# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
+# Draw main hand on left side of screen, offhand on right side.
+mirror_hands (Mirror hands) bool false
+
[**Camera]
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25