# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
-# ZLib compression level to use when sending mapblocks to the client.
-# -1 - Zlib's default compression level
-# 0 - no compresson, fastest
+# Compression level to use when sending mapblocks to the client.
+# -1 - use default compression level
+# 0 - least compresson, fastest
# 9 - best compression, slowest
-# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
[*Game]
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
-# ZLib compression level to use when saving mapblocks to disk.
-# -1 - Zlib's default compression level
-# 0 - no compresson, fastest
+# Compression level to use when saving mapblocks to disk.
+# -1 - use default compression level
+# 0 - least compresson, fastest
# 9 - best compression, slowest
-# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
-map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
+map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
# Length of a server tick and the interval at which objects are generally updated over
# network.