# Flags are always separated by comma without spaces.
# - default possible_flags
# * noise_params_2d:
-# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
+# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
# - default
# * noise_params_3d:
-# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
+# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
# - default
# * v3f:
# Format is (<X>, <Y>, <Z>)
# enabled.
always_fly_fast (Always fly and fast) bool true
-# The time in seconds it takes between repeated right clicks when holding the right
-# mouse button.
-repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
+# The time in seconds it takes between repeated node placements when holding
+# the place button.
+repeat_place_time (Place repetition interval) float 0.25 0.001
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_sneak (Sneak key) key KEY_LSHIFT
+# Key for digging.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_dig (Dig key) key KEY_LBUTTON
+
+# Key for placing.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_place (Place key) key KEY_RBUTTON
+
# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
+# Key for opening the special inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_special_inventory (Special inventory key) key KEY_KEY_O
+
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_special1 (Special key) key KEY_KEY_E
# Key for toggling display of minimap.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_minimap (Minimap key) key KEY_F9
+keymap_minimap (Minimap key) key KEY_KEY_V
# Key for taking screenshots.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_zoom (View zoom key) key KEY_KEY_Z
+# Key for toggling Killaura.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_killaura (Killaura key) key KEY_KEY_X
+
+# Key for toggling Freecam.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_freecam (Freecam key) key KEY_KEY_G
+
# Key for selecting the first hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
# Key for switching between first- and third-person camera.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_camera_mode (Toggle camera mode key) key KEY_F7
+keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
+# Use multi-sample antialiasing (MSAA) to smooth out block edges.
+# This algorithm smooths out the 3D viewport while keeping the image sharp,
+# but it doesn't affect the insides of textures
+# (which is especially noticeable with transparent textures).
+# This option is experimental and might cause visible spaces between blocks
+# when set above 0.
+# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using a lower screen resolution, but it applies
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
-[***Bumpmapping]
-
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
-# or need to be auto-generated.
-# Requires shaders to be enabled.
-enable_bumpmapping (Bumpmapping) bool false
-
-# Enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping to be enabled.
-generate_normalmaps (Generate normalmaps) bool false
-
-# Strength of generated normalmaps.
-normalmaps_strength (Normalmaps strength) float 0.6
-
-# Defines sampling step of texture.
-# A higher value results in smoother normal maps.
-normalmaps_smooth (Normalmaps sampling) int 0 0 2
-
-[***Parallax Occlusion]
-
-# Enables parallax occlusion mapping.
-# Requires shaders to be enabled.
-enable_parallax_occlusion (Parallax occlusion) bool false
-
-# 0 = parallax occlusion with slope information (faster).
-# 1 = relief mapping (slower, more accurate).
-parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
-
-# Strength of parallax.
-3d_paralax_strength (Parallax occlusion strength) float 0.025
-
-# Number of parallax occlusion iterations.
-parallax_occlusion_iterations (Parallax occlusion iterations) int 4
-
-# Overall scale of parallax occlusion effect.
-parallax_occlusion_scale (Parallax occlusion scale) float 0.08
-
-# Overall bias of parallax occlusion effect, usually scale/2.
-parallax_occlusion_bias (Parallax occlusion bias) float 0.04
-
[***Waving Nodes]
# Set to true to enable waving liquids (like water).
enable_waving_water (Waving liquids) bool false
# The maximum height of the surface of waving liquids.
-# 1.0 = Wave reaches the top of blocks.
+# 4.0 = Wave height is two nodes.
# 0.0 = Wave doesn't move at all.
+# Default is 1.0 (1/2 node).
# Requires waving liquids to be enabled.
-water_wave_height (Waving liquids wave height) float 1.0 0.0 1.0
+water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
# Length of liquid waves.
# Requires waving liquids to be enabled.
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60 1
-# Maximum FPS when game is paused.
-pause_fps_max (FPS in pause menu) int 20 1
+# Maximum FPS when the window is not focused, or when the game is paused.
