# This requires the "fly" privilege on the server.
free_move (Flying) bool false
-# If enabled together with fly mode, makes move directions relative to the player's pitch.
-pitch_fly (Pitch fly mode) bool false
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+pitch_move (Pitch move mode) bool false
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
# Automatically jump up single-node obstacles.
-# type: bool
autojump (Automatic jumping) bool false
# Prevent digging and placing from repeating when holding the mouse buttons.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K
-# Key for toggling pitch fly mode.
+# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_pitchfly (Pitch fly key) key KEY_KEY_L
+keymap_pitchmove (Pitch move key) key KEY_KEY_L
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling (Server side occlusion culling) bool true
-# Restricts the access of certain client-side functions on servers
-# Combine these byteflags below to restrict client-side features:
-# LOAD_CLIENT_MODS: 1 (disable client mods loading)
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
# csm_restriction_noderange)
-csm_restriction_flags (Client side modding restrictions) int 30
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
+csm_restriction_flags (Client side modding restrictions) int 62
# If the CSM restriction for node range is enabled, get_node calls are limited
# to this distance from the player to the node.
# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
-# - Auto: Simple on Android, full on everything else.
-main_menu_style (Main menu style) enum auto auto,full,simple
+main_menu_style (Main menu style) enum full full,simple
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
emergequeue_limit_generate (Limit of emerge queues to generate) int 64
# Number of emerge threads to use.
-# Make this field blank or 0, or increase this number to use multiple threads.
-# On multiprocessor systems, this will improve mapgen speed greatly at the cost
-# of slightly buggy caves.
+# Empty or 0 value:
+# - Automatic selection. The number of emerge threads will be
+# - 'number of processors - 2', with a lower limit of 1.
+# Any other value:
+# - Specifies the number of emerge threads, with a lower limit of 1.
+# Warning: Increasing the number of emerge threads increases engine mapgen
+# speed, but this may harm game performance by interfering with other
+# processes, especially in singleplayer and/or when running Lua code in
+# 'on_generated'.
+# For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 0
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