+print = engine.debug
+math.randomseed(os.time())
os.setlocale("C", "numeric")
+local errorfct = error
+error = function(text)
+ print(debug.traceback(""))
+ errorfct(text)
+end
+
local scriptpath = engine.get_scriptdir()
+mt_color_grey = "#AAAAAA"
+mt_color_blue = "#0000DD"
+mt_color_green = "#00DD00"
+mt_color_dark_green = "#003300"
+
+--for all other colors ask sfan5 to complete his worK!
+
+dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
+dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
-local menu = {}
+menu = {}
local tabbuilder = {}
-local menubar = {}
+local worldlist = nil
+
+--------------------------------------------------------------------------------
+local function filter_texture_pack_list(list)
+ retval = {"None"}
+ for _,i in ipairs(list) do
+ if i~="base" then
+ table.insert(retval, i)
+ end
+ end
+ return retval
+end
--------------------------------------------------------------------------------
-function render_favourite(spec)
+function menu.render_favorite(spec,render_details)
local text = ""
if spec.name ~= nil then
- text = text .. spec.name:trim()
+ text = text .. engine.formspec_escape(spec.name:trim())
- if spec.description ~= nil then
- --TODO make sure there's no invalid chat in spec.description
- text = text .. " (" .. fs_escape_string(spec.description) .. ")"
- end
+-- if spec.description ~= nil and
+-- engine.formspec_escape(spec.description):trim() ~= "" then
+-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
+-- end
else
if spec.address ~= nil then
text = text .. spec.address:trim()
+
+ if spec.port ~= nil then
+ text = text .. ":" .. spec.port
+ end
end
end
+ if not render_details then
+ return text
+ end
+
local details = ""
if spec.password == true then
- details = " *"
+ details = details .. "*"
else
- details = " "
+ details = details .. "_"
end
if spec.creative then
details = details .. "C"
else
- details = details .. " "
+ details = details .. "_"
end
if spec.damage then
details = details .. "D"
else
- details = details .. " "
+ details = details .. "_"
end
if spec.pvp then
details = details .. "P"
else
- details = details .. " "
+ details = details .. "_"
end
+ details = details .. " "
- if spec.port ~= nil then
- text = text .. ":" .. spec.port:trim()
- else
- text = text .. ":??"
+ local playercount = ""
+
+ if spec.clients ~= nil and
+ spec.clients_max ~= nil then
+ playercount = string.format("%03d",spec.clients) .. "/" ..
+ string.format("%03d",spec.clients_max) .. " "
end
- return text
+ return playercount .. engine.formspec_escape(details) .. text
end
--------------------------------------------------------------------------------
end
---------------------------------------------------------------------------------
-function cleanup_path(temppath)
-
- local parts = temppath:split("-")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split(".")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split("'")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. ""
- end
- temppath = temppath .. parts[i]
- end
-
- parts = temppath:split(" ")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath
- end
- temppath = temppath .. parts[i]
- end
-
- return temppath
-end
-
-function menu.set_texture(identifier,gamedetails)
- local texture_set = false
- if menu.texturepack ~= nil then
- local path = menu.basetexturedir ..
- gamedetails.id .. "_menu_" .. identifier .. ".png"
-
- if engine.set_background(identifier,path) then
- texture_set = true
- end
- end
-
- if not texture_set then
- local path = gamedetails.path .. DIR_DELIM .."menu" ..
- DIR_DELIM .. identifier .. ".png"
- if engine.set_background(identifier,path) then
- texture_set = true
- end
- end
-
- if not texture_set then
- local path = menu.basetexturedir .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- if engine.set_background(identifier,path) then
- texture_set = true
- end
- end
-
- if not texture_set then
- local path = menu.defaulttexturedir .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- engine.set_background(identifier,path)
- end
-end
-
---------------------------------------------------------------------------------
-function menu.update_gametype()
- if (menu.game_last_check == nil or
- menu.game_last_check ~= menu.last_game) and
- tabbuilder.current_tab == "singleplayer" then
-
- local gamedetails = menu.lastgame()
- engine.set_topleft_text(gamedetails.name)
-
- --background
- local background_set = false
- if menu.texturepack ~= nil then
- local path_background_texture = menu.basetexturedir ..
- gamedetails.id .. "_menu_background.png"
-
- if engine.set_background("background",path_background_texture) then
- background_set = true
- engine.set_clouds(false)
- end
- end
-
- if not background_set then
- local path_background_texture = gamedetails.path .. DIR_DELIM .."menu" ..
