# General format:
# name (Readable name) type type_args
#
-# Note that the parts are seperated by exactly one space
+# Note that the parts are separated by exactly one space
#
# `type` can be:
# - int
# - float
# - enum
# - path
+# - filepath
# - key (will be ignored in GUI, since a special key change dialog exists)
# - flags
# - noise_params
# - default value1,value2,...
# * path:
# - default (if default is not specified then "" is set)
+# * filepath:
+# - default (if default is not specified then "" is set)
# * key:
# - default
# * flags:
# There shouldn't be too much settings per category; settings that shouldn't be
# modified by the "average user" should be in (sub-)categories called "Advanced".
-[Client]
-
-[*Controls]
+[Controls]
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false
# This requires the "fly" privilege on the server.
free_move (Flying) bool false
-# Fast movement (via use key).
+# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
fast_move (Fast movement) bool false
# This requires the "noclip" privilege on the server.
noclip (Noclip) bool false
-# Smooths camera when moving and looking around.
+# Smooths camera when looking around. Also called look or mouse smoothing.
# Useful for recording videos.
cinematic (Cinematic mode) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
-# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
-aux1_descends (Key use for climbing/descending) bool false
+# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
+aux1_descends (Special key for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
-# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
+# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
always_fly_fast (Always fly and fast) bool true
# The time in seconds it takes between repeated right clicks when holding the right mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
+# Prevent digging and placing from repeating when holding the mouse buttons.
+# Enable this when you dig or place too often by accident.
+safe_dig_and_place (Safe digging and placing) bool false
+
# Enable random user input (only used for testing).
random_input (Random input) bool false
-# Continuous forward movement (only used for testing).
+# Continuous forward movement, toggled by autoforward key.
continuous_forward (Continuous forward) bool false
+# Enable Joysticks
+enable_joysticks (Enable Joysticks) bool false
+
+# The identifier of the joystick to use
+joystick_id (Joystick ID) int 0
+
+# The type of joystick
+joystick_type (Joystick Type) enum auto auto,generic,xbox
+
+# The time in seconds it takes between repeated events
+# when holding down a joystick button combination.
+repeat_joystick_button_time (Joystick button repetition interval) float 0.17
+
+# The sensitivity of the joystick axes for moving the
+# ingame view frustum around.
+joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
+
# Key for moving the player forward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_forward (Forward key) key KEY_KEY_W
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_special1 (Use key) key KEY_KEY_E
+keymap_special1 (Special key) key KEY_KEY_E
# Key for opening the chat window.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_cmd (Command key) key /
+# Key for opening the chat window to type local commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_cmd_local (Command key) key .
+
# Key for opening the chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keyman_console (Console key) key KEY_F10
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_noclip (Noclip key) key KEY_KEY_H
+# Key for selecting the next item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
+
+# Key for muting the game.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_mute (Mute key) key KEY_KEY_M
+
+# Key for increasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_increase_volume (Inc. volume key) key
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_decrease_volume (Dec. volume key) key
+
+# Key for toggling autoforward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_autoforward (Automatic forwards key) key
+
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_cinematic (Cinematic mode key) key KEY_F8
+keymap_cinematic (Cinematic mode key) key
# Key for toggling display of minimap.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_drop (Drop item key) key KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_zoom (View zoom key) key KEY_KEY_Z
+
+# Key for selecting the first hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
+
+# Key for selecting the second hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
+
+# Key for selecting the third hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
+
+# Key for selecting the fourth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
+
+# Key for selecting the fifth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
+
+# Key for selecting the sixth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
+
+# Key for selecting the seventh hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
+
+# Key for selecting the eighth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
+
+# Key for selecting the ninth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
+
+# Key for selecting the tenth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
+
+# Key for selecting the 11th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot11 (Hotbar slot 11 key) key
+
+# Key for selecting the 12th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot12 (Hotbar slot 12 key) key
+
+# Key for selecting the 13th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot13 (Hotbar slot 13 key) key
+
+# Key for selecting the 14th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot14 (Hotbar slot 14 key) key
+
+# Key for selecting the 15th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot15 (Hotbar slot 15 key) key
+
+# Key for selecting the 16th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot16 (Hotbar slot 16 key) key
+
+# Key for selecting the 17th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot17 (Hotbar slot 17 key) key
+
+# Key for selecting the 18th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot18 (Hotbar slot 18 key) key
+
+# Key for selecting the 19th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot19 (Hotbar slot 19 key) key
+
+# Key for selecting the 20th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot20 (Hotbar slot 20 key) key
+
+# Key for selecting the 21th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot21 (Hotbar slot 21 key) key
+
+# Key for selecting the 22th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot22 (Hotbar slot 22 key) key
+
+# Key for selecting the 23th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_slot23 (Hotbar slot 23 key) key
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_hud (HUD toggle key) key KEY_F1
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_chat (Chat toggle key) key KEY_F2
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_console (Large chat console key) key KEY_F10
+
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
-# Key for toggling the camrea update. Only used for development
+# Key for toggling the camera update. Only used for development
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_toggle_update_camera (Camera update toggle key) key
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_camera_mode (Toggle camera mode key) key KEY_F7
-# Key for increasing the viewing range. Modifies the minimum viewing range.
