dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
+dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
menu = {}
local tabbuilder = {}
--------------------------------------------------------------------------------
function menu.render_favorite(spec,render_details)
local text = ""
-
+
if spec.name ~= nil then
text = text .. engine.formspec_escape(spec.name:trim())
-
+
-- if spec.description ~= nil and
-- engine.formspec_escape(spec.description):trim() ~= "" then
-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
else
if spec.address ~= nil then
text = text .. spec.address:trim()
-
+
if spec.port ~= nil then
text = text .. ":" .. spec.port
end
end
end
-
+
if not render_details then
return text
end
-
+
local details = ""
if spec.password == true then
details = details .. "*"
else
details = details .. "_"
end
-
+
if spec.creative then
details = details .. "C"
else
details = details .. "_"
end
-
+
if spec.damage then
details = details .. "D"
else
details = details .. "_"
end
-
+
if spec.pvp then
details = details .. "P"
else
details = details .. "_"
end
details = details .. " "
-
+
local playercount = ""
-
+
if spec.clients ~= nil and
spec.clients_max ~= nil then
playercount = string.format("%03d",spec.clients) .. "/" ..
string.format("%03d",spec.clients_max) .. " "
end
-
+
return playercount .. engine.formspec_escape(details) .. text
end
os.tempfolder = function()
local filetocheck = os.tmpname()
os.remove(filetocheck)
-
+
local randname = "MTTempModFolder_" .. math.random(0,10000)
if DIR_DELIM == "\\" then
local tempfolder = os.getenv("TEMP")
function init_globals()
--init gamedata
gamedata.worldindex = 0
-
+
worldlist = filterlist.create(
engine.get_worlds,
compare_worlds,
return false
end --filter fct
)
-
+
filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
filterlist.set_sortmode(worldlist,"alphabetic")
-
end
--------------------------------------------------------------------------------
function update_menu()
- local formspec = "size[12,5.2]"
-
+ local formspec
+
-- handle errors
if gamedata.errormessage ~= nil then
- formspec = formspec ..
+ formspec = "size[12,5.2]" ..
"field[1,2;10,2;;ERROR: " ..
- gamedata.errormessage ..
+ gamedata.errormessage ..
";]"..
"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
- formspec = formspec .. tabbuilder.gettab()
+ formspec = tabbuilder.gettab()
end
engine.update_formspec(formspec)
--------------------------------------------------------------------------------
function menu.render_world_list()
local retval = ""
-
+
local current_worldlist = filterlist.get_list(worldlist)
-
+
for i,v in ipairs(current_worldlist) do
if retval ~= "" then
retval = retval ..","
end
-
+
retval = retval .. engine.formspec_escape(v.name) ..
" \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
end
return retval
end
+--------------------------------------------------------------------------------
+function menu.asyncOnlineFavourites()
+ menu.favorites = {}
+ engine.handle_async(
+ function(param)
+ return engine.get_favorites("online")
+ end,
+ nil,
+ function(result)
+ menu.favorites = result
+ engine.event_handler("Refresh")
+ end
+ )
+end
+
--------------------------------------------------------------------------------
function menu.init()
--init menu data
gamemgr.update_gamelist()
-
+
menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
-
+
if type(menu.last_game) ~= "number" then
menu.last_game = 1
end
if engine.setting_getbool("public_serverlist") then
- menu.favorites = engine.get_favorites("online")
+ menu.asyncOnlineFavourites()
else
menu.favorites = engine.get_favorites("local")
end
-
- menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+
+ menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
end
if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
return gamemgr.games[menu.last_game]
end
-
+
if #gamemgr.games >= 1 then
menu.last_game = 1
return gamemgr.games[menu.last_game]
end
-
+
--error case!!
return nil
end
local current_world = filterlist.get_raw_element(worldlist,
engine.setting_get("mainmenu_last_selected_world")
)
-
+
if current_world == nil then
return
end
-
+
local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
if i ~= nil then
menu.last_game = i
if fields["key_up"] then
local oldidx = engine.get_textlist_index(textlist)
-
+
if oldidx > 1 then
local newidx = oldidx -1
engine.setting_set(settingname,
filterlist.get_raw_index(worldlist,newidx))
end
end
-
+
if fields["key_down"] then
local oldidx = engine.get_textlist_index(textlist)
-
+
if oldidx < filterlist.size(worldlist) then
local newidx = oldidx + 1
engine.setting_set(settingname,
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
- local current_mg = engine.setting_get("mg_name")
+ local current_seed = engine.setting_get("fixed_map_seed") or ""
+ local current_mg = engine.setting_get("mg_name")
local mglist = ""
local selindex = 1
end
mglist = mglist:sub(1, -2)
- local retval =
+ local retval =
"label[2,0;" .. fgettext("World name") .. "]"..