- DIR_DELIM .. "background.png"
- if engine.set_background("background",path_background_texture) then
- background_set = true
- engine.set_clouds(false)
- end
- end
-
- if not background_set then
- engine.set_clouds(true)
- end
-
- menu.set_texture("overlay",gamedetails)
- menu.set_texture("header",gamedetails)
- menu.set_texture("footer",gamedetails)
-
- menu.game_last_check = menu.last_game
- else
- if menu.game_last_check ~= menu.last_game then
- menu.game_last_check = menu.last_game
- menu.reset_gametype()
- end
- end
-end
-
---------------------------------------------------------------------------------
-function menu.reset_gametype()
- menu.game_last_check = nil
- engine.set_clouds(true)
- engine.set_background("background","")
- engine.set_background("overlay",menu.basetexturedir .. "menu_overlay.png")
- engine.set_background("header",menu.basetexturedir .. "menu_header.png")
- engine.set_background("footer",menu.basetexturedir .. "menu_footer.png")
- engine.set_topleft_text("")
-end
-
---------------------------------------------------------------------------------
-function get_last_folder(text,count)
- local parts = text:split(DIR_DELIM)
-
- if count == nil then
- return parts[#parts]
- end
-
- local retval = ""
- for i=1,count,1 do
- retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
- end
-
- return retval
-end
-
--------------------------------------------------------------------------------
function init_globals()
--init gamedata
gamedata.worldindex = 0
-end
-
---------------------------------------------------------------------------------
-function identify_filetype(name)
-
- if name:sub(-3):lower() == "zip" then
- return {
- name = name,
- type = "zip"
- }
- end
- if name:sub(-6):lower() == "tar.gz" or
- name:sub(-3):lower() == "tgz"then
- return {
- name = name,
- type = "tgz"
- }
- end
-
- if name:sub(-6):lower() == "tar.bz2" then
- return {
- name = name,
- type = "tbz"
- }
- end
-
- if name:sub(-2):lower() == "7z" then
- return {
- name = name,
- type = "7z"
- }
- end
-
- return {
- name = name,
- type = "ukn"
- }
+ worldlist = filterlist.create(
+ engine.get_worlds,
+ compare_worlds,
+ function(element,uid)
+ if element.name == uid then
+ return true
+ end
+ return false
+ end, --unique id compare fct
+ function(element,gameid)
+ if element.gameid == gameid then
+ return true
+ end
+ return false
+ end --filter fct
+ )
+
+ filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
+ filterlist.set_sortmode(worldlist,"alphabetic")
end
--------------------------------------------------------------------------------
function update_menu()
- local formspec = "size[12,5.2]"
+ local formspec
-- handle errors
if gamedata.errormessage ~= nil then
- formspec = formspec ..
+ formspec = "size[12,5.2]" ..
"field[1,2;10,2;;ERROR: " ..
gamedata.errormessage ..
";]"..
- "button[4.5,4.2;3,0.5;btn_error_confirm;Ok]"
+ "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
- formspec = formspec .. tabbuilder.gettab()
+ formspec = tabbuilder.gettab()
end
engine.update_formspec(formspec)
end
--------------------------------------------------------------------------------
-function menu.filtered_game_list()
+function menu.render_world_list()
local retval = ""
-
- local current_game = menu.lastgame()
- for i=1,#menu.worldlist,1 do
- if menu.worldlist[i].gameid == current_game.id then
- if retval ~= "" then
- retval = retval ..","
- end
-
- retval = retval .. menu.worldlist[i].name ..
- " \\[" .. menu.worldlist[i].gameid .. "\\]"
- end
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function menu.filtered_game_list_raw()
- local retval = {}
-
- local current_game = menu.lastgame()
+ local current_worldlist = filterlist.get_list(worldlist)
- for i=1,#menu.worldlist,1 do
- if menu.worldlist[i].gameid == current_game.id then
- table.insert(retval,menu.worldlist[i])
+ for i,v in ipairs(current_worldlist) do
+ if retval ~= "" then
+ retval = retval ..","
end
+
+ retval = retval .. engine.formspec_escape(v.name) ..
+ " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
end
-
+
return retval
end
--------------------------------------------------------------------------------
-function menu.filtered_index_to_plain(filtered_index)
+function menu.render_texture_pack_list(list)
+ local retval = ""
- local current_game = menu.lastgame()
-
- local temp_idx = 0
-
- for i=1,#menu.worldlist,1 do
- if menu.worldlist[i].gameid == current_game.id then
- temp_idx = temp_idx +1
- end
-
- if temp_idx == filtered_index then
- return i
+ for i,v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
end
+
+ retval = retval .. v
end
- return -1
+
+ return retval
end
--------------------------------------------------------------------------------
function menu.init()
--init menu data
gamemgr.update_gamelist()
-
- menu.worldlist = engine.get_worlds()
- menu.last_world = tonumber(engine.setting_get("main_menu_last_world_idx"))
menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
- if type(menu.last_world) ~= "number" then
- menu.last_world = 1
- end
-
if type(menu.last_game) ~= "number" then
menu.last_game = 1
end
menu.favorites = engine.get_favorites("local")
end
-
- menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
- DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
- menu.basetexturedir = menu.defaulttexturedir
-
- menu.texturepack = engine.setting_get("texture_path")
-
- if menu.texturepack ~= nil then
- menu.basetexturedir = menu.texturepack .. DIR_DELIM
- end
+ menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
end
--------------------------------------------------------------------------------
end
--------------------------------------------------------------------------------
-function menu.lastworld()
- if menu.last_world ~= nil and
- menu.last_world > 0 and
- menu.last_world <= #menu.worldlist then
- return menu.worldlist[menu.last_world]
+function menu.update_last_game()
+
+ local current_world = filterlist.get_raw_element(worldlist,
+ engine.setting_get("mainmenu_last_selected_world")
+ )
+
+ if current_world == nil then
+ return
end
- if #menu.worldlist >= 1 then
- menu.last_world = 1
- return menu.worldlist[menu.last_world]
+ local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
+ if i ~= nil then
+ menu.last_game = i
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
end
-
- --error case!!
- return nil
end
--------------------------------------------------------------------------------
-function menu.update_last_game(world_idx)
- if gamedata.selected_world <= #menu.worldlist then
- local world = menu.worldlist[gamedata.selected_world]
-
- for i=1,#gamemgr.games,1 do
- if gamemgr.games[i].id == world.gameid then
- menu.last_game = i
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- break
- end
- end
- end
-end
+function menu.handle_key_up_down(fields,textlist,settingname)
---------------------------------------------------------------------------------
-function menubar.handle_buttons(fields)
- for i=1,#menubar.buttons,1 do
- if fields[menubar.buttons[i].btn_name] ~= nil then
- menu.last_game = menubar.buttons[i].index
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- menu.update_gametype()
+ if fields["key_up"] then
+ local oldidx = engine.get_textlist_index(textlist)
+
+ if oldidx > 1 then
+ local newidx = oldidx -1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
end
end
-end
-
---------------------------------------------------------------------------------
-function menubar.refresh()
- menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
- "box[-0.3,5.6;12.4,0.05;FFFFFF]"
- menubar.buttons = {}
-
- local button_base = -0.25
-
- local maxbuttons = #gamemgr.games
-
- if maxbuttons > 10 then
- maxbuttons = 10
- end
- for i=1,maxbuttons,1 do
-
- local btn_name = "menubar_btn_" .. gamemgr.games[i].id
- local buttonpos = button_base + (i-1) * 1.245
- if gamemgr.games[i].menuicon_path ~= nil and
- gamemgr.games[i].menuicon_path ~= "" then
-
- menubar.formspec = menubar.formspec ..
- "image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
- gamemgr.games[i].menuicon_path .. ";" .. btn_name .. ";;true;false]"
- else
+ if fields["key_down"] then
+ local oldidx = engine.get_textlist_index(textlist)
- local part1 = gamemgr.games[i].id:sub(1,5)
- local part2 = gamemgr.games[i].id:sub(6,10)
- local part3 = gamemgr.games[i].id:sub(11)
-
- local text = part1 .. "\n" .. part2
- if part3 ~= nil and
- part3 ~= "" then
- text = text .. "\n" .. part3
- end
- menubar.formspec = menubar.formspec ..
- "image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
- ";" .. text .. ";true;true]"
+ if oldidx < filterlist.size(worldlist) then
+ local newidx = oldidx + 1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
end
-
- local toadd = {
- btn_name = btn_name,
- index = i,
- }
-
- table.insert(menubar.buttons,toadd)
end
end
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
- local current_mg = engine.setting_get("mg_name")
+ local current_seed = engine.setting_get("fixed_map_seed") or ""
+ local current_mg = engine.setting_get("mg_name")
local mglist = ""
local selindex = 1
mglist = mglist:sub(1, -2)
local retval =
- "label[2,0;World name]"..
- "label[2,1;Mapgen]"..
+ "label[2,0;" .. fgettext("World name") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
- "label[2,2;Game]"..
- "button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
- "button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
- "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
- "textlist[4.2,1.9;5.8,2.3;games;" ..
- gamemgr.gamelist() ..
