# This requires the "fly" privilege on the server.
free_move (Flying) bool false
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+pitch_move (Pitch move mode) bool false
+
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
-# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
+# If enabled, "special" key instead of "sneak" key is used for climbing down and
+# descending.
aux1_descends (Special key for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
-# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
+# If disabled, "special" key is used to fly fast if both fly and fast mode are
+# enabled.
always_fly_fast (Always fly and fast) bool true
-# The time in seconds it takes between repeated right clicks when holding the right mouse button.
+# The time in seconds it takes between repeated right clicks when holding the right
+# mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
+# Automatically jump up single-node obstacles.
+autojump (Automatic jumping) bool false
+
# Prevent digging and placing from repeating when holding the mouse buttons.
# Enable this when you dig or place too often by accident.
safe_dig_and_place (Safe digging and placing) bool false
random_input (Random input) bool false
# Continuous forward movement, toggled by autoforward key.
+# Press the autoforward key again or the backwards movement to disable.
continuous_forward (Continuous forward) bool false
# The length in pixels it takes for touch screen interaction to start.
# If disabled, virtual joystick will center to first-touch's position.
fixed_virtual_joystick (Fixed virtual joystick) bool false
+# (Android) Use virtual joystick to trigger "aux" button.
+# If enabled, virtual joystick will also tap "aux" button when out of main circle.
+virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
+
# Enable joysticks
enable_joysticks (Enable joysticks) bool false
keymap_forward (Forward key) key KEY_KEY_W
# Key for moving the player backward.
+# Will also disable autoforward, when active.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_backward (Backward key) key KEY_KEY_S
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_freemove (Fly key) key KEY_KEY_K
+# Key for toggling pitch move mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_pitchmove (Pitch move key) key KEY_KEY_L
+
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_fastmove (Fast key) key KEY_KEY_J
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot20 (Hotbar slot 20 key) key
-# Key for selecting the 21th hotbar slot.
+# Key for selecting the 21st hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot21 (Hotbar slot 21 key) key
-# Key for selecting the 22th hotbar slot.
+# Key for selecting the 22nd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot22 (Hotbar slot 22 key) key
-# Key for selecting the 23th hotbar slot.
+# Key for selecting the 23rd hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot23 (Hotbar slot 23 key) key
+# Key for selecting the 24th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot24 (Hotbar slot 24 key) key
+
+# Key for selecting the 25th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot25 (Hotbar slot 25 key) key
+
+# Key for selecting the 26th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot26 (Hotbar slot 26 key) key
+
+# Key for selecting the 27th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot27 (Hotbar slot 27 key) key
+
+# Key for selecting the 28th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot28 (Hotbar slot 28 key) key
+
+# Key for selecting the 29th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot29 (Hotbar slot 29 key) key
+
+# Key for selecting the 30th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot30 (Hotbar slot 30 key) key
+
+# Key for selecting the 31st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot31 (Hotbar slot 31 key) key
+
+# Key for selecting the 32nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot32 (Hotbar slot 32 key) key
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
-# Key for toggling the display of the chat.
+# Key for toggling the display of chat.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_console (Large chat console key) key KEY_F10
-# Key for toggling the display of the fog.
+# Key for toggling the display of fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
[**Filtering]
-# Use mip mapping to scale textures. May slightly increase performance.
+# Use mip mapping to scale textures. May slightly increase performance,
+# especially when using a high resolution texture pack.
+# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false
# Use anisotropic filtering when viewing at textures from an angle.
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
-# light edge to transparent textures. Apply this filter to clean that up
+# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
texture_clean_transparent (Clean transparent textures) bool false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
-# interpolation to preserve crisp pixels. This sets the minimum texture size
+# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. Setting this higher than 1 may not
+# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
# This is also used as the base node texture size for world-aligned
[**Shaders]
-# Shaders allow advanced visual effects and may increase performance on some video cards.
+# Shaders allow advanced visual effects and may increase performance on some video
+# cards.
# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
-# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
+# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
fullscreen_bpp (Full screen BPP) int 24
# Vertical screen synchronization.
-vsync (V-Sync) bool false
+vsync (VSync) bool false
# Field of view in degrees.
fov (Field of view) int 72 45 160
texture_path (Texture path) path
# The rendering back-end for Irrlicht.
+# A restart is required after changing this.
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
+# On other platforms, OpenGL is recommended, and it’s the only driver with
+# shader support currently.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing factor) float 0.0
+fall_bobbing_amount (Fall bobbing factor) float 0.03
# 3D support.
# Currently supported:
# - interlaced: odd/even line based polarisation screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
+# - crossview: Cross-eyed 3d
# - pageflip: quadbuffer based 3d.
# Note that the interlaced mode requires shaders to be enabled.
-3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
+3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
console_height (Console height) float 0.6 0.1 1.0
# Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)
-# Width of the selectionbox's lines around nodes.
