# Flags are always separated by comma without spaces.
# - default possible_flags
# * noise_params_2d:
-# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
+# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
# - default
# * noise_params_3d:
-# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
+# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
# - default
# * v3f:
# Format is (<X>, <Y>, <Z>)
# enabled.
always_fly_fast (Always fly and fast) bool true
-# The time in seconds it takes between repeated right clicks when holding the right
-# mouse button.
-repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
+# The time in seconds it takes between repeated node placements when holding
+# the place button.
+repeat_place_time (Place repetition interval) float 0.25 0.001
# Automatically jump up single-node obstacles.
autojump (Automatic jumping) bool false
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
+# The deadzone of the joystick
+joystick_deadzone (Joystick deadzone) int 2048
+
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_sneak (Sneak key) key KEY_LSHIFT
+# Key for digging.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_dig (Dig key) key KEY_LBUTTON
+
+# Key for placing.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_place (Place key) key KEY_RBUTTON
+
# Key for opening the inventory.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
# texture autoscaling.
texture_min_size (Minimum texture size) int 64
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
+# Use multi-sample antialiasing (MSAA) to smooth out block edges.
+# This algorithm smooths out the 3D viewport while keeping the image sharp,
+# but it doesn't affect the insides of textures
+# (which is especially noticeable with transparent textures).
+# Visible spaces appear between nodes when shaders are disabled.
+# If set to 0, MSAA is disabled.
+# A restart is required after changing this option.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Undersampling is similar to using a lower screen resolution, but it applies
# enhanced, highlights and shadows are gradually compressed.
tone_mapping (Filmic tone mapping) bool false
-[***Bumpmapping]
-
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
-# or need to be auto-generated.
-# Requires shaders to be enabled.
-enable_bumpmapping (Bumpmapping) bool false
-
-# Enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping to be enabled.
-generate_normalmaps (Generate normalmaps) bool false
-
-# Strength of generated normalmaps.
-normalmaps_strength (Normalmaps strength) float 0.6
-
-# Defines sampling step of texture.
-# A higher value results in smoother normal maps.
-normalmaps_smooth (Normalmaps sampling) int 0 0 2
-
-[***Parallax Occlusion]
-
-# Enables parallax occlusion mapping.
-# Requires shaders to be enabled.
-enable_parallax_occlusion (Parallax occlusion) bool false
-
-# 0 = parallax occlusion with slope information (faster).
-# 1 = relief mapping (slower, more accurate).
-parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
-
-# Strength of parallax.
-3d_paralax_strength (Parallax occlusion strength) float 0.025
-
-# Number of parallax occlusion iterations.
-parallax_occlusion_iterations (Parallax occlusion iterations) int 4
-
-# Overall scale of parallax occlusion effect.
-parallax_occlusion_scale (Parallax occlusion scale) float 0.08
-
-# Overall bias of parallax occlusion effect, usually scale/2.
-parallax_occlusion_bias (Parallax occlusion bias) float 0.04
-
[***Waving Nodes]
# Set to true to enable waving liquids (like water).
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60 1
-# Maximum FPS when game is paused.
-pause_fps_max (FPS in pause menu) int 20 1
+# Maximum FPS when the window is not focused, or when the game is paused.
+fps_max_unfocused (FPS when unfocused or paused) int 20 1
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
-viewing_range (Viewing range) int 100 20 4000
+viewing_range (Viewing range) int 190 20 4000
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
# Only works on GLES platforms. Most users will not need to change this.
# The rendering back-end for Irrlicht.
# A restart is required after changing this.
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended, and it’s the only driver with
-# shader support currently.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
# Radius of cloud area stated in number of 64 node cloud squares.
# Note that the interlaced mode requires shaders to be enabled.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
+# Strength of 3D mode parallax.
