# enabled.
always_fly_fast (Always fly and fast) bool true
-# The time in seconds it takes between repeated right clicks when holding the right
-# mouse button.
-repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
+# The time in seconds it takes between repeated node placements when holding
+# the place button.
+repeat_place_time (Place repetition interval) float 0.25 0.001
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_sneak (Sneak key) key KEY_LSHIFT
+# Key for digging.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_dig (Dig key) key KEY_LBUTTON
+
+# Key for placing.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_place (Place key) key KEY_RBUTTON
+
# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_zoom (View zoom key) key KEY_KEY_Z
-# Key for toggling X-Ray.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_xray (Xray key) key KEY_KEY_X
-
-# Key for toggling Fullbright.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_fullbright (Fullbright key) key KEY_KEY_F
-
# Key for toggling Killaura.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_killaura (Killaura key) key KEY_KEY_G
+keymap_toggle_killaura (Killaura key) key KEY_KEY_X
# Key for toggling Freecam.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_toggle_freecam (Freecam key) key KEY_KEY_L
+keymap_toggle_freecam (Freecam key) key KEY_KEY_G
# Key for selecting the first hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
+# Use multi-sample antialiasing (MSAA) to smooth out block edges.
+# This algorithm smooths out the 3D viewport while keeping the image sharp,
+# but it doesn't affect the insides of textures
+# (which is especially noticeable with transparent textures).
+# This option is experimental and might cause visible spaces between blocks
+# when set above 0.
+# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using a lower screen resolution, but it applies
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
-[***Bumpmapping]
-
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
-# or need to be auto-generated.
-# Requires shaders to be enabled.
-enable_bumpmapping (Bumpmapping) bool false
-
-# Enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping to be enabled.
-generate_normalmaps (Generate normalmaps) bool false
-
-# Strength of generated normalmaps.
-normalmaps_strength (Normalmaps strength) float 0.6
-
-# Defines sampling step of texture.
-# A higher value results in smoother normal maps.
-normalmaps_smooth (Normalmaps sampling) int 0 0 2
-
-[***Parallax Occlusion]
-
-# Enables parallax occlusion mapping.
-# Requires shaders to be enabled.
-enable_parallax_occlusion (Parallax occlusion) bool false
-
-# 0 = parallax occlusion with slope information (faster).
-# 1 = relief mapping (slower, more accurate).
-parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
-
-# Number of parallax occlusion iterations.
-parallax_occlusion_iterations (Parallax occlusion iterations) int 4
-
-# Overall scale of parallax occlusion effect.
-parallax_occlusion_scale (Parallax occlusion scale) float 0.08
-
-# Overall bias of parallax occlusion effect, usually scale/2.
-parallax_occlusion_bias (Parallax occlusion bias) float 0.04
-
[***Waving Nodes]
# Set to true to enable waving liquids (like water).
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60 1
-# Maximum FPS when game is paused.
-pause_fps_max (FPS in pause menu) int 20 1
+# Maximum FPS when the window is not focused, or when the game is paused.
+fps_max_unfocused (FPS when unfocused or paused) int 20 1
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
-viewing_range (Viewing range) int 100 20 4000
+viewing_range (Viewing range) int 190 20 4000
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
# Only works on GLES platforms. Most users will not need to change this.
# The rendering back-end for Irrlicht.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended, and it’s the only driver with
-# shader support currently.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
-client_mapblock_limit (Mapblock limit) int 5000
+client_mapblock_limit (Mapblock limit) int 7500
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 4
+active_object_send_range_blocks (Active object send range) int 8
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_send_range_blocks.
-active_block_range (Active block range) int 3
+active_block_range (Active block range) int 4
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 10
+max_block_send_distance (Max block send distance) int 12
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
[**Advanced]
# Handling for deprecated Lua API calls:
-# - legacy: (try to) mimic old behaviour (default for release).
-# - log: mimic and log backtrace of deprecated call (default for debug).
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
-deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
+deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# Length of time between Active Block Modifier (ABM) execution cycles
abm_interval (ABM interval) float 1.0
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+abm_time_budget (ABM time budget) float 0.2 0.1 0.9
+
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
-# Changes the main menu UI:
-# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be
-# necessary for smaller screens.
-main_menu_style (Main menu style) enum full full,simple
-
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-max_block_generate_distance (Max block generate distance) int 8
+max_block_generate_distance (Max block generate distance) int 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
-mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
+# Y-level of cavern upper limit.
+mgflat_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgflat_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgflat_cavern_threshold (Cavern threshold) float 0.7
+
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise defining giant caverns.
+mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
# 3D noise that determines number of dungeons per mapchunk.
mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
-emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
-emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
# Number of emerge threads to use.
# Value 0:
# so see a full list at https://content.minetest.net/help/content_flags/
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
+
+[Cheat Menu]
+
+# Font to use for cheat menu
+cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_Simple,FM_SimpleMono,FM_MaxMode,FM_Unspecified
+
+# (RGB value)
+cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
+
+cheat_menu_bg_color_alpha (Cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
+
+cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_font_color (Font color) v3f 0, 0, 0
+
+cheat_menu_font_color_alpha (Font color alpha) int 255
+
+# (RGB value)
+cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
+
+cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
+
[Cheats]
fullbright (Fullbright) bool false
-# Enable xray, requires fullbright
-xray (X-Ray) bool false
+xray (XRay) bool false
-# Texture to apply xray
-xray_node (X-RayTexture) string default:stone
+xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
-# Make the Client think it has all privs
priv_bypass (PrivBypass) bool true
fastdig (FastDig) bool false
+fastplace (FastPlace) bool false
+
+autodig (AutoDig) bool false
+
+autoplace (AutoPlace) bool false
+
prevent_natural_damage (NoFallDamage) bool true
freecam (Freecam) bool false
no_hurt_cam (NoHurtCam) bool false
-increase_tool_range (Range) bool true
+increase_tool_range (IncreasedRange) bool true
+
+increase_tool_range_plus (IncreasedRangePlus) bool true
-# HUD Flags Bypass
hud_flags_bypass (HUDBypass) bool true
antiknockback (AntiKnockback) bool false
-# Set to true if AntiCheat is enabled on server
-anticheat_protection (AnticheatProtection) bool true
+entity_speed (GodMode) bool false
+
+jesus (Jesus) bool false
+
+instant_break (InstantBreak) bool false
+
+no_night (BrightNight) bool false
+
+coords (Coords) bool false
+
+point_liquids (PointLiquids) bool false
+
+log_particles (ParticleExploit) bool false
+
+spamclick (FastHit) bool false
+
+no_force_rotate (NoForceRotate) bool false
+
+no_slow (NoSlow) bool false
+
+ignore_status_messages (IgnoreStatus) bool true
+
+mark_deathmessages (Deathmessages) bool true
+
+autosneak (AutoSneak) bool false
+
+autoeject (AutoEject) bool false
+
+eject_items (AutoEject Items) string
+
+autotool (AutoTool) bool false
autorespawn (AutoRespawn) bool false
-show_cheat_hud (CheatHUD) bool true
+scaffold (Scaffold) bool false
+
+scaffold_plus (ScaffoldPlus) bool false
+
+block_water (BlockWater) bool false
+
+autotnt (PlaceOnTop) bool false
+
+replace (Replace) bool false
+
+crystal_pvp (CrystalPvP) bool false
+
+autototem (AutoTotem) bool false
+
+dont_point_nodes (ThroughWalls) bool false
+
+strip (Strip) bool false
+
+autorefill (AutoRefill) bool false
+
+nuke (Nuke) bool false
+
+chat_color (Chat Color) string rainbow
+
+use_chat_color (ColoredChat) bool false
+
+chat_reverse (ReversedChat) bool false
+
+forcefield (Forcefield) bool false
+
+friendlist (Killaura / Forcefield Friendlist) string
+
+cheat_hud (CheatHUD) bool true
+
+node_esp_nodes (NodeESP Nodes) string
+
+autosprint (AutoSprint) bool false
+
+override_speed (SpeedOverride) bool false
+
+override_jump (JumpOverride) bool false
+
+override_gravity (GravityOverride) bool false
+
+override_speed_factor (SpeedOverride Factor) float 1.2
+
+override_jump_factor (JumpOverride Factor) float 2.0
+
+override_gravity_factor (GravityOverride) float 0.8
+
+jetpack (JetPack) bool false
+
+autohit (AutoHit) bool false
+
+antislip (AntiSlip) bool false
+
+enable_entity_tracers (EntityTracers) bool false
+
+enable_entity_esp (EntityESP) bool false
+
+enable_player_tracers (PlayerTracers) bool false
+
+enable_player_esp (PlayerESP) bool false
+
+enable_node_esp (NodeESP) bool false
+
+enable_node_tracers (NodeTracers) bool false
+
+entity_esp_color (EntityESP Color) v3f 255, 255, 255
+
+player_esp_color (PlayerESP Color) v3f 0, 255, 0
+
+noweather (NoWeather) bool false