# - float
# - enum
# - path
+# - filepath
# - key (will be ignored in GUI, since a special key change dialog exists)
# - flags
# - noise_params
# - default value1,value2,...
# * path:
# - default (if default is not specified then "" is set)
+# * filepath:
+# - default (if default is not specified then "" is set)
# * key:
# - default
# * flags:
# Enable random user input (only used for testing).
random_input (Random input) bool false
-# Continuous forward movement (only used for testing).
+# Continuous forward movement, toggled by autoforward key.
continuous_forward (Continuous forward) bool false
# Enable Joysticks
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_noclip (Noclip key) key KEY_KEY_H
-# Key for toggling autorun.
+# Key for selecting the next item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
+
+# Key for muting the game.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_autorun (Autorun key) key
+keymap_mute (Mute key) key KEY_KEY_M
+
+# Key for increasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_increase_volume (Inc. volume key) key
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_decrease_volume (Dec. volume key) key
+
+# Key for toggling autoforward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_autoforward (Automatic forwards key) key
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_drop (Drop item key) key KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_zoom (View zoom key) key KEY_KEY_Z
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_console (Large chat console key) key KEY_F10
+
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
enable_remote_media_server (Connect to external media server) bool true
# Enable Lua modding support on client.
+# This support is experimental and API can change.
enable_client_modding (Client modding) bool false
# URL to the server list displayed in the Multiplayer Tab.
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+
[*Graphics]
[**In-Game]
enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
-node_highlighting (Node highlighting) enum box box,halo
+node_highlighting (Node highlighting) enum box box,halo,none
+
+# Adds particles when digging a node.
+enable_particles (Digging particles) bool true
[***Filtering]
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
+# Undersampling is similar to using lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give significant performance boost at the cost of less detailed image.
+undersampling (Undersampling) enum 0 0,2,3,4
+
[***Shaders]
# Shaders allow advanced visual effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
+# Path to shader directory. If no path is defined, default location will be used.
+shader_path (Shader path) path
+
[****Tone Mapping]
# Enables filmic tone mapping
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Strength of parallax.
-3d_parallax_strength (Parallax occlusion strength) float 0.025
+3d_paralax_strength (Parallax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
[***Advanced]
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+arm_inertia (Arm inertia) bool true
+
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60
viewing_range (Viewing range) int 100 20 4000
# Width component of the initial window size.
-screenW (Screen width) int 800
+screen_w (Screen width) int 800
# Height component of the initial window size.
-screenH (Screen height) int 600
+screen_h (Screen height) int 600
+
+# Save window size automatically when modified.
+autosave_screensize (Autosave Screen Size) bool true
# Fullscreen mode.
fullscreen (Full screen) bool false
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-view_bobbing_amount (View bobbing) float 1.0
+view_bobbing_amount (View bobbing factor) float 1.0
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing) float 0.0
+fall_bobbing_amount (Fall bobbing factor) float 0.0
# 3D support.
# Currently supported:
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
+# Modifies the size of the hudbar elements.
+hud_scaling (HUD scale factor) float 1.0
+
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+
# Enables minimap.
enable_minimap (Minimap) bool true
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+inventory_image_hack (Inventory image hack) bool false
+
# Fraction of the visible distance at which fog starts to be rendered
fog_start (Fog Start) float 0.4 0.0 0.99
+# Makes all liquids opaque
+opaque_water (Opaque liquids) bool false
+
[**Menus]
# Use a cloud animation for the main menu background.
freetype (Freetype fonts) bool true
# Path to TrueTypeFont or bitmap.
-font_path (Font path) path fonts/liberationsans.ttf
+font_path (Font path) filepath fonts/liberationsans.ttf
font_size (Font size) int 16
# Font shadow alpha (opaqueness, between 0 and 255).
font_shadow_alpha (Font shadow alpha) int 127 0 255
-mono_font_path (Monospace font path) path fonts/liberationmono.ttf
+mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
mono_font_size (Monospace font size) int 15
# This font will be used for certain languages.
-fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
+fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+enable_console (Enable console window) bool false
+
[*Sound]
enable_sound (Sound) bool true
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
-# Disable escape sequences, e.g. chat coloring.
-# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
-# the escape sequences generated by mods.
-disable_escape_sequences (Disable escape sequences) bool false
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
+strip_color_codes (Strip color codes) bool false
[*Network]
# Enable players getting damage and dying.
enable_damage (Damage) bool false
+# Enable creative mode for new created maps.
+creative_mode (Creative) bool false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string
movement_speed_fast (Fast mode speed) float 20
movement_speed_climb (Climbing speed) float 3
movement_speed_jump (Jumping speed) float 6.5
-movement_speed_descend (Descending speed) float 6
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
movement_liquid_sink (Liquid sink) float 10
# Flags starting with 'no' are used to explicitly disable them.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
+# Whether dungeons occasionally project from the terrain.
+projecting_dungeons (Projecting dungeons) bool true
+
[**Advanced]
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv5_cave_width (Cave width) float 0.125
+# Y of upper limit of large caves.
+mgv5_large_cave_depth (Large cave depth) int -256
+
+# Y of upper limit of lava in large caves.
+mgv5_lava_depth (Lava depth) int -256
+
# Y-level of cavern upper limit.
mgv5_cavern_limit (Cavern limit) int -256
mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
# Y-level of average terrain surface.
# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
+mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Controls width of tunnels, a smaller value creates wider tunnels.
mgv7_cave_width (Cave width) float 0.09
+# Y of upper limit of large caves.
+mgv7_large_cave_depth (Large cave depth) int -33
+
+# Y of upper limit of lava in large caves.
+mgv7_lava_depth (Lava depth) int -256
+
# Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value.
mgv7_float_mount_density (Floatland mountain density) float 0.6
# Second of 2 3D noises that together define tunnels.
mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+[***Mapgen carpathian]
+
+# Map generation attributes specific to Mapgen Carpathian.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+mgcarpathian_cave_width (Cave width) float 0.09
+
+# Y of upper limit of large caves.
+mgcarpathian_large_cave_depth (Large cave depth) int -33
+
+# Y of upper limit of lava in large caves.
+mgcarpathian_lava_depth (Lava depth) int -256
+
+# Y-level of cavern upper limit.
+mgcarpathian_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgcarpathian_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
+
+# 2D noise that defines the base ground level.
+mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
+
+# Variation of biome filler depth.
+mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
+
+# First of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
+
+# Second of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
+
+# Third of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
+
+# Fourth of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of rolling hills.
+mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of ridged mountain ranges.
+mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of step mountain ranges.
+mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
+
+# 2D noise that controls the shape/size of rolling hills.
+mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
+
+# 2D noise that controls the shape/size of ridged mountains.
+mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
+
+# 2D noise that controls the shape/size of step mountains.
+mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
+
+# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
+mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
+
+# First of 2 3D noises that together define tunnels.
+mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+# 3D noise defining giant caverns.
+mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
[***Mapgen flat]
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mgflat_spflags (Mapgen flat specific flags) flags lakes,hills,,nolakes,nohills
+mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
-# Y of upper limit of large pseudorandom caves.
+# Y of upper limit of large caves.
mgflat_large_cave_depth (Large cave depth) int -33
+# Y of upper limit of lava in large caves.
+mgflat_lava_depth (Lava depth) int -256
+
# Controls width of tunnels, a smaller value creates wider tunnels.
mgflat_cave_width (Cave width) float 0.09
# Controls width of tunnels, a smaller value creates wider tunnels.
mgfractal_cave_width (Cave width) float 0.09
+# Y of upper limit of large caves.
+mgfractal_large_cave_depth (Large cave depth) int -33
+
+# Y of upper limit of lava in large caves.
+mgfractal_lava_depth (Lava depth) int -256
+
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
# The file path relative to your worldpath in which profiles will be saved to.
-#
profiler.report_path (Report path) string ""
[***Instrumentation]
# - action
# - info
# - verbose
-debug_log_level (Debug log level) enum action ,warning,action,info,verbose
+debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
# IPv6 support.
enable_ipv6 (IPv6) bool true
main_menu_mod_mgr (Main menu mod manager) int 1
-modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
-
-modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
-
-modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
-
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0