampling) int 1 1 8
-# Key for moving fast in fast mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_aux1 (Aux1 key) key KEY_KEY_E
+[**Graphics Effects]
-# Key for opening the chat window.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_chat (Chat key) key KEY_KEY_T
+# Makes all liquids opaque
+opaque_water (Opaque liquids) bool false
-# Key for opening the chat window to type commands.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_cmd (Command key) key /
+# Leaves style:
+# - Fancy: all faces visible
+# - Simple: only outer faces, if defined special_tiles are used
+# - Opaque: disable transparency
+leaves_style (Leaves style) enum fancy fancy,simple,opaque
-# Key for opening the chat window to type local commands.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_cmd_local (Command key) key .
+# Connects glass if supported by node.
+connected_glass (Connect glass) bool false
-# Key for toggling unlimited view range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_rangeselect (Range select key) key KEY_KEY_R
+# Enable smooth lighting with simple ambient occlusion.
+# Disable for speed or for different looks.
+smooth_lighting (Smooth lighting) bool true
-# Key for toggling flying.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_freemove (Fly key) key KEY_KEY_K
+# Enables tradeoffs that reduce CPU load or increase rendering performance
+# at the expense of minor visual glitches that do not impact game playability.
+performance_tradeoffs (Tradeoffs for performance) bool false
-# Key for toggling pitch move mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_pitchmove (Pitch move key) key KEY_KEY_P
+# Adds particles when digging a node.
+enable_particles (Digging particles) bool true
-# Key for toggling fast mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_fastmove (Fast key) key KEY_KEY_J
+[**3d]
-# Key for toggling noclip mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_noclip (Noclip key) key KEY_KEY_H
+# 3D support.
+# Currently supported:
+# - none: no 3d output.
+# - anaglyph: cyan/magenta color 3d.
+# - interlaced: odd/even line based polarisation screen support.
+# - topbottom: split screen top/bottom.
+# - sidebyside: split screen side by side.
+# - crossview: Cross-eyed 3d
+# Note that the interlaced mode requires shaders to be enabled.
+3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
-# Key for selecting the next item in the hotbar.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
+# Strength of 3D mode parallax.
+3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
-# Key for selecting the previous item in the hotbar.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
+[**Bobbing]
-# Key for muting the game.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_mute (Mute key) key KEY_KEY_M
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+arm_inertia (Arm inertia) bool true
-# Key for increasing the volume.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_increase_volume (Inc. volume key) key
+# Enable view bobbing and amount of view bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
-# Key for decreasing the volume.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_decrease_volume (Dec. volume key) key
+# Multiplier for fall bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
-# Key for toggling autoforward.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_autoforward (Automatic forward key) key
+[**Camera]
-# Key for toggling cinematic mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_cinematic (Cinematic mode key) key
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
+# Only works on GLES platforms. Most users will not need to change this.
+# Increasing can reduce artifacting on weaker GPUs.
+# 0.1 = Default, 0.25 = Good value for weaker tablets.
+near_plane (Near plane) float 0.1 0 0.25
-# Key for toggling display of minimap.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_minimap (Minimap key) key KEY_KEY_V
+# Field of view in degrees.
+fov (Field of view) int 72 45 160
-# Key for taking screenshots.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_screenshot (Screenshot) key KEY_F12
+# Alters the light curve by applying 'gamma correction' to it.
+# Higher values make middle and lower light levels brighter.
+# Value '1.0' leaves the light curve unaltered.
+# This only has significant effect on daylight and artificial
+# light, it has very little effect on natural night light.
+display_gamma (Light curve gamma) float 1.0 0.33 3.0
-# Key for dropping the currently selected item.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_drop (Drop item key) key KEY_KEY_Q
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
-# Key to use view zoom when possible.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_zoom (View zoom key) key KEY_KEY_Z
+[**Screenshots]
-# Key for selecting the first hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
+# Path to save screenshots at. Can be an absolute or relative path.
+# The folder will be created if it doesn't already exist.
+screenshot_path (Screenshot folder) path screenshots
-# Key for selecting the second hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
+# Format of screenshots.
+screenshot_format (Screenshot format) enum png png,jpg
-# Key for selecting the third hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+screenshot_quality (Screenshot quality) int 0 0 100
-# Key for selecting the fourth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
+[**Node and Entity Highlighting]
-# Key for selecting the fifth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
+# Method used to highlight selected object.
+node_highlighting (Node highlighting) enum box box,halo,none
-# Key for selecting the sixth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
+# Show entity selection boxes
+# A restart is required after changing this.
+show_entity_selectionbox (Show entity selection boxes) bool false
-# Key for selecting the seventh hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
+# Selection box border color (R,G,B).
+selectionbox_color (Selection box color) string (0,0,0)
-# Key for selecting the eighth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
+# Width of the selection box lines around nodes.
+selectionbox_width (Selection box width) int 2 1 5
-# Key for selecting the ninth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
+# Crosshair color (R,G,B).
+# Also controls the object crosshair color
+crosshair_color (Crosshair color) string (255,255,255)
-# Key for selecting the tenth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
+# Crosshair alpha (opaqueness, between 0 and 255).
+# This also applies to the object crosshair.
+crosshair_alpha (Crosshair alpha) int 255 0 255
-# Key for selecting the 11th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot11 (Hotbar slot 11 key) key
+[**Fog]
-# Key for selecting the 12th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot12 (Hotbar slot 12 key) key
+# Whether to fog out the end of the visible area.
+enable_fog (Fog) bool true
-# Key for selecting the 13th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot13 (Hotbar slot 13 key) key
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
+directional_colored_fog (Colored fog) bool true
-# Key for selecting the 14th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot14 (Hotbar slot 14 key) key
+# Fraction of the visible distance at which fog starts to be rendered
+fog_start (Fog start) float 0.4 0.0 0.99
-# Key for selecting the 15th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot15 (Hotbar slot 15 key) key
+[**Clouds]
-# Key for selecting the 16th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot16 (Hotbar slot 16 key) key
+# Clouds are a client side effect.
+enable_clouds (Clouds) bool true
-# Key for selecting the 17th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot17 (Hotbar slot 17 key) key
+# Use 3D cloud look instead of flat.
+enable_3d_clouds (3D clouds) bool true
-# Key for selecting the 18th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot18 (Hotbar slot 18 key) key
+[**Filtering and Antialiasing]
-# Key for selecting the 19th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot19 (Hotbar slot 19 key) key
+# Use mipmapping to scale textures. May slightly increase performance,
+# especially when using a high resolution texture pack.
+# Gamma correct downscaling is not supported.
+mip_map (Mipmapping) bool false
-# Key for selecting the 20th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot20 (Hotbar slot 20 key) key
-
-# Key for selecting the 21st hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot21 (Hotbar slot 21 key) key
-
-# Key for selecting the 22nd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot22 (Hotbar slot 22 key) key
-
-# Key for selecting the 23rd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot23 (Hotbar slot 23 key) key
-
-# Key for selecting the 24th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot24 (Hotbar slot 24 key) key
-
-# Key for selecting the 25th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot25 (Hotbar slot 25 key) key
-
-# Key for selecting the 26th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot26 (Hotbar slot 26 key) key
-
-# Key for selecting the 27th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot27 (Hotbar slot 27 key) key
-
-# Key for selecting the 28th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot28 (Hotbar slot 28 key) key
-
-# Key for selecting the 29th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot29 (Hotbar slot 29 key) key
-
-# Key for selecting the 30th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot30 (Hotbar slot 30 key) key
-
-# Key for selecting the 31st hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot31 (Hotbar slot 31 key) key
-
-# Key for selecting the 32nd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_slot32 (Hotbar slot 32 key) key
-
-# Key for toggling the display of the HUD.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_hud (HUD toggle key) key KEY_F1
-
-# Key for toggling the display of chat.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_chat (Chat toggle key) key KEY_F2
-
-# Key for toggling the display of the large chat console.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_console (Large chat console key) key KEY_F10
-
-# Key for toggling the display of fog.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
-
-# Key for toggling the camera update. Only used for development
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_update_camera (Camera update toggle key) key
-
-# Key for toggling the display of debug info.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_debug (Debug info toggle key) key KEY_F5
-
-# Key for toggling the display of the profiler. Used for development.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_profiler (Profiler toggle key) key KEY_F6
-
-# Key for switching between first- and third-person camera.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
-
-# Key for increasing the viewing range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_increase_viewing_range_min (View range increase key) key +
-
-# Key for decreasing the viewing range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_decrease_viewing_range_min (View range decrease key) key -
-
-[Graphics]
-
-[*In-Game]
-
-[**Basic]
-
-# Whether name tag backgrounds should be shown by default.
-# Mods may still set a background.
-show_nametag_backgrounds (Show name tag backgrounds by default) bool true
-
-# Enable vertex buffer objects.
-# This should greatly improve graphics performance.
-enable_vbo (VBO) bool true
-
-# Whether to fog out the end of the visible area.
-enable_fog (Fog) bool true
-
-# Leaves style:
-# - Fancy: all faces visible
-# - Simple: only outer faces, if defined special_tiles are used
-# - Opaque: disable transparency
-leaves_style (Leaves style) enum fancy fancy,simple,opaque
-
-# Connects glass if supported by node.
-connected_glass (Connect glass) bool false
-
-# Enable smooth lighting with simple ambient occlusion.
-# Disable for speed or for different looks.
-smooth_lighting (Smooth lighting) bool true
-
-# Enables tradeoffs that reduce CPU load or increase rendering performance
-# at the expense of minor visual glitches that do not impact game playability.
-performance_tradeoffs (Tradeoffs for performance) bool false
-
-# Clouds are a client side effect.
-enable_clouds (Clouds) bool true
-
-# Use 3D cloud look instead of flat.
-enable_3d_clouds (3D clouds) bool true
-
-# Method used to highlight selected object.
-node_highlighting (Node highlighting) enum box box,halo,none
-
-# Adds particles when digging a node.
-enable_particles (Digging particles) bool true
-
-[**Filtering]
-
-# Use mipmapping to scale textures. May slightly increase performance,
-# especially when using a high resolution texture pack.
-# Gamma correct downscaling is not supported.
-mip_map (Mipmapping) bool false
-
-# Use anisotropic filtering when viewing at textures from an angle.
-anisotropic_filter (Anisotropic filtering) bool false
+# Use anisotropic filtering when viewing at textures from an angle.
+anisotropic_filter (Anisotropic filtering) bool false
# Use bilinear filtering when scaling textures.
bilinear_filter (Bilinear filtering) bool false
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
-texture_min_size (Minimum texture size) int 64
+texture_min_size (Minimum texture size) int 64 1 32768
# Use multi-sample antialiasing (MSAA) to smooth out block edges.
# This algorithm smooths out the 3D viewport while keeping the image sharp,
# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
-# Undersampling is similar to using a lower screen resolution, but it applies
-# to the game world only, keeping the GUI intact.
-# It should give a significant performance boost at the cost of less detailed image.
-# Higher values result in a less detailed image.
-undersampling (Undersampling) int 1 1 8
-[**Shaders]
+[*Shaders]
# Shaders allow advanced visual effects and may increase performance on some video
# cards.
# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
-# Path to shader directory. If no path is defined, default location will be used.
-shader_path (Shader path) path
-
-[***Tone Mapping]
+[**Tone Mapping]
# Enables Hable's 'Uncharted 2' filmic tone mapping.
# Simulates the tone curve of photographic film and how this approximates the
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
-[***Waving Nodes]
+[**Waving Nodes]
+
+# Set to true to enable waving leaves.
+# Requires shaders to be enabled.
+enable_waving_leaves (Waving leaves) bool false
+
+# Set to true to enable waving plants.
+# Requires shaders to be enabled.
+enable_waving_plants (Waving plants) bool false
# Set to true to enable waving liquids (like water).
# Requires shaders to be enabled.
# Requires waving liquids to be enabled.
water_wave_speed (Waving liquids wave speed) float 5.0
-# Set to true to enable waving leaves.
-# Requires shaders to be enabled.
-enable_waving_leaves (Waving leaves) bool false
-
-# Set to true to enable waving plants.
-# Requires shaders to be enabled.
-enable_waving_plants (Waving plants) bool false
-
-[***Dynamic shadows]
+[**Dynamic shadows]
# Set to true to enable Shadow Mapping.
# Requires shaders to be enabled.
# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
# Minimum value: 0.0; maximum value: 60.0
-shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
+shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
-[**Advanced]
+[**Post processing]
-# Arm inertia, gives a more realistic movement of
-# the arm when the camera moves.
-arm_inertia (Arm inertia) bool true
+# Set the exposure compensation in EV units.
+# Value of 0.0 (default) means no exposure compensation.
+# Range: from -1 to 1.0
+exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
-# If FPS would go higher than this, limit it by sleeping
-# to not waste CPU power for no benefit.
-fps_max (Maximum FPS) int 60 1
+# Enable automatic exposure correction
+# When enabled, the post-processing engine will
+# automatically adjust to the brightness of the scene,
+# simulating the behavior of human eye.
+enable_auto_exposure (Enable Automatic Exposure) bool false
-# Maximum FPS when the window is not focused, or when the game is paused.
-fps_max_unfocused (FPS when unfocused or paused) int 20 1
-# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
-# open.