+# Width of the selection box lines around nodes.
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false
-# Android systems only: Tries to create inventory textures from meshes
-# when no supported render was found.
-inventory_image_hack (Inventory image hack) bool false
-
# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog start) float 0.4 0.0 0.99
# a specially-designed texture pack; with this option, the client tries
# to determine the scale automatically basing on the texture size.
# See also texture_min_size.
-# Warning: this option is EXPERIMENTAL!
+# Warning: This option is EXPERIMENTAL!
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# Show entity selection boxes
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
-# Scale gui by a user specified value.
+# Scale GUI by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
-# Whether freetype fonts are used, requires freetype support to be compiled in.
-freetype (Freetype fonts) bool true
+# Whether FreeType fonts are used, requires FreeType support to be compiled in.
+freetype (FreeType fonts) bool true
# Path to TrueTypeFont or bitmap.
font_path (Font path) filepath fonts/liberationsans.ttf
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
-# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
[*Advanced]
server_address (Server address) string game.minetest.net
# Homepage of server, to be displayed in the serverlist.
-server_url (Server URL) string http://minetest.net
+server_url (Server URL) string https://minetest.net
-# Automaticaly report to the serverlist.
+# Automatically report to the serverlist.
server_announce (Announce server) bool false
# Announce to this serverlist.
-# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
-# Remove color codes from incoming chat messages
-# Use this to stop players from being able to use color in their messages
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
strip_color_codes (Strip color codes) bool false
[*Network]
# Files that are not present will be fetched the usual way.
remote_media (Remote media) string
-# Enable/disable running an IPv6 server. An IPv6 server may be restricted
-# to IPv6 clients, depending on system configuration.
+# Enable/disable running an IPv6 server.
# Ignored if bind_address is set.
ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# Message of the day displayed to players connecting.
motd (Message of the day) string
-# Maximum number of players that can connect simultaneously.
+# Maximum number of players that can be connected simultaneously.
max_users (Maximum users) int 15
# World directory (everything in the world is stored here).
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
-# If enabled, show the server status message on player connection.
-show_statusline_on_connect (Status message on connection) bool true
-
# Enable players getting damage and dying.
enable_damage (Damage) bool false
# player is looking. (This can avoid mobs suddenly disappearing from view)
active_object_send_range_blocks (Active object send range) int 3
-# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# The radius of the volume of blocks around every player that is subject to the
+# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_range.
time_send_interval (Time send interval) int 5
# Controls length of day/night cycle.
-# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+# Examples:
+# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
time_speed (Time speed) int 72
# Time of day when a new world is started, in millihours (0-23999).
server_map_save_interval (Map save interval) float 5.3
# Set the maximum character length of a chat message sent by clients.
-# chat_message_max_size int 500
+chat_message_max_size (Chat message max length) int 500
-# Limit a single player to send X messages per 10 seconds.
-# chat_message_limit_per_10sec float 10.0
+# Amount of messages a player may send per 10 seconds.
+chat_message_limit_per_10sec (Chat message count limit) float 10.0
-# Kick player if send more than X messages per 10 seconds.
-# chat_message_limit_trigger_kick int 50
+# Kick players who sent more than X messages per 10 seconds.
+chat_message_limit_trigger_kick (Chat message kick threshold) int 50
[**Physics]
movement_acceleration_air (Acceleration in air) float 2
movement_acceleration_fast (Fast mode acceleration) float 10
movement_speed_walk (Walking speed) float 4
-movement_speed_crouch (Crouch speed) float 1.35
+movement_speed_crouch (Sneaking speed) float 1.35
movement_speed_fast (Fast mode speed) float 20
movement_speed_climb (Climbing speed) float 3
movement_speed_jump (Jumping speed) float 6.5
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
-movement_liquid_sink (Liquid sink) float 10
+movement_liquid_sink (Liquid sinking speed) float 10
movement_gravity (Gravity) float 9.81
[**Advanced]
# Maximum number of statically stored objects in a block.
max_objects_per_block (Maximum objects per block) int 64
-# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
-# Length of a server tick and the interval at which objects are generally updated over network.
+# Length of a server tick and the interval at which objects are generally updated over
+# network.
dedicated_server_step (Dedicated server step) float 0.09
-# Time in between active block management cycles
-active_block_mgmt_interval (Active Block Management interval) float 2.0
+# Length of time between active block management cycles
+active_block_mgmt_interval (Active block management interval) float 2.0
-# Length of time between ABM execution cycles
-abm_interval (Active Block Modifier interval) float 1.0
+# Length of time between Active Block Modifier (ABM) execution cycles
+abm_interval (ABM interval) float 1.0
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
-# At this distance the server will aggressively optimize which blocks are sent to clients.
-# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
-# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
-# Setting this to a value greater than max_block_send_distance disables this optimization.
-# Stated in mapblocks (16 nodes)
+# At this distance the server will aggressively optimize which blocks are sent to
+# clients.
+# Small values potentially improve performance a lot, at the expense of visible
+# rendering glitches (some blocks will not be rendered under water and in caves,
+# as well as sometimes on land).
+# Setting this to a value greater than max_block_send_distance disables this
+# optimization.
+# Stated in mapblocks (16 nodes).
block_send_optimize_distance (Block send optimize distance) int 4 2
# If enabled the server will perform map block occlusion culling based on
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling (Server side occlusion culling) bool true
-# Restricts the access of certain client-side functions on servers
-# Combine these byteflags below to restrict more client-side features:
-# LOAD_CLIENT_MODS: 1 (disable client mods loading)
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
-# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
-# type: int
-csm_flavour_limits (Client side modding flavour limits) int 18
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
+# csm_restriction_noderange)
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
+csm_restriction_flags (Client side modding restrictions) int 62
-# If the CSM flavour for node range is enabled, get_node is limited to
-# this many nodes from the player.
-csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
+# If the CSM restriction for node range is enabled, get_node calls are limited
+# to this distance from the player to the node.
+csm_restriction_noderange (Client side node lookup range restriction) int 0
[*Security]
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
secure.http_mods (HTTP mods) string
[*Advanced]
high_precision_fpu (High-precision FPU) bool true
# Changes the main menu UI:
-# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
-# - Auto: Simple on Android, full on everything else.
-main_menu_style (Main menu style) enum auto auto,full,simple
+# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
+# - Simple: One singleplayer world, no game or texture pack choosers. May be
+# necessary for smaller screens.
+main_menu_style (Main menu style) enum full full,simple
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
-main_menu_game_mgr (Main menu game manager) int 0
-
-main_menu_mod_mgr (Main menu mod manager) int 1
-
-# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+# Print the engine's profiling data in regular intervals (in seconds).
+# 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
[Mapgen]
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
-mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
+# Current stable mapgens:
+# v5, v6, v7 (except floatlands), flat, singlenode.
+# 'stable' means the terrain shape in an existing world will not be changed
+# in the future. Note that biomes are defined by games and may still change.
+mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode
# Water surface level of the world.
water_level (Water level) int 1
# and junglegrass, in all other mapgens this flag controls all decorations.
# Flags that are not enabled are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
# Whether dungeons occasionally project from the terrain.
projecting_dungeons (Projecting dungeons) bool true
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgv5_cave_width (Cave width) float 0.125
+mgv5_cave_width (Cave width) float 0.09
# Y of upper limit of large caves.
mgv5_large_cave_depth (Large cave depth) int -256
# Y-level of average terrain surface.
mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
-# First of 2 3D noises that together define tunnels.
-mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+# First of two 3D noises that together define tunnels.
+mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
-mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+# Second of two 3D noises that together define tunnels.
+mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
[**Noises]
-# Y-level of lower terrain and lakebeds.
+# Y-level of lower terrain and seabed.
mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
# Varies steepness of cliffs.
mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
-# Defines areas of 'terrain_higher' (cliff-top terrain).
+# Defines distribution of higher terrain.
mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
# Varies depth of biome surface nodes.
[**Noises]
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
-# Y-level of lower terrain and lakebeds.
-mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
+# Y-level of lower terrain and seabed.
+mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
# Varies roughness of terrain.
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
-# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+# Defines distribution of higher terrain and steepness of cliffs.
mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
# Variation of biome filler depth.
# 3D noise defining giant caverns.
mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*Mapgen Carpathian]
# Fourth of 4 2D noises that together define hill/mountain range height.
mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of rolling hills.
+# 2D noise that controls the size/occurrence of rolling hills.
mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of ridged mountain ranges.
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
-# 2D noise that controls the size/occurance of step mountain ranges.
+# 2D noise that controls the size/occurrence of step mountain ranges.
mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
# 2D noise that controls the shape/size of rolling hills.
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
# Variation of biome filler depth.
mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*Mapgen Fractal]
# an island, set all 3 numbers equal for the raw shape.
mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
-# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
-# Can be used to move a desired point to (0, 0): to create a
+# (X,Y,Z) offset of fractal from world center in units of 'scale'.
+# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
# The default is tuned for a suitable spawn point for mandelbrot
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
-# W co-ordinate of the generated 3D slice of a 4D fractal.
+# W coordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
# Alters the shape of the fractal.
# Has no effect on 3D fractals.
# Variation of biome filler depth.
mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*Mapgen Valleys]
# Map generation attributes specific to Mapgen Valleys.
-# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
-# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
-# it may interfere with delicately adjusted biomes.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
-
-# The altitude at which temperature drops by 20.
+# 'altitude_chill': Reduces heat with altitude.
+# 'humid_rivers': Increases humidity around rivers.
+# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
+# to become shallower and occasionally dry.
+# 'altitude_dry': Reduces humidity with altitude.
+mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
+
+# The vertical distance over which heat drops by 20 if 'altitude_chill' is
+# enabled. Also the vertical distance over which humidity drops by 10 if
+# 'altitude_dry' is enabled.
mgvalleys_altitude_chill (Altitude chill) int 90
-# Depth below which you'll find large caves.
+# Depth below which you'll find large caves.
mgvalleys_large_cave_depth (Large cave depth) int -33
-# Y of upper limit of lava in large caves.
+# Y of upper limit of lava in large caves.
mgvalleys_lava_depth (Lava depth) int 1
-# Depth below which you'll find giant caverns.
+# Depth below which you'll find giant caverns.
mgvalleys_cavern_limit (Cavern upper limit) int -256
-# Y-distance over which caverns expand to full size.
+# Y-distance over which caverns expand to full size.
mgvalleys_cavern_taper (Cavern taper) int 192
-# Defines full size of caverns, smaller values create larger caverns.
+# Defines full size of caverns, smaller values create larger caverns.
mgvalleys_cavern_threshold (Cavern threshold) float 0.6
-# How deep to make rivers.
+# How deep to make rivers.
mgvalleys_river_depth (River depth) int 4
-# How wide to make rivers.
+# How wide to make rivers.
mgvalleys_river_size (River size) int 5
# Controls width of tunnels, a smaller value creates wider tunnels.
[**Noises]
-# Caves and tunnels form at the intersection of the two noises.
+# First of two 3D noises that together define tunnels.
mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Caves and tunnels form at the intersection of the two noises.
+# Second of two 3D noises that together define tunnels.
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# The depth of dirt or other biome filler node.
+# The depth of dirt or other biome filler node.
mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
-# 3D noise defining giant caverns.
+# 3D noise defining giant caverns.
mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
-# River noise. Rivers occur close to noise value zero.
+# Defines large-scale river channel structure.
mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
-# Base terrain height.
+# Base terrain height.
mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
-# Raises terrain to make valleys around the rivers.
+# Raises terrain to make valleys around the rivers.
mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
-# Slope and fill work together to modify the heights.
+# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
-# Amplifies the valleys.
+# Amplifies the valleys.
mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
-# Slope and fill work together to modify the heights.
+# Slope and fill work together to modify the heights.
mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
[*Advanced]
-# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
-# Increasing this by 1 almost doubles the 3D noise calculation load.
-# High values can cause noise calculation to overload.
-# Values smaller than 5 cause a terrain bug in mgv6.
-# Since there is a fixed number of large caves and dungeons per
-# mapchunk, values other than 5 alter the density of these.
+# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
+# WARNING!: There is no benefit, and there are several dangers, in
+# increasing this value above 5.
+# Reducing this value increases cave and dungeon density.
+# Altering this value is for special usage, leaving it unchanged is
+# recommended.
chunksize (Chunk size) int 5
-# Dump the mapgen debug infos.
+# Dump the mapgen debug information.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of emerge queues) int 256
+emergequeue_limit_total (Absolute limit of emerge queues) int 512
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
+emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_generate (Limit of emerge queues to generate) int 32
-
-# Number of emerge threads to use. Make this field blank, or increase this number
-# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
-# at the cost of slightly buggy caves.
-num_emerge_threads (Number of emerge threads) int 1
+emergequeue_limit_generate (Limit of emerge queues to generate) int 64
+
+# Number of emerge threads to use.
+# Empty or 0 value:
+# - Automatic selection. The number of emerge threads will be
+# - 'number of processors - 2', with a lower limit of 1.
+# Any other value:
+# - Specifies the number of emerge threads, with a lower limit of 1.
+# Warning: Increasing the number of emerge threads increases engine mapgen
+# speed, but this may harm game performance by interfering with other
+# processes, especially in singleplayer and/or when running Lua code in
+# 'on_generated'.
+# For many users the optimum setting may be '1'.
+num_emerge_threads (Number of emerge threads) int 0
+
+[Content Store]
+
+# Show packages in the content store that do not qualify as 'free software'
+# as defined by the Free Software Foundation.
+show_nonfree_packages (Show non-free packages) bool false