joystick_id (Joystick ID) int 0
# The type of joystick
-joystick_type (Joystick type) enum auto auto,generic,xbox
+joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
-# The deadzone of the joystick
-joystick_deadzone (Joystick deadzone) int 2048
+# The dead zone of the joystick
+joystick_deadzone (Joystick dead zone) int 2048
# The sensitivity of the joystick axes for moving the
-# ingame view frustum around.
+# in-game view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# Key for moving the player forward.
[**Basic]
-# Whether nametag backgrounds should be shown by default.
+# Whether name tag backgrounds should be shown by default.
# Mods may still set a background.
-show_nametag_backgrounds (Show nametag backgrounds by default) bool true
+show_nametag_backgrounds (Show name tag backgrounds by default) bool true
# Enable vertex buffer objects.
# This should greatly improve graphics performance.
[**Filtering]
-# Use mip mapping to scale textures. May slightly increase performance,
+# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. This setting is ONLY applies if
+# memory. Powers of 2 are recommended. This setting is ONLY applied if
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
# Texture size to render the shadow map on.
# This must be a power of two.
-# Bigger numbers create better shadowsbut it is also more expensive.
+# Bigger numbers create better shadows but it is also more expensive.
shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
# Sets shadow texture quality to 32 bits.
# This can cause much more artifacts in the shadow.
shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
-# Enable poisson disk filtering.
-# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
+# Enable Poisson disk filtering.
+# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
shadow_poisson_filter (Poisson filtering) bool true
-# Define shadow filtering quality
-# This simulates the soft shadows effect by applying a PCF or poisson disk
+# Define shadow filtering quality.
+# This simulates the soft shadows effect by applying a PCF or Poisson disk
# but also uses more resources.
shadow_filters (Shadow filter quality) enum 1 0,1,2
-# Enable colored shadows.
+# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
shadow_map_color (Colored shadows) bool false
-
-# Set the shadow update time.
-# Lower value means shadows and map updates faster, but it consume more resources.
-# Minimun value 0.001 seconds max value 0.2 seconds
-shadow_update_time (Map update time) float 0.2 0.001 0.2
+# Spread a complete update of shadow map over given amount of frames.
+# Higher values might make shadows laggy, lower values
+# will consume more resources.
+# Minimum value: 1; maximum value: 16
+shadow_update_frames (Map shadows update frames) int 8 1 16
# Set the soft shadow radius size.
-# Lower values mean sharper shadows bigger values softer.
-# Minimun value 1.0 and max value 10.0
+# Lower values mean sharper shadows, bigger values mean softer shadows.
+# Minimum value: 1.0; maximum value: 10.0
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
-# Set the tilt of Sun/Moon orbit in degrees
+# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
-# Minimun value 0.0 and max value 60.0
+# Minimum value: 0.0; maximum value: 60.0
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
[**Advanced]
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
# On other platforms, OpenGL is recommended.
# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
-video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
+video_driver (Video driver) enum opengl opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
crosshair_color (Crosshair color) string (255,255,255)
# Crosshair alpha (opaqueness, between 0 and 255).
-# Also controls the object crosshair color
+# This also applies to the object crosshair.
crosshair_alpha (Crosshair alpha) int 255 0 255
# Maximum number of recent chat messages to show
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
-# Modifies the size of the hudbar elements.
+# Modifies the size of the HUD elements.
hud_scaling (HUD scale factor) float 1.0
# Enables caching of facedir rotated meshes.
screenshot_path (Screenshot folder) path screenshots
# Format of screenshots.
-screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
+screenshot_format (Screenshot format) enum png png,jpg
# Screenshot quality. Only used for JPEG format.
# 1 means worst quality; 100 means best quality.
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72 1
+# Adjust the detected display density, used for scaling UI elements.
+display_density_factor (Display Density Scaling Factor) float 1
+
# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
enable_console (Enable console window) bool false
[Client]
-# Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
clickable_chat_weblinks (Chat weblinks) bool false
# Optional override for chat weblink color.
remote_port (Remote port) int 30000 1 65535
# Prometheus listener address.
-# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
# enable metrics listener for Prometheus on that address.
-# Metrics can be fetch on http://127.0.0.1:30000/metrics
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
# Save the map received by the client on disk.
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
-# ZLib compression level to use when sending mapblocks to the client.
-# -1 - Zlib's default compression level
-# 0 - no compresson, fastest
+# Compression level to use when sending mapblocks to the client.
+# -1 - use default compression level
+# 0 - least compression, fastest
# 9 - best compression, slowest
-# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
[*Game]
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
-# This is a trade-off between sqlite transaction overhead and
+# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
-# ZLib compression level to use when saving mapblocks to disk.
-# -1 - Zlib's default compression level
-# 0 - no compresson, fastest
+# Compression level to use when saving mapblocks to disk.
+# -1 - use default compression level
+# 0 - least compression, fastest
# 9 - best compression, slowest
-# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
-map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
+map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
# Length of a server tick and the interval at which objects are generally updated over
# network.
# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true
-# Instrument chatcommands on registration.
-instrument.chatcommand (Chatcommands) bool true
+# Instrument chat commands on registration.
+instrument.chatcommand (Chat commands) bool true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
-# and junglegrass, in all other mapgens this flag controls all decorations.
+# and jungle grass, in all other mapgens this flag controls all decorations.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
-emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
-emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
# Number of emerge threads to use.
# Value 0: