for i=1,#mods,1 do
local toadd = {}
local modpackfile = nil
-
+
toadd.name = mods[i]
toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
if modpack ~= nil and
local error = nil
modpackfile,error = io.open(filename,"r")
end
-
+
if modpackfile ~= nil then
modpackfile:close()
toadd.is_modpack = true
function modmgr.extract(modfile)
if modfile.type == "zip" then
local tempfolder = os.tempfolder()
-
+
if tempfolder ~= nil and
- tempfodler ~= "" then
+ tempfolder ~= "" then
engine.create_dir(tempfolder)
- engine.extract_zip(modfile.name,tempfolder)
- return tempfolder
+ if engine.extract_zip(modfile.name,tempfolder) then
+ return tempfolder
+ end
end
end
+ return nil
end
-------------------------------------------------------------------------------
path=temppath
}
end
-
+
testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
path=temppath
}
end
-
+
local subdirs = engine.get_dirlist(temppath,true)
-
+
--only single mod or modpack allowed
if #subdirs ~= 1 then
return {
}
end
- testfile =
+ testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
if testfile ~= nil then
testfile:close()
path= temppath .. DIR_DELIM .. subdirs[1]
}
end
-
- testfile =
+
+ testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
if testfile ~= nil then
testfile:close()
if modpath:find("-") ~= nil then
return false
end
-
+
return true
end
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
-
+
if pos1 ~= nil and pos2 ~= nil then
local item = line:sub(pos1+1,pos2-1)
-
+
if item ~= nil and
item ~= "" then
local pos3 = item:find(":")
-
+
if pos3 ~= nil then
local retval = item:sub(1,pos3-1)
if retval ~= nil and
retval ~= "" then
return retval
- end
+ end
end
end
end
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
-
+
if pos1 ~= nil and pos2 ~= nil then
local filename = line:sub(pos1+1,pos2-1)
-
+
if filename ~= nil and
filename ~= "" and
filename:find(".lua") then
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
if testfile ~= nil then
local line = testfile:read()
-
+
while line~= nil do
local modname = nil
-
+
if line:find("minetest.register_tool") then
modname = modmgr.parse_register_line(line)
end
-
+
if line:find("minetest.register_craftitem") then
modname = modmgr.parse_register_line(line)
end
-
-
+
+
if line:find("minetest.register_node") then
modname = modmgr.parse_register_line(line)
end
-
+
if line:find("dofile") then
modname = modmgr.parse_dofile_line(modpath,line)
end
-
+
if modname ~= nil then
testfile:close()
return modname
end
-
+
line = testfile:read()
end
testfile:close()
end
-
+
return nil
end
if modmgr.selected_mod == nil then
modmgr.selected_mod = 1
end
-
- local retval =
- "vertlabel[0,-0.25;MODS]" ..
- "label[0.8,-0.25;Installed Mods:]" ..
- "textlist[0.75,0.25;4.5,4.3;modlist;" ..
- modmgr.render_modlist(modmgr.global_mods) ..
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
+ "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
+ "textlist[0.75,0.25;4.5,4;modlist;" ..
+ modmgr.render_modlist(modmgr.global_mods) ..
";" .. modmgr.selected_mod .. "]"
retval = retval ..
- "button[1,4.85;2,0.5;btn_mod_mgr_install_local;Install]" ..
- "button[3,4.85;2,0.5;btn_mod_mgr_download;Download]"
-
+ "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
+-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
+-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
+ "button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
+
local selected_mod = nil
-
+
if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
end
-
+
if selected_mod ~= nil then
+ local modscreenshot = nil
+
+ --check for screenshot beeing available
+ local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
+ local error = nil
+ screenshotfile,error = io.open(screenshotfilename,"r")
+ if error == nil then
+ screenshotfile:close()
+ modscreenshot = screenshotfilename
+ end
+
+ if modscreenshot == nil then
+ modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ retval = retval
+ .. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
+ .. "label[8.25,0.6;" .. selected_mod.name .. "]"
+
+ local descriptionlines = nil
+ error = nil
+ local descriptionfilename = selected_mod.path .. "description.txt"
+ descriptionfile,error = io.open(descriptionfilename,"r")
+ if error == nil then
+ descriptiontext = descriptionfile:read("*all")
+
+ descriptionlines = engine.splittext(descriptiontext,42)
+ descriptionfile:close()
+ else
+ descriptionlines = {}
+ table.insert(descriptionlines,fgettext("No mod description available"))
+ end
+
+ retval = retval ..
