# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
+# Key for opening the special inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_special_inventory (Special inventory key) key KEY_KEY_O
+
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_special1 (Special key) key KEY_KEY_E
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_zoom (View zoom key) key KEY_KEY_Z
+# Key for toggling Killaura.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_killaura (Killaura key) key KEY_KEY_X
+
+# Key for toggling Freecam.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_freecam (Freecam key) key KEY_KEY_G
+
# Key for selecting the first hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
-emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
# Maximum number of blocks to be queued that are to be generated.
# This limit is enforced per player.
-emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
# Number of emerge threads to use.
# Value 0:
# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
+
+[Cheat Menu]
+
+# Font to use for cheat menu
+cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_Simple,FM_SimpleMono,FM_MaxMode,FM_Unspecified
+
+# (RGB value)
+cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
+
+cheat_menu_bg_color_alpha (Cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
+
+cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_font_color (Font color) v3f 0, 0, 0
+
+cheat_menu_font_color_alpha (Font color alpha) int 255
+
+# (RGB value)
+cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
+
+cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
+
+[Cheats]
+
+fullbright (Fullbright) bool false
+
+xray (XRay) bool false
+
+xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
+
+priv_bypass (PrivBypass) bool true
+
+fastdig (FastDig) bool false
+
+fastplace (FastPlace) bool false
+
+autodig (AutoDig) bool false
+
+autoplace (AutoPlace) bool false
+
+prevent_natural_damage (NoFallDamage) bool true
+
+freecam (Freecam) bool false
+
+killaura (Killaura) bool false
+
+no_hurt_cam (NoHurtCam) bool false
+
+increase_tool_range (IncreasedRange) bool true
+
+increase_tool_range_plus (IncreasedRangePlus) bool true
+
+hud_flags_bypass (HUDBypass) bool true
+
+antiknockback (AntiKnockback) bool false
+
+entity_speed (GodMode) bool false
+
+jesus (Jesus) bool false
+
+instant_break (InstantBreak) bool false
+
+no_night (BrightNight) bool false
+
+coords (Coords) bool false
+
+point_liquids (PointLiquids) bool false
+
+log_particles (ParticleExploit) bool false
+
+spamclick (FastHit) bool false
+
+no_force_rotate (NoForceRotate) bool false
+
+no_slow (NoSlow) bool false
+
+ignore_status_messages (IgnoreStatus) bool true
+
+mark_deathmessages (Deathmessages) bool true
+
+autosneak (AutoSneak) bool false
+
+autoeject (AutoEject) bool false
+
+eject_items (AutoEject Items) string
+
+autotool (AutoTool) bool false
+
+autorespawn (AutoRespawn) bool false
+
+scaffold (Scaffold) bool false
+
+scaffold_plus (ScaffoldPlus) bool false
+
+block_water (BlockWater) bool false
+
+autotnt (PlaceOnTop) bool false
+
+replace (Replace) bool false
+
+crystal_pvp (CrystalPvP) bool false
+
+autototem (AutoTotem) bool false
+
+dont_point_nodes (ThroughWalls) bool false
+
+strip (Strip) bool false
+
+autorefill (AutoRefill) bool false
+
+nuke (Nuke) bool false
+
+chat_color (Chat Color) string rainbow
+
+use_chat_color (ColoredChat) bool false
+
+chat_reverse (ReversedChat) bool false
+
+forcefield (Forcefield) bool false
+
+friendlist (Killaura / Forcefield Friendlist) string
+
+cheat_hud (CheatHUD) bool true
+
+node_esp_nodes (NodeESP Nodes) string
+
+autosprint (AutoSprint) bool false
+
+override_speed (SpeedOverride) bool false
+
+override_jump (JumpOverride) bool false
+
+override_gravity (GravityOverride) bool false
+
+override_speed_factor (SpeedOverride Factor) float 1.2
+
+override_jump_factor (JumpOverride Factor) float 2.0
+
+override_gravity_factor (GravityOverride) float 0.8
+
+jetpack (JetPack) bool false
+
+autohit (AutoHit) bool false
+
+antislip (AntiSlip) bool false
+
+enable_entity_tracers (EntityTracers) bool false
+
+enable_entity_esp (EntityESP) bool false
+
+enable_player_tracers (PlayerTracers) bool false
+
+enable_player_esp (PlayerESP) bool false
+
+enable_node_esp (NodeESP) bool false
+
+enable_node_tracers (NodeTracers) bool false
+
+entity_esp_color (EntityESP Color) v3f 255, 255, 255
+
+player_esp_color (PlayerESP Color) v3f 0, 255, 0
+
+noweather (NoWeather) bool false