+# Key for increasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_increase_viewing_range_min (View range increase key) key +
-# Key for decreasing the viewing range. Modifies the minimum viewing range.
+# Key for decreasing the viewing range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_decrease_viewing_range_min (View range decrease key) key -
-# Key for printing debug stacks. Used for development.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
+[Graphics]
-[*Network]
+[*In-Game]
-# Address to connect to.
-# Leave this blank to start a local server.
-# Note that the address field in the main menu overrides this setting.
-address (Server address) string
+[**Basic]
-# Port to connect to (UDP).
-# Note that the port field in the main menu overrides this setting.
-remote_port (Remote port) int 30000 1 65535
-
-# Save the map received by the client on disk.
-enable_local_map_saving (Saving map received from server) bool false
-
-# Enable usage of remote media server (if provided by server).
-# Remote servers offer a significantly faster way to download media (e.g. textures)
-# when connecting to the server.
-enable_remote_media_server (Connect to external media server) bool true
-
-# URL to the server list displayed in the Multiplayer Tab.
-serverlist_url (Serverlist URL) string servers.minetest.net
-
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.txt
-
-[*Graphics]
-
-[**In-Game]
-
-[***Basic]
+# Enable VBO
+enable_vbo (VBO) bool true
# Whether to fog out the end of the visible area.
enable_fog (Fog) bool true
-# Enable a bit lower water surface, so it doesn't "fill" the node completely.
-# Note that this is not quite optimized and that smooth lighting on the
-# water surface doesn't work with this.
-new_style_water (New style water) bool false
-
# Leaves style:
# - Fancy: all faces visible
# - Simple: only outer faces, if defined special_tiles are used
enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
-node_highlighting (Node highlighting) enum box box,halo
+node_highlighting (Node highlighting) enum box box,halo,none
-[***Filtering]
+# Adds particles when digging a node.
+enable_particles (Digging particles) bool true
+
+[**Filtering]
# Use mip mapping to scale textures. May slightly increase performance.
mip_map (Mipmapping) bool false
# enabled.
texture_min_size (Minimum texture size for filters) int 64
-# Pre-generate all item visuals used in the inventory.
-# This increases startup time, but runs smoother in-game.
-# The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
-preload_item_visuals (Preload inventory textures) bool false
-
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
-[***Shaders]
+# Undersampling is similar to using lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give significant performance boost at the cost of less detailed image.
+undersampling (Undersampling) enum 0 0,2,3,4
+
+[**Shaders]
-# Shaders allow advanced visul effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# Shaders allow advanced visual effects and may increase performance on some video cards.
+# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
-[****Bumpmapping]
+# Path to shader directory. If no path is defined, default location will be used.
+shader_path (Shader path) path
+
+[***Tone Mapping]
+
+# Enables filmic tone mapping
+tone_mapping (Filmic tone mapping) bool false
+
+[***Bumpmapping]
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2
-[****Parallax Occlusion]
+[***Parallax Occlusion]
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
# Strength of parallax.
-3d_parallax_strength (Parallax occlusion strength) float 0.025
+3d_paralax_strength (Parallax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parallax occlusion iterations) int 4
# Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parallax occlusion bias) float 0.04
-[****Waving Nodes]
+[***Waving Nodes]
# Set to true enables waving water.
# Requires shaders to be enabled.
# Requires shaders to be enabled.
enable_waving_plants (Waving plants) bool false
-[***Advanced]
+[**Advanced]
-# Minimum wanted FPS.
-# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
-wanted_fps (Wanted FPS) int 30
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+arm_inertia (Arm inertia) bool true
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
-# The allowed adjustment range for the automatic rendering range adjustment.
-# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
-viewing_range_nodes_max (Viewing range maximum) int 160
-
-# The allowed adjustment range for the automatic rendering range adjustment.
-# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
-viewing_range_nodes_min (Viewing range minimum) int 35
+# View distance in nodes.
+viewing_range (Viewing range) int 100 20 4000
# Width component of the initial window size.
-screenW (Screen width) int 800
+screen_w (Screen width) int 1024
# Height component of the initial window size.
-screenH (Screen height) int 600
+screen_h (Screen height) int 600
+
+# Save window size automatically when modified.
+autosave_screensize (Autosave Screen Size) bool true
# Fullscreen mode.
fullscreen (Full screen) bool false
# Field of view in degrees.
fov (Field of view) int 72 30 160
-# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# Field of view while zooming in degrees.
+# This requires the "zoom" privilege on the server.
+zoom_fov (Field of view for zoom) int 15 7 160
+
+# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-display_gamma (Gamma) float 1.8 1.0 3.0
+display_gamma (Gamma) float 1.0 0.5 3.0
+
+lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
+
+lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
# The rendering back-end for Irrlicht.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
-# Height on which clouds are appearing.
-cloud_height (Cloud height) int 120
-
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-view_bobbing_amount (View bobbing) float 1.0
+view_bobbing_amount (View bobbing factor) float 1.0
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-fall_bobbing_amount (Fall bobbing) float 0.0
+fall_bobbing_amount (Fall bobbing factor) float 0.0
# 3D support.
# Currently supported:
# - pageflip: quadbuffer based 3d.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
+# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
+console_height (Console height) float 1.0 0.1 1.0
+
# In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255).
console_alpha (Console alpha) int 200 0 255
+# Formspec full-screen background opacity (between 0 and 255).
+formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
+
+# Formspec full-screen background color (R,G,B).
+formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
+
+# Formspec default background opacity (between 0 and 255).
+formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
+
+# Formspec default background color (R,G,B).
+formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
+
# Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
+# Modifies the size of the hudbar elements.
+hud_scaling (HUD scale factor) float 1.0
+
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+
# Enables minimap.
enable_minimap (Minimap) bool true
# Enables animation of inventory items.
inventory_items_animations (Inventory items animations) bool false
-[**Menus]
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+inventory_image_hack (Inventory image hack) bool false
+
+# Fraction of the visible distance at which fog starts to be rendered
+fog_start (Fog Start) float 0.4 0.0 0.99
+
+# Makes all liquids opaque
+opaque_water (Opaque liquids) bool false
+
+# Show entity selection boxes
+show_entity_selectionbox (Show entity selection boxes) bool true
+
+[*Menus]
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
-# propery support downloading textures back from hardware.
+# properly support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds.
freetype (Freetype fonts) bool true
# Path to TrueTypeFont or bitmap.
-font_path (Font path) path fonts/liberationsans.ttf
+font_path (Font path) filepath fonts/liberationsans.ttf
-font_size (Font size) int 15
+font_size (Font size) int 16
# Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1
# Font shadow alpha (opaqueness, between 0 and 255).
-font_shadow_alpha (Font shadow alpha) int 128 0 255
+font_shadow_alpha (Font shadow alpha) int 127 0 255
-mono_font_path (Monospace font path) path fonts/liberationmono.ttf
+mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
mono_font_size (Monospace font size) int 15
# This font will be used for certain languages.
-fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
+fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
# Path to save screenshots at.
screenshot_path (Screenshot folder) path
-[**Advanced]
+# Format of screenshots.
+screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
+
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+screenshot_quality (Screenshot quality) int 0 0 100
+
+[*Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
-[*Sound]
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+enable_console (Enable console window) bool false
+
+[Sound]
enable_sound (Sound) bool true
sound_volume (Volume) float 0.7 0.0 1.0
+[Client]
+
+[*Network]
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+address (Server address) string
+
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+remote_port (Remote port) int 30000 1 65535
+
+# Whether to support older servers before protocol version 25.
+# Enable if you want to connect to 0.4.12 servers and before.
+# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
+# Disabling this option will protect your password better.
+send_pre_v25_init (Support older servers) bool false
+
+# Save the map received by the client on disk.
+enable_local_map_saving (Saving map received from server) bool false
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+enable_remote_media_server (Connect to external media server) bool true
+
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+enable_client_modding (Client modding) bool false
+
+# URL to the server list displayed in the Multiplayer Tab.