-pause_on_lost_focus (Pause on lost window focus) bool false
+[**Bloom]
-# View distance in nodes.
-viewing_range (Viewing range) int 190 20 4000
+# Set to true to enable bloom effect.
+# Bright colors will bleed over the neighboring objects.
+enable_bloom (Enable Bloom) bool false
-# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
-# Only works on GLES platforms. Most users will not need to change this.
-# Increasing can reduce artifacting on weaker GPUs.
-# 0.1 = Default, 0.25 = Good value for weaker tablets.
-near_plane (Near plane) float 0.1 0 0.25
+# Set to true to render debugging breakdown of the bloom effect.
+# In debug mode, the screen is split into 4 quadrants:
+# top-left - processed base image, top-right - final image
+# bottom-left - raw base image, bottom-right - bloom texture.
+enable_bloom_debug (Enable Bloom Debug) bool false
-# Width component of the initial window size. Ignored in fullscreen mode.
-screen_w (Screen width) int 1024 1
+# Defines how much bloom is applied to the rendered image
+# Smaller values make bloom more subtle
+# Range: from 0.01 to 1.0, default: 0.05
+bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0
-# Height component of the initial window size. Ignored in fullscreen mode.
-screen_h (Screen height) int 600 1
+# Defines the magnitude of bloom overexposure.
+# Range: from 0.1 to 10.0, default: 1.0
+bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
-# Save window size automatically when modified.
-autosave_screensize (Autosave screen size) bool true
+# Logical value that controls how far the bloom effect spreads
+# from the bright objects.
+# Range: from 0.1 to 8, default: 1
+bloom_radius (Bloom Radius) float 1 0.1 8
-# Fullscreen mode.
-fullscreen (Full screen) bool false
-# Vertical screen synchronization.
-vsync (VSync) bool false
+[*Audio]
-# Field of view in degrees.
-fov (Field of view) int 72 45 160
+# Volume of all sounds.
+# Requires the sound system to be enabled.
+sound_volume (Volume) float 0.7 0.0 1.0
-# Alters the light curve by applying 'gamma correction' to it.
-# Higher values make middle and lower light levels brighter.
-# Value '1.0' leaves the light curve unaltered.
-# This only has significant effect on daylight and artificial
-# light, it has very little effect on natural night light.
-display_gamma (Light curve gamma) float 1.0 0.33 3.0
+# Whether to mute sounds. You can unmute sounds at any time, unless the
+# sound system is disabled (enable_sound=false).
+# In-game, you can toggle the mute state with the mute key or by using the
+# pause menu.
+mute_sound (Mute sound) bool false
-# Gradient of light curve at minimum light level.
-# Controls the contrast of the lowest light levels.
-lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
+[*User Interfaces]
-# Gradient of light curve at maximum light level.
-# Controls the contrast of the highest light levels.
-lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
-# Strength of light curve boost.
-# The 3 'boost' parameters define a range of the light
-# curve that is boosted in brightness.
-lighting_boost (Light curve boost) float 0.2 0.0 0.4
+[**GUIs]
-# Center of light curve boost range.
-# Where 0.0 is minimum light level, 1.0 is maximum light level.
-lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
+# Scale GUI by a user specified value.
+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
+# This will smooth over some of the rough edges, and blend
+# pixels when scaling down, at the cost of blurring some
+# edge pixels when images are scaled by non-integer sizes.
+gui_scaling (GUI scaling) float 1.0 0.5 20
-# Spread of light curve boost range.
-# Controls the width of the range to be boosted.
-# Standard deviation of the light curve boost Gaussian.
-lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
+# Enables animation of inventory items.
+inventory_items_animations (Inventory items animations) bool false
-# Path to texture directory. All textures are first searched from here.
-texture_path (Texture path) path
+# Formspec full-screen background opacity (between 0 and 255).
+formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
-# The rendering back-end.
-# A restart is required after changing this.
-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended.
-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
-video_driver (Video driver) enum opengl opengl,ogles1,ogles2
+# Formspec full-screen background color (R,G,B).
+formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
-# Radius of cloud area stated in number of 64 node cloud squares.
-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
-cloud_radius (Cloud radius) int 12
+# When gui_scaling_filter is true, all GUI images need to be
+# filtered in software, but some images are generated directly
+# to hardware (e.g. render-to-texture for nodes in inventory).
+gui_scaling_filter (GUI scaling filter) bool false
-# Enable view bobbing and amount of view bobbing.
-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-view_bobbing_amount (View bobbing factor) float 1.0
+# When gui_scaling_filter_txr2img is true, copy those images
+# from hardware to software for scaling. When false, fall back
+# to the old scaling method, for video drivers that don't
+# properly support downloading textures back from hardware.
+gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
-# Multiplier for fall bobbing.
-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing factor) float 0.03
+# Delay showing tooltips, stated in milliseconds.
+tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
-# 3D support.
-# Currently supported:
-# - none: no 3d output.
-# - anaglyph: cyan/magenta color 3d.
-# - interlaced: odd/even line based polarisation screen support.
-# - topbottom: split screen top/bottom.
-# - sidebyside: split screen side by side.
-# - crossview: Cross-eyed 3d
-# - pageflip: quadbuffer based 3d.
-# Note that the interlaced mode requires shaders to be enabled.
-3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
+# Append item name to tooltip.
+tooltip_append_itemname (Append item name) bool false
-# Strength of 3D mode parallax.
-3d_paralax_strength (3D mode parallax strength) float 0.025
+# Use a cloud animation for the main menu background.
+menu_clouds (Clouds in menu) bool true
-# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
-console_height (Console height) float 0.6 0.1 1.0
+[**HUD]
-# In-game chat console background color (R,G,B).
-console_color (Console color) string (0,0,0)
+# Modifies the size of the HUD elements.
+hud_scaling (HUD scaling) float 1.0 0.5 20
+
+# Whether name tag backgrounds should be shown by default.
+# Mods may still set a background.
+show_nametag_backgrounds (Show name tag backgrounds by default) bool true
+
+[**Chat]
+
+# Maximum number of recent chat messages to show
+recent_chat_messages (Recent Chat Messages) int 6 2 20
+
+# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
+console_height (Console height) float 0.6 0.1 1.0
+
+# In-game chat console background color (R,G,B).
+console_color (Console color) string (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255).
console_alpha (Console alpha) int 200 0 255
-# Formspec full-screen background opacity (between 0 and 255).
-formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
+# Maximum proportion of current window to be used for hotbar.
+# Useful if there's something to be displayed right or left of hotbar.
+hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
-# Formspec full-screen background color (R,G,B).
-formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
+clickable_chat_weblinks (Chat weblinks) bool true
-# Formspec default background opacity (between 0 and 255).
-formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
+# Optional override for chat weblink color.
+chat_weblink_color (Weblink color) string
-# Formspec default background color (R,G,B).
-formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
+# Font size of the recent chat text and chat prompt in point (pt).
+# Value 0 will use the default font size.
+chat_font_size (Chat font size) int 0 0 72
-# Selection box border color (R,G,B).
-selectionbox_color (Selection box color) string (0,0,0)
-# Width of the selection box lines around nodes.
-selectionbox_width (Selection box width) int 2 1 5
+[**Content Repository]
-# Crosshair color (R,G,B).
-# Also controls the object crosshair color
-crosshair_color (Crosshair color) string (255,255,255)
+# The URL for the content repository
+contentdb_url (ContentDB URL) string https://content.minetest.net
-# Crosshair alpha (opaqueness, between 0 and 255).
-# This also applies to the object crosshair.
-crosshair_alpha (Crosshair alpha) int 255 0 255
+# Comma-separated list of flags to hide in the content repository.
+# "nonfree" can be used to hide packages which do not qualify as 'free software',
+# as defined by the Free Software Foundation.
+# You can also specify content ratings.
+# These flags are independent from Minetest versions,
+# so see a full list at https://content.minetest.net/help/content_flags/
+contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
-# Maximum number of recent chat messages to show
-recent_chat_messages (Recent Chat Messages) int 6 2 20
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
+contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
-# Whether node texture animations should be desynchronized per mapblock.
-desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
-# Maximum proportion of current window to be used for hotbar.
-# Useful if there's something to be displayed right or left of hotbar.
-hud_hotbar_max_width (Maximum hotbar width) float 1.0
+[Client and Server]
-# Modifies the size of the HUD elements.
-hud_scaling (HUD scale factor) float 1.0
+[*Client]
-# Enables caching of facedir rotated meshes.
-enable_mesh_cache (Mesh cache) bool false
+# Save the map received by the client on disk.
+enable_local_map_saving (Saving map received from server) bool false
-# Delay between mesh updates on the client in ms. Increasing this will slow
-# down the rate of mesh updates, thus reducing jitter on slower clients.
-mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+# URL to the server list displayed in the Multiplayer Tab.
+serverlist_url (Serverlist URL) string servers.minetest.net
-# Size of the MapBlock cache of the mesh generator. Increasing this will
-# increase the cache hit %, reducing the data being copied from the main
-# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
+# If enabled, account registration is separate from login in the UI.
+# If disabled, new accounts will be registered automatically when logging in.
+enable_split_login_register (Enable split login/register) bool true
-# Enables minimap.
-enable_minimap (Minimap) bool true
+# URL to JSON file which provides information about the newest Minetest release
+update_information_url (Update information URL) string https://www.minetest.net/release_info.json
-# Shape of the minimap. Enabled = round, disabled = square.
-minimap_shape_round (Round minimap) bool true
+# Unix timestamp (integer) of when the client last checked for an update
+# Set this value to "disabled" to never check for updates.
+update_last_checked (Last update check) string
-# True = 256
-# False = 128
-# Usable to make minimap smoother on slower machines.
-minimap_double_scan_height (Minimap scan height) bool true
+# Version number which was last seen during an update check.
+#
+# Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch
+# Ex: 5.5.0 is 005005000
+update_last_known (Last known version update) int 0
-# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
-directional_colored_fog (Colored fog) bool true
+# Type of occlusion_culler
+# "loops" is the legacy algorithm with nested loops and O(N^3) complexity
+# "bfs" is the new algorithm based on breadth-first-search and side culling
+occlusion_culler (Occlusion Culler) enum bfs bfs,loops
-# The strength (darkness) of node ambient-occlusion shading.
-# Lower is darker, Higher is lighter. The valid range of values for this
-# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
-# set to the nearest valid value.
-ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
+# Use raytraced occlusion culling in the new culler.
+# This flag enables use of raytraced occlusion culling test
+enable_raytraced_culling (Enable Raytraced Culling) bool true
-# Enables animation of inventory items.
-inventory_items_animations (Inventory items animations) bool false
+[*Server]
-# Fraction of the visible distance at which fog starts to be rendered
-fog_start (Fog start) float 0.4 0.0 0.99
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+name (Admin name) string
-# Makes all liquids opaque
-opaque_water (Opaque liquids) bool false
+[**Serverlist and MOTD]
-# Textures on a node may be aligned either to the node or to the world.
-# The former mode suits better things like machines, furniture, etc., while
-# the latter makes stairs and microblocks fit surroundings better.
-# However, as this possibility is new, thus may not be used by older servers,
-# this option allows enforcing it for certain node types. Note though that
-# that is considered EXPERIMENTAL and may not work properly.
-world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
+# Name of the server, to be displayed when players join and in the serverlist.
+server_name (Server name) string Minetest server
-# World-aligned textures may be scaled to span several nodes. However,
-# the server may not send the scale you want, especially if you use
-# a specially-designed texture pack; with this option, the client tries
-# to determine the scale automatically basing on the texture size.
-# See also texture_min_size.
-# Warning: This option is EXPERIMENTAL!
-autoscale_mode (Autoscaling mode) enum disable disable,enable,force
+# Description of server, to be displayed when players join and in the serverlist.
+server_description (Server description) string mine here
-# Show entity selection boxes
-# A restart is required after changing this.
-show_entity_selectionbox (Show entity selection boxes) bool false
+# Domain name of server, to be displayed in the serverlist.
+server_address (Server address) string game.minetest.net
-# Distance in nodes at which transparency depth sorting is enabled
-# Use this to limit the performance impact of transparency depth sorting
-transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
+# Homepage of server, to be displayed in the serverlist.
+server_url (Server URL) string https://minetest.net
-[*Menus]
+# Automatically report to the serverlist.
+server_announce (Announce server) bool false
-# Use a cloud animation for the main menu background.
-menu_clouds (Clouds in menu) bool true
+# Announce to this serverlist.
+serverlist_url (Serverlist URL) string servers.minetest.net
-# Scale GUI by a user specified value.
-# Use a nearest-neighbor-anti-alias filter to scale the GUI.
-# This will smooth over some of the rough edges, and blend
-# pixels when scaling down, at the cost of blurring some
-# edge pixels when images are scaled by non-integer sizes.
-gui_scaling (GUI scaling) float 1.0 0.001
+# Message of the day displayed to players connecting.
+motd (Message of the day) string
-# When gui_scaling_filter is true, all GUI images need to be
-# filtered in software, but some images are generated directly
-# to hardware (e.g. render-to-texture for nodes in inventory).
-gui_scaling_filter (GUI scaling filter) bool false
+# Maximum number of players that can be connected simultaneously.