- "label[2,1;" .. fgettext("Mapgen") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
- "label[2,2;" .. fgettext("Game") .. "]"..
- "button[5,4.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
- "button[7.5,4.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
- "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
- "textlist[4.2,1.9;5.8,2.3;games;" ..
- gamemgr.gamelist() ..
- ";" .. menu.last_game .. ";true]"
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
end
--------------------------------------------------------------------------------
+
function tabbuilder.gettab()
- local retval = ""
-
+ local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
+ local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
+
if tabbuilder.show_buttons then
retval = retval .. tabbuilder.tab_header()
end
- if tabbuilder.current_tab == "singleplayer" then
- retval = retval .. tabbuilder.tab_singleplayer()
- end
-
- if tabbuilder.current_tab == "multiplayer" then
- retval = retval .. tabbuilder.tab_multiplayer()
+ local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
+ if buildfunc ~= nil then
+ retval = retval .. buildfunc()
end
- if tabbuilder.current_tab == "server" then
- retval = retval .. tabbuilder.tab_server()
- end
-
- if tabbuilder.current_tab == "settings" then
- retval = retval .. tabbuilder.tab_settings()
- end
-
- if tabbuilder.current_tab == "texture_packs" then
- retval = retval .. tabbuilder.tab_texture_packs()
- end
-
- if tabbuilder.current_tab == "credits" then
- retval = retval .. tabbuilder.tab_credits()
- end
-
- if tabbuilder.current_tab == "dialog_create_world" then
- retval = retval .. tabbuilder.dialog_create_world()
- end
-
- if tabbuilder.current_tab == "dialog_delete_world" then
- retval = retval .. tabbuilder.dialog_delete_world()
- end
-
retval = retval .. modmgr.gettab(tabbuilder.current_tab)
retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
retval = retval .. modstore.gettab(tabbuilder.current_tab)
--------------------------------------------------------------------------------
function tabbuilder.handle_create_world_buttons(fields)
-
+
if fields["world_create_confirm"] or
fields["key_enter"] then
-
+
local worldname = fields["te_world_name"]
local gameindex = engine.get_textlist_index("games")
-
+
if gameindex > 0 and
worldname ~= "" then
-
+
local message = nil
-
+
if not filterlist.uid_exists_raw(worldlist,worldname) then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
else
message = fgettext("A world named \"$1\" already exists", worldname)
end
-
+
+ engine.setting_set("fixed_map_seed", fields["te_seed"])
+
if message ~= nil then
gamedata.errormessage = message
else
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
-
+
filterlist.refresh(worldlist)
engine.setting_set("mainmenu_last_selected_world",
filterlist.raw_index_by_uid(worldlist,worldname))
end
else
- gamedata.errormessage =
+ gamedata.errormessage =
fgettext("No worldname given or no game selected")
end
end
-
+
if fields["games"] then
tabbuilder.skipformupdate = true
return
end
-
+
--close dialog
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
--------------------------------------------------------------------------------
function tabbuilder.handle_delete_world_buttons(fields)
-
+
if fields["world_delete_confirm"] then
- if menu.world_to_del > 0 and
+ if menu.world_to_del > 0 and
menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
engine.delete_world(menu.world_to_del)
menu.world_to_del = 0
filterlist.refresh(worldlist)
end
end
-
+
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
--------------------------------------------------------------------------------
function tabbuilder.handle_multiplayer_buttons(fields)
-
+
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
engine.setting_set("name", fields["te_name"])
end
-
+
if fields["favourites"] ~= nil then
local event = explode_textlist_event(fields["favourites"])
if event.typ == "DCL" then
- gamedata.address = menu.favorites[event.index].address
- gamedata.port = menu.favorites[event.index].port
- gamedata.playername = fields["te_name"]
- if fields["te_pwd"] ~= nil then
- gamedata.password = fields["te_pwd"]
- end
- gamedata.selected_world = 0
-
- if menu.favorites ~= nil then
- gamedata.servername = menu.favorites[event.index].name
- gamedata.serverdescription = menu.favorites[event.index].description
- end
-
- if gamedata.address ~= nil and
- gamedata.port ~= nil then
-
- engine.start()
+ if event.index <= #menu.favorites then
+ gamedata.address = menu.favorites[event.index].address
+ gamedata.port = menu.favorites[event.index].port
+ gamedata.playername = fields["te_name"]
+ if fields["te_pwd"] ~= nil then
+ gamedata.password = fields["te_pwd"]
+ end
+ gamedata.selected_world = 0
+
+ if menu.favorites ~= nil then
+ gamedata.servername = menu.favorites[event.index].name
+ gamedata.serverdescription = menu.favorites[event.index].description
+ end
+
+ if gamedata.address ~= nil and
+ gamedata.port ~= nil then
+ engine.setting_set("address",gamedata.address)
+ engine.setting_set("remote_port",gamedata.port)
+ engine.start()
+ end
end
end
-
+
if event.typ == "CHG" then