+serverlist_url (Serverlist URL) string servers.minetest.net
+
+# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
+serverlist_file (Serverlist file) string favoriteservers.txt
+
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+
[*Advanced]
# Timeout for client to remove unused map data from memory.
# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
+strip_color_codes (Strip color codes) bool false
+
[*Network]
# Network port to listen (UDP).
[**Advanced]
-# How many blocks are flying in the wire simultaneously per client.
-max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
+# Maximum number of blocks that are simultaneously sent per client.
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
-# How many blocks are flying in the wire simultaneously for the whole server.
-max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
+# Maximum number of blocks that are simultaneously sent in total.
+max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
-full_block_send_enable_min_time_from_building () float 2.0
+full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
+# If enabled, show the server status message on player connection.
+show_statusline_on_connect (Status message on connection) bool true
+
# Enable players getting damage and dying.
enable_damage (Damage) bool false
+# Enable creative mode for new created maps.
+creative_mode (Creative) bool false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
fixed_map_seed (Fixed map seed) string
# See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout
+# Privileges that players with basic_privs can grant
+basic_privs (Basic Privileges) string interact, shout
+
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string
-# Maximum distance above water level for player spawn.
-# Larger values result in spawn points closer to (x = 0, z = 0).
-# Smaller values may result in a suitable spawn point not being found,
-# resulting in a spawn at (0, 0, 0) possibly buried underground.
-vertical_spawn_range (Vertical spawn range) int 16
-
# If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
-active_block_range (Active block range) int 2
+active_block_range (Active block range) int 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
max_block_send_distance (Max block send distance) int 10
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
time_speed (Time speed) int 72
+# Time of day when a new world is started, in millihours (0-23999).
+world_start_time (World start time) int 5250 0 23999
+
# Interval of saving important changes in the world, stated in seconds.
server_map_save_interval (Map save interval) float 5.3
+# Set the maximum character length of a chat message sent by clients.
+# chat_message_max_size int 500
+
+# Limit a single player to send X messages per 10 seconds.
+# chat_message_limit_per_10sec float 10.0
+
+# Kick player if send more than X messages per 10 seconds.
+# chat_message_limit_trigger_kick int 50
+
[**Physics]
movement_acceleration_default (Default acceleration) float 3
movement_speed_walk (Walking speed) float 4
movement_speed_crouch (Crouch speed) float 1.35
movement_speed_fast (Fast mode speed) float 20
-movement_speed_climb (Climbing speed) float 2
+movement_speed_climb (Climbing speed) float 3
movement_speed_jump (Jumping speed) float 6.5
-movement_speed_descend (Descending speed) float 6
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
movement_liquid_sink (Liquid sink) float 10
# - error: abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
-# Useful for mod developers.
-mod_profiling (Mod profiling) bool false
-
-# Detailed mod profile data. Useful for mod developers.
-detailed_profiling (Detailed mod profiling) bool false
-
-# Profiler data print interval. 0 = disable. Useful for developers.
-profiler_print_interval (Profiling print interval) int 0
-
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
-max_objects_per_block (Maxmimum objects per block) int 49
+max_objects_per_block (Maximum objects per block) int 64
# See http://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
# Length of a server tick and the interval at which objects are generally updated over network.
-dedicated_server_step (Dedicated server step) float 0.1
+dedicated_server_step (Dedicated server step) float 0.09
+
+# Time in between active block management cycles
+active_block_mgmt_interval (Active Block Management interval) float 2.0
+
+# Length of time between ABM execution cycles
+abm_interval (Active Block Modifier interval) float 1.0
+
+# Length of time between NodeTimer execution cycles
+nodetimer_interval (NodeTimer interval) float 0.2
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
-[*Mapgen]
+# At this distance the server will aggressively optimize which blocks are sent to clients.
+# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
+# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
+# Setting this to a value greater than max_block_send_distance disables this optimization.
+# Stated in mapblocks (16 nodes)
+block_send_optimize_distance (block send optimize distance) int 4 2
+
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+server_side_occlusion_culling (Server side occlusion culling) bool true
+
+# Restricts the access of certain client-side functions on servers
+# Combine these byteflags below to restrict more client-side features:
+# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
+# type: int
+csm_flavour_limits (Client side modding flavour limits) int 3
+
+# If the CSM flavour for node range is enabled, get_node is limited to
+# this many nodes from the player.
+csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
+
+[*Security]
+
+# Prevent mods from doing insecure things like running shell commands.