+max_users (Maximum users) int 15 0 65535
-# When gui_scaling_filter_txr2img is true, copy those images
-# from hardware to software for scaling. When false, fall back
-# to the old scaling method, for video drivers that don't
-# properly support downloading textures back from hardware.
-gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
+# If this is set, players will always (re)spawn at the given position.
+static_spawnpoint (Static spawnpoint) string
-# Delay showing tooltips, stated in milliseconds.
-tooltip_show_delay (Tooltip delay) int 400
+[**Networking]
-# Append item name to tooltip.
-tooltip_append_itemname (Append item name) bool false
+# Network port to listen (UDP).
+# This value will be overridden when starting from the main menu.
+port (Server port) int 30000 1 65535
-font_bold (Font bold by default) bool false
+# The network interface that the server listens on.
+bind_address (Bind address) string
-font_italic (Font italic by default) bool false
+# Enable to disallow old clients from connecting.
+# Older clients are compatible in the sense that they will not crash when connecting
+# to new servers, but they may not support all new features that you are expecting.
+strict_protocol_version_checking (Strict protocol checking) bool false
-# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
-font_shadow (Font shadow) int 1
+# Specifies URL from which client fetches media instead of using UDP.
+# $filename should be accessible from $remote_media$filename via cURL
+# (obviously, remote_media should end with a slash).
+# Files that are not present will be fetched the usual way.
+remote_media (Remote media) string
-# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
-font_shadow_alpha (Font shadow alpha) int 127 0 255
+# Enable/disable running an IPv6 server.
+# Ignored if bind_address is set.
+# Needs enable_ipv6 to be enabled.
+ipv6_server (IPv6 server) bool false
-# Font size of the default font where 1 unit = 1 pixel at 96 DPI
-font_size (Font size) int 16 1
+[*Server Security]
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
-# with this font will always be divisible by this value, in pixels. For instance,
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
-font_size_divisible_by (Font size divisible by) int 1 1
+# New users need to input this password.
+default_password (Default password) string
-# Path to the default font. Must be a TrueType font.
-# The fallback font will be used if the font cannot be loaded.
-font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
+# If enabled, players cannot join without a password or change theirs to an empty password.
+disallow_empty_password (Disallow empty passwords) bool false
-font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
-font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
-font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
+# The privileges that new users automatically get.
+# See /privs in game for a full list on your server and mod configuration.
+default_privs (Default privileges) string interact, shout
-# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
-mono_font_size (Monospace font size) int 16 1
+# Privileges that players with basic_privs can grant
+basic_privs (Basic privileges) string interact, shout
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
-# with this font will always be divisible by this value, in pixels. For instance,
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
-mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
+# If enabled, disable cheat prevention in multiplayer.
+disable_anticheat (Disable anticheat) bool false
-# Path to the monospace font. Must be a TrueType font.
-# This font is used for e.g. the console and profiler screen.
-mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
+# If enabled, actions are recorded for rollback.
+# This option is only read when server starts.
+enable_rollback_recording (Rollback recording) bool false
-mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
-mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
-mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
+[**Client-side Modding]
-# Path of the fallback font. Must be a TrueType font.
-# This font will be used for certain languages or if the default font is unavailable.
-fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
+# csm_restriction_noderange)
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
+csm_restriction_flags (Client side modding restrictions) int 62 0 63
-# Font size of the recent chat text and chat prompt in point (pt).
-# Value 0 will use the default font size.
-chat_font_size (Chat font size) int 0
+# If the CSM restriction for node range is enabled, get_node calls are limited
+# to this distance from the player to the node.
+csm_restriction_noderange (Client side node lookup range restriction) int 0 0 4294967295
-# Path to save screenshots at. Can be an absolute or relative path.
-# The folder will be created if it doesn't already exist.
-screenshot_path (Screenshot folder) path screenshots
+[**Chat]
-# Format of screenshots.
-screenshot_format (Screenshot format) enum png png,jpg
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
+strip_color_codes (Strip color codes) bool false
-# Screenshot quality. Only used for JPEG format.
-# 1 means worst quality; 100 means best quality.
-# Use 0 for default quality.
-screenshot_quality (Screenshot quality) int 0 0 100
+# Set the maximum length of a chat message (in characters) sent by clients.
+chat_message_max_size (Chat message max length) int 500 10 65535
-[*Advanced]
+# Amount of messages a player may send per 10 seconds.
+chat_message_limit_per_10sec (Chat message count limit) float 10.0 1.0
-# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
-screen_dpi (DPI) int 72 1
+# Kick players who sent more than X messages per 10 seconds.
+chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
-# Adjust the detected display density, used for scaling UI elements.
-display_density_factor (Display Density Scaling Factor) float 1
+[*Server Gameplay]
-# Windows systems only: Start Minetest with the command line window in the background.
-# Contains the same information as the file debug.txt (default name).
-enable_console (Enable console window) bool false
+# Controls length of day/night cycle.
+# Examples:
+# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+time_speed (Time speed) int 72 0
-[Sound]
+# Time of day when a new world is started, in millihours (0-23999).
+world_start_time (World start time) int 6125 0 23999
-# Enables the sound system.
-# If disabled, this completely disables all sounds everywhere and the in-game
-# sound controls will be non-functional.
-# Changing this setting requires a restart.
-enable_sound (Sound) bool true
-
-# Volume of all sounds.
-# Requires the sound system to be enabled.
-sound_volume (Volume) float 0.7 0.0 1.0
+# Time in seconds for item entity (dropped items) to live.
+# Setting it to -1 disables the feature.
+item_entity_ttl (Item entity TTL) int 900 -1
-# Whether to mute sounds. You can unmute sounds at any time, unless the
-# sound system is disabled (enable_sound=false).
-# In-game, you can toggle the mute state with the mute key or by using the
-# pause menu.
-mute_sound (Mute sound) bool false
+# Specifies the default stack size of nodes, items and tools.
+# Note that mods or games may explicitly set a stack for certain (or all) items.
+default_stack_max (Default stack size) int 99 1 65535
-[Client]
+[**Physics]
-# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
-clickable_chat_weblinks (Chat weblinks) bool true
+# Horizontal and vertical acceleration on ground or when climbing,
+# in nodes per second per second.
+movement_acceleration_default (Default acceleration) float 3.0 0.0
-# Optional override for chat weblink color.
-chat_weblink_color (Weblink color) string
+# Horizontal acceleration in air when jumping or falling,
+# in nodes per second per second.
+movement_acceleration_air (Acceleration in air) float 2.0 0.0
-[*Network]
+# Horizontal and vertical acceleration in fast mode,
+# in nodes per second per second.
+movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
-# Address to connect to.
-# Leave this blank to start a local server.
-# Note that the address field in the main menu overrides this setting.
-address (Server address) string
+# Walking and flying speed, in nodes per second.
+movement_speed_walk (Walking speed) float 4.0 0.0
-# Port to connect to (UDP).
-# Note that the port field in the main menu overrides this setting.
-remote_port (Remote port) int 30000 1 65535
+# Sneaking speed, in nodes per second.
+movement_speed_crouch (Sneaking speed) float 1.35 0.0
-# Prometheus listener address.
-# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
-# enable metrics listener for Prometheus on that address.
-# Metrics can be fetched on http://127.0.0.1:30000/metrics
-prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
+# Walking, flying and climbing speed in fast mode, in nodes per second.
+movement_speed_fast (Fast mode speed) float 20.0 0.0
-# Save the map received by the client on disk.
-enable_local_map_saving (Saving map received from server) bool false
+# Vertical climbing speed, in nodes per second.
+movement_speed_climb (Climbing speed) float 3.0 0.0
-# Enable usage of remote media server (if provided by server).
-# Remote servers offer a significantly faster way to download media (e.g. textures)
-# when connecting to the server.
-enable_remote_media_server (Connect to external media server) bool true
+# Initial vertical speed when jumping, in nodes per second.
+movement_speed_jump (Jumping speed) float 6.5 0.0
-# Enable Lua modding support on client.
-# This support is experimental and API can change.
-enable_client_modding (Client modding) bool false
+# How much you are slowed down when moving inside a liquid.
+# Decrease this to increase liquid resistance to movement.
+movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
-# URL to the server list displayed in the Multiplayer Tab.
-serverlist_url (Serverlist URL) string servers.minetest.net
+# Maximum liquid resistance. Controls deceleration when entering liquid at
+# high speed.
+movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
-# File in client/serverlist/ that contains your favorite servers displayed in the
-# Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.json
+# Controls sinking speed in liquid when idling. Negative values will cause
+# you to rise instead.
+movement_liquid_sink (Liquid sinking) float 10.0
-# Maximum size of the out chat queue.
-# 0 to disable queueing and -1 to make the queue size unlimited.
-max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+# Acceleration of gravity, in nodes per second per second.
+movement_gravity (Gravity) float 9.81
-# Enable register confirmation when connecting to server.
-# If disabled, new account will be registered automatically.
-enable_register_confirmation (Enable register confirmation) bool true
-[*Advanced]
+[Mapgen]
-# Timeout for client to remove unused map data from memory.
-client_unload_unused_data_timeout (Mapblock unload timeout) int 600
+# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
+fixed_map_seed (Fixed map seed) string
-# Maximum number of mapblocks for client to be kept in memory.
-# Set to -1 for unlimited amount.
-client_mapblock_limit (Mapblock limit) int 7500
+# Name of map generator to be used when creating a new world.
+# Creating a world in the main menu will override this.
+# Current mapgens in a highly unstable state:
+# - The optional floatlands of v7 (disabled by default).
+mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
-# Whether to show technical names.
-# Affects mods and texture packs in the Content and Select Mods menus, as well as
-# setting names in All Settings.
-# Controlled by the checkbox in the "All settings" menu.
-show_technical_names (Show technical names) bool false
+# Water surface level of the world.
+water_level (Water level) int 1 -31000 31000
-# Whether to show the client debug info (has the same effect as hitting F5).
-show_debug (Show debug info) bool false
+# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+max_block_generate_distance (Max block generate distance) int 10 1 32767
-[Server / Singleplayer]
+# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
+# Only mapchunks completely within the mapgen limit are generated.
+# Value is stored per-world.
+mapgen_limit (Map generation limit) int 31007 0 31007
-# Name of the server, to be displayed when players join and in the serverlist.
-server_name (Server name) string Minetest server
+# Global map generation attributes.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and jungle grass, in all other mapgens this flag controls all decorations.
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
-# Description of server, to be displayed when players join and in the serverlist.
-server_description (Server description) string mine here
+[*Biome API noise parameters]
-# Domain name of server, to be displayed in the serverlist.
-server_address (Server address) string game.minetest.net
+# Temperature variation for biomes.
+mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
-# Homepage of server, to be displayed in the serverlist.
-server_url (Server URL) string https://minetest.net
+# Small-scale temperature variation for blending biomes on borders.
+mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
-# Automatically report to the serverlist.
-server_announce (Announce server) bool false
+# Humidity variation for biomes.
+mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
-# Announce to this serverlist.
-serverlist_url (Serverlist URL) string servers.minetest.net
+# Small-scale humidity variation for blending biomes on borders.
+mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
-# Remove color codes from incoming chat messages
-# Use this to stop players from being able to use color in their messages
-strip_color_codes (Strip color codes) bool false
+[*Mapgen V5]
-[*Network]
+# Map generation attributes specific to Mapgen v5.
+mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
-# Network port to listen (UDP).
-# This value will be overridden when starting from the main menu.
-port (Server port) int 30000
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
+mgv5_cave_width (Cave width) float 0.09
-# The network interface that the server listens on.
-bind_address (Bind address) string
+# Y of upper limit of large caves.
+mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
-# Enable to disallow old clients from connecting.
-# Older clients are compatible in the sense that they will not crash when connecting
-# to new servers, but they may not support all new features that you are expecting.
-strict_protocol_version_checking (Strict protocol checking) bool false
+# Minimum limit of random number of small caves per mapchunk.
+mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
-# Specifies URL from which client fetches media instead of using UDP.
-# $filename should be accessible from $remote_media$filename via cURL
-# (obviously, remote_media should end with a slash).
-# Files that are not present will be fetched the usual way.
-remote_media (Remote media) string
+# Maximum limit of random number of small caves per mapchunk.
+mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
-# Enable/disable running an IPv6 server.
-# Ignored if bind_address is set.
-# Needs enable_ipv6 to be enabled.
-ipv6_server (IPv6 server) bool false
+# Minimum limit of random number of large caves per mapchunk.
+mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
-[**Advanced]
+# Maximum limit of random number of large caves per mapchunk.
+mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
-# Maximum number of blocks that are simultaneously sent per client.
-# The maximum total count is calculated dynamically:
-# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
+# Proportion of large caves that contain liquid.
+mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-# To reduce lag, block transfers are slowed down when a player is building something.
-# This determines how long they are slowed down after placing or removing a node.
-full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
+# Y-level of cavern upper limit.
+mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
-# Maximum number of packets sent per send step, if you have a slow connection
-# try reducing it, but don't reduce it to a number below double of targeted
-# client number.
-max_packets_per_iteration (Max. packets per iteration) int 1024
+# Y-distance over which caverns expand to full size.
+mgv5_cavern_taper (Cavern taper) int 256 0 32767
-# Compression level to use when sending mapblocks to the client.
-# -1 - use default compression level
-# 0 - least compression, fastest
-# 9 - best compression, slowest
-map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
+# Defines full size of caverns, smaller values create larger caverns.
