# If enabled, makes move directions relative to the player's pitch when flying or swimming.
pitch_move (Pitch move mode) bool false
-# Fast movement (via the "special" key).
+# Fast movement (via the "Aux1" key).
# This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
-# If enabled, "special" key instead of "sneak" key is used for climbing down and
+# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
-aux1_descends (Special key for climbing/descending) bool false
+aux1_descends (Aux1 key for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
-# If disabled, "special" key is used to fly fast if both fly and fast mode are
+# If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
# enabled.
always_fly_fast (Always fly and fast) bool true
-# The time in seconds it takes between repeated right clicks when holding the right
-# mouse button.
-repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
+# The time in seconds it takes between repeated node placements when holding
+# the place button.
+repeat_place_time (Place repetition interval) float 0.25 0.001
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
# If disabled, virtual joystick will center to first-touch's position.
fixed_virtual_joystick (Fixed virtual joystick) bool false
-# (Android) Use virtual joystick to trigger "aux" button.
-# If enabled, virtual joystick will also tap "aux" button when out of main circle.
-virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
+# (Android) Use virtual joystick to trigger "Aux1" button.
+# If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
+virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
# Enable joysticks
enable_joysticks (Enable joysticks) bool false
joystick_id (Joystick ID) int 0
# The type of joystick
-joystick_type (Joystick type) enum auto auto,generic,xbox
+joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
+# The dead zone of the joystick
+joystick_deadzone (Joystick dead zone) int 2048
+
# The sensitivity of the joystick axes for moving the
-# ingame view frustum around.
+# in-game view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# Key for moving the player forward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_sneak (Sneak key) key KEY_LSHIFT
+# Key for digging.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_dig (Dig key) key KEY_LBUTTON
+
+# Key for placing.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_place (Place key) key KEY_RBUTTON
+
# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_special1 (Special key) key KEY_KEY_E
+keymap_aux1 (Aux1 key) key KEY_KEY_E
# Key for opening the chat window.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
[**Basic]
+# Whether name tag backgrounds should be shown by default.
+# Mods may still set a background.
+show_nametag_backgrounds (Show name tag backgrounds by default) bool true
+
# Enable vertex buffer objects.
# This should greatly improve graphics performance.
enable_vbo (VBO) bool true
# Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true
+# Enables tradeoffs that reduce CPU load or increase rendering performance
+# at the expense of minor visual glitches that do not impact game playability.
+performance_tradeoffs (Tradeoffs for performance) bool false
+
# Clouds are a client side effect.
enable_clouds (Clouds) bool true
[**Filtering]
-# Use mip mapping to scale textures. May slightly increase performance,
+# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false
trilinear_filter (Trilinear filtering) bool false
# Filtered textures can blend RGB values with fully-transparent neighbors,
-# which PNG optimizers usually discard, sometimes resulting in a dark or
-# light edge to transparent textures. Apply this filter to clean that up
-# at texture load time.
+# which PNG optimizers usually discard, often resulting in dark or
+# light edges to transparent textures. Apply a filter to clean that up
+# at texture load time. This is automatically enabled if mipmapping is enabled.
texture_clean_transparent (Clean transparent textures) bool false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. Setting this higher than 1 may not
-# have a visible effect unless bilinear/trilinear/anisotropic filtering is
-# enabled.
+# memory. Powers of 2 are recommended. This setting is ONLY applied if
+# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
+# Use multi-sample antialiasing (MSAA) to smooth out block edges.
+# This algorithm smooths out the 3D viewport while keeping the image sharp,
+# but it doesn't affect the insides of textures
+# (which is especially noticeable with transparent textures).
+# Visible spaces appear between nodes when shaders are disabled.
+# If set to 0, MSAA is disabled.
+# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using a lower screen resolution, but it applies
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
-[***Bumpmapping]
-
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
-# or need to be auto-generated.
-# Requires shaders to be enabled.
-enable_bumpmapping (Bumpmapping) bool false
-
-# Enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping to be enabled.
-generate_normalmaps (Generate normalmaps) bool false
-
-# Strength of generated normalmaps.
-normalmaps_strength (Normalmaps strength) float 0.6
-
-# Defines sampling step of texture.
-# A higher value results in smoother normal maps.
-normalmaps_smooth (Normalmaps sampling) int 0 0 2
-
-[***Parallax Occlusion]
-
-# Enables parallax occlusion mapping.
-# Requires shaders to be enabled.
-enable_parallax_occlusion (Parallax occlusion) bool false
-
-# 0 = parallax occlusion with slope information (faster).
-# 1 = relief mapping (slower, more accurate).
-parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
-
-# Number of parallax occlusion iterations.
-parallax_occlusion_iterations (Parallax occlusion iterations) int 4
-
-# Overall scale of parallax occlusion effect.
-parallax_occlusion_scale (Parallax occlusion scale) float 0.08
-
-# Overall bias of parallax occlusion effect, usually scale/2.
-parallax_occlusion_bias (Parallax occlusion bias) float 0.04
-
[***Waving Nodes]
# Set to true to enable waving liquids (like water).
# Requires shaders to be enabled.
enable_waving_plants (Waving plants) bool false
+[***Dynamic shadows]
+
+# Set to true to enable Shadow Mapping.