+ "label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
+ "textlist[5.5,2.2;6.2,2.4;description;"
+
+ for i=1,#descriptionlines,1 do
+ retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
+ end
+
+
if selected_mod.is_modpack then
- retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
+ retval = retval .. ";0]" ..
+ "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
+ fgettext("Rename") .. "]"
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected modpack") .. "]"
else
- --show dependencies
- retval = retval ..
- "label[6,1.9;Depends:]" ..
- "textlist[6,2.4;5.7,2;deplist;"
-
+ --show dependencies
+
+ retval = retval .. ",Depends:,"
+
toadd = modmgr.get_dependencies(selected_mod.path)
-
- retval = retval .. toadd .. ";0;true,false]"
-
- --TODO read modinfo
+
+ retval = retval .. toadd .. ";0]"
+
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected mod") .. "]"
end
- --show delete button
- retval = retval .. "button[8,4.85;2,0.5;btn_mod_mgr_delete_mod;Delete]"
end
return retval
end
--------------------------------------------------------------------------------
function modmgr.dialog_rename_modpack()
- local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
-
- local retval =
- "label[1.75,1;Rename Modpack:]"..
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ local retval =
+ "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
mod.name ..
"]" ..
- "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;Accept]" ..
- "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;Cancel]"
+ "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
+ fgettext("Accept") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
+ fgettext("Cancel") .. "]"
return retval
end
if modmgr.world_config_selected_world == nil then
modmgr.world_config_selected_world = 1
end
-
+
if modmgr.world_config_selected_mod == nil then
modmgr.world_config_selected_mod = 1
end
-
+
if modmgr.hide_gamemods == nil then
modmgr.hide_gamemods = true
end
-
+
if modmgr.hide_modpackcontents == nil then
modmgr.hide_modpackcontents = true
end
--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
local retval = ""
-
+
if render_list == nil then
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
render_list = modmgr.global_mods
end
-
+
local list = filterlist.get_list(render_list)
local last_modpack = nil
-
+
for i,v in ipairs(list) do
if retval ~= "" then
retval = retval ..","
end
-
+
+ local color = ""
+
if v.is_modpack then
local rawlist = filterlist.get_raw_list(render_list)
-
+
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == list[i].name and
break
end
end
-
+
if all_enabled == false then
- retval = retval .. mt_color_grey
+ color = mt_color_grey
else
- retval = retval .. mt_color_dark_green
+ color = mt_color_dark_green
end
end
-
+
if v.typ == "game_mod" then
- retval = retval .. mt_color_blue
+ color = mt_color_blue
else
if v.enabled then
- retval = retval .. mt_color_green
+ color = mt_color_green
end
end
+
+ retval = retval .. color
if v.modpack ~= nil then
retval = retval .. " "
end
retval = retval .. v.name
end
-
+
return retval
end
--------------------------------------------------------------------------------
function modmgr.dialog_configure_world()
modmgr.precheck()
-
+
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
-
+
local retval =
"size[11,6.5]" ..
- "label[1.5,-0.25;World: " .. worldspec.name .. "]"
-
+ "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
+ "label[1.75,-0.25;" .. worldspec.name .. "]"
+
if modmgr.hide_gamemods then
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;true]"
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
else
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;false]"
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
end
-
+
if modmgr.hide_modpackcontents then
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;true]"
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
else
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;false]"
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
end
-
+
if mod == nil then
mod = {name=""}
end
retval = retval ..
- "label[0,0.45;Mod:]" ..