- local address = menu.favorites[event.index].address
- local port = menu.favorites[event.index].port
-
- if address ~= nil and
- port ~= nil then
- engine.setting_set("address",address)
- engine.setting_set("port",port)
+ if event.index <= #menu.favorites then
+ local address = menu.favorites[event.index].address
+ local port = menu.favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("remote_port",port)
+ end
+
+ menu.fav_selected = event.index
end
-
- menu.fav_selected = event.index
end
return
end
-
+
if fields["key_up"] ~= nil or
fields["key_down"] ~= nil then
-
+
local fav_idx = engine.get_textlist_index("favourites")
-
+
if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menu.favorites then
fav_idx = fav_idx +1
end end
-
+
local address = menu.favorites[fav_idx].address
local port = menu.favorites[fav_idx].port
-
+
if address ~= nil and
port ~= nil then
engine.setting_set("address",address)
- engine.setting_set("port",port)
+ engine.setting_set("remote_port",port)
end
-
+
menu.fav_selected = fav_idx
return
end
-
+
if fields["cb_public_serverlist"] ~= nil then
- engine.setting_setbool("public_serverlist",
- tabbuilder.tobool(fields["cb_public_serverlist"]))
-
+ engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
+
if engine.setting_getbool("public_serverlist") then
- menu.favorites = engine.get_favorites("online")
+ menu.asyncOnlineFavourites()
else
menu.favorites = engine.get_favorites("local")
end
engine.delete_favorite(current_favourite)
menu.favorites = engine.get_favorites()
menu.fav_selected = nil
-
+
engine.setting_set("address","")
- engine.setting_get("port","")
-
+ engine.setting_set("remote_port","30000")
+
return
end
if fields["btn_mp_connect"] ~= nil or
- fields["key_enter"] then
-
+ fields["key_enter"] ~= nil then
+
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
-
+
local fav_idx = engine.get_textlist_index("favourites")
-
+
if fav_idx > 0 and fav_idx <= #menu.favorites and
menu.favorites[fav_idx].address == fields["te_address"] and
- menu.favorites[fav_idx].port == fields["te_port"] then
-
+ menu.favorites[fav_idx].port == fields["te_port"] then
+
gamedata.servername = menu.favorites[fav_idx].name
gamedata.serverdescription = menu.favorites[fav_idx].description
else
- gamedata.servername = ""
- gamedata.serverdescription = ""
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
end
gamedata.selected_world = 0
-
+
+ engine.setting_set("address",fields["te_address"])
+ engine.setting_set("remote_port",fields["te_port"])
+
engine.start()
return
end
if fields["srv_worlds"] ~= nil then
local event = explode_textlist_event(fields["srv_worlds"])
-
+
if event.typ == "DCL" then
world_doubleclick = true
end
filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
end
end
-
+
menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
-
+
if fields["cb_creative_mode"] then
- engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
-
+
if fields["cb_enable_damage"] then
- engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
if fields["cb_server_announce"] then
- engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
+ engine.setting_set("server_announce", fields["cb_server_announce"])
end
-
+
if fields["start_server"] ~= nil or
world_doubleclick or
fields["key_enter"] then
gamedata.port = fields["te_serverport"]
gamedata.address = ""
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
-
+
+ engine.setting_set("port",gamedata.port)
+
menu.update_last_game(gamedata.selected_world)
engine.start()
end
end
-
+
if fields["world_create"] ~= nil then
tabbuilder.current_tab = "dialog_create_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
end
-
+
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 and
end
end
end
-
+
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
end
end
---------------------------------------------------------------------------------
-function tabbuilder.tobool(text)
- if text == "true" then
- return true
- else
- return false
- end
-end
-
--------------------------------------------------------------------------------
function tabbuilder.handle_settings_buttons(fields)
if fields["cb_fancy_trees"] then
- engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
+ engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
end
if fields["cb_smooth_lighting"] then
- engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
+ engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
end
if fields["cb_3d_clouds"] then
- engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
+ engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
end
if fields["cb_opaque_water"] then
- engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
+ engine.setting_set("opaque_water", fields["cb_opaque_water"])
end
-
+
if fields["cb_mipmapping"] then
- engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
+ engine.setting_set("mip_map", fields["cb_mipmapping"])
end
if fields["cb_anisotrophic"] then
- engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
+ engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
end
if fields["cb_bilinear"] then
- engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
+ engine.setting_set("bilinear_filter", fields["cb_bilinear"])