+# Requires shaders to be enabled.
+enable_dynamic_shadows (Dynamic shadows) bool false
+
+# Set the shadow strength gamma.
+# Adjusts the intensity of in-game dynamic shadows.
+# Lower value means lighter shadows, higher value means darker shadows.
+shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
+
+# Maximum distance to render shadows.
+shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
+
+# Texture size to render the shadow map on.
+# This must be a power of two.
+# Bigger numbers create better shadows but it is also more expensive.
+shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
+
+# Sets shadow texture quality to 32 bits.
+# On false, 16 bits texture will be used.
+# This can cause much more artifacts in the shadow.
+shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
+
+# Enable Poisson disk filtering.
+# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
+shadow_poisson_filter (Poisson filtering) bool true
+
+# Define shadow filtering quality.
+# This simulates the soft shadows effect by applying a PCF or Poisson disk
+# but also uses more resources.
+shadow_filters (Shadow filter quality) enum 1 0,1,2
+
+# Enable colored shadows.
+# On true translucent nodes cast colored shadows. This is expensive.
+shadow_map_color (Colored shadows) bool false
+
+# Spread a complete update of shadow map over given amount of frames.
+# Higher values might make shadows laggy, lower values
+# will consume more resources.
+# Minimum value: 1; maximum value: 16
+shadow_update_frames (Map shadows update frames) int 8 1 16
+
+# Set the soft shadow radius size.
+# Lower values mean sharper shadows, bigger values mean softer shadows.
+# Minimum value: 1.0; maximum value: 10.0
+shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
+
+# Set the tilt of Sun/Moon orbit in degrees.
+# Value of 0 means no tilt / vertical orbit.
+# Minimum value: 0.0; maximum value: 60.0
+shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
+
[**Advanced]
# Arm inertia, gives a more realistic movement of
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60 1
-# Maximum FPS when game is paused.
-pause_fps_max (FPS in pause menu) int 20 1
+# Maximum FPS when the window is not focused, or when the game is paused.
+fps_max_unfocused (FPS when unfocused or paused) int 20 1
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
-viewing_range (Viewing range) int 100 20 4000
+viewing_range (Viewing range) int 190 20 4000
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
# Only works on GLES platforms. Most users will not need to change this.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
near_plane (Near plane) float 0.1 0 0.25
-# Width component of the initial window size.
+# Width component of the initial window size. Ignored in fullscreen mode.
screen_w (Screen width) int 1024 1
-# Height component of the initial window size.
+# Height component of the initial window size. Ignored in fullscreen mode.
screen_h (Screen height) int 600 1
# Save window size automatically when modified.
# Fullscreen mode.
fullscreen (Full screen) bool false
-# Bits per pixel (aka color depth) in fullscreen mode.
-fullscreen_bpp (Full screen BPP) int 24
-
# Vertical screen synchronization.
vsync (VSync) bool false
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
-# The rendering back-end for Irrlicht.
+# The rendering back-end.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended, and it’s the only driver with
-# shader support currently.
-video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
+video_driver (Video driver) enum opengl opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
+# Also controls the object crosshair color
crosshair_color (Crosshair color) string (255,255,255)
# Crosshair alpha (opaqueness, between 0 and 255).
+# This also applies to the object crosshair.
crosshair_alpha (Crosshair alpha) int 255 0 255
# Maximum number of recent chat messages to show
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
-# Modifies the size of the hudbar elements.
+# Modifies the size of the HUD elements.
hud_scaling (HUD scale factor) float 1.0
# Enables caching of facedir rotated meshes.
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# Show entity selection boxes
-show_entity_selectionbox (Show entity selection boxes) bool true
+# A restart is required after changing this.
+show_entity_selectionbox (Show entity selection boxes) bool false
+
+# Distance in nodes at which transparency depth sorting is enabled
+# Use this to limit the performance impact of transparency depth sorting
+transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
[*Menus]
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
-# Whether FreeType fonts are used, requires FreeType support to be compiled in.
-# If disabled, bitmap and XML vectors fonts are used instead.
-freetype (FreeType fonts) bool true
-
font_bold (Font bold by default) bool false
font_italic (Font italic by default) bool false
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
font_shadow_alpha (Font shadow alpha) int 127 0 255
-# Font size of the default font in point (pt).
+# Font size of the default font where 1 unit = 1 pixel at 96 DPI
font_size (Font size) int 16 1
-# Path to the default font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+font_size_divisible_by (Font size divisible by) int 1 1
+
+# Path to the default font. Must be a TrueType font.
# The fallback font will be used if the font cannot be loaded.
font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
-font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
+font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
-# Font size of the monospace font in point (pt).
-mono_font_size (Monospace font size) int 15 1
+# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
+mono_font_size (Monospace font size) int 16 1
-# Path to the monospace font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
+
+# Path to the monospace font. Must be a TrueType font.
# This font is used for e.g. the console and profiler screen.
mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
-mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
-
-# Font size of the fallback font in point (pt).