+mgv5_cavern_threshold (Cavern threshold) float 0.7
-[*Game]
+# Lower Y limit of dungeons.
+mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
-# Default game when creating a new world.
-# This will be overridden when creating a world from the main menu.
-default_game (Default game) string minetest
+# Upper Y limit of dungeons.
+mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
-# Message of the day displayed to players connecting.
-motd (Message of the day) string
+[**Noises]
-# Maximum number of players that can be connected simultaneously.
-max_users (Maximum users) int 15
+# Variation of biome filler depth.
+mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
-# World directory (everything in the world is stored here).
-# Not needed if starting from the main menu.
-map-dir (Map directory) path
+# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
+mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
-# Time in seconds for item entity (dropped items) to live.
-# Setting it to -1 disables the feature.
-item_entity_ttl (Item entity TTL) int 900
+# Y-level of average terrain surface.
+mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
-# Specifies the default stack size of nodes, items and tools.
-# Note that mods or games may explicitly set a stack for certain (or all) items.
-default_stack_max (Default stack size) int 99
+# First of two 3D noises that together define tunnels.
+mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Enable players getting damage and dying.
-enable_damage (Damage) bool false
+# Second of two 3D noises that together define tunnels.
+mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# Enable creative mode for all players
-creative_mode (Creative) bool false
+# 3D noise defining giant caverns.
+mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-# A chosen map seed for a new map, leave empty for random.
-# Will be overridden when creating a new world in the main menu.
-fixed_map_seed (Fixed map seed) string
+# 3D noise defining terrain.
+mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
-# New users need to input this password.
-default_password (Default password) string
+# 3D noise that determines number of dungeons per mapchunk.
+mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
-# The privileges that new users automatically get.
-# See /privs in game for a full list on your server and mod configuration.
-default_privs (Default privileges) string interact, shout
+[*Mapgen V6]
-# Privileges that players with basic_privs can grant
-basic_privs (Basic privileges) string interact, shout
+# Map generation attributes specific to Mapgen v6.
+# The 'snowbiomes' flag enables the new 5 biome system.
+# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
+# the 'jungles' flag is ignored.
+mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
-# Whether players are shown to clients without any range limit.
-# Deprecated, use the setting player_transfer_distance instead.
-unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
+# Deserts occur when np_biome exceeds this value.
+# When the 'snowbiomes' flag is enabled, this is ignored.
+mgv6_freq_desert (Desert noise threshold) float 0.45
-# Defines the maximal player transfer distance in blocks (0 = unlimited).
-player_transfer_distance (Player transfer distance) int 0
+# Sandy beaches occur when np_beach exceeds this value.
+mgv6_freq_beach (Beach noise threshold) float 0.15
-# Whether to allow players to damage and kill each other.
-enable_pvp (Player versus player) bool true
+# Lower Y limit of dungeons.
+mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
-# Enable mod channels support.
-enable_mod_channels (Mod channels) bool false
+# Upper Y limit of dungeons.
+mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
-# If this is set, players will always (re)spawn at the given position.
-static_spawnpoint (Static spawnpoint) string
+[**Noises]
-# If enabled, players cannot join without a password or change theirs to an empty password.
-disallow_empty_password (Disallow empty passwords) bool false
+# Y-level of lower terrain and seabed.
+mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
-# If enabled, disable cheat prevention in multiplayer.
-disable_anticheat (Disable anticheat) bool false
+# Y-level of higher terrain that creates cliffs.
+mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
-# If enabled, actions are recorded for rollback.
-# This option is only read when server starts.
-enable_rollback_recording (Rollback recording) bool false
+# Varies steepness of cliffs.
+mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
-# Format of player chat messages. The following strings are valid placeholders:
-# @name, @message, @timestamp (optional)
-chat_message_format (Chat message format) string <@name> @message
+# Defines distribution of higher terrain.
+mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
-# If the execution of a chat command takes longer than this specified time in
-# seconds, add the time information to the chat command message
-chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
+# Varies depth of biome surface nodes.
+mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
-# A message to be displayed to all clients when the server shuts down.
-kick_msg_shutdown (Shutdown message) string Server shutting down.
+# Defines areas with sandy beaches.
+mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
-# A message to be displayed to all clients when the server crashes.
-kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
+# Temperature variation for biomes.
+mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
-# Whether to ask clients to reconnect after a (Lua) crash.
-# Set this to true if your server is set up to restart automatically.
-ask_reconnect_on_crash (Ask to reconnect after crash) bool false
+# Variation of number of caves.
+mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
-# From how far clients know about objects, stated in mapblocks (16 nodes).
-#
-# Setting this larger than active_block_range will also cause the server
-# to maintain active objects up to this distance in the direction the
-# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 8
+# Humidity variation for biomes.
+mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
-# The radius of the volume of blocks around every player that is subject to the
-# active block stuff, stated in mapblocks (16 nodes).
-# In active blocks objects are loaded and ABMs run.
-# This is also the minimum range in which active objects (mobs) are maintained.
-# This should be configured together with active_object_send_range_blocks.
-active_block_range (Active block range) int 4
+# Defines tree areas and tree density.
+mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
-# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 12
+# Defines areas where trees have apples.
+mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
-# Maximum number of forceloaded mapblocks.
-max_forceloaded_blocks (Maximum forceloaded blocks) int 16
+[*Mapgen V7]
-# Interval of sending time of day to clients.
-time_send_interval (Time send interval) int 5
+# Map generation attributes specific to Mapgen v7.
+# 'ridges': Rivers.
+# 'floatlands': Floating land masses in the atmosphere.
+# 'caverns': Giant caves deep underground.
+mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
-# Controls length of day/night cycle.
-# Examples:
-# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
-time_speed (Time speed) int 72
+# Y of mountain density gradient zero level. Used to shift mountains vertically.
+mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
-# Time of day when a new world is started, in millihours (0-23999).
-world_start_time (World start time) int 6125 0 23999
+# Lower Y limit of floatlands.
+mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
-# Interval of saving important changes in the world, stated in seconds.
-server_map_save_interval (Map save interval) float 5.3
+# Upper Y limit of floatlands.
+mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
-# Set the maximum character length of a chat message sent by clients.
-chat_message_max_size (Chat message max length) int 500
+# Y-distance over which floatlands taper from full density to nothing.
+# Tapering starts at this distance from the Y limit.
+# For a solid floatland layer, this controls the height of hills/mountains.
+# Must be less than or equal to half the distance between the Y limits.
+mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
-# Amount of messages a player may send per 10 seconds.
-chat_message_limit_per_10sec (Chat message count limit) float 10.0
+# Exponent of the floatland tapering. Alters the tapering behavior.
+# Value = 1.0 creates a uniform, linear tapering.
+# Values > 1.0 create a smooth tapering suitable for the default separated
+# floatlands.
+# Values < 1.0 (for example 0.25) create a more defined surface level with
+# flatter lowlands, suitable for a solid floatland layer.
+mgv7_float_taper_exp (Floatland taper exponent) float 2.0
-# Kick players who sent more than X messages per 10 seconds.
-chat_message_limit_trigger_kick (Chat message kick threshold) int 50
+# Adjusts the density of the floatland layer.
+# Increase value to increase density. Can be positive or negative.
+# Value = 0.0: 50% of volume is floatland.
+# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
+# to be sure) creates a solid floatland layer.
+mgv7_floatland_density (Floatland density) float -0.6
-[**Physics]
+# Surface level of optional water placed on a solid floatland layer.
+# Water is disabled by default and will only be placed if this value is set
+# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
+# upper tapering).
+# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
+# When enabling water placement the floatlands must be configured and tested
+# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
+# required value depending on 'mgv7_np_floatland'), to avoid
+# server-intensive extreme water flow and to avoid vast flooding of the
+# world surface below.
+mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
-# Horizontal and vertical acceleration on ground or when climbing,
-# in nodes per second per second.
-movement_acceleration_default (Default acceleration) float 3
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
+mgv7_cave_width (Cave width) float 0.09
-# Horizontal acceleration in air when jumping or falling,
-# in nodes per second per second.
-movement_acceleration_air (Acceleration in air) float 2
+# Y of upper limit of large caves.
+mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
-# Horizontal and vertical acceleration in fast mode,
-# in nodes per second per second.
-movement_acceleration_fast (Fast mode acceleration) float 10
+# Minimum limit of random number of small caves per mapchunk.
+mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
-# Walking and flying speed, in nodes per second.
-movement_speed_walk (Walking speed) float 4
+# Maximum limit of random number of small caves per mapchunk.
+mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
-# Sneaking speed, in nodes per second.
-movement_speed_crouch (Sneaking speed) float 1.35
+# Minimum limit of random number of large caves per mapchunk.
+mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
-# Walking, flying and climbing speed in fast mode, in nodes per second.
-movement_speed_fast (Fast mode speed) float 20
+# Maximum limit of random number of large caves per mapchunk.
+mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
-# Vertical climbing speed, in nodes per second.
-movement_speed_climb (Climbing speed) float 3
+# Proportion of large caves that contain liquid.
+mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-# Initial vertical speed when jumping, in nodes per second.
-movement_speed_jump (Jumping speed) float 6.5
+# Y-level of cavern upper limit.
+mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
-# Decrease this to increase liquid resistance to movement.
-movement_liquid_fluidity (Liquid fluidity) float 1
+# Y-distance over which caverns expand to full size.
+mgv7_cavern_taper (Cavern taper) int 256 0 32767
-# Maximum liquid resistance. Controls deceleration when entering liquid at
-# high speed.
-movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
+# Defines full size of caverns, smaller values create larger caverns.
+mgv7_cavern_threshold (Cavern threshold) float 0.7
-# Controls sinking speed in liquid.
-movement_liquid_sink (Liquid sinking) float 10
+# Lower Y limit of dungeons.
+mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
-# Acceleration of gravity, in nodes per second per second.
-movement_gravity (Gravity) float 9.81
+# Upper Y limit of dungeons.
+mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
-[**Advanced]
+[**Noises]
-# Handling for deprecated Lua API calls:
-# - none: Do not log deprecated calls
-# - log: mimic and log backtrace of deprecated call (default).
-# - error: abort on usage of deprecated call (suggested for mod developers).
-deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
+# Y-level of higher terrain that creates cliffs.
+mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
-# Number of extra blocks that can be loaded by /clearobjects at once.
-# This is a trade-off between SQLite transaction overhead and
-# memory consumption (4096=100MB, as a rule of thumb).
-max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
+# Y-level of lower terrain and seabed.
+mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
-# How much the server will wait before unloading unused mapblocks.
-# Higher value is smoother, but will use more RAM.
-server_unload_unused_data_timeout (Unload unused server data) int 29
+# Varies roughness of terrain.
+# Defines the 'persistence' value for terrain_base and terrain_alt noises.
+mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
-# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maximum objects per block) int 256
+# Defines distribution of higher terrain and steepness of cliffs.
+mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
-# See https://www.sqlite.org/pragma.html#pragma_synchronous
-sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+# Variation of biome filler depth.
+mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
-# Compression level to use when saving mapblocks to disk.
-# -1 - use default compression level
-# 0 - least compression, fastest
-# 9 - best compression, slowest
-map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
+# Variation of maximum mountain height (in nodes).
+mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
-# Length of a server tick and the interval at which objects are generally updated over
-# network.
-dedicated_server_step (Dedicated server step) float 0.09
+# Defines large-scale river channel structure.
+mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
-# Length of time between active block management cycles
-active_block_mgmt_interval (Active block management interval) float 2.0
+# 3D noise defining mountain structure and height.
+# Also defines structure of floatland mountain terrain.
+mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
-# Length of time between Active Block Modifier (ABM) execution cycles
-abm_interval (ABM interval) float 1.0
+# 3D noise defining structure of river canyon walls.
+mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
-# The time budget allowed for ABMs to execute on each step
-# (as a fraction of the ABM Interval)
-abm_time_budget (ABM time budget) float 0.2 0.1 0.9
+# 3D noise defining structure of floatlands.
+# If altered from the default, the noise 'scale' (0.7 by default) may need
+# to be adjusted, as floatland tapering functions best when this noise has
+# a value range of approximately -2.0 to 2.0.
+mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
-# Length of time between NodeTimer execution cycles
-nodetimer_interval (NodeTimer interval) float 0.2
+# 3D noise defining giant caverns.
+mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-# If enabled, invalid world data won't cause the server to shut down.
-# Only enable this if you know what you are doing.
-ignore_world_load_errors (Ignore world errors) bool false
+# First of two 3D noises that together define tunnels.
+mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Max liquids processed per step.
-liquid_loop_max (Liquid loop max) int 100000
+# Second of two 3D noises that together define tunnels.
+mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# The time (in seconds) that the liquids queue may grow beyond processing
-# capacity until an attempt is made to decrease its size by dumping old queue
-# items. A value of 0 disables the functionality.
-liquid_queue_purge_time (Liquid queue purge time) int 0
+# 3D noise that determines number of dungeons per mapchunk.
+mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
-# Liquid update interval in seconds.
-liquid_update (Liquid update tick) float 1.0
+[*Mapgen Carpathian]
-# At this distance the server will aggressively optimize which blocks are sent to
-# clients.