end
if fields["cb_trilinear"] then
- engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
+ engine.setting_set("trilinear_filter", fields["cb_trilinear"])
end
-
+
if fields["cb_shaders"] then
- engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
+ if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
+ engine.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
+ else
+ engine.setting_set("enable_shaders", fields["cb_shaders"])
+ end
end
if fields["cb_pre_ivis"] then
- engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
+ engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
end
if fields["cb_particles"] then
- engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
+ engine.setting_set("enable_particles", fields["cb_particles"])
end
if fields["cb_finite_liquid"] then
- engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
+ engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
+ end
+ if fields["cb_bumpmapping"] then
+ engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+ end
+ if fields["cb_parallax"] then
+ engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
+ end
+ if fields["cb_waving_water"] then
+ engine.setting_set("enable_waving_water", fields["cb_waving_water"])
+ end
+ if fields["cb_waving_leaves"] then
+ engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
+ end
+ if fields["cb_waving_plants"] then
+ engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
end
-
if fields["btn_change_keys"] ~= nil then
engine.show_keys_menu()
end
if fields["sp_worlds"] ~= nil then
local event = explode_textlist_event(fields["sp_worlds"])
-
+
if event.typ == "DCL" then
world_doubleclick = true
end
-
+
if event.typ == "CHG" then
engine.setting_set("mainmenu_last_selected_world",
filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
end
end
-
+
menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
-
+
if fields["cb_creative_mode"] then
- engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
-
+
if fields["cb_enable_damage"] then
- engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
if fields["play"] ~= nil or
if selected > 0 then
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
gamedata.singleplayer = true
-
+
menu.update_last_game(gamedata.selected_world)
-
+
engine.start()
end
end
-
+
if fields["world_create"] ~= nil then
tabbuilder.current_tab = "dialog_create_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
end
-
+
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 and
end
end
end
-
+
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
if #list >= current_index then
local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
if list[current_index] == "None" then new_path = "" end
-
+
engine.setting_set("texture_path", new_path)
end
end
if tabbuilder.last_tab_index == nil then
tabbuilder.last_tab_index = 1
end
-
+
local toadd = ""
-
+
for i=1,#tabbuilder.current_buttons,1 do
-
+
if toadd ~= "" then
toadd = toadd .. ","
end
-
+
toadd = toadd .. tabbuilder.current_buttons[i].caption
end
return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
local index = tonumber(fields["main_tab"])
tabbuilder.last_tab_index = index
tabbuilder.current_tab = tabbuilder.current_buttons[index].name
-
+
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
end
-
+
--handle tab changes
if tabbuilder.current_tab ~= tabbuilder.old_tab then
- if tabbuilder.current_tab ~= "singleplayer" then
+ if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
menu.update_gametype(true)
end
end
-
+
if tabbuilder.current_tab == "singleplayer" then
menu.update_gametype()
end
-
- tabbuilder.old_tab = tabbuilder.current_tab
-end
---------------------------------------------------------------------------------
-function tabbuilder.init()
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-
- if tabbuilder.current_tab == nil or
- tabbuilder.current_tab == "" then
- tabbuilder.current_tab = "singleplayer"
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
-
- --initialize tab buttons
- tabbuilder.last_tab = nil
- tabbuilder.show_buttons = true
-
- tabbuilder.current_buttons = {}
- table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
- table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
- table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
- table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
- table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
-
- if engine.setting_getbool("main_menu_game_mgr") then
- table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
- end
-
- if engine.setting_getbool("main_menu_mod_mgr") then
- table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
- end
- table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
-
-
- for i=1,#tabbuilder.current_buttons,1 do
- if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
- tabbuilder.last_tab_index = i
- end
- end
-
- if tabbuilder.current_tab ~= "singleplayer" then
- menu.update_gametype(true)
- else
- menu.update_gametype()
- end
+ tabbuilder.old_tab = tabbuilder.current_tab
end
--------------------------------------------------------------------------------
"label[1,4.25;".. fgettext("Address/Port") .. "]"..
