for index, timer in ipairs(minetest.timers) do
timer.time = timer.time - dtime
if timer.time <= 0 then
- timer.func(timer.param)
+ timer.func(unpack(timer.args or {}))
table.remove(minetest.timers,index)
end
end
end)
-function minetest.after(time, func, param)
- table.insert(minetest.timers_to_add, {time=time, func=func, param=param})
+function minetest.after(time, func, ...)
+ table.insert(minetest.timers_to_add, {time=time, func=func, args={...}})
end
function minetest.check_player_privs(name, privs)
function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later
local list = {}
- for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
- if obj:get_player_name() then
+ for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
+ if obj:is_player() then
table.insert(list, obj)
end
end