+3d_paralax_strength (3D mode parallax strength) float 0.025
+
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
console_height (Console height) float 0.6 0.1 1.0
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
+# Also controls the object crosshair color
crosshair_color (Crosshair color) string (255,255,255)
# Crosshair alpha (opaqueness, between 0 and 255).
+# Also controls the object crosshair color
crosshair_alpha (Crosshair alpha) int 255 0 255
# Maximum number of recent chat messages to show
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# Show entity selection boxes
-show_entity_selectionbox (Show entity selection boxes) bool true
+# A restart is required after changing this.
+show_entity_selectionbox (Show entity selection boxes) bool false
[*Menus]
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
+# Font size of the recent chat text and chat prompt in point (pt).
+# Value 0 will use the default font size.
+chat_font_size (Chat font size) int 0
+
# Path to save screenshots at. Can be an absolute or relative path.
# The folder will be created if it doesn't already exist.
screenshot_path (Screenshot folder) path screenshots
# File in client/serverlist/ that contains your favorite servers displayed in the
# Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.txt
+serverlist_file (Serverlist file) string favoriteservers.json
# Maximum size of the out chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
-client_mapblock_limit (Mapblock limit) int 5000
+client_mapblock_limit (Mapblock limit) int 7500
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
+# ZLib compression level to use when sending mapblocks to the client.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
+
[*Game]
# Default game when creating a new world.
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
-active_object_send_range_blocks (Active object send range) int 4
+active_object_send_range_blocks (Active object send range) int 8
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
-# This should be configured together with active_object_range.
-active_block_range (Active block range) int 3
+# This should be configured together with active_object_send_range_blocks.
+active_block_range (Active block range) int 4
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-max_block_send_distance (Max block send distance) int 10
+max_block_send_distance (Max block send distance) int 12
# Maximum number of forceloaded mapblocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
[**Advanced]
# Handling for deprecated Lua API calls:
-# - legacy: (try to) mimic old behaviour (default for release).
-# - log: mimic and log backtrace of deprecated call (default for debug).
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
-deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
+deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+# ZLib compression level to use when saving mapblocks to disk.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
+
# Length of a server tick and the interval at which objects are generally updated over
# network.
dedicated_server_step (Dedicated server step) float 0.09
# Length of time between Active Block Modifier (ABM) execution cycles
abm_interval (ABM interval) float 1.0
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+abm_time_budget (ABM time budget) float 0.2 0.1 0.9
+
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
-# Changes the main menu UI:
-# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
-# - Simple: One singleplayer world, no game or texture pack choosers. May be
-# necessary for smaller screens.
-main_menu_style (Main menu style) enum full full,simple
-
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-max_block_generate_distance (Max block generate distance) int 8
+max_block_generate_distance (Max block generate distance) int 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
+mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]
# Value = 0.0: 50% of volume is floatland.
# Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
# to be sure) creates a solid floatland layer.
-mgv7_floatland_density (Floatland density) float -0.9
+mgv7_floatland_density (Floatland density) float -0.6
# Surface level of optional water placed on a solid floatland layer.
# Water is disabled by default and will only be placed if this value is set
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
-mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
+mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
# Y of flat ground.
mgflat_ground_level (Ground level) int 8
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
+# Y-level of cavern upper limit.
+mgflat_cavern_limit (Cavern limit) int -256
+
+# Y-distance over which caverns expand to full size.
+mgflat_cavern_taper (Cavern taper) int 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+mgflat_cavern_threshold (Cavern threshold) float 0.7
+
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise defining giant caverns.
+mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
# 3D noise that determines number of dungeons per mapchunk.
mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of emerge queues) int 512
+emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024
# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
+# This limit is enforced per player.
+emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128
# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_generate (Limit of emerge queues to generate) int 64
+# This limit is enforced per player.
+emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128
# Number of emerge threads to use.
# Value 0:
# These flags are independent from Minetest versions,
# so see a full list at https://content.minetest.net/help/content_flags/
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
+
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
+contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3