# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
+# The deadzone of the joystick
+joystick_deadzone (Joystick deadzone) int 2048
+
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# File in client/serverlist/ that contains your favorite servers displayed in the
# Multiplayer Tab.
-serverlist_file (Serverlist file) string favoriteservers.txt
+serverlist_file (Serverlist file) string favoriteservers.json
# Maximum size of the out chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
+# ZLib compression level to use when sending mapblocks to the client.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
+
[*Game]
# Default game when creating a new world.
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
+# ZLib compression level to use when saving mapblocks to disk.
+# -1 - Zlib's default compression level
+# 0 - no compresson, fastest
+# 9 - best compression, slowest
+# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
+map_compression_level_disk (Map Compression Level for Disk Storage) int 3 -1 9
+
# Length of a server tick and the interval at which objects are generally updated over
# network.
dedicated_server_step (Dedicated server step) float 0.09
contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3