+ "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
"label[0.75,0.45;" .. mod.name .. "]" ..
- "label[0,1;Depends:]" ..
+ "label[0,1;" .. fgettext("Depends:") .. "]" ..
"textlist[0,1.5;5,4.25;world_config_depends;" ..
modmgr.get_dependencies(mod.path) .. ";0]" ..
- "button[9.25,6.35;2,0.5;btn_config_world_save;Save]" ..
- "button[7.4,6.35;2,0.5;btn_config_world_cancel;Cancel]"
-
- if mod ~= nil and mod.name ~= "" then
+ "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
+ "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+
+ if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
if mod.is_modpack then
local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
+
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == mod.name and
break
end
end
-
+
if all_enabled == false then
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;Enable MP]"
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
else
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;Disable MP]"
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
end
else
if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;enabled;true]"
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
else
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;enabled;false]"
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
end
end
-
end
-
+
retval = retval ..
- "button[8.5,-0.125;2.5,0.5;btn_all_mods;Enable all]" ..
+ "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
-
+
retval = retval .. modmgr.render_modlist(modmgr.modlist)
-
+
retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
-
+
return retval
end
function modmgr.handle_buttons(tab,fields)
local retval = nil
-
+
if tab == "mod_mgr" then
retval = modmgr.handle_modmgr_buttons(fields)
end
-
+
if tab == "dialog_rename_modpack" then
retval = modmgr.handle_rename_modpack_buttons(fields)
end
-
+
if tab == "dialog_delete_mod" then
retval = modmgr.handle_delete_mod_buttons(fields)
end
-
+
if tab == "dialog_configure_world" then
retval = modmgr.handle_configure_world_buttons(fields)
end
-
+
return retval
end
if modfolder ~= nil then
local filename = modfolder ..
DIR_DELIM .. "depends.txt"
-
+
local dependencyfile = io.open(filename,"r")
-
+
if dependencyfile then
local dependency = dependencyfile:read("*l")
while dependency do
- if toadd ~= "" then
+ if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. dependency
local filename = worldpath ..
DIR_DELIM .. "world.mt"
- local worldfile = io.open(filename,"r")
-
+ local worldfile = Settings(filename)
+
local worldconfig = {}
worldconfig.global_mods = {}
worldconfig.game_mods = {}
-
- if worldfile then
- local dependency = worldfile:read("*l")
- while dependency do
- local parts = dependency:split("=")
- local key = parts[1]:trim()
-
- if key == "gameid" then
- worldconfig.id = parts[2]:trim()
- else
- local key = parts[1]:trim():sub(10)
- if parts[2]:trim() == "true" then
- worldconfig.global_mods[key] = true
- else
- worldconfig.global_mods[key] = false
- end
- end
- dependency = worldfile:read("*l")
+ for key,value in pairs(worldfile:to_table()) do
+ if key == "gameid" then
+ worldconfig.id = value
+ else
+ worldconfig.global_mods[key] = engine.is_yes(value)
end
- worldfile:close()
- else
- print("Modmgr: " .. filename .. " not found")
end
-
+
--read gamemods
- local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
-
- get_mods(gamemodpath,worldconfig.game_mods)
+ local gamespec = gamemgr.find_by_gameid(worldconfig.id)
+ gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
return worldconfig
end
local event = explode_textlist_event(fields["modlist"])
modmgr.selected_mod = event.index
end
-
+
if fields["btn_mod_mgr_install_local"] ~= nil then
- engine.show_file_open_dialog("mod_mgt_open_dlg","Select Mod File:")
+ engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
end
-
+
if fields["btn_mod_mgr_download"] ~= nil then
modstore.update_modlist()
retval.current_tab = "dialog_modstore_unsorted"
retval.show_buttons = false
return retval
end
-
+
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
retval.current_tab = "dialog_rename_modpack"
retval.is_dialog = true
retval.show_buttons = false
return retval
end
-
+
if fields["btn_mod_mgr_delete_mod"] ~= nil then
retval.current_tab = "dialog_delete_mod"
retval.is_dialog = true
retval.show_buttons = false
return retval
end
-
+
if fields["mod_mgt_open_dlg_accepted"] ~= nil and
fields["mod_mgt_open_dlg_accepted"] ~= "" then
modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
end
-
+
return nil;
end
function modmgr.installmod(modfilename,basename)
local modfile = modmgr.identify_filetype(modfilename)
local modpath = modmgr.extract(modfile)
-
+
if modpath == nil then
- gamedata.errormessage = "Install Mod: file: " .. modfile.name ..