"label[9,2.75;".. fgettext("Name/Password") .. "]" ..
"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
- "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
+ "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(engine.setting_getbool("public_serverlist")) .. "]"
-
+
if not engine.setting_getbool("public_serverlist") then
- retval = retval ..
+ retval = retval ..
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
end
-
+
retval = retval ..
"button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
"pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
"textarea[9.3,0.25;2.5,2.75;;"
- if menu.fav_selected ~= nil and
+ if menu.fav_selected ~= nil and
menu.favorites[menu.fav_selected].description ~= nil then
- retval = retval ..
+ retval = retval ..
engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
end
-
- retval = retval ..
+
+ retval = retval ..
";]" ..
"textlist[1,0.35;7.5,3.35;favourites;"
if #menu.favorites > 0 then
retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
-
+
for i=2,#menu.favorites,1 do
retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
end
local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
-
- local retval =
+
+ local retval =
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
engine.setting_get("name") .. "]" ..
"pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
- "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
+ "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
+ engine.setting_get("port") .."]" ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu.render_world_list() ..
";" .. index .. "]"
-
+
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
- return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
- "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
+ tab_string =
+ "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
.. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
- "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
- "checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
- "checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(engine.setting_getbool("opaque_water")) .. "]"..
-
- "checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(engine.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
+ .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
+
+ "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
.. dump(engine.setting_getbool("mip_map")) .. "]"..
- "checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
.. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
- "checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
- "checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
-
- "checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
+
+ "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(engine.setting_getbool("enable_shaders")) .. "]"..
- "checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
- .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
- "checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
- .. dump(engine.setting_getbool("enable_particles")) .. "]"..
- "checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
- .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
-
- "button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+ "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+
+if engine.setting_getbool("enable_shaders") then
+ tab_string = tab_string ..
+ "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
+ .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
+ "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
+ .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
+ "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
+ "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
+ "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
+ .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
+else
+ tab_string = tab_string ..
+ "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
+ "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
+ "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
+ "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
+ "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
+ end
+return tab_string
end
--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()
-
+
local index = filterlist.get_current_index(worldlist,
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
"vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
- local current_texture_path = engine.setting_get("texture_path")
- local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local current_texture_path = engine.setting_get("texture_path")
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
-
+
if index == nil then index = 1 end
-
+
if current_texture_path == "" then
retval = retval ..
menu.render_texture_pack_list(list) ..
";" .. index .. "]"
return retval
end
-
+
local infofile = current_texture_path ..DIR_DELIM.."info.txt"
local infotext = ""
local f = io.open(infofile, "r")
infotext = f:read("*all")
f:close()
end
-
+
local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
local no_screenshot = nil
if not file_exists(screenfile) then
return retval ..
menu.render_texture_pack_list(list) ..
";" .. index .. "]" ..
- "image[0.65,0.25;4.0,3.7;"..(screenfile or no_screenshot).."]"..
+ "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
"textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
end
--------------------------------------------------------------------------------
function tabbuilder.tab_credits()
+ local logofile = menu.defaulttexturedir .. "logo.png"
return "vertlabel[0,-0.5;CREDITS]" ..
"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
- "label[0.5,3.3;http://minetest.net]" ..
- "image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
+ "label[0.5,3.3;http://minetest.net]" ..