-# Small values potentially improve performance a lot, at the expense of visible
-# rendering glitches (some blocks will not be rendered under water and in caves,
-# as well as sometimes on land).
-# Setting this to a value greater than max_block_send_distance disables this
-# optimization.
-# Stated in mapblocks (16 nodes).
-block_send_optimize_distance (Block send optimize distance) int 4 2
+# Map generation attributes specific to Mapgen Carpathian.
+mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
-# If enabled the server will perform map block occlusion culling based on
-# on the eye position of the player. This can reduce the number of blocks
-# sent to the client 50-80%. The client will not longer receive most invisible
-# so that the utility of noclip mode is reduced.
-server_side_occlusion_culling (Server side occlusion culling) bool true
+# Defines the base ground level.
+mgcarpathian_base_level (Base ground level) float 12.0
-# Restricts the access of certain client-side functions on servers.
-# Combine the byteflags below to restrict client-side features, or set to 0
-# for no restrictions:
-# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
-# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
-# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
-# READ_NODEDEFS: 8 (disable get_node_def call client-side)
-# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
-# csm_restriction_noderange)
-# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
-csm_restriction_flags (Client side modding restrictions) int 62
+# Defines the width of the river channel.
+mgcarpathian_river_width (River channel width) float 0.05
-# If the CSM restriction for node range is enabled, get_node calls are limited
-# to this distance from the player to the node.
-csm_restriction_noderange (Client side node lookup range restriction) int 0
+# Defines the depth of the river channel.
+mgcarpathian_river_depth (River channel depth) float 24.0
-[*Security]
+# Defines the width of the river valley.
+mgcarpathian_valley_width (River valley width) float 0.25
-# Prevent mods from doing insecure things like running shell commands.
-secure.enable_security (Enable mod security) bool true
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
+mgcarpathian_cave_width (Cave width) float 0.09
-# Comma-separated list of trusted mods that are allowed to access insecure
-# functions even when mod security is on (via request_insecure_environment()).
-secure.trusted_mods (Trusted mods) string
+# Y of upper limit of large caves.
+mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
-secure.http_mods (HTTP mods) string
+# Minimum limit of random number of small caves per mapchunk.
+mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
-[*Advanced]
+# Maximum limit of random number of small caves per mapchunk.
+mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
-[**Profiling]
-# Load the game profiler to collect game profiling data.
-# Provides a /profiler command to access the compiled profile.
-# Useful for mod developers and server operators.
-profiler.load (Load the game profiler) bool false
+# Minimum limit of random number of large caves per mapchunk.
+mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
-# The default format in which profiles are being saved,
-# when calling `/profiler save [format]` without format.
-profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
+# Maximum limit of random number of large caves per mapchunk.
+mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
-# The file path relative to your worldpath in which profiles will be saved to.
-profiler.report_path (Report path) string ""
+# Proportion of large caves that contain liquid.
+mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-[***Instrumentation]
+# Y-level of cavern upper limit.
+mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
-# Instrument the methods of entities on registration.
-instrument.entity (Entity methods) bool true
-
-# Instrument the action function of Active Block Modifiers on registration.
-instrument.abm (Active Block Modifiers) bool true
-
-# Instrument the action function of Loading Block Modifiers on registration.
-instrument.lbm (Loading Block Modifiers) bool true
+# Y-distance over which caverns expand to full size.
+mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
-# Instrument chat commands on registration.
-instrument.chatcommand (Chat commands) bool true
+# Defines full size of caverns, smaller values create larger caverns.
+mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
-# Instrument global callback functions on registration.
-# (anything you pass to a minetest.register_*() function)
-instrument.global_callback (Global callbacks) bool true
+# Lower Y limit of dungeons.
+mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
-[****Advanced]
-# Instrument builtin.
-# This is usually only needed by core/builtin contributors
-instrument.builtin (Builtin) bool false
+# Upper Y limit of dungeons.
+mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
-# Have the profiler instrument itself:
-# * Instrument an empty function.
-# This estimates the overhead, that instrumentation is adding (+1 function call).
-# * Instrument the sampler being used to update the statistics.
-instrument.profiler (Profiler) bool false
+[**Noises]
-[Client and Server]
+# Variation of biome filler depth.
+mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
-# Name of the player.
-# When running a server, clients connecting with this name are admins.
-# When starting from the main menu, this is overridden.
-name (Player name) string
+# First of 4 2D noises that together define hill/mountain range height.
+mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
-# Set the language. Leave empty to use the system language.
-# A restart is required after changing this.
-language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
+# Second of 4 2D noises that together define hill/mountain range height.
+mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
-# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-# - trace
-debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
+# Third of 4 2D noises that together define hill/mountain range height.
+mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
-# If the file size of debug.txt exceeds the number of megabytes specified in
-# this setting when it is opened, the file is moved to debug.txt.1,
-# deleting an older debug.txt.1 if it exists.
-# debug.txt is only moved if this setting is positive.
-debug_log_size_max (Debug log file size threshold) int 50
+# Fourth of 4 2D noises that together define hill/mountain range height.
+mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
-# Minimal level of logging to be written to chat.
-chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
+# 2D noise that controls the size/occurrence of rolling hills.
+mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
-# Enable IPv6 support (for both client and server).
-# Required for IPv6 connections to work at all.
-enable_ipv6 (IPv6) bool true
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
+mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
-[*Advanced]
+# 2D noise that controls the size/occurrence of step mountain ranges.
+mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
-# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
-curl_timeout (cURL interactive timeout) int 20000
+# 2D noise that controls the shape/size of rolling hills.
+mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
-# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
-# Only has an effect if compiled with cURL.
-curl_parallel_limit (cURL parallel limit) int 8
+# 2D noise that controls the shape/size of ridged mountains.
+mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
-# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
-curl_file_download_timeout (cURL file download timeout) int 300000
+# 2D noise that controls the shape/size of step mountains.
+mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
-# Replaces the default main menu with a custom one.
-main_menu_script (Main menu script) string
+# 2D noise that locates the river valleys and channels.
+mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
-# Print the engine's profiling data in regular intervals (in seconds).
-# 0 = disable. Useful for developers.
-profiler_print_interval (Engine profiling data print interval) int 0
+# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
+mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
-[Mapgen]
+# First of two 3D noises that together define tunnels.
+mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Name of map generator to be used when creating a new world.
-# Creating a world in the main menu will override this.
-# Current mapgens in a highly unstable state:
-# - The optional floatlands of v7 (disabled by default).
-mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
+# Second of two 3D noises that together define tunnels.
+mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# Water surface level of the world.
-water_level (Water level) int 1
+# 3D noise defining giant caverns.
+mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-max_block_generate_distance (Max block generate distance) int 10
+# 3D noise that determines number of dungeons per mapchunk.
+mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
-# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
-# Only mapchunks completely within the mapgen limit are generated.
-# Value is stored per-world.
-mapgen_limit (Map generation limit) int 31007 0 31007
+[*Mapgen Flat]
-# Global map generation attributes.
-# In Mapgen v6 the 'decorations' flag controls all decorations except trees
-# and jungle grass, in all other mapgens this flag controls all decorations.
-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
+# Map generation attributes specific to Mapgen Flat.
+# Occasional lakes and hills can be added to the flat world.
+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
-[*Biome API temperature and humidity noise parameters]
+# Y of flat ground.
+mgflat_ground_level (Ground level) int 8 -31000 31000
-# Temperature variation for biomes.
-mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
+# Y of upper limit of large caves.
+mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
-# Small-scale temperature variation for blending biomes on borders.
-mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
+# Minimum limit of random number of small caves per mapchunk.
+mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
-# Humidity variation for biomes.
-mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
+# Maximum limit of random number of small caves per mapchunk.
+mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
-# Small-scale humidity variation for blending biomes on borders.
-mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
+# Minimum limit of random number of large caves per mapchunk.
+mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
-[*Mapgen V5]
+# Maximum limit of random number of large caves per mapchunk.
+mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
-# Map generation attributes specific to Mapgen v5.
-mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
+# Proportion of large caves that contain liquid.
+mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
-mgv5_cave_width (Cave width) float 0.09
-
-# Y of upper limit of large caves.
-mgv5_large_cave_depth (Large cave depth) int -256
-
-# Minimum limit of random number of small caves per mapchunk.
-mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
+mgflat_cave_width (Cave width) float 0.09
-# Maximum limit of random number of small caves per mapchunk.
-mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
+# Terrain noise threshold for lakes.
+# Controls proportion of world area covered by lakes.
+# Adjust towards 0.0 for a larger proportion.
+mgflat_lake_threshold (Lake threshold) float -0.45
-# Minimum limit of random number of large caves per mapchunk.
-mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
+# Controls steepness/depth of lake depressions.
+mgflat_lake_steepness (Lake steepness) float 48.0
-# Maximum limit of random number of large caves per mapchunk.
-mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
+# Terrain noise threshold for hills.
+# Controls proportion of world area covered by hills.
+# Adjust towards 0.0 for a larger proportion.
+mgflat_hill_threshold (Hill threshold) float 0.45
-# Proportion of large caves that contain liquid.
-mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
+# Controls steepness/height of hills.
+mgflat_hill_steepness (Hill steepness) float 64.0
# Y-level of cavern upper limit.
-mgv5_cavern_limit (Cavern limit) int -256
+mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
# Y-distance over which caverns expand to full size.
-mgv5_cavern_taper (Cavern taper) int 256
+mgflat_cavern_taper (Cavern taper) int 256 0 32767
# Defines full size of caverns, smaller values create larger caverns.
-mgv5_cavern_threshold (Cavern threshold) float 0.7
+mgflat_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
-mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
+mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
-mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
+mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
[**Noises]
-# Variation of biome filler depth.
-mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
-
-# Variation of terrain vertical scale.
-# When noise is < -0.55 terrain is near-flat.
-mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
+# Defines location and terrain of optional hills and lakes.
+mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
-# Y-level of average terrain surface.
-mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
+# Variation of biome filler depth.
+mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
# First of two 3D noises that together define tunnels.
-mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Second of two 3D noises that together define tunnels.
-mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
-mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-
-# 3D noise defining terrain.
-mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
+mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
# 3D noise that determines number of dungeons per mapchunk.
-mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
-
-[*Mapgen V6]
-
-# Map generation attributes specific to Mapgen v6.
-# The 'snowbiomes' flag enables the new 5 biome system.
-# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
-# the 'jungles' flag is ignored.
-mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
-
-# Deserts occur when np_biome exceeds this value.
-# When the 'snowbiomes' flag is enabled, this is ignored.
-mgv6_freq_desert (Desert noise threshold) float 0.45
-
-# Sandy beaches occur when np_beach exceeds this value.
-mgv6_freq_beach (Beach noise threshold) float 0.15
-
-# Lower Y limit of dungeons.
-mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
-
-# Upper Y limit of dungeons.
-mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
+mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
-[**Noises]
+[*Mapgen Fractal]
-# Y-level of lower terrain and seabed.
-mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
+# Map generation attributes specific to Mapgen Fractal.
+# 'terrain' enables the generation of non-fractal terrain:
+# ocean, islands and underground.
+mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
-# Y-level of higher terrain that creates cliffs.
-mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
+mgfractal_cave_width (Cave width) float 0.09
-# Varies steepness of cliffs.
-mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
+# Y of upper limit of large caves.
+mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
-# Defines distribution of higher terrain.
-mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
+# Minimum limit of random number of small caves per mapchunk.
+mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
-# Varies depth of biome surface nodes.
-mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
+# Maximum limit of random number of small caves per mapchunk.
+mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
-# Defines areas with sandy beaches.
-mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
+# Minimum limit of random number of large caves per mapchunk.
+mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
-# Temperature variation for biomes.
-mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
+# Maximum limit of random number of large caves per mapchunk.
+mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
-# Variation of number of caves.
-mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
+# Proportion of large caves that contain liquid.
+mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-# Humidity variation for biomes.
-mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
+# Lower Y limit of dungeons.
+mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
-# Defines tree areas and tree density.
-mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
+# Upper Y limit of dungeons.
+mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
-# Defines areas where trees have apples.
-mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
+# Selects one of 18 fractal types.
+# 1 = 4D "Roundy" Mandelbrot set.
+# 2 = 4D "Roundy" Julia set.
+# 3 = 4D "Squarry" Mandelbrot set.
+# 4 = 4D "Squarry" Julia set.
+# 5 = 4D "Mandy Cousin" Mandelbrot set.
+# 6 = 4D "Mandy Cousin" Julia set.
+# 7 = 4D "Variation" Mandelbrot set.
+# 8 = 4D "Variation" Julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
+# 11 = 3D "Christmas Tree" Mandelbrot set.
+# 12 = 3D "Christmas Tree" Julia set.
+# 13 = 3D "Mandelbulb" Mandelbrot set.
+# 14 = 3D "Mandelbulb" Julia set.
+# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" Julia set.
+# 17 = 4D "Mandelbulb" Mandelbrot set.
+# 18 = 4D "Mandelbulb" Julia set.
+mgfractal_fractal (Fractal type) int 1 1 18
-[*Mapgen V7]
+# Iterations of the recursive function.
+# Increasing this increases the amount of fine detail, but also
+# increases processing load.
+# At iterations = 20 this mapgen has a similar load to mapgen V7.
+mgfractal_iterations (Iterations) int 11 1 65535
-# Map generation attributes specific to Mapgen v7.
