joystick_id (Joystick ID) int 0
# The type of joystick
-joystick_type (Joystick type) enum auto auto,generic,xbox
+joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
+# Key for opening the special inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_special_inventory (Special inventory key) key KEY_KEY_O
+
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_aux1 (Aux1 key) key KEY_KEY_E
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_zoom (View zoom key) key KEY_KEY_Z
+# Key for toggling Killaura.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_killaura (Killaura key) key KEY_KEY_X
+
+# Key for toggling Freecam.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_freecam (Freecam key) key KEY_KEY_G
+
# Key for selecting the first hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
# Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true
+# Enables tradeoffs that reduce CPU load or increase rendering performance
+# at the expense of minor visual glitches that do not impact game playability.
+performance_tradeoffs (Tradeoffs for performance) bool false
+
# Clouds are a client side effect.
enable_clouds (Clouds) bool true
# Requires shaders to be enabled.
enable_dynamic_shadows (Dynamic shadows) bool false
-# Set the shadow strength.
+# Set the shadow strength gamma.
+# Adjusts the intensity of in-game dynamic shadows.
# Lower value means lighter shadows, higher value means darker shadows.
-shadow_strength (Shadow strength) float 0.2 0.05 1.0
+shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
# Maximum distance to render shadows.
shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
# but also uses more resources.
shadow_filters (Shadow filter quality) enum 1 0,1,2
-# Enable colored shadows.
+# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
shadow_map_color (Colored shadows) bool false
# A restart is required after changing this.
show_entity_selectionbox (Show entity selection boxes) bool false
+# Distance in nodes at which transparency depth sorting is enabled
+# Use this to limit the performance impact of transparency depth sorting
+transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
+
[*Menus]
# Use a cloud animation for the main menu background.
# Append item name to tooltip.
tooltip_append_itemname (Append item name) bool false
-# Whether FreeType fonts are used, requires FreeType support to be compiled in.
-# If disabled, bitmap and XML vectors fonts are used instead.
-freetype (FreeType fonts) bool true
-
font_bold (Font bold by default) bool false
font_italic (Font italic by default) bool false
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
font_shadow_alpha (Font shadow alpha) int 127 0 255
-# Font size of the default font in point (pt).
+# Font size of the default font where 1 unit = 1 pixel at 96 DPI
font_size (Font size) int 16 1
-# Path to the default font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+font_size_divisible_by (Font size divisible by) int 1 1
+
+# Path to the default font. Must be a TrueType font.
# The fallback font will be used if the font cannot be loaded.
font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
-# Font size of the monospace font in point (pt).
-mono_font_size (Monospace font size) int 15 1
+# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
+mono_font_size (Monospace font size) int 16 1
+
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
-# Path to the monospace font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# Path to the monospace font. Must be a TrueType font.
# This font is used for e.g. the console and profiler screen.
mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
-# Path of the fallback font.
-# If “freetype” setting is enabled: Must be a TrueType font.
-# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
+# Path of the fallback font. Must be a TrueType font.
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
screenshot_path (Screenshot folder) path screenshots
# Format of screenshots.
-screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
+screenshot_format (Screenshot format) enum png png,jpg
# Screenshot quality. Only used for JPEG format.
# 1 means worst quality; 100 means best quality.
[Client]
# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
-clickable_chat_weblinks (Chat weblinks) bool false
+clickable_chat_weblinks (Chat weblinks) bool true
# Optional override for chat weblink color.
chat_weblink_color (Weblink color) string
# Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 7500
+# Whether to show technical names.
+# Affects mods and texture packs in the Content and Select Mods menus, as well as
+# setting names in All Settings.
+# Controlled by the checkbox in the "All settings" menu.
+show_technical_names (Show technical names) bool false
+
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string
-# If enabled, new players cannot join with an empty password.
+# If enabled, players cannot join without a password or change theirs to an empty password.
disallow_empty_password (Disallow empty passwords) bool false
# If enabled, disable cheat prevention in multiplayer.
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maximum objects per block) int 64
+max_objects_per_block (Maximum objects per block) int 256
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
# - action
# - info
# - verbose
-debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
+# - trace
+debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
# If the file size of debug.txt exceeds the number of megabytes specified in
# this setting when it is opened, the file is moved to debug.txt.1,
debug_log_size_max (Debug log file size threshold) int 50
# Minimal level of logging to be written to chat.
-chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose
+chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
-mapgen_limit (Map generation limit) int 31000 0 31000
+mapgen_limit (Map generation limit) int 31007 0 31007
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
# This should be lower than curl_parallel_limit.
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
+
+[Cheat Menu]
+
+# Font to use for cheat menu
+cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_MaxMode,FM_Unspecified
+
+# (RGB value)
+cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
+
+cheat_menu_bg_color_alpha (Cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
+
+cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_font_color (Font color) v3f 0, 0, 0
+
+cheat_menu_font_color_alpha (Font color alpha) int 255
+
+# (RGB value)
+cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
+
+cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
+
+cheat_menu_head_height (Head height) int 50
+
+cheat_menu_entry_height (Entry height) int 40
+
+cheat_menu_entry_width (Entry width) int 200
+
+[Cheats]
+
+fullbright (Fullbright) bool false
+
+xray (XRay) bool false
+
+xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
+
+priv_bypass (PrivBypass) bool true
+
+fastdig (FastDig) bool false
+
+fastplace (FastPlace) bool false
+
+autodig (AutoDig) bool false
+
+autoplace (AutoPlace) bool false
+
+prevent_natural_damage (NoFallDamage) bool true
+
+freecam (Freecam) bool false
+
+no_hurt_cam (NoHurtCam) bool false
+
+hud_flags_bypass (HUDBypass) bool true
+
+antiknockback (AntiKnockback) bool false
+
+entity_speed (EntitySpeed) bool false
+
+jesus (Jesus) bool false
+
+instant_break (InstantBreak) bool false
+
+no_night (BrightNight) bool false
+
+coords (Coords) bool false
+
+point_liquids (PointLiquids) bool false
+
+spamclick (FastHit) bool false
+
+no_force_rotate (NoForceRotate) bool false
+
+no_slow (NoSlow) bool false
+
+cheat_hud (CheatHUD) bool true
+
+node_esp_nodes (NodeESP Nodes) string
+
+jetpack (JetPack) bool false
+
+autohit (AutoHit) bool false
+
+antislip (AntiSlip) bool false
+
+enable_entity_tracers (EntityTracers) bool false
+
+enable_entity_esp (EntityESP) bool false
+
+enable_player_tracers (PlayerTracers) bool false
+
+enable_player_esp (PlayerESP) bool false
+
+enable_node_esp (NodeESP) bool false
+
+enable_node_tracers (NodeTracers) bool false
+
+entity_esp_color (EntityESP Color) v3f 255, 255, 255
+
+player_esp_color (PlayerESP Color) v3f 0, 255, 0
+
+tool_range (Additional Tool Range) int 2
+
+reach (Reach) bool false
+
+airjump (AirJump) bool false
+
+spider (Spider) bool false