- ";" .. menu.last_game .. ";true]"
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.dialog_delete_world()
- return "label[2,2;Delete World \"" .. menu.lastworld().name .. "\"?]"..
- "button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
- "button[6,4.2;2.8,0.5;world_delete_cancel;No]"
+ return "label[2,2;" ..
+ fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
+ "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
+ "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
end
--------------------------------------------------------------------------------
+
function tabbuilder.gettab()
- local retval = ""
-
+ local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
+ local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
+
if tabbuilder.show_buttons then
retval = retval .. tabbuilder.tab_header()
end
- if tabbuilder.current_tab == "singleplayer" then
- retval = retval .. tabbuilder.tab_singleplayer()
- end
-
- if tabbuilder.current_tab == "multiplayer" then
- retval = retval .. tabbuilder.tab_multiplayer()
- end
-
- if tabbuilder.current_tab == "server" then
- retval = retval .. tabbuilder.tab_server()
- end
-
- if tabbuilder.current_tab == "settings" then
- retval = retval .. tabbuilder.tab_settings()
- end
-
- if tabbuilder.current_tab == "credits" then
- retval = retval .. tabbuilder.tab_credits()
- end
-
- if tabbuilder.current_tab == "dialog_create_world" then
- retval = retval .. tabbuilder.dialog_create_world()
- end
-
- if tabbuilder.current_tab == "dialog_delete_world" then
- retval = retval .. tabbuilder.dialog_delete_world()
+ local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
+ if buildfunc ~= nil then
+ retval = retval .. buildfunc()
end
retval = retval .. modmgr.gettab(tabbuilder.current_tab)
--------------------------------------------------------------------------------
function tabbuilder.handle_create_world_buttons(fields)
- if fields["world_create_confirm"] then
+ if fields["world_create_confirm"] or
+ fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameindex = engine.get_textlist_index("games")
if gameindex > 0 and
worldname ~= "" then
- menu.worldlist = engine.get_worlds()
-
- local found = false
- for i=1,#menu.worldlist,1 do
- if worldlist[i].name == worldname then
- found = true
- break
- end
- end
local message = nil
- if not found then
+ if not filterlist.uid_exists_raw(worldlist,worldname) then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
else
- message = "A world named \"" .. worldname .. "\" already exists"
+ message = fgettext("A world named \"$1\" already exists", worldname)
end
+
+ engine.setting_set("fixed_map_seed", fields["te_seed"])
if message ~= nil then
gamedata.errormessage = message
else
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
- menu.worldlist = engine.get_worlds()
- local worldlist = menu.worldlist
-
- if tabbuilder.current_tab == "singleplayer" then
- worldlist = menu.filtered_game_list_raw()
- end
-
- local index = 0
-
- for i=1,#worldlist,1 do
- if worldlist[i].name == worldname then
- index = i
- break
- end
- end
-
- engine.setting_set("main_menu_singleplayer_world_idx", index)
- menu.last_world = index
+ filterlist.refresh(worldlist)
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.raw_index_by_uid(worldlist,worldname))
end
else
- gamedata.errormessage = "No worldname given or no game selected"
+ gamedata.errormessage =
+ fgettext("No worldname given or no game selected")
end
end
return
end
+ --close dialog
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
function tabbuilder.handle_delete_world_buttons(fields)
if fields["world_delete_confirm"] then
- if menu.last_world > 0 and
- menu.last_world <= #menu.worldlist then
- engine.delete_world(menu.last_world)
- menu.worldlist = engine.get_worlds()
- menu.last_world = 1
+ if menu.world_to_del > 0 and
+ menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
+ engine.delete_world(menu.world_to_del)
+ menu.world_to_del = 0
+ filterlist.refresh(worldlist)
end
end
if fields["favourites"] ~= nil then
local event = explode_textlist_event(fields["favourites"])
if event.typ == "DCL" then
- --gamedata.address = menu.favorites[event.index].name
- if gamedata.address == nil then
- gamedata.address = menu.favorites[event.index].address
- end
+ gamedata.address = menu.favorites[event.index].address
gamedata.port = menu.favorites[event.index].port
gamedata.playername = fields["te_name"]
if fields["te_pwd"] ~= nil then
end
gamedata.selected_world = 0
+ if menu.favorites ~= nil then
+ gamedata.servername = menu.favorites[event.index].name
+ gamedata.serverdescription = menu.favorites[event.index].description
+ end
+
if gamedata.address ~= nil and
gamedata.port ~= nil then
end
if event.typ == "CHG" then
- local address = menu.favorites[event.index].name
- if address == nil then
- address = menu.favorites[event.index].address
- end
+ local address = menu.favorites[event.index].address
local port = menu.favorites[event.index].port
if address ~= nil and
fav_idx = fav_idx +1
end end
- local address = menu.favorites[fav_idx].name
- if address == nil then
- address = menu.favorites[fav_idx].address
- end
+ local address = menu.favorites[fav_idx].address
local port = menu.favorites[fav_idx].port
if address ~= nil and
end
if fields["cb_public_serverlist"] ~= nil then