- "\nInstall Mod: unsupported filetype \"" .. modfile.type .. "\""
+ gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
+ fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
return
end
-
-
+
+
local basefolder = modmgr.getbasefolder(modpath)
-
+
if basefolder.type == "modpack" then
local clean_path = nil
-
+
if basename ~= nil then
clean_path = "mp_" .. basename
end
-
+
if clean_path == nil then
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
-
+
if clean_path ~= nil then
local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
if not engine.copy_dir(basefolder.path,targetpath) then
- gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath
+ gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
end
else
- gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack "
- .. modfilename
+ gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
end
end
-
+
if basefolder.type == "mod" then
local targetfolder = basename
-
+
if targetfolder == nil then
targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
end
-
+
--if heuristic failed try to use current foldername
if targetfolder == nil then
targetfolder = get_last_folder(basefolder.path)
- end
-
+ end
+
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
engine.copy_dir(basefolder.path,targetpath)
else
- gamedata.errormessage = "Install Mod: unable to find real modname for: "
- .. modfilename
+ gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
end
-
+
engine.delete_dir(modpath)
modmgr.refresh_globals()
--------------------------------------------------------------------------------
function modmgr.handle_rename_modpack_buttons(fields)
-
+
if fields["dlg_rename_modpack_confirm"] ~= nil then
- local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
engine.copy_dir(oldpath,targetpath,false)
+ modmgr.refresh_globals()
+ modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
+ filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
end
-
+
return {
is_dialog = false,
show_buttons = true,
modmgr.world_config_selected_mod = event.index
if event.typ == "DCL" then
- local mod = filterlist.get_list(modmgr.modlist)[event.index]
-
- if mod.typ == "game_mod" then
- return nil
- end
-
- if not mod.is_modpack then
- mod.enabled = not mod.enabled
- else
- local list = filterlist.get_raw_list(modmgr.modlist)
- local toset = nil
-
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
-
- list[i].enabled = toset
- end
- end
- end
+ modmgr.world_config_enable_mod(nil)
end
end
-
+
+ if fields["key_enter"] ~= nil then
+ modmgr.world_config_enable_mod(nil)
+ end
+
if fields["cb_mod_enable"] ~= nil then
- local mod = filterlist.get_list(modmgr.modlist)
- [engine.get_textlist_index("world_config_modlist")]
- if fields["cb_mod_enable"] == "true" then
- mod.enabled = true
- else
- mod.enabled = false
- end
+ local toset = engine.is_yes(fields["cb_mod_enable"])
+ modmgr.world_config_enable_mod(toset)
end
-
+
if fields["btn_mp_enable"] ~= nil or
fields["btn_mp_disable"] then
- local mod = filterlist.get_list(modmgr.modlist)
- [engine.get_textlist_index("world_config_modlist")]
-
- local toset=false
- if fields["btn_mp_enable"] ~= nil then
- toset = true
- end
- local list = filterlist.get_raw_list(modmgr.modlist)
-
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- list[i].enabled = toset
- end
- end
+ local toset = (fields["btn_mp_enable"] ~= nil)
+ modmgr.world_config_enable_mod(toset)
end
-
+
if fields["cb_hide_gamemods"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
-
+
if current == nil then
current = {}
end
- if fields["cb_hide_gamemods"] == "true" then
+ if engine.is_yes(fields["cb_hide_gamemods"]) then
current.hide_game = true
modmgr.hide_gamemods = true
else
current.hide_game = false
modmgr.hide_gamemods = false
end
-
+
filterlist.set_filtercriteria(modmgr.modlist,current)
end
-
+
if fields["cb_hide_mpcontent"] ~= nil then
local current = filterlist.get_filtercriteria(modmgr.modlist)
-
+
if current == nil then
current = {}
end
- if fields["cb_hide_mpcontent"] == "true" then
+ if engine.is_yes(fields["cb_hide_mpcontent"]) then
current.hide_modpackcontents = true
modmgr.hide_modpackcontents = true
else
current.hide_modpackcontents = false
modmgr.hide_modpackcontents = false
end
-
+
filterlist.set_filtercriteria(modmgr.modlist,current)
end
-
+
if fields["btn_config_world_save"] then
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
+
local filename = worldspec.path ..
