# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
+# The deadzone of the joystick
+joystick_deadzone (Joystick deadzone) int 2048
+
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# This algorithm smooths out the 3D viewport while keeping the image sharp,
# but it doesn't affect the insides of textures
# (which is especially noticeable with transparent textures).
-# This option is experimental and might cause visible spaces between blocks
-# when set above 0.
+# Visible spaces appear between nodes when shaders are disabled.
+# If set to 0, MSAA is disabled.
# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
+# ZLib compression level to use when sending mapblocks to the client.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
+
[*Game]
# Default game when creating a new world.
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+# ZLib compression level to use when saving mapblocks to disk.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
+
# Length of a server tick and the interval at which objects are generally updated over
# network.
dedicated_server_step (Dedicated server step) float 0.09
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
[Cheat Menu]
cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
+cheat_menu_head_height (Head height) int 50
+
+cheat_menu_entry_height (Entry height) int 40
+
+cheat_menu_entry_width (Entry width) int 200
+
[Cheats]
fullbright (Fullbright) bool false
freecam (Freecam) bool false
-killaura (Killaura) bool false
-
no_hurt_cam (NoHurtCam) bool false
-increase_tool_range (IncreasedRange) bool true
-
-increase_tool_range_plus (IncreasedRangePlus) bool true
-
hud_flags_bypass (HUDBypass) bool true
antiknockback (AntiKnockback) bool false
-entity_speed (GodMode) bool false
+entity_speed (EntitySpeed) bool false
jesus (Jesus) bool false
point_liquids (PointLiquids) bool false
-log_particles (ParticleExploit) bool false
-
spamclick (FastHit) bool false
no_force_rotate (NoForceRotate) bool false
no_slow (NoSlow) bool false
-ignore_status_messages (IgnoreStatus) bool true
-
-mark_deathmessages (Deathmessages) bool true
-
-autosneak (AutoSneak) bool false
-
-autoeject (AutoEject) bool false
-
-eject_items (AutoEject Items) string
-
-autotool (AutoTool) bool false
-
-autorespawn (AutoRespawn) bool false
-
-scaffold (Scaffold) bool false
-
-scaffold_plus (ScaffoldPlus) bool false
-
-block_water (BlockWater) bool false
-
-autotnt (PlaceOnTop) bool false
-
-replace (Replace) bool false
-
-crystal_pvp (CrystalPvP) bool false
-
-autototem (AutoTotem) bool false
-
-dont_point_nodes (ThroughWalls) bool false
-
-strip (Strip) bool false
-
-autorefill (AutoRefill) bool false
-
-nuke (Nuke) bool false
-
-chat_color (Chat Color) string rainbow
-
-use_chat_color (ColoredChat) bool false
-
-chat_reverse (ReversedChat) bool false
-
-forcefield (Forcefield) bool false
-
-friendlist (Killaura / Forcefield Friendlist) string
-
cheat_hud (CheatHUD) bool true
node_esp_nodes (NodeESP Nodes) string
-autosprint (AutoSprint) bool false
-
-override_speed (SpeedOverride) bool false
-
-override_jump (JumpOverride) bool false
-
-override_gravity (GravityOverride) bool false
-
-override_speed_factor (SpeedOverride Factor) float 1.2
-
-override_jump_factor (JumpOverride Factor) float 2.0
-
-override_gravity_factor (GravityOverride) float 0.8
-
jetpack (JetPack) bool false
autohit (AutoHit) bool false
entity_esp_color (EntityESP Color) v3f 255, 255, 255
player_esp_color (PlayerESP Color) v3f 0, 255, 0
+
+tool_range (Additional Tool Range) int 2
+
+reach (Reach) bool false