-# 'ridges': Rivers.
-# 'floatlands': Floating land masses in the atmosphere.
-# 'caverns': Giant caves deep underground.
-mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
+# (X,Y,Z) scale of fractal in nodes.
+# Actual fractal size will be 2 to 3 times larger.
+# These numbers can be made very large, the fractal does
+# not have to fit inside the world.
+# Increase these to 'zoom' into the detail of the fractal.
+# Default is for a vertically-squashed shape suitable for
+# an island, set all 3 numbers equal for the raw shape.
+mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
-# Y of mountain density gradient zero level. Used to shift mountains vertically.
-mgv7_mount_zero_level (Mountain zero level) int 0
+# (X,Y,Z) offset of fractal from world center in units of 'scale'.
+# Can be used to move a desired point to (0, 0) to create a
+# suitable spawn point, or to allow 'zooming in' on a desired
+# point by increasing 'scale'.
+# The default is tuned for a suitable spawn point for Mandelbrot
+# sets with default parameters, it may need altering in other
+# situations.
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
-# Lower Y limit of floatlands.
-mgv7_floatland_ymin (Floatland minimum Y) int 1024
+# W coordinate of the generated 3D slice of a 4D fractal.
+# Determines which 3D slice of the 4D shape is generated.
+# Alters the shape of the fractal.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+mgfractal_slice_w (Slice w) float 0.0
-# Upper Y limit of floatlands.
-mgv7_floatland_ymax (Floatland maximum Y) int 4096
+# Julia set only.
+# X component of hypercomplex constant.
+# Alters the shape of the fractal.
+# Range roughly -2 to 2.
+mgfractal_julia_x (Julia x) float 0.33
-# Y-distance over which floatlands taper from full density to nothing.
-# Tapering starts at this distance from the Y limit.
-# For a solid floatland layer, this controls the height of hills/mountains.
-# Must be less than or equal to half the distance between the Y limits.
-mgv7_floatland_taper (Floatland tapering distance) int 256
+# Julia set only.
+# Y component of hypercomplex constant.
+# Alters the shape of the fractal.
+# Range roughly -2 to 2.
+mgfractal_julia_y (Julia y) float 0.33
-# Exponent of the floatland tapering. Alters the tapering behaviour.
-# Value = 1.0 creates a uniform, linear tapering.
-# Values > 1.0 create a smooth tapering suitable for the default separated
-# floatlands.
-# Values < 1.0 (for example 0.25) create a more defined surface level with
-# flatter lowlands, suitable for a solid floatland layer.
-mgv7_float_taper_exp (Floatland taper exponent) float 2.0
+# Julia set only.
+# Z component of hypercomplex constant.
+# Alters the shape of the fractal.
+# Range roughly -2 to 2.
+mgfractal_julia_z (Julia z) float 0.33
-# Adjusts the density of the floatland layer.
-# Increase value to increase density. Can be positive or negative.
-# Value = 0.0: 50% of volume is floatland.
-# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
-# to be sure) creates a solid floatland layer.
-mgv7_floatland_density (Floatland density) float -0.6
+# Julia set only.
+# W component of hypercomplex constant.
+# Alters the shape of the fractal.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+mgfractal_julia_w (Julia w) float 0.33
-# Surface level of optional water placed on a solid floatland layer.
-# Water is disabled by default and will only be placed if this value is set
-# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
-# upper tapering).
-# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
-# When enabling water placement the floatlands must be configured and tested
-# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
-# required value depending on 'mgv7_np_floatland'), to avoid
-# server-intensive extreme water flow and to avoid vast flooding of the
-# world surface below.
-mgv7_floatland_ywater (Floatland water level) int -31000
+[**Noises]
-# Controls width of tunnels, a smaller value creates wider tunnels.
-# Value >= 10.0 completely disables generation of tunnels and avoids the
-# intensive noise calculations.
-mgv7_cave_width (Cave width) float 0.09
+# Y-level of seabed.
+mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
-# Y of upper limit of large caves.
-mgv7_large_cave_depth (Large cave depth) int -33
+# Variation of biome filler depth.
+mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
+
+# First of two 3D noises that together define tunnels.
+mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of two 3D noises that together define tunnels.
+mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+# 3D noise that determines number of dungeons per mapchunk.
+mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+
+[*Mapgen Valleys]
+
+# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill': Reduces heat with altitude.
+# 'humid_rivers': Increases humidity around rivers.
+# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
+# to become shallower and occasionally dry.
+# 'altitude_dry': Reduces humidity with altitude.
+mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
+
+# The vertical distance over which heat drops by 20 if 'altitude_chill' is
+# enabled. Also the vertical distance over which humidity drops by 10 if
+# 'altitude_dry' is enabled.
+mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
+
+# Depth below which you'll find large caves.
+mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
# Minimum limit of random number of small caves per mapchunk.
-mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
+mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
# Maximum limit of random number of small caves per mapchunk.
-mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
+mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
# Minimum limit of random number of large caves per mapchunk.
-mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
+mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
# Maximum limit of random number of large caves per mapchunk.
-mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
+mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
# Proportion of large caves that contain liquid.
-mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
+mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-# Y-level of cavern upper limit.
-mgv7_cavern_limit (Cavern limit) int -256
+# Depth below which you'll find giant caverns.
+mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
# Y-distance over which caverns expand to full size.
-mgv7_cavern_taper (Cavern taper) int 256
+mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
# Defines full size of caverns, smaller values create larger caverns.
-mgv7_cavern_threshold (Cavern threshold) float 0.7
+mgvalleys_cavern_threshold (Cavern threshold) float 0.6
+
+# How deep to make rivers.
+mgvalleys_river_depth (River depth) int 4 0 65535
+
+# How wide to make rivers.
+mgvalleys_river_size (River size) int 5 0 65535
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
+mgvalleys_cave_width (Cave width) float 0.09
# Lower Y limit of dungeons.
-mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
+mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
# Upper Y limit of dungeons.
-mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
+mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
[**Noises]
-# Y-level of higher terrain that creates cliffs.
-mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
-
-# Y-level of lower terrain and seabed.
-mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
-
-# Varies roughness of terrain.
-# Defines the 'persistence' value for terrain_base and terrain_alt noises.
-mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
+# First of two 3D noises that together define tunnels.
+mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Defines distribution of higher terrain and steepness of cliffs.
-mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
+# Second of two 3D noises that together define tunnels.
+mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# Variation of biome filler depth.
-mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
+# The depth of dirt or other biome filler node.
+mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
-# Variation of maximum mountain height (in nodes).
-mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
+# 3D noise defining giant caverns.
+mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
# Defines large-scale river channel structure.
-mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
-
-# 3D noise defining mountain structure and height.
-# Also defines structure of floatland mountain terrain.
-mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
-# 3D noise defining structure of river canyon walls.
-mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+# Base terrain height.
+mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
-# 3D noise defining structure of floatlands.
-# If altered from the default, the noise 'scale' (0.7 by default) may need
-# to be adjusted, as floatland tapering functions best when this noise has
-# a value range of approximately -2.0 to 2.0.
-mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
+# Raises terrain to make valleys around the rivers.
+mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
-# 3D noise defining giant caverns.
-mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# Slope and fill work together to modify the heights.
+mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
-# First of two 3D noises that together define tunnels.
-mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# Amplifies the valleys.
+mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
-# Second of two 3D noises that together define tunnels.
-mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# Slope and fill work together to modify the heights.
+mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
# 3D noise that determines number of dungeons per mapchunk.
-mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
-
-[*Mapgen Carpathian]
-
-# Map generation attributes specific to Mapgen Carpathian.
-mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
+mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
-# Defines the base ground level.
-mgcarpathian_base_level (Base ground level) float 12.0
-# Defines the width of the river channel.
-mgcarpathian_river_width (River channel width) float 0.05
+[Advanced]
-# Defines the depth of the river channel.
-mgcarpathian_river_depth (River channel depth) float 24.0
+[*Developer Options]
-# Defines the width of the river valley.
-mgcarpathian_valley_width (River valley width) float 0.25
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+enable_client_modding (Client modding) bool false
-# Controls width of tunnels, a smaller value creates wider tunnels.
-# Value >= 10.0 completely disables generation of tunnels and avoids the
-# intensive noise calculations.
-mgcarpathian_cave_width (Cave width) float 0.09
+# Replaces the default main menu with a custom one.
+main_menu_script (Main menu script) string
-# Y of upper limit of large caves.
-mgcarpathian_large_cave_depth (Large cave depth) int -33
+[**Mod Security]
-# Minimum limit of random number of small caves per mapchunk.
-mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
+# Prevent mods from doing insecure things like running shell commands.
+secure.enable_security (Enable mod security) bool true
-# Maximum limit of random number of small caves per mapchunk.
-mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+secure.trusted_mods (Trusted mods) string
-# Minimum limit of random number of large caves per mapchunk.
-mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+secure.http_mods (HTTP mods) string
-# Maximum limit of random number of large caves per mapchunk.
-mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
+[**Debugging]
-# Proportion of large caves that contain liquid.
-mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# - trace
+debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
-# Y-level of cavern upper limit.
-mgcarpathian_cavern_limit (Cavern limit) int -256
+# If the file size of debug.txt exceeds the number of megabytes specified in
+# this setting when it is opened, the file is moved to debug.txt.1,
+# deleting an older debug.txt.1 if it exists.
+# debug.txt is only moved if this setting is positive.
+debug_log_size_max (Debug log file size threshold) int 50 1
-# Y-distance over which caverns expand to full size.
-mgcarpathian_cavern_taper (Cavern taper) int 256
+# Minimal level of logging to be written to chat.
+chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
-# Defines full size of caverns, smaller values create larger caverns.
-mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
+# Handling for deprecated Lua API calls:
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
+# - error: abort on usage of deprecated call (suggested for mod developers).
+deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
-# Lower Y limit of dungeons.
-mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
+# Enable random user input (only used for testing).
+random_input (Random input) bool false
-# Upper Y limit of dungeons.
-mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
+# Enable mod channels support.
+enable_mod_channels (Mod channels) bool false
-[**Noises]
+[**Mod Profiler]
-# Variation of biome filler depth.
-mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+profiler.load (Load the game profiler) bool false
-# First of 4 2D noises that together define hill/mountain range height.
-mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
-# Second of 4 2D noises that together define hill/mountain range height.
-mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
+# The file path relative to your worldpath in which profiles will be saved to.
+profiler.report_path (Report path) string ""
-# Third of 4 2D noises that together define hill/mountain range height.
-mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
+# Instrument the methods of entities on registration.
+instrument.entity (Entity methods) bool true
-# Fourth of 4 2D noises that together define hill/mountain range height.
-mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
+# Instrument the action function of Active Block Modifiers on registration.
+instrument.abm (Active Block Modifiers) bool true
-# 2D noise that controls the size/occurrence of rolling hills.
-mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
+# Instrument the action function of Loading Block Modifiers on registration.
+instrument.lbm (Loading Block Modifiers) bool true
-# 2D noise that controls the size/occurrence of ridged mountain ranges.
-mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
+# Instrument chat commands on registration.
+instrument.chatcommand (Chat commands) bool true
-# 2D noise that controls the size/occurrence of step mountain ranges.
-mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+instrument.global_callback (Global callbacks) bool true
-# 2D noise that controls the shape/size of rolling hills.
-mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+instrument.builtin (Builtin) bool false
-# 2D noise that controls the shape/size of ridged mountains.
-mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+instrument.profiler (Profiler) bool false
-# 2D noise that controls the shape/size of step mountains.
-mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
+[**Engine profiler]
-# 2D noise that locates the river valleys and channels.
-mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
+# Print the engine's profiling data in regular intervals (in seconds).
+# 0 = disable. Useful for developers.
+profiler_print_interval (Engine profiling data print interval) int 0 0
-# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
-mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
-# First of two 3D noises that together define tunnels.
-mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+[*Advanced]
-# Second of two 3D noises that together define tunnels.
-mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# Enable IPv6 support (for both client and server).
+# Required for IPv6 connections to work at all.
+enable_ipv6 (IPv6) bool true
-# 3D noise defining giant caverns.
-mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
+ignore_world_load_errors (Ignore world errors) bool false
-# 3D noise that determines number of dungeons per mapchunk.
-mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+[**Graphics]
-[*Mapgen Flat]
+# Path to shader directory. If no path is defined, default location will be used.
+shader_path (Shader path) path
-# Map generation attributes specific to Mapgen Flat.
-# Occasional lakes and hills can be added to the flat world.
-mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
+# The rendering back-end.
+# A restart is required after changing this.
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
+video_driver (Video driver) enum opengl opengl,ogles1,ogles2
-# Y of flat ground.
-mgflat_ground_level (Ground level) int 8
+# Distance in nodes at which transparency depth sorting is enabled
+# Use this to limit the performance impact of transparency depth sorting
+transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
-# Y of upper limit of large caves.
-mgflat_large_cave_depth (Large cave depth) int -33
+# Enable vertex buffer objects.
+# This should greatly improve graphics performance.
+enable_vbo (VBO) bool true
-# Minimum limit of random number of small caves per mapchunk.
-mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+cloud_radius (Cloud radius) int 12 1 62
-# Maximum limit of random number of small caves per mapchunk.
-mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
+# Whether node texture animations should be desynchronized per mapblock.
+desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
-# Minimum limit of random number of large caves per mapchunk.
-mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
+# Enables caching of facedir rotated meshes.
+enable_mesh_cache (Mesh cache) bool false
-# Maximum limit of random number of large caves per mapchunk.
-mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
-# Proportion of large caves that contain liquid.
-mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
+# Number of threads to use for mesh generation.
+# Value of 0 (default) will let Minetest autodetect the number of available threads.
+mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
-# Controls width of tunnels, a smaller value creates wider tunnels.
-# Value >= 10.0 completely disables generation of tunnels and avoids the
-# intensive noise calculations.
-mgflat_cave_width (Cave width) float 0.09
-# Terrain noise threshold for lakes.
-# Controls proportion of world area covered by lakes.
-# Adjust towards 0.0 for a larger proportion.
-mgflat_lake_threshold (Lake threshold) float -0.45
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
-# Controls steepness/depth of lake depressions.
-mgflat_lake_steepness (Lake steepness) float 48.0
+# True = 256
+# False = 128
+# Usable to make minimap smoother on slower machines.
+minimap_double_scan_height (Minimap scan height) bool true
-# Terrain noise threshold for hills.
-# Controls proportion of world area covered by hills.
-# Adjust towards 0.0 for a larger proportion.
-mgflat_hill_threshold (Hill threshold) float 0.45
+# Textures on a node may be aligned either to the node or to the world.
+# The former mode suits better things like machines, furniture, etc., while
+# the latter makes stairs and microblocks fit surroundings better.
+# However, as this possibility is new, thus may not be used by older servers,
+# this option allows enforcing it for certain node types. Note though that
+# that is considered EXPERIMENTAL and may not work properly.
+world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
-# Controls steepness/height of hills.
-mgflat_hill_steepness (Hill steepness) float 64.0
+# World-aligned textures may be scaled to span several nodes. However,
+# the server may not send the scale you want, especially if you use
+# a specially-designed texture pack; with this option, the client tries
+# to determine the scale automatically basing on the texture size.
+# See also texture_min_size.
+# Warning: This option is EXPERIMENTAL!
+autoscale_mode (Autoscaling mode) enum disable disable,enable,force
-# Y-level of cavern upper limit.
-mgflat_cavern_limit (Cavern limit) int -256
+[**Font]
-# Y-distance over which caverns expand to full size.
-mgflat_cavern_taper (Cavern taper) int 256
+font_bold (Font bold by default) bool false
-# Defines full size of caverns, smaller values create larger caverns.
-mgflat_cavern_threshold (Cavern threshold) float 0.7
+font_italic (Font italic by default) bool false
-# Lower Y limit of dungeons.
-mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
+# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
+font_shadow (Font shadow) int 1 0 65535
-# Upper Y limit of dungeons.
-mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
+# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
+font_shadow_alpha (Font shadow alpha) int 127 0 255
-[**Noises]
+# Font size of the default font where 1 unit = 1 pixel at 96 DPI
+font_size (Font size) int 16 5 72
-# Defines location and terrain of optional hills and lakes.
-mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+font_size_divisible_by (Font size divisible by) int 1 1
-# Variation of biome filler depth.
-mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
+# Path to the default font. Must be a TrueType font.
+# The fallback font will be used if the font cannot be loaded.
+font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
-# First of two 3D noises that together define tunnels.
-mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
+font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
+font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
-# Second of two 3D noises that together define tunnels.
-mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
+mono_font_size (Monospace font size) int 16 5 72
-# 3D noise defining giant caverns.
-mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
-# 3D noise that determines number of dungeons per mapchunk.
-mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+# Path to the monospace font. Must be a TrueType font.
+# This font is used for e.g. the console and profiler screen.
+mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
-[*Mapgen Fractal]
+mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
+mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
+mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
-# Map generation attributes specific to Mapgen Fractal.
-# 'terrain' enables the generation of non-fractal terrain:
-# ocean, islands and underground.
-mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
+# Path of the fallback font. Must be a TrueType font.
+# This font will be used for certain languages or if the default font is unavailable.
+fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
-# Controls width of tunnels, a smaller value creates wider tunnels.
-# Value >= 10.0 completely disables generation of tunnels and avoids the
-# intensive noise calculations.
-mgfractal_cave_width (Cave width) float 0.09
+[**Lighting]
-# Y of upper limit of large caves.
-mgfractal_large_cave_depth (Large cave depth) int -33
+# Gradient of light curve at minimum light level.
+# Controls the contrast of the lowest light levels.
+lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
-# Minimum limit of random number of small caves per mapchunk.
-mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
+# Gradient of light curve at maximum light level.
+# Controls the contrast of the highest light levels.
+lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
-# Maximum limit of random number of small caves per mapchunk.
-mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
+# Strength of light curve boost.
+# The 3 'boost' parameters define a range of the light
+# curve that is boosted in brightness.
+lighting_boost (Light curve boost) float 0.2 0.0 0.4
-# Minimum limit of random number of large caves per mapchunk.
-mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
-
-# Maximum limit of random number of large caves per mapchunk.
-mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
-
-# Proportion of large caves that contain liquid.
-mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-
-# Lower Y limit of dungeons.
-mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
-
-# Upper Y limit of dungeons.
-mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
-
-# Selects one of 18 fractal types.
-# 1 = 4D "Roundy" Mandelbrot set.
-# 2 = 4D "Roundy" Julia set.
-# 3 = 4D "Squarry" Mandelbrot set.
-# 4 = 4D "Squarry" Julia set.
-# 5 = 4D "Mandy Cousin" Mandelbrot set.
-# 6 = 4D "Mandy Cousin" Julia set.
-# 7 = 4D "Variation" Mandelbrot set.
-# 8 = 4D "Variation" Julia set.
-# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
-# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
-# 11 = 3D "Christmas Tree" Mandelbrot set.
-# 12 = 3D "Christmas Tree" Julia set.
-# 13 = 3D "Mandelbulb" Mandelbrot set.
-# 14 = 3D "Mandelbulb" Julia set.
-# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
-# 16 = 3D "Cosine Mandelbulb" Julia set.
-# 17 = 4D "Mandelbulb" Mandelbrot set.
-# 18 = 4D "Mandelbulb" Julia set.
-mgfractal_fractal (Fractal type) int 1 1 18
-
-# Iterations of the recursive function.
-# Increasing this increases the amount of fine detail, but also
-# increases processing load.
-# At iterations = 20 this mapgen has a similar load to mapgen V7.
-mgfractal_iterations (Iterations) int 11
-
-# (X,Y,Z) scale of fractal in nodes.
-# Actual fractal size will be 2 to 3 times larger.
-# These numbers can be made very large, the fractal does
-# not have to fit inside the world.
-# Increase these to 'zoom' into the detail of the fractal.
-# Default is for a vertically-squashed shape suitable for
-# an island, set all 3 numbers equal for the raw shape.
-mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
-
-# (X,Y,Z) offset of fractal from world center in units of 'scale'.
-# Can be used to move a desired point to (0, 0) to create a
-# suitable spawn point, or to allow 'zooming in' on a desired
-# point by increasing 'scale'.
-# The default is tuned for a suitable spawn point for Mandelbrot
-# sets with default parameters, it may need altering in other
-# situations.
-# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
-mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
-
-# W coordinate of the generated 3D slice of a 4D fractal.
-# Determines which 3D slice of the 4D shape is generated.
-# Alters the shape of the fractal.
-# Has no effect on 3D fractals.
-# Range roughly -2 to 2.
-mgfractal_slice_w (Slice w) float 0.0
-
-# Julia set only.
-# X component of hypercomplex constant.
-# Alters the shape of the fractal.
-# Range roughly -2 to 2.
-mgfractal_julia_x (Julia x) float 0.33
+# Center of light curve boost range.
+# Where 0.0 is minimum light level, 1.0 is maximum light level.
+lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
-# Julia set only.
-# Y component of hypercomplex constant.
-# Alters the shape of the fractal.
-# Range roughly -2 to 2.
-mgfractal_julia_y (Julia y) float 0.33
+# Spread of light curve boost range.
+# Controls the width of the range to be boosted.
+# Standard deviation of the light curve boost Gaussian.
+lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
-# Julia set only.
-# Z component of hypercomplex constant.
-# Alters the shape of the fractal.
-# Range roughly -2 to 2.
-mgfractal_julia_z (Julia z) float 0.33
+[**Networking]
-# Julia set only.
-# W component of hypercomplex constant.
-# Alters the shape of the fractal.
-# Has no effect on 3D fractals.
-# Range roughly -2 to 2.
-mgfractal_julia_w (Julia w) float 0.33
+# Prometheus listener address.
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# enable metrics listener for Prometheus on that address.
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
+prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
-[**Noises]
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20 -1 32767
-# Y-level of seabed.
-mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
+# Timeout for client to remove unused map data from memory, in seconds.
+client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
-# Variation of biome filler depth.
-mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
+# Maximum number of mapblocks for client to be kept in memory.
+# Set to -1 for unlimited amount.
+client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
-# First of two 3D noises that together define tunnels.
-mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# Whether to show the client debug info (has the same effect as hitting F5).
+show_debug (Show debug info) bool false
-# Second of two 3D noises that together define tunnels.
-mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# Maximum number of blocks that are simultaneously sent per client.
+# The maximum total count is calculated dynamically:
+# max_total = ceil((#clients + max_users) * per_client / 4)
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
-# 3D noise that determines number of dungeons per mapchunk.
-mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
+full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
-[*Mapgen Valleys]
+# Maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number.
+max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
-# Map generation attributes specific to Mapgen Valleys.
-# 'altitude_chill': Reduces heat with altitude.
-# 'humid_rivers': Increases humidity around rivers.
-# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
-# to become shallower and occasionally dry.
-# 'altitude_dry': Reduces humidity with altitude.
-mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
+# Compression level to use when sending mapblocks to the client.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
-# The vertical distance over which heat drops by 20 if 'altitude_chill' is
-# enabled. Also the vertical distance over which humidity drops by 10 if
-# 'altitude_dry' is enabled.
-mgvalleys_altitude_chill (Altitude chill) int 90
+[**Server]
-# Depth below which you'll find large caves.
-mgvalleys_large_cave_depth (Large cave depth) int -33
+# Format of player chat messages. The following strings are valid placeholders:
+# @name, @message, @timestamp (optional)
+chat_message_format (Chat message format) string <@name> @message
-# Minimum limit of random number of small caves per mapchunk.
-mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
+# If the execution of a chat command takes longer than this specified time in
+# seconds, add the time information to the chat command message
+chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
-# Maximum limit of random number of small caves per mapchunk.
-mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
+# A message to be displayed to all clients when the server shuts down.
+kick_msg_shutdown (Shutdown message) string Server shutting down.
-# Minimum limit of random number of large caves per mapchunk.
-mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
+# A message to be displayed to all clients when the server crashes.
+kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
-# Maximum limit of random number of large caves per mapchunk.
-mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
+# Whether to ask clients to reconnect after a (Lua) crash.
+# Set this to true if your server is set up to restart automatically.
+ask_reconnect_on_crash (Ask to reconnect after crash) bool false
-# Proportion of large caves that contain liquid.
-mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
+[**Server/Env Performance]
-# Depth below which you'll find giant caverns.
-mgvalleys_cavern_limit (Cavern upper limit) int -256
+# Length of a server tick and the interval at which objects are generally updated over
+# network, stated in seconds.
+dedicated_server_step (Dedicated server step) float 0.09 0.0
-# Y-distance over which caverns expand to full size.
-mgvalleys_cavern_taper (Cavern taper) int 192
+# Whether players are shown to clients without any range limit.
+# Deprecated, use the setting player_transfer_distance instead.
+unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
-# Defines full size of caverns, smaller values create larger caverns.
-mgvalleys_cavern_threshold (Cavern threshold) float 0.6
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
+player_transfer_distance (Player transfer distance) int 0 0 65535
-# How deep to make rivers.
-mgvalleys_river_depth (River depth) int 4
+# From how far clients know about objects, stated in mapblocks (16 nodes).
+#
+# Setting this larger than active_block_range will also cause the server
+# to maintain active objects up to this distance in the direction the
+# player is looking. (This can avoid mobs suddenly disappearing from view)
+active_object_send_range_blocks (Active object send range) int 8 1 65535
-# How wide to make rivers.
-mgvalleys_river_size (River size) int 5
+# The radius of the volume of blocks around every player that is subject to the
+# active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
+# This is also the minimum range in which active objects (mobs) are maintained.
+# This should be configured together with active_object_send_range_blocks.
+active_block_range (Active block range) int 4 1 65535
-# Controls width of tunnels, a smaller value creates wider tunnels.
-# Value >= 10.0 completely disables generation of tunnels and avoids the
-# intensive noise calculations.
-mgvalleys_cave_width (Cave width) float 0.09
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+max_block_send_distance (Max block send distance) int 12 1 65535
-# Lower Y limit of dungeons.
-mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
+# Default maximum number of forceloaded mapblocks.
+# Set this to -1 to disable the limit.
+max_forceloaded_blocks (Maximum forceloaded blocks) int 16 -1
-# Upper Y limit of dungeons.
-mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
+# Interval of sending time of day to clients, stated in seconds.