-fallback_font_size (Fallback font size) int 15 1
+mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
-# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
-fallback_font_shadow (Fallback font shadow) int 1
-
-# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
-fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
-
-# Path of the fallback font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# Path of the fallback font. Must be a TrueType font.
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
+# Font size of the recent chat text and chat prompt in point (pt).
+# Value 0 will use the default font size.
+chat_font_size (Chat font size) int 0
+
# Path to save screenshots at. Can be an absolute or relative path.
# The folder will be created if it doesn't already exist.
screenshot_path (Screenshot folder) path screenshots
# Format of screenshots.
-screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
+screenshot_format (Screenshot format) enum png png,jpg
# Screenshot quality. Only used for JPEG format.
# 1 means worst quality; 100 means best quality.
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72 1
+# Adjust the detected display density, used for scaling UI elements.
+display_density_factor (Display Density Scaling Factor) float 1
+
# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
enable_console (Enable console window) bool false
[Client]
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
+clickable_chat_weblinks (Chat weblinks) bool false
+
+# Optional override for chat weblink color.
+chat_weblink_color (Weblink color) string
+
[*Network]
# Address to connect to.
remote_port (Remote port) int 30000 1 65535
# Prometheus listener address.
-# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
# enable metrics listener for Prometheus on that address.
-# Metrics can be fetch on http://127.0.0.1:30000/metrics
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
# Save the map received by the client on disk.
# File in client/serverlist/ that contains your favorite servers displayed in the
# Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.txt
+serverlist_file (Serverlist file) string favoriteservers.json
# Maximum size of the out chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
-client_mapblock_limit (Mapblock limit) int 5000
+client_mapblock_limit (Mapblock limit) int 7500
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
+# Compression level to use when sending mapblocks to the client.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
+
[*Game]
# Default game when creating a new world.
# Enable players getting damage and dying.
enable_damage (Damage) bool false
-# Enable creative mode for new created maps.
+# Enable creative mode for all players
creative_mode (Creative) bool false
# A chosen map seed for a new map, leave empty for random.
# @name, @message, @timestamp (optional)
chat_message_format (Chat message format) string <@name> @message
+# If the execution of a chat command takes longer than this specified time in
+# seconds, add the time information to the chat command message
+chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
+
# A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown (Shutdown message) string Server shutting down.
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 4
+active_object_send_range_blocks (Active object send range) int 8
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_send_range_blocks.
-active_block_range (Active block range) int 3
+active_block_range (Active block range) int 4
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 10
+max_block_send_distance (Max block send distance) int 12
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
[**Advanced]
# Handling for deprecated Lua API calls:
-# - legacy: (try to) mimic old behaviour (default for release).
-# - log: mimic and log backtrace of deprecated call (default for debug).
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
-deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
+deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
-# This is a trade-off between sqlite transaction overhead and
+# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maximum objects per block) int 64
+max_objects_per_block (Maximum objects per block) int 256
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+# Compression level to use when saving mapblocks to disk.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
+
# Length of a server tick and the interval at which objects are generally updated over
# network.
dedicated_server_step (Dedicated server step) float 0.09
# Length of time between Active Block Modifier (ABM) execution cycles
abm_interval (ABM interval) float 1.0
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+abm_time_budget (ABM time budget) float 0.2 0.1 0.9
+
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true
-# Instrument chatcommands on registration.
-instrument.chatcommand (Chatcommands) bool true
+# Instrument chat commands on registration.
+instrument.chatcommand (Chat commands) bool true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi
+language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
[*Advanced]
-# Default timeout for cURL, stated in milliseconds.
-# Only has an effect if compiled with cURL.
-curl_timeout (cURL timeout) int 5000
+# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
+curl_timeout (cURL interactive timeout) int 20000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8
-# Maximum time in ms a file download (e.g. a mod download) may take.
+# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
curl_file_download_timeout (cURL file download timeout) int 300000
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
-high_precision_fpu (High-precision FPU) bool true
-
-# Changes the main menu UI:
-# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be
-# necessary for smaller screens.
-main_menu_style (Main menu style) enum full full,simple
-
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-max_block_generate_distance (Max block generate distance) int 8
+max_block_generate_distance (Max block generate distance) int 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
-mapgen_limit (Map generation limit) int 31000 0 31000
+mapgen_limit (Map generation limit) int 31007 0 31007
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
-# and junglegrass, in all other mapgens this flag controls all decorations.
-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
+# and jungle grass, in all other mapgens this flag controls all decorations.
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
-mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
+# Y-level of cavern upper limit.
+mgflat_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgflat_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgflat_cavern_threshold (Cavern threshold) float 0.7
+
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise defining giant caverns.
+mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
# 3D noise that determines number of dungeons per mapchunk.
mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of emerge queues) int 512
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
+# This limit is enforced per player.
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_generate (Limit of emerge queues to generate) int 64
+# This limit is enforced per player.
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
# Number of emerge threads to use.
# Value 0:
# These flags are independent from Minetest versions,
# so see a full list at https://content.minetest.net/help/content_flags/
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
+
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
+contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3