+secure.enable_security (Enable mod security) bool true
+
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+secure.trusted_mods (Trusted mods) string
+
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+secure.http_mods (HTTP Mods) string
+
+[*Advanced]
+
+[**Profiling]
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+profiler.load (Load the game profiler) bool false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
+
+# The file path relative to your worldpath in which profiles will be saved to.
+profiler.report_path (Report path) string ""
+
+[***Instrumentation]
+
+# Instrument the methods of entities on registration.
+instrument.entity (Entity methods) bool true
+
+# Instrument the action function of Active Block Modifiers on registration.
+instrument.abm (Active Block Modifiers) bool true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+instrument.lbm (Loading Block Modifiers) bool true
+
+# Instrument chatcommands on registration.
+instrument.chatcommand (Chatcommands) bool true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+instrument.global_callback (Global callbacks) bool true
+
+[****Advanced]
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+instrument.builtin (Builtin) bool false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+instrument.profiler (Profiler) bool false
+
+[Client and Server]
+
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+name (Player name) string
+
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
+
+# IPv6 support.
+enable_ipv6 (IPv6) bool true
+
+[*Advanced]
+
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+curl_timeout (cURL timeout) int 5000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+curl_parallel_limit (cURL parallel limit) int 8
+
+# Maximum time in ms a file download (e.g. a mod download) may take.
+curl_file_download_timeout (cURL file download timeout) int 300000
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+high_precision_fpu (High-precision FPU) bool true
+
+# Replaces the default main menu with a custom one.
+main_menu_script (Main menu script) string
+
+main_menu_game_mgr (Main menu game manager) int 0
+
+main_menu_mod_mgr (Main menu mod manager) int 1
+
+# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+profiler_print_interval (Engine profiling data print interval) int 0
+
+[Mapgen]
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
-mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode
+mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
# Water surface level of the world.
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance (Max block generate distance) int 6
-# Where the map generator stops.
-# Please note:
-# - Limited to 31000 (setting above has no effect)
-# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
-# - Those groups have an offset of -32, -32 nodes from the origin.
-# - Only groups which are within the map_generation_limit are generated
-map_generation_limit (Map generation limit) int 31000 0 31000
+# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
+# Only mapchunks completely within the mapgen limit are generated.
+# Value is stored per-world.
+mapgen_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
+# Flags starting with 'no' are used to explicitly disable them.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
-[**Advanced]
+# Whether dungeons occasionally project from the terrain.
+projecting_dungeons (Projecting dungeons) bool true
-# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
-chunksize (Chunk size) int 5
+[*Biome API temperature and humidity noise parameters]
-# Dump the mapgen debug infos.
-enable_mapgen_debug_info (Mapgen debug) bool false
+# Temperature variation for biomes.
+mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
-# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of emerge queues) int 256
+# Small-scale temperature variation for blending biomes on borders.
+mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
-# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
+# Humidity variation for biomes.
+mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
-# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_generate (Limit of emerge queues to generate) int 32
+# Small-scale humidity variation for blending biomes on borders.
+mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
-# Number of emerge threads to use. Make this field blank, or increase this number
-# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
-# at the cost of slightly buggy caves.
-num_emerge_threads (Number of emerge threads) int 1
+[*Mapgen V5]
+
+# Map generation attributes specific to Mapgen v5.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+mgv5_cave_width (Cave width) float 0.125
+
+# Y of upper limit of large caves.
+mgv5_large_cave_depth (Large cave depth) int -256
+
+# Y of upper limit of lava in large caves.
+mgv5_lava_depth (Lava depth) int -256
+
+# Y-level of cavern upper limit.
+mgv5_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgv5_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgv5_cavern_threshold (Cavern threshold) float 0.7
-# Noise parameters for biome API temperature, humidity and biome blend.
-mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
-mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
-mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
-mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+[**Noises]
-[***Mapgen v5]
+# Variation of biome filler depth.
+mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+
+# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
+mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+
+# Y-level of average terrain surface.
+mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+
+# First of 2 3D noises that together define tunnels.
+mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+
+# 3D noise defining giant caverns.
+mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
-mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
-mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
-mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
-mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
# TODO
+# Noise parameters in group format, unsupported by advanced settings
+# menu but settable in minetest.conf.
+# See documentation of noise parameter formats in minetest.conf.example.
+# 3D noise defining terrain.