+time_send_interval (Time send interval) float 5.0 0.001
-[**Noises]
+# Interval of saving important changes in the world, stated in seconds.
+server_map_save_interval (Map save interval) float 5.3 0.001
-# First of two 3D noises that together define tunnels.
-mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# How long the server will wait before unloading unused mapblocks, stated in seconds.
+# Higher value is smoother, but will use more RAM.
+server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
-# Second of two 3D noises that together define tunnels.
-mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# Maximum number of statically stored objects in a block.
+max_objects_per_block (Maximum objects per block) int 256 1 65535
-# The depth of dirt or other biome filler node.
-mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
+# Length of time between active block management cycles, stated in seconds.
+active_block_mgmt_interval (Active block management interval) float 2.0 0.0
-# 3D noise defining giant caverns.
-mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
+abm_interval (ABM interval) float 1.0 0.0
-# Defines large-scale river channel structure.
-mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+abm_time_budget (ABM time budget) float 0.2 0.1 0.9
-# Base terrain height.
-mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
+# Length of time between NodeTimer execution cycles, stated in seconds.
+nodetimer_interval (NodeTimer interval) float 0.2 0.0
-# Raises terrain to make valleys around the rivers.
-mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
+# Max liquids processed per step.
+liquid_loop_max (Liquid loop max) int 100000 1 4294967295
-# Slope and fill work together to modify the heights.
-mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
-# Amplifies the valleys.
-mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
+# Liquid update interval in seconds.
+liquid_update (Liquid update tick) float 1.0 0.001
-# Slope and fill work together to modify the heights.
-mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
+# At this distance the server will aggressively optimize which blocks are sent to
+# clients.
+# Small values potentially improve performance a lot, at the expense of visible
+# rendering glitches (some blocks will not be rendered under water and in caves,
+# as well as sometimes on land).
+# Setting this to a value greater than max_block_send_distance disables this
+# optimization.
+# Stated in mapblocks (16 nodes).
+block_send_optimize_distance (Block send optimize distance) int 4 2 32767
-# 3D noise that determines number of dungeons per mapchunk.
-mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+server_side_occlusion_culling (Server side occlusion culling) bool true
-[*Advanced]
+[**Mapgen]
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
# WARNING!: There is no benefit, and there are several dangers, in
# Reducing this value increases cave and dungeon density.
# Altering this value is for special usage, leaving it unchanged is
# recommended.
-chunksize (Chunk size) int 5
+chunksize (Chunk size) int 5 1 10
# Dump the mapgen debug information.
enable_mapgen_debug_info (Mapgen debug) bool false
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
# 'on_generated'. For many users the optimum setting may be '1'.
-num_emerge_threads (Number of emerge threads) int 1
+num_emerge_threads (Number of emerge threads) int 1 0 32767
-[Online Content Repository]
+[**cURL]
-# The URL for the content repository
-contentdb_url (ContentDB URL) string https://content.minetest.net
+# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
+curl_timeout (cURL interactive timeout) int 20000 100 2147483647
-# Comma-separated list of flags to hide in the content repository.
-# "nonfree" can be used to hide packages which do not qualify as 'free software',
-# as defined by the Free Software Foundation.
-# You can also specify content ratings.
-# These flags are independent from Minetest versions,
-# so see a full list at https://content.minetest.net/help/content_flags/
-contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
-# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
-# This should be lower than curl_parallel_limit.
-contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
+# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
+curl_file_download_timeout (cURL file download timeout) int 300000 100 2147483647
+
+[**Misc]
+
+# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
+screen_dpi (DPI) int 72 1
+
+# Adjust the detected display density, used for scaling UI elements.
+display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
+
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+enable_console (Enable console window) bool false
+
+# Number of extra blocks that can be loaded by /clearobjects at once.
+# This is a trade-off between SQLite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb).
+max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
+
+# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
+map-dir (Map directory) path
+
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
+sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+
+# Compression level to use when saving mapblocks to disk.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+enable_remote_media_server (Connect to external media server) bool true
+
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
+serverlist_file (Serverlist file) string favoriteservers.json
+
+
+[*Gamepads]
+
+# Enable joysticks. Requires a restart to take effect
+enable_joysticks (Enable joysticks) bool false
+
+# The identifier of the joystick to use
+joystick_id (Joystick ID) int 0 0 255
+
+# The type of joystick
+joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
+
+# The time in seconds it takes between repeated events
+# when holding down a joystick button combination.
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
+
+# The dead zone of the joystick
+joystick_deadzone (Joystick dead zone) int 2048 0 65535
+
+# The sensitivity of the joystick axes for moving the
+# in-game view frustum around.
+joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
+
+
+[*Temporary Settings]
+
+# Path to texture directory. All textures are first searched from here.
+texture_path (Texture path) path
+
+# Enables minimap.
+enable_minimap (Minimap) bool true
+
+# Shape of the minimap. Enabled = round, disabled = square.
+minimap_shape_round (Round minimap) bool true
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+address (Server address) string
+
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+remote_port (Remote port) int 30000 1 65535
+
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
+default_game (Default game) string minetest
+
+# Enable players getting damage and dying.
+enable_damage (Damage) bool false
+
+# Enable creative mode for all players
+creative_mode (Creative) bool false
+
+# Whether to allow players to damage and kill each other.
+enable_pvp (Player versus player) bool true
+
+# Player is able to fly without being affected by gravity.
+# This requires the "fly" privilege on the server.
+free_move (Flying) bool false
+
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+pitch_move (Pitch move mode) bool false
+
+# Fast movement (via the "Aux1" key).
+# This requires the "fast" privilege on the server.
+fast_move (Fast movement) bool false
+
+# If enabled together with fly mode, player is able to fly through solid nodes.
+# This requires the "noclip" privilege on the server.
+noclip (Noclip) bool false
+
+# Continuous forward movement, toggled by autoforward key.
+# Press the autoforward key again or the backwards movement to disable.
+continuous_forward (Continuous forward) bool false
+
+# Formspec default background opacity (between 0 and 255).
+formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
+
+# Formspec default background color (R,G,B).
+formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
+
+# Whether to show technical names.
+# Affects mods and texture packs in the Content and Select Mods menus, as well as
+# setting names in All Settings.
+# Controlled by the checkbox in the "All settings" menu.
+show_technical_names (Show technical names) bool false
+
+# Enables the sound system.
+# If disabled, this completely disables all sounds everywhere and the in-game
+# sound controls will be non-functional.
+# Changing this setting requires a restart.
+enable_sound (Sound) bool true
+
+# Key for moving the player forward.
+keymap_forward (Forward key) key KEY_KEY_W
+
+# Key for moving the player backward.
+# Will also disable autoforward, when active.
+keymap_backward (Backward key) key KEY_KEY_S
+
+# Key for moving the player left.
+keymap_left (Left key) key KEY_KEY_A
+
+# Key for moving the player right.
+keymap_right (Right key) key KEY_KEY_D
+
+# Key for jumping.
+keymap_jump (Jump key) key KEY_SPACE
+
+# Key for sneaking.
+# Also used for climbing down and descending in water if aux1_descends is disabled.
+keymap_sneak (Sneak key) key KEY_LSHIFT
+
+# Key for digging.
+keymap_dig (Dig key) key KEY_LBUTTON
+
+# Key for placing.
+keymap_place (Place key) key KEY_RBUTTON
+
+# Key for opening the inventory.
+keymap_inventory (Inventory key) key KEY_KEY_I
+
+# Key for moving fast in fast mode.
+keymap_aux1 (Aux1 key) key KEY_KEY_E
+
+# Key for opening the chat window.
+keymap_chat (Chat key) key KEY_KEY_T
+
+# Key for opening the chat window to type commands.
+keymap_cmd (Command key) key /
+
+# Key for opening the chat window to type local commands.
+keymap_cmd_local (Command key) key .
+
+# Key for toggling unlimited view range.
+keymap_rangeselect (Range select key) key
+
+# Key for toggling flying.
+keymap_freemove (Fly key) key KEY_KEY_K
+
+# Key for toggling pitch move mode.
+keymap_pitchmove (Pitch move key) key KEY_KEY_P
+
+# Key for toggling fast mode.
+keymap_fastmove (Fast key) key KEY_KEY_J
+
+# Key for toggling noclip mode.
+keymap_noclip (Noclip key) key KEY_KEY_H
+
+# Key for selecting the next item in the hotbar.
+keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
+
+# Key for muting the game.
+keymap_mute (Mute key) key KEY_KEY_M
+
+# Key for increasing the volume.
+keymap_increase_volume (Inc. volume key) key
+
+# Key for decreasing the volume.
+keymap_decrease_volume (Dec. volume key) key
+
+# Key for toggling autoforward.
+keymap_autoforward (Automatic forward key) key
+
+# Key for toggling cinematic mode.
+keymap_cinematic (Cinematic mode key) key
+
+# Key for toggling display of minimap.
+keymap_minimap (Minimap key) key KEY_KEY_V
+
+# Key for taking screenshots.
+keymap_screenshot (Screenshot) key KEY_F12
+
+# Key for dropping the currently selected item.
+keymap_drop (Drop item key) key KEY_KEY_Q
+
+# Key to use view zoom when possible.
+keymap_zoom (View zoom key) key KEY_KEY_Z
+
+# Key for selecting the first hotbar slot.
+keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
+
+# Key for selecting the second hotbar slot.
+keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
+
+# Key for selecting the third hotbar slot.
+keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
+
+# Key for selecting the fourth hotbar slot.
+keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
+
+# Key for selecting the fifth hotbar slot.
+keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
+
+# Key for selecting the sixth hotbar slot.
+keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
+
+# Key for selecting the seventh hotbar slot.
+keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
+
+# Key for selecting the eighth hotbar slot.
+keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
+
+# Key for selecting the ninth hotbar slot.
+keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
+
+# Key for selecting the tenth hotbar slot.
+keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
+
+# Key for selecting the 11th hotbar slot.
+keymap_slot11 (Hotbar slot 11 key) key
+
+# Key for selecting the 12th hotbar slot.
+keymap_slot12 (Hotbar slot 12 key) key
+
+# Key for selecting the 13th hotbar slot.
+keymap_slot13 (Hotbar slot 13 key) key
+
+# Key for selecting the 14th hotbar slot.
+keymap_slot14 (Hotbar slot 14 key) key
+
+# Key for selecting the 15th hotbar slot.
+keymap_slot15 (Hotbar slot 15 key) key
+
+# Key for selecting the 16th hotbar slot.
+keymap_slot16 (Hotbar slot 16 key) key
+
+# Key for selecting the 17th hotbar slot.
+keymap_slot17 (Hotbar slot 17 key) key
+
+# Key for selecting the 18th hotbar slot.
+keymap_slot18 (Hotbar slot 18 key) key
+
+# Key for selecting the 19th hotbar slot.
+keymap_slot19 (Hotbar slot 19 key) key
+
+# Key for selecting the 20th hotbar slot.
+keymap_slot20 (Hotbar slot 20 key) key
+
+# Key for selecting the 21st hotbar slot.
+keymap_slot21 (Hotbar slot 21 key) key
+
+# Key for selecting the 22nd hotbar slot.
+keymap_slot22 (Hotbar slot 22 key) key
+
+# Key for selecting the 23rd hotbar slot.
+keymap_slot23 (Hotbar slot 23 key) key
+
+# Key for selecting the 24th hotbar slot.
+keymap_slot24 (Hotbar slot 24 key) key
+
+# Key for selecting the 25th hotbar slot.
+keymap_slot25 (Hotbar slot 25 key) key
+
+# Key for selecting the 26th hotbar slot.
+keymap_slot26 (Hotbar slot 26 key) key
+
+# Key for selecting the 27th hotbar slot.
+keymap_slot27 (Hotbar slot 27 key) key
+
+# Key for selecting the 28th hotbar slot.
+keymap_slot28 (Hotbar slot 28 key) key
+
+# Key for selecting the 29th hotbar slot.
+keymap_slot29 (Hotbar slot 29 key) key
+
+# Key for selecting the 30th hotbar slot.
+keymap_slot30 (Hotbar slot 30 key) key
+
+# Key for selecting the 31st hotbar slot.
+keymap_slot31 (Hotbar slot 31 key) key
+
+# Key for selecting the 32nd hotbar slot.
+keymap_slot32 (Hotbar slot 32 key) key
+
+# Key for toggling the display of the HUD.
+keymap_toggle_hud (HUD toggle key) key KEY_F1
+
+# Key for toggling the display of chat.
+keymap_toggle_chat (Chat toggle key) key KEY_F2
+
+# Key for toggling the display of the large chat console.
+keymap_console (Large chat console key) key KEY_F10
+
+# Key for toggling the display of fog.
+keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
+
+# Key for toggling the camera update. Only used for development
+keymap_toggle_update_camera (Camera update toggle key) key
+
+# Key for toggling the display of debug info.
+keymap_toggle_debug (Debug info toggle key) key KEY_F5
+
+# Key for toggling the display of the profiler. Used for development.
+keymap_toggle_profiler (Profiler toggle key) key KEY_F6
+
+# Key for switching between first- and third-person camera.
+keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
+
+# Key for increasing the viewing range.
+keymap_increase_viewing_range_min (View range increase key) key +
+
+# Key for decreasing the viewing range.
+keymap_decrease_viewing_range_min (View range decrease key) key -