DIR_DELIM .. "world.mt"
- local worldfile = io.open(filename,"w")
-
- if worldfile then
- worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\n")
-
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- for i=1,#rawlist,1 do
-
- if not rawlist[i].is_modpack and
- rawlist[i].typ ~= "game_mod" then
- if rawlist[i].enabled then
- worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n")
- else
- worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n")
- end
+ local worldfile = Settings(filename)
+ local mods = worldfile:to_table()
+
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local i,mod
+ for i,mod in ipairs(rawlist) do
+ if not mod.is_modpack and
+ mod.typ ~= "game_mod" then
+ if mod.enabled then
+ worldfile:set("load_mod_"..mod.name, "true")
+ else
+ worldfile:set("load_mod_"..mod.name, "false")
end
+ mods["load_mod_"..mod.name] = nil
end
-
- worldfile:close()
- else
- print("failed to open world config file")
end
-
+
+ -- Remove mods that are not present anymore
+ for key,value in pairs(mods) do
+ if key:sub(1,9) == "load_mod_" then
+ worldfile:remove(key)
+ end
+ end
+
+ if not worldfile:write() then
+ engine.log("error", "Failed to write world config file")
+ end
+
modmgr.modlist = nil
modmgr.worldconfig = nil
-
+
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
-
+
if fields["btn_config_world_cancel"] then
-
+
modmgr.worldconfig = nil
-
+
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
-
+
if fields["btn_all_mods"] then
local list = filterlist.get_raw_list(modmgr.modlist)
-
+
for i=1,#list,1 do
if list[i].typ ~= "game_mod" and
not list[i].is_modpack then
end
end
end
-
-
+
+
return nil
end
--------------------------------------------------------------------------------
+function modmgr.world_config_enable_mod(toset)
+ local mod = filterlist.get_list(modmgr.modlist)
+ [engine.get_textlist_index("world_config_modlist")]
+
+ if mod.typ == "game_mod" then
+ -- game mods can't be enabled or disabled
+ elseif not mod.is_modpack then
+ if toset == nil then
+ mod.enabled = not mod.enabled
+ else
+ mod.enabled = toset
+ end
+ else
+ local list = filterlist.get_raw_list(modmgr.modlist)
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+ list[i].enabled = toset
+ end
+ end
+ end
+end
+--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
+
if fields["dlg_delete_mod_confirm"] ~= nil then
-
+
if mod.path ~= nil and
mod.path ~= "" and
mod.path ~= engine.get_modpath() then
if not engine.delete_dir(mod.path) then
- gamedata.errormessage ="Modmgr: failed to delete >" .. mod.path .. "<"
+ gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
end
modmgr.refresh_globals()
else
- gamedata.errormessage ="Modmgr: invalid modpath >" .. mod.path .. "<"
+ gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
end
end
-
+
return {
is_dialog = false,
show_buttons = true,
function modmgr.dialog_delete_mod()
local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
- "field[1.75,1;10,3;;Are you sure you want to delete ".. mod.name .. "?;]"..
- "button[4,4.2;1,0.5;dlg_delete_mod_confirm;Yes]" ..
- "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;No of course not!]"