+fps_max_unfocused (FPS when unfocused or paused) int 20 1
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
-viewing_range (Viewing range) int 100 20 4000
+viewing_range (Viewing range) int 190 20 4000
-# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
-# Most users will not need to change this.
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
+# Only works on GLES platforms. Most users will not need to change this.
# Increasing can reduce artifacting on weaker GPUs.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
-near_plane (Near clipping plane) float 0.1 0 0.5
+near_plane (Near plane) float 0.1 0 0.25
# Width component of the initial window size.
screen_w (Screen width) int 1024 1
# The rendering back-end for Irrlicht.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended, and it’s the only driver with
-# shader support currently.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Note that the interlaced mode requires shaders to be enabled.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
+# Strength of 3D mode parallax.
+3d_paralax_strength (3D mode parallax strength) float 0.025
+
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
console_height (Console height) float 0.6 0.1 1.0
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
+# Also controls the object crosshair color
crosshair_color (Crosshair color) string (255,255,255)
# Crosshair alpha (opaqueness, between 0 and 255).
+# Also controls the object crosshair color
crosshair_alpha (Crosshair alpha) int 255 0 255
# Maximum number of recent chat messages to show
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# Show entity selection boxes
-show_entity_selectionbox (Show entity selection boxes) bool true
+# A restart is required after changing this.
+show_entity_selectionbox (Show entity selection boxes) bool false
[*Menus]
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
-# Path to save screenshots at.
-screenshot_path (Screenshot folder) path
+# Font size of the recent chat text and chat prompt in point (pt).
+# Value 0 will use the default font size.
+chat_font_size (Chat font size) int 0
+
+# Path to save screenshots at. Can be an absolute or relative path.
+# The folder will be created if it doesn't already exist.
+screenshot_path (Screenshot folder) path screenshots
# Format of screenshots.
screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
# Note that the port field in the main menu overrides this setting.
remote_port (Remote port) int 30000 1 65535
+# Prometheus listener address.
+# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# enable metrics listener for Prometheus on that address.
+# Metrics can be fetch on http://127.0.0.1:30000/metrics
+prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
+
# Save the map received by the client on disk.
enable_local_map_saving (Saving map received from server) bool false
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
-client_mapblock_limit (Mapblock limit) int 5000
+client_mapblock_limit (Mapblock limit) int 7500
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
+# Specifies the default stack size of nodes, items and tools.
+# Note that mods or games may explicitly set a stack for certain (or all) items.
+default_stack_max (Default stack size) int 99
+
# Enable players getting damage and dying.
enable_damage (Damage) bool false
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 4
+active_object_send_range_blocks (Active object send range) int 8
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
-# This should be configured together with active_object_range.
-active_block_range (Active block range) int 3
+# This should be configured together with active_object_send_range_blocks.
+active_block_range (Active block range) int 4
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 10
+max_block_send_distance (Max block send distance) int 12
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
[**Advanced]
# Handling for deprecated Lua API calls:
-# - legacy: (try to) mimic old behaviour (default for release).
-# - log: mimic and log backtrace of deprecated call (default for debug).
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
-deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
+deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# Length of time between Active Block Modifier (ABM) execution cycles
abm_interval (ABM interval) float 1.0
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+abm_time_budget (ABM time budget) float 0.2 0.1 0.9
+
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
-
+language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# debug.txt is only moved if this setting is positive.
debug_log_size_max (Debug log file size threshold) int 50
+# Minimal level of logging to be written to chat.
+chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose
+
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
enable_ipv6 (IPv6) bool true
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
-# Changes the main menu UI:
-# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be
-# necessary for smaller screens.
-main_menu_style (Main menu style) enum full full,simple
-
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-max_block_generate_distance (Max block generate distance) int 8
+max_block_generate_distance (Max block generate distance) int 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgv5_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv5_large_cave_depth (Large cave depth) int -256
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgv5_lava_depth (Lava depth) int -256
+# Minimum limit of random number of small caves per mapchunk.
+mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
+
+# Maximum limit of random number of small caves per mapchunk.
+mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
+
+# Minimum limit of random number of large caves per mapchunk.
+mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
+
+# Maximum limit of random number of large caves per mapchunk.
+mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
+
+# Proportion of large caves that contain liquid.
+mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Y-level of cavern upper limit.
mgv5_cavern_limit (Cavern limit) int -256
[*Mapgen V7]
# Map generation attributes specific to Mapgen v7.
-# 'ridges' enables the rivers.
+# 'ridges': Rivers.
+# 'floatlands': Floating land masses in the atmosphere.
+# 'caverns': Giant caves deep underground.
mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Y of mountain density gradient zero level. Used to shift mountains vertically.
mgv7_mount_zero_level (Mountain zero level) int 0
+# Lower Y limit of floatlands.
+mgv7_floatland_ymin (Floatland minimum Y) int 1024
+
+# Upper Y limit of floatlands.
+mgv7_floatland_ymax (Floatland maximum Y) int 4096
+
+# Y-distance over which floatlands taper from full density to nothing.
+# Tapering starts at this distance from the Y limit.
+# For a solid floatland layer, this controls the height of hills/mountains.
+# Must be less than or equal to half the distance between the Y limits.
+mgv7_floatland_taper (Floatland tapering distance) int 256
+
+# Exponent of the floatland tapering. Alters the tapering behaviour.
+# Value = 1.0 creates a uniform, linear tapering.
+# Values > 1.0 create a smooth tapering suitable for the default separated
+# floatlands.
+# Values < 1.0 (for example 0.25) create a more defined surface level with
+# flatter lowlands, suitable for a solid floatland layer.
+mgv7_float_taper_exp (Floatland taper exponent) float 2.0
+
+# Adjusts the density of the floatland layer.
+# Increase value to increase density. Can be positive or negative.
+# Value = 0.0: 50% of volume is floatland.
+# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
+# to be sure) creates a solid floatland layer.
+mgv7_floatland_density (Floatland density) float -0.6
+
+# Surface level of optional water placed on a solid floatland layer.
+# Water is disabled by default and will only be placed if this value is set
+# to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
+# upper tapering).
+# ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
+# When enabling water placement the floatlands must be configured and tested
+# to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
+# required value depending on 'mgv7_np_floatland'), to avoid
+# server-intensive extreme water flow and to avoid vast flooding of the
+# world surface below.
+mgv7_floatland_ywater (Floatland water level) int -31000
+
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgv7_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv7_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgv7_lava_depth (Lava depth) int -256
-
-# Controls the density of mountain-type floatlands.
-# Is a noise offset added to the 'mgv7_np_mountain' noise value.
-mgv7_float_mount_density (Floatland mountain density) float 0.6
+# Minimum limit of random number of small caves per mapchunk.
+mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
-# Typical maximum height, above and below midpoint, of floatland mountains.
-mgv7_float_mount_height (Floatland mountain height) float 128.0
+# Maximum limit of random number of small caves per mapchunk.
+mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
-# Alters how mountain-type floatlands taper above and below midpoint.
-mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
+# Minimum limit of random number of large caves per mapchunk.
+mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
-# Y-level of floatland midpoint and lake surface.
-mgv7_floatland_level (Floatland level) int 1280
+# Maximum limit of random number of large caves per mapchunk.
+mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
-# Y-level to which floatland shadows extend.
-mgv7_shadow_limit (Shadow limit) int 1024
+# Proportion of large caves that contain liquid.
+mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Y-level of cavern upper limit.
mgv7_cavern_limit (Cavern limit) int -256
# Defines large-scale river channel structure.
mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
-# Defines areas of floatland smooth terrain.
-# Smooth floatlands occur when noise > 0.
-mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
-
-# Variation of hill height and lake depth on floatland smooth terrain.
-mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
-
# 3D noise defining mountain structure and height.
# Also defines structure of floatland mountain terrain.
mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
# 3D noise defining structure of river canyon walls.
mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+# 3D noise defining structure of floatlands.
+# If altered from the default, the noise 'scale' (0.7 by default) may need
+# to be adjusted, as floatland tapering functions best when this noise has
+# a value range of approximately -2.0 to 2.0.
+mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
+
# 3D noise defining giant caverns.
mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
mgcarpathian_valley_width (River valley width) float 0.25
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgcarpathian_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgcarpathian_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgcarpathian_lava_depth (Lava depth) int -256
+# Minimum limit of random number of small caves per mapchunk.
+mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
+
+# Maximum limit of random number of small caves per mapchunk.
+mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
+
+# Minimum limit of random number of large caves per mapchunk.
+mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
+
+# Maximum limit of random number of large caves per mapchunk.
+mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
+
+# Proportion of large caves that contain liquid.
+mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Y-level of cavern upper limit.
mgcarpathian_cavern_limit (Cavern limit) int -256
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
-mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
# Y of upper limit of large caves.
mgflat_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgflat_lava_depth (Lava depth) int -256
+# Minimum limit of random number of small caves per mapchunk.
+mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
+
+# Maximum limit of random number of small caves per mapchunk.
+mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
+
+# Minimum limit of random number of large caves per mapchunk.
+mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
+
+# Maximum limit of random number of large caves per mapchunk.
+mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
+
+# Proportion of large caves that contain liquid.
+mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgflat_cave_width (Cave width) float 0.09
# Terrain noise threshold for lakes.
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
+# Y-level of cavern upper limit.
+mgflat_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgflat_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgflat_cavern_threshold (Cavern threshold) float 0.7
+
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise defining giant caverns.
+mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
# 3D noise that determines number of dungeons per mapchunk.
mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgfractal_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgfractal_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgfractal_lava_depth (Lava depth) int -256
+# Minimum limit of random number of small caves per mapchunk.
+mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
+
+# Maximum limit of random number of small caves per mapchunk.
+mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
+
+# Minimum limit of random number of large caves per mapchunk.
+mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
+
+# Maximum limit of random number of large caves per mapchunk.
+mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
+
+# Proportion of large caves that contain liquid.
+mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Lower Y limit of dungeons.
mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
-# Deprecated, define and locate cave liquids using biome definitions instead.
-# Y of upper limit of lava in large caves.
-mgvalleys_lava_depth (Lava depth) int 1
+# Minimum limit of random number of small caves per mapchunk.
+mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
+
+# Maximum limit of random number of small caves per mapchunk.
+mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
+
+# Minimum limit of random number of large caves per mapchunk.
+mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
+
+# Maximum limit of random number of large caves per mapchunk.
+mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
+
+# Proportion of large caves that contain liquid.
+mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
# Depth below which you'll find giant caverns.
mgvalleys_cavern_limit (Cavern upper limit) int -256
mgvalleys_river_size (River size) int 5
# Controls width of tunnels, a smaller value creates wider tunnels.
+# Value >= 10.0 completely disables generation of tunnels and avoids the
+# intensive noise calculations.
mgvalleys_cave_width (Cave width) float 0.09
# Lower Y limit of dungeons.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of emerge queues) int 512
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
+# This limit is enforced per player.
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_generate (Limit of emerge queues to generate) int 64
+# This limit is enforced per player.
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
# Number of emerge threads to use.
-# WARNING: Currently there are multiple bugs that may cause crashes when
-# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
-# strongly recommended this value is set to the default '1'.
