function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later
local list = {}
- for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
+ for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
if obj:is_player() then
table.insert(list, obj)
end
return str
end
+function math.hypot(x, y)
+ local t
+ x = math.abs(x)
+ y = math.abs(y)
+ t = math.min(x, y)
+ x = math.max(x, y)
+ t = t / x
+ return x * math.sqrt(1 + t * t)
+end
+