#mgv5_np_ground = {
# offset = 0
# scale = 40
# flags = "eased"
#}
-[***Mapgen v6]
+[*Mapgen V6]
# Map generation attributes specific to Mapgen v6.
-# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
+# The 'snowbiomes' flag enables the new 5 biome system.
+# When the new biome system is enabled jungles are automatically enabled and
+# the 'jungles' flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
-mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
-
-# Controls size of deserts and beaches in Mapgen v6.
-# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
-mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
-mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
-
-mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
-mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
-mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
-mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
-mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
-mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
-mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
-mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
-mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
-mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
-
-[***Mapgen v7]
+# Flags starting with 'no' are used to explicitly disable them.
+mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
+
+# Deserts occur when np_biome exceeds this value.
+# When the new biome system is enabled, this is ignored.
+mgv6_freq_desert (Desert noise threshold) float 0.45
+
+# Sandy beaches occur when np_beach exceeds this value.
+mgv6_freq_beach (Beach noise threshold) float 0.15
+
+[**Noises]
+
+# Y-level of lower terrain and lakebeds.
+mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+
+# Y-level of higher (cliff-top) terrain.
+mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+
+# Varies steepness of cliffs.
+mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+
+# Defines areas of 'terrain_higher' (cliff-top terrain).
+mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+
+# Varies depth of biome surface nodes.
+mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+
+# Defines areas with sandy beaches.
+mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+
+# Temperature variation for biomes.
+mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+
+# Variation of number of caves.
+mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+
+# Humidity variation for biomes.
+mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+
+# Defines tree areas and tree density.
+mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+
+# Defines areas where trees have apples.
+mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+
+[*Mapgen V7]
# Map generation attributes specific to Mapgen v7.
-# 'ridges' are the rivers.
+# 'ridges' enables the rivers.
+# 'biomerepeat' causes surface biomes to repeat in the floatlands.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
+
+# Y of mountain density gradient zero level. Used to shift mountains vertically.
+mgv7_mount_zero_level (Mountain zero level) int 0
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+mgv7_cave_width (Cave width) float 0.09
+
+# Y of upper limit of large caves.
+mgv7_large_cave_depth (Large cave depth) int -33
+
+# Y of upper limit of lava in large caves.
+mgv7_lava_depth (Lava depth) int -256
+
+# Controls the density of floatland mountain terrain.
+# Is an offset added to the 'np_mountain' noise value.
+mgv7_float_mount_density (Floatland mountain density) float 0.6
+
+# Typical maximum height, above and below midpoint, of floatland mountain terrain.
+mgv7_float_mount_height (Floatland mountain height) float 128.0
+
+# Y-level of floatland midpoint and lake surface.
+mgv7_floatland_level (Floatland level) int 1280
+
+# Y-level to which floatland shadows extend.
+mgv7_shadow_limit (Shadow limit) int 1024
+
+# Y-level of cavern upper limit.
+mgv7_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgv7_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgv7_cavern_threshold (Cavern threshold) float 0.7
+
+[**Noises]
+
+# Y-level of higher (cliff-top) terrain.
+mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+
+# Y-level of lower terrain and lakebeds.
+mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+
+# Varies roughness of terrain.
+# Defines the 'persistence' value for terrain_base and terrain_alt noises.
+mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+
+# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
+
+# Variation of biome filler depth.
+mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# Variation of maximum mountain height (in nodes).
+mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+
+# Defines large-scale river channel structure.
+mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+
+# Defines areas of floatland smooth terrain.
+# Smooth floatlands occur when noise > 0.
+mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+
+# Variation of hill height and lake depth on floatland smooth terrain.
+mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+
+# 3D noise defining mountain structure and height.
+# Also defines structure of floatland mountain terrain.
+mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+
+# 3D noise defining structure of river canyon walls.
+mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+
+# 3D noise defining giant caverns.
+mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+# First of 2 3D noises that together define tunnels.
+mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+[*Mapgen Carpathian]
+
+# Map generation attributes specific to Mapgen Carpathian.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
-mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
-
-mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
-mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
-mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
-mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
-mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
-mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
-mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
-mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
-mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
-mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
-mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
-
-[***Mapgen flat]
+# Flags starting with 'no' are used to explicitly disable them.
+mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+mgcarpathian_cave_width (Cave width) float 0.09
+
+# Y of upper limit of large caves.
+mgcarpathian_large_cave_depth (Large cave depth) int -33
+
+# Y of upper limit of lava in large caves.
+mgcarpathian_lava_depth (Lava depth) int -256
+
+# Y-level of cavern upper limit.
