-- This could be optimized a bit, but leave that for later
local list = {}
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
- if obj:get_player_name() then
+ if obj:is_player() then
table.insert(list, obj)
end
end
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
-function minetest.get_node_group(name, group)
- if not minetest.registered_nodes[name] or not
- minetest.registered_nodes[name].groups[group] then
+function minetest.get_item_group(name, group)
+ if not minetest.registered_items[name] or not
+ minetest.registered_items[name].groups[group] then
return 0
end
- return minetest.registered_nodes[name].groups[group]
+ return minetest.registered_items[name].groups[group]
+end
+
+function minetest.get_node_group(name, group)
+ return minetest.get_item_group(name, group)
+end
+
+function minetest.string_to_pos(value)
+ local p = {}
+ p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ if p.x and p.y and p.z then
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ return p
+ end
+ local p = {}
+ p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
+ if p.x and p.y and p.z then
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ return p
+ end
+ return nil
+end
+
+assert(minetest.string_to_pos("10.0, 5, -2").x == 10)
+assert(minetest.string_to_pos("( 10.0, 5, -2)").z == -2)
+assert(minetest.string_to_pos("asd, 5, -2)") == nil)
+
+function minetest.setting_get_pos(name)
+ local value = minetest.setting_get(name)
+ if not value then
+ return nil
+ end
+ return minetest.string_to_pos(value)
end