# Value 0:
# - Automatic selection. The number of emerge threads will be
# - 'number of processors - 2', with a lower limit of 1.
# These flags are independent from Minetest versions,
# so see a full list at https://content.minetest.net/help/content_flags/
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
+
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
+
+[Cheat Menu]
+
+# Font to use for cheat menu
+cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_Simple,FM_SimpleMono,FM_MaxMode,FM_Unspecified
+
+# (RGB value)
+cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
+
+cheat_menu_bg_color_alpha (Cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
+
+cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_font_color (Font color) v3f 0, 0, 0
+
+cheat_menu_font_color_alpha (Font color alpha) int 255
+
+# (RGB value)
+cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
+
+cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
+
+[Cheats]
+
+fullbright (Fullbright) bool false
+
+xray (XRay) bool false
+
+xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
+
+priv_bypass (PrivBypass) bool true
+
+fastdig (FastDig) bool false
+
+fastplace (FastPlace) bool false
+
+autodig (AutoDig) bool false
+
+autoplace (AutoPlace) bool false
+
+prevent_natural_damage (NoFallDamage) bool true
+
+freecam (Freecam) bool false
+
+killaura (Killaura) bool false
+
+no_hurt_cam (NoHurtCam) bool false
+
+increase_tool_range (IncreasedRange) bool true
+
+increase_tool_range_plus (IncreasedRangePlus) bool true
+
+hud_flags_bypass (HUDBypass) bool true
+
+antiknockback (AntiKnockback) bool false
+
+entity_speed (GodMode) bool false
+
+jesus (Jesus) bool false
+
+instant_break (InstantBreak) bool false
+
+no_night (BrightNight) bool false
+
+coords (Coords) bool false
+
+point_liquids (PointLiquids) bool false
+
+log_particles (ParticleExploit) bool false
+
+spamclick (FastHit) bool false
+
+no_force_rotate (NoForceRotate) bool false
+
+no_slow (NoSlow) bool false
+
+ignore_status_messages (IgnoreStatus) bool true
+
+mark_deathmessages (Deathmessages) bool true
+
+autosneak (AutoSneak) bool false
+
+autoeject (AutoEject) bool false
+
+eject_items (AutoEject Items) string
+
+autotool (AutoTool) bool false
+
+autorespawn (AutoRespawn) bool false
+
+scaffold (Scaffold) bool false
+
+scaffold_plus (ScaffoldPlus) bool false
+
+block_water (BlockWater) bool false
+
+autotnt (PlaceOnTop) bool false
+
+replace (Replace) bool false
+
+crystal_pvp (CrystalPvP) bool false
+
+autototem (AutoTotem) bool false
+
+dont_point_nodes (ThroughWalls) bool false
+
+strip (Strip) bool false
+
+autorefill (AutoRefill) bool false
+
+nuke (Nuke) bool false
+
+chat_color (Chat Color) string rainbow
+
+use_chat_color (ColoredChat) bool false
+
+chat_reverse (ReversedChat) bool false
+
+forcefield (Forcefield) bool false
+
+friendlist (Killaura / Forcefield Friendlist) string
+
+cheat_hud (CheatHUD) bool true
+
+node_esp_nodes (NodeESP Nodes) string
+
+autosprint (AutoSprint) bool false
+
+override_speed (SpeedOverride) bool false
+
+override_jump (JumpOverride) bool false
+
+override_gravity (GravityOverride) bool false
+
+override_speed_factor (SpeedOverride Factor) float 1.2
+
+override_jump_factor (JumpOverride Factor) float 2.0
+
+override_gravity_factor (GravityOverride) float 0.8
+
+jetpack (JetPack) bool false
+
+autohit (AutoHit) bool false
+
+antislip (AntiSlip) bool false
+
+enable_entity_tracers (EntityTracers) bool false
+
+enable_entity_esp (EntityESP) bool false
+
+enable_player_tracers (PlayerTracers) bool false
+
+enable_player_esp (PlayerESP) bool false
+
+enable_node_esp (NodeESP) bool false
+
+enable_node_tracers (NodeTracers) bool false
+
+entity_esp_color (EntityESP Color) v3f 255, 255, 255
+
+player_esp_color (PlayerESP Color) v3f 0, 255, 0
+
+noweather (NoWeather) bool false