+mgcarpathian_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgcarpathian_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
+
+[**Noises]
+
+# 2D noise that defines the base ground level.
+mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
+
+# Variation of biome filler depth.
+mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
+
+# First of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
+
+# Second of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
+
+# Third of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
+
+# Fourth of 4 3D noises that together define hill/mountain range height.
+mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of rolling hills.
+mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of ridged mountain ranges.
+mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of step mountain ranges.
+mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
+
+# 2D noise that controls the shape/size of rolling hills.
+mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
+
+# 2D noise that controls the shape/size of ridged mountains.
+mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
+
+# 2D noise that controls the shape/size of step mountains.
+mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
+
+# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
+mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
+
+# First of 2 3D noises that together define tunnels.
+mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+# 3D noise defining giant caverns.
+mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+[*Mapgen Flat]
# Map generation attributes specific to Mapgen flat.
-# Occasional lakes and hills added to the flat world.
+# Occasional lakes and hills can be added to the flat world.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
-mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
+# Flags starting with 'no' are used to explicitly disable them.
+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
# Y of flat ground.
-mgflat_ground_level (Mapgen flat ground level) int 8
+mgflat_ground_level (Ground level) int 8
-# Y of upper limit of large pseudorandom caves.
-mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
+# Y of upper limit of large caves.
+mgflat_large_cave_depth (Large cave depth) int -33
+
+# Y of upper limit of lava in large caves.
+mgflat_lava_depth (Lava depth) int -256
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+mgflat_cave_width (Cave width) float 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
-mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
+mgflat_lake_threshold (Lake threshold) float -0.45
# Controls steepness/depth of lake depressions.
-mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
+mgflat_lake_steepness (Lake steepness) float 48.0
# Terrain noise threshold for hills.
# Controls proportion of world area covered by hills.
# Adjust towards 0.0 for a larger proportion.
-mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
+mgflat_hill_threshold (Hill threshold) float 0.45
# Controls steepness/height of hills.
-mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
+mgflat_hill_steepness (Hill steepness) float 64.0
+
+[**Noises]
+
+# Defines location and terrain of optional hills and lakes.
+mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+
+# Variation of biome filler depth.
+mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# First of 2 3D noises that together define tunnels.
+mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-# Determines terrain shape.
-# The 3 numbers in brackets control the scale of the
-# terrain, the 3 numbers should be identical.
-mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+[*Mapgen Fractal]
-mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
-mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
-mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+# Controls width of tunnels, a smaller value creates wider tunnels.
+mgfractal_cave_width (Cave width) float 0.09
-[***Mapgen fractal]
+# Y of upper limit of large caves.
+mgfractal_large_cave_depth (Large cave depth) int -33
+
+# Y of upper limit of lava in large caves.
+mgfractal_lava_depth (Lava depth) int -256
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" julia set.
# 17 = 4D "Mandelbulb" mandelbrot set.
# 18 = 4D "Mandelbulb" julia set.
-mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
+mgfractal_fractal (Fractal type) int 1 1 18
# Iterations of the recursive function.
# Controls the amount of fine detail.
-mgfractal_iterations (Mapgen fractal iterations) int 11
+mgfractal_iterations (Iterations) int 11
# Approximate (X,Y,Z) scale of fractal in nodes.
-mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
+mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
# Used to move a suitable spawn area of low land close to (0, 0).
# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
-mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
+mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
# W co-ordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
-mgfractal_slice_w (Mapgen fractal slice w) float 0.0
+mgfractal_slice_w (Slice w) float 0.0
# Julia set only: X component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
-mgfractal_julia_x (Mapgen fractal julia x) float 0.33
+mgfractal_julia_x (Julia x) float 0.33
# Julia set only: Y component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
-mgfractal_julia_y (Mapgen fractal julia y) float 0.33
+mgfractal_julia_y (Julia y) float 0.33
# Julia set only: Z component of hypercomplex constant determining julia shape.
# Range roughly -2 to 2.
-mgfractal_julia_z (Mapgen fractal julia z) float 0.33
+mgfractal_julia_z (Julia z) float 0.33
# Julia set only: W component of hypercomplex constant determining julia shape.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
-mgfractal_julia_w (Mapgen fractal julia w) float 0.33
+mgfractal_julia_w (Julia w) float 0.33
+
+[**Noises]
+
+# Y-level of seabed.
+mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
-mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
-mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
-mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
-mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+# Variation of biome filler depth.
+mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
-# Mapgen Valleys parameters
-[***Mapgen Valleys]
+# First of 2 3D noises that together define tunnels.
+mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# General parameters
-[****General]
+# Second of 2 3D noises that together define tunnels.
+mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+[*Mapgen Valleys]
# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
+# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+# it may interfere with delicately adjusted biomes.
# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with "no" are used to explicitly disable them.
-# "altitude_chill" makes higher elevations colder, which may cause biome issues.
-# "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
-mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
+# Flags starting with 'no' are used to explicitly disable them.
+mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
# The altitude at which temperature drops by 20C
-mg_valleys_altitude_chill (Altitude Chill) int 90
+mgvalleys_altitude_chill (Altitude Chill) int 90
# Depth below which you'll find large caves.
-mg_valleys_large_cave_depth (Large cave depth) int -33
+mgvalleys_large_cave_depth (Large cave depth) int -33
# Creates unpredictable lava features in caves.
# These can make mining difficult. Zero disables them. (0-10)
-mg_valleys_lava_features (Lava Features) int 0
+mgvalleys_lava_features (Lava Features) int 0
# Depth below which you'll find massive caves.
-mg_valleys_massive_cave_depth (Massive cave depth) int -256
+mgvalleys_massive_cave_depth (Massive cave depth) int -256
# How deep to make rivers
-mg_valleys_river_depth (River Depth) int 4
+mgvalleys_river_depth (River Depth) int 4
# How wide to make rivers
-mg_valleys_river_size (River Size) int 5
+mgvalleys_river_size (River Size) int 5
# Creates unpredictable water features in caves.
# These can make mining difficult. Zero disables them. (0-10)
-mg_valleys_water_features (Water Features) int 0
+mgvalleys_water_features (Water Features) int 0
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+mgvalleys_cave_width (Cave width) float 0.09
-# Noise parameters
-[****Noises]
+[**Noises]
# Caves and tunnels form at the intersection of the two noises
-mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Caves and tunnels form at the intersection of the two noises
-mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# The depth of dirt or other filler
-mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
# Massive caves form here.
-mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
# River noise -- rivers occur close to zero
-mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
# Base terrain height
-mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
# Raises terrain to make valleys around the rivers
-mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
# Slope and fill work together to modify the heights
-mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
# Amplifies the valleys
-mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
# Slope and fill work together to modify the heights
-mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
-
-[*Security]
-
-# Prevent mods from doing insecure things like running shell commands.
-secure.enable_security (Enable mod security) bool false
-
-# Comma-separated list of trusted mods that are allowed to access insecure
-# functions even when mod security is on (via request_insecure_environment()).
-secure.trusted_mods (Trusted mods) string
-
-[Client and Server]
-
-# Name of the player.
-# When running a server, clients connecting with this name are admins.
-# When starting from the main menu, this is overridden.
-name (Player name) string
-
-# Set the language. Leave empty to use the system language.
-# A restart is required after changing this.
-language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW
-
-# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-debug_log_level (Debug log level) enum action ,warning,action,info,verbose
-
-# IPv6 support.
-enable_ipv6 (IPv6) bool true
+mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
[*Advanced]
-# Default timeout for cURL, stated in milliseconds.
-# Only has an effect if compiled with cURL.
-curl_timeout (cURL timeout) int 5000
-
-# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
-# Only has an effect if compiled with cURL.
-curl_parallel_limit (cURL parallel limit) int 8
-
-# Maximum time in ms a file download (e.g. a mod download) may take.
-curl_file_download_timeout (cURL file download timeout) int 300000
-
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
-high_precision_fpu (High-precision FPU) bool true
-
-# Replaces the default main menu with a custom one.
-main_menu_script (Main menu script) string
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
+chunksize (Chunk size) int 5
-main_menu_game_mgr (Main menu game manager) int 0
+# Dump the mapgen debug infos.
+enable_mapgen_debug_info (Mapgen debug) bool false
-main_menu_mod_mgr (Main menu mod manager) int 1
+# Maximum number of blocks that can be queued for loading.
+emergequeue_limit_total (Absolute limit of emerge queues) int 256
-modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
+emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
-modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
+emergequeue_limit_generate (Limit of emerge queues to generate) int 32
-modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
+# Number of emerge threads to use. Make this field blank, or increase this number
+# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
+# at the cost of slightly buggy caves.
+num_emerge_threads (Number of emerge threads) int 1