enable_waving_water (Waving liquids) bool false
# The maximum height of the surface of waving liquids.
-# 1.0 = Wave reaches the top of blocks.
+# 4.0 = Wave height is two nodes.
# 0.0 = Wave doesn't move at all.
+# Default is 1.0 (1/2 node).
# Requires waving liquids to be enabled.
-water_wave_height (Waving liquids wave height) float 1.0 0.0 1.0
+water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
# Length of liquid waves.
# Requires waving liquids to be enabled.
# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000
-# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
-# Most users will not need to change this.
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
+# Only works on GLES platforms. Most users will not need to change this.
# Increasing can reduce artifacting on weaker GPUs.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
-near_plane (Near clipping plane) float 0.1 0 0.5
+near_plane (Near plane) float 0.1 0 0.25
# Width component of the initial window size.
screen_w (Screen width) int 1024 1
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
-
+language (Language) enum ,ar,ca,cs,da,de,dv,el,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgv5_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv5_large_cave_depth (Large cave depth) int -256
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgv5_lava_depth (Lava depth) int -256
-
# Minimum limit of random number of small caves per mapchunk.
mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
mgv7_mount_zero_level (Mountain zero level) int 0
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgv7_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv7_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgv7_lava_depth (Lava depth) int -256
-
# Minimum limit of random number of small caves per mapchunk.
mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
# Proportion of large caves that contain liquid.
mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
-# Controls the density of mountain-type floatlands.
-# Is a noise offset added to the 'mgv7_np_mountain' noise value.
-mgv7_float_mount_density (Floatland mountain density) float 0.6
-
-# Typical maximum height, above and below midpoint, of floatland mountains.
-mgv7_float_mount_height (Floatland mountain height) float 128.0
-
-# Alters how mountain-type floatlands taper above and below midpoint.
-mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
-
-# Y-level of floatland midpoint and lake surface.
-mgv7_floatland_level (Floatland level) int 1280
-
-# Y-level to which floatland shadows extend.
-mgv7_shadow_limit (Shadow limit) int 1024
-
# Y-level of cavern upper limit.
mgv7_cavern_limit (Cavern limit) int -256
# Defines large-scale river channel structure.
mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
-# Defines areas of floatland smooth terrain.
-# Smooth floatlands occur when noise > 0.
-mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
-
-# Variation of hill height and lake depth on floatland smooth terrain.
-mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
-
# 3D noise defining mountain structure and height.
# Also defines structure of floatland mountain terrain.
mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
mgcarpathian_valley_width (River valley width) float 0.25
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgcarpathian_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgcarpathian_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgcarpathian_lava_depth (Lava depth) int -256
-
# Minimum limit of random number of small caves per mapchunk.
mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
# Y of upper limit of large caves.
mgflat_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgflat_lava_depth (Lava depth) int -256
-
# Minimum limit of random number of small caves per mapchunk.
mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgflat_cave_width (Cave width) float 0.09
# Terrain noise threshold for lakes.
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgfractal_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgfractal_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgfractal_lava_depth (Lava depth) int -256
-
# Minimum limit of random number of small caves per mapchunk.
mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgvalleys_lava_depth (Lava depth) int 1
-
# Minimum limit of random number of small caves per mapchunk.
mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
mgvalleys_river_size (River size) int 5
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgvalleys_cave_width (Cave width) float 0.09
# Lower Y limit of dungeons.
# These flags are independent from Minetest versions,
# so see a full list at https://content.minetest.net/help/content_flags/
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
+
+[Cheats]
+
+fullbright (Enable fullbright) bool false
+
+xray (Enable xray, requires fullbright) bool false
+
+xray_node (Texture to apply xray) string default:stone
+
+priv_bypass (Make the Client think it has all privs) bool true
+
+fastdig (Fast Dig) bool false
+
+prevent_natural_damage (Prevent Natural Damage e.g Fall Damage) bool true
+
+freecam (Move around freely) bool false
+
+killaura (Enable Killaura) bool false
+
+no_hurt_cam (No Hurt Cam) bool false
+
+increase_tool_range (Increase Tool Range) bool true
+
+killaura_fast (Enable fast Killaura) bool true
+
+hud_flags_bypass (Enable HUD Flags Bypass) bool true
+