+ "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
"#FFFF00" .. fgettext("Core Developers") .."," ..
"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
"proller <proler@gmail.com>,"..
"sfan5 <sfan5@live.de>,"..
"kahrl <kahrl@gmx.net>,"..
+ "sapier,"..
+ "ShadowNinja <shadowninja@minetest.net>,"..
+ "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
+ "BlockMen,"..
","..
"#FFFF00" .. fgettext("Active Contributors") .. "," ..
- "sapier,"..
"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
"Jeija <jeija@mesecons.net>,"..
"MirceaKitsune <mirceakitsune@gmail.com>,"..
- "ShadowNinja,"..
"dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
"0gb.us <0gb.us@0gb.us>,"..
"," ..
";0;true]"
end
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.tabfuncs = {
+ singleplayer = tabbuilder.tab_singleplayer,
+ multiplayer = tabbuilder.tab_multiplayer,
+ server = tabbuilder.tab_server,
+ settings = tabbuilder.tab_settings,
+ texture_packs = tabbuilder.tab_texture_packs,
+ credits = tabbuilder.tab_credits,
+ dialog_create_world = tabbuilder.dialog_create_world,
+ dialog_delete_world = tabbuilder.dialog_delete_world
+ }
+
+ tabbuilder.tabsizes = {
+ dialog_create_world = {width=12, height=7},
+ dialog_delete_world = {width=12, height=5.2}
+ }
+
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
+ table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
+ table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.update_gametype(true)
+ else
+ menu.update_gametype()
+ end
+end
+
--------------------------------------------------------------------------------
function tabbuilder.checkretval(retval)
if retval.current_tab ~= nil then
tabbuilder.current_tab = retval.current_tab
end
-
+
if retval.is_dialog ~= nil then
tabbuilder.is_dialog = retval.is_dialog
end
-
+
if retval.show_buttons ~= nil then
tabbuilder.show_buttons = retval.show_buttons
end
-
+
if retval.skipformupdate ~= nil then
tabbuilder.skipformupdate = retval.skipformupdate
end
+
+ if retval.ignore_menu_quit == true then
+ tabbuilder.ignore_menu_quit = true
+ else
+ tabbuilder.ignore_menu_quit = false
+ end
end
end
--------------------------------------------------------------------------------
engine.button_handler = function(fields)
--print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
-
+
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
end
-
+
local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
-
+
retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
-
+
retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
tabbuilder.checkretval(retval)
-
+
if tabbuilder.current_tab == "dialog_create_world" then
tabbuilder.handle_create_world_buttons(fields)
end
-
+
if tabbuilder.current_tab == "dialog_delete_world" then
tabbuilder.handle_delete_world_buttons(fields)
end
-
+
if tabbuilder.current_tab == "singleplayer" then
tabbuilder.handle_singleplayer_buttons(fields)
end
-
+
if tabbuilder.current_tab == "texture_packs" then
tabbuilder.handle_texture_pack_buttons(fields)
end
-
+
if tabbuilder.current_tab == "multiplayer" then
tabbuilder.handle_multiplayer_buttons(fields)
end
-
+
if tabbuilder.current_tab == "settings" then
tabbuilder.handle_settings_buttons(fields)
end
-
+
if tabbuilder.current_tab == "server" then
tabbuilder.handle_server_buttons(fields)
end
-
+
--tab buttons
tabbuilder.handle_tab_buttons(fields)
-
+
--menubar buttons
menubar.handle_buttons(fields)
-
+
if not tabbuilder.skipformupdate then
--update menu
update_menu()
engine.event_handler = function(event)
if event == "MenuQuit" then
if tabbuilder.is_dialog then
+ if tabbuilder.ignore_menu_quit then
+ return
+ end
+
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
engine.close()
end
end
+
+ if event == "Refresh" then
+ update_menu()
+ end
end
--------------------------------------------------------------------------------
function menu.update_gametype(reset)
- if reset then
+ local game = menu.lastgame()
+
+ if reset or game == nil then
mm_texture.reset()
engine.set_topleft_text("")
filterlist.set_filtercriteria(worldlist,nil)
else
- local game = menu.lastgame()
mm_texture.update(tabbuilder.current_tab,game)
engine.set_topleft_text(game.name)
filterlist.set_filtercriteria(worldlist,game.id)