+
+ local retval =
+ "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
+ "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
+ "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
return retval
end
--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
local retval = {}
-
+
local global_mods = {}
local game_mods = {}
-
+
--read global mods
local modpath = engine.get_modpath()
modpath ~= "" then
get_mods(modpath,global_mods)
end
-
+
for i=1,#global_mods,1 do
global_mods[i].typ = "global_mod"
table.insert(retval,global_mods[i])
end
-
+
--read game mods
- if data.gameid ~= nil and
- data.gameid ~= "" then
- local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. data.gameid .. DIR_DELIM .. "mods"
-
- get_mods(gamemodpath,game_mods)
- end
-
+ local gamespec = gamemgr.find_by_gameid(data.gameid)
+ gamemgr.get_game_mods(gamespec, game_mods)
+
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
table.insert(retval,game_mods[i])
end
-
+
if data.worldpath == nil then
return retval
end
-
+
--read world mod configuration
local filename = data.worldpath ..
DIR_DELIM .. "world.mt"
- local worldfile = io.open(filename,"r")
- if worldfile then
- local dependency = worldfile:read("*l")
- while dependency do
- local parts = dependency:split("=")
+ local worldfile = Settings(filename)
- local key = parts[1]:trim()
-
- if key ~= "gameid" then
- local key = parts[1]:trim():sub(10)
- local element = nil
- for i=1,#retval,1 do
- if retval[i].name == key then
- element = retval[i]
- break
- end
- end
- if element ~= nil then
- if parts[2]:trim() == "true" then
- element.enabled = true
- else
- element.enabled = false
- end
- else
- print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found")
+ for key,value in pairs(worldfile:to_table()) do
+ if key:sub(1, 9) == "load_mod_" then
+ key = key:sub(10)
+ local element = nil
+ for i=1,#retval,1 do
+ if retval[i].name == key then
+ element = retval[i]
+ break
end
end
- dependency = worldfile:read("*l")
+ if element ~= nil then
+ element.enabled = engine.is_yes(value)
+ else
+ engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ end
end
- worldfile:close()
-
end
return retval
function modmgr.init_worldconfig()
modmgr.precheck()
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
+
if worldspec ~= nil then
--read worldconfig
modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
-
+
if modmgr.worldconfig.id == nil or
modmgr.worldconfig.id == "" then
modmgr.worldconfig = nil
return false
end
-
+
modmgr.modlist = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
if element.name == uid then
return true
end
- end,
+ end,
function(element,criteria)
if criteria.hide_game and
element.typ == "game_mod" then
return false
end
-
+
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
{ worldpath= worldspec.path,
gameid = worldspec.gameid }
)
-
+
filterlist.set_filtercriteria(modmgr.modlist, {
hide_game=modmgr.hide_gamemods,
hide_modpackcontents= modmgr.hide_modpackcontents
})
filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
filterlist.set_sortmode(modmgr.modlist, "alphabetic")
-
- return true
+
+ return true
end
return false
if elem1.modpack ~= elem2.modpack then
return false
end
-
+
if elem1.path ~= elem2.path then
return false
end
-
+
return true
end
--------------------------------------------------------------------------------
function modmgr.gettab(name)
local retval = ""
-
+
if name == "mod_mgr" then
retval = retval .. modmgr.tab()
end
-
+
if name == "dialog_rename_modpack" then
retval = retval .. modmgr.dialog_rename_modpack()
end
-
+
if name == "dialog_delete_mod" then
retval = retval .. modmgr.dialog_delete_mod()
end
-
+
if name == "dialog_configure_world" then
retval = retval .. modmgr.dialog_configure_world()
end
-
+
return retval
end
if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
return true
end
-
+
return false
end
if modmgr.global_mods == nil then
return nil
end
-
+
if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
return nil
end
if element.name == uid then
return true
end
- end,
+ end,
nil, --filter
{}
)
type = "zip"
}
end
-
+
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
type = "tgz"
}
end
-
+
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
-
+
if name:sub(-2):lower() == "7z" then
return {
name = name,