# The length in pixels it takes for touch screen interaction to start.
touchscreen_threshold (Touch screen threshold) int 20 0 100
+# Use crosshair to select object instead of whole screen.
+# If enabled, a crosshair will be shown and will be used for selecting object.
+touch_use_crosshair (Use crosshair for touch screen) bool false
+
# (Android) Fixes the position of virtual joystick.
# If disabled, virtual joystick will center to first-touch's position.
fixed_virtual_joystick (Fixed virtual joystick) bool false
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
+# Adjust the saturation (or vividness) of the scene
+# Values
+# < 1.0 decrease saturation
+# > 1.0 increase saturation
+# 1.0 = unchanged saturation
+# 0.0 = black and white
+# (Tone mapping needs to be enabled.)
+saturation (Saturation) float 1.0 0.0 5.0
+
[**Waving Nodes]
# Set to true to enable waving leaves.
# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
# Minimum value: 0.0; maximum value: 60.0
-shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
+shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
+
+[**Post processing]
+
+# Set the exposure compensation factor.
+# This factor is applied to linear color value
+# before all other post-processing effects.
+# Value of 1.0 (default) means no exposure compensation.
+# Range: from 0.1 to 10.0
+exposure_factor (Exposure Factor) float 1.0 0.1 10.0
+
+[**Bloom]
+
+# Set to true to enable bloom effect.
+# Bright colors will bleed over the neighboring objects.
+enable_bloom (Enable Bloom) bool false
+
+# Set to true to render debugging breakdown of the bloom effect.
+# In debug mode, the screen is split into 4 quadrants:
+# top-left - processed base image, top-right - final image
+# bottom-left - raw base image, bottom-right - bloom texture.
+enable_bloom_debug (Enable Bloom Debug) bool false
+
+# Defines how much bloom is applied to the rendered image
+# Smaller values make bloom more subtle
+# Range: from 0.01 to 1.0, default: 0.05
+bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0
+
+# Defines the magnitude of bloom overexposure.
+# Range: from 0.1 to 10.0, default: 1.0
+bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
+
+# Logical value that controls how far the bloom effect spreads
+# from the bright objects.
+# Range: from 0.1 to 8, default: 1
+bloom_radius (Bloom Radius) float 1 0.1 8
+
[*Audio]
# Must be less than or equal to half the distance between the Y limits.
mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
-# Exponent of the floatland tapering. Alters the tapering behaviour.
+# Exponent of the floatland tapering. Alters the tapering behavior.
# Value = 1.0 creates a uniform, linear tapering.
# Values > 1.0 create a smooth tapering suitable for the default separated
# floatlands.
# Key for toggling unlimited view range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_rangeselect (Range select key) key KEY_KEY_R
+keymap_rangeselect (Range select key) key
# Key for toggling flying.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3