- engine.setting_setbool("public_serverlist",
- tabbuilder.tobool(fields["cb_public_serverlist"]))
+ engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
if engine.setting_getbool("public_serverlist") then
menu.favorites = engine.get_favorites("online")
else
menu.favorites = engine.get_favorites("local")
end
-
+ menu.fav_selected = nil
return
end
local current_favourite = engine.get_textlist_index("favourites")
engine.delete_favorite(current_favourite)
menu.favorites = engine.get_favorites()
+ menu.fav_selected = nil
engine.setting_set("address","")
engine.setting_get("port","")
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
+
+ local fav_idx = engine.get_textlist_index("favourites")
+
+ if fav_idx > 0 and fav_idx <= #menu.favorites and
+ menu.favorites[fav_idx].address == fields["te_address"] and
+ menu.favorites[fav_idx].port == fields["te_port"] then
+
+ gamedata.servername = menu.favorites[fav_idx].name
+ gamedata.serverdescription = menu.favorites[fav_idx].description
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
gamedata.selected_world = 0
engine.start()
world_doubleclick = true
end
if event.typ == "CHG" then
- engine.setting_set("main_menu_last_world_idx",engine.get_textlist_index("srv_worlds"))
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
end
end
- if fields["key_up"] then
- local oldidx = engine.get_textlist_index("srv_worlds")
-
- if oldidx > 1 then
- local newidx = oldidx -1
- engine.setting_set("main_menu_last_world_idx",newidx)
- end
- end
-
- if fields["key_down"] then
- local oldidx = engine.get_textlist_index("srv_worlds")
-
- if oldidx < #menu.worldlist then
- local newidx = oldidx + 1
- engine.setting_set("main_menu_last_world_idx",newidx)
- end
- end
+ menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
- engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
if fields["cb_enable_damage"] then
- engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["cb_server_announce"] then
+ engine.setting_set("server_announce", fields["cb_server_announce"])
end
-
if fields["start_server"] ~= nil or
world_doubleclick or
fields["key_enter"] then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
-
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
- gamedata.selected_world = selected
-
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- engine.setting_set("main_menu_last_world_idx",gamedata.selected_world)
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
menu.update_last_game(gamedata.selected_world)
engine.start()
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds")
- if selected > 0 then
- menu.last_world = engine.get_textlist_index("srv_worlds")
- if menu.lastworld() ~= nil and
- menu.lastworld().name ~= nil and
- menu.lastworld().name ~= "" then
+ if selected > 0 and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
tabbuilder.current_tab = "dialog_delete_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
else
- menu.last_world = 0
+ menu.world_to_del = 0
end
end
end
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
- modmgr.world_config_selected_world = selected
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world"
tabbuilder.is_dialog = true
end
end
---------------------------------------------------------------------------------
-function tabbuilder.tobool(text)
- if text == "true" then
- return true
- else
- return false
- end
-end
-
--------------------------------------------------------------------------------
function tabbuilder.handle_settings_buttons(fields)
if fields["cb_fancy_trees"] then
- engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
+ engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
end
-
if fields["cb_smooth_lighting"] then
- engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
+ engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
end
if fields["cb_3d_clouds"] then
- engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
+ engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
end
if fields["cb_opaque_water"] then
- engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
+ engine.setting_set("opaque_water", fields["cb_opaque_water"])
end
-
+
if fields["cb_mipmapping"] then
- engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
+ engine.setting_set("mip_map", fields["cb_mipmapping"])
end
if fields["cb_anisotrophic"] then
- engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
+ engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
end
if fields["cb_bilinear"] then
- engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
+ engine.setting_set("bilinear_filter", fields["cb_bilinear"])
end
if fields["cb_trilinear"] then
- engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
+ engine.setting_set("trilinear_filter", fields["cb_trilinear"])
end
if fields["cb_shaders"] then
- engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
+ engine.setting_set("enable_shaders", fields["cb_shaders"])
end
if fields["cb_pre_ivis"] then
- engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
+ engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
end
if fields["cb_particles"] then
- engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
+ engine.setting_set("enable_particles", fields["cb_particles"])
end
if fields["cb_finite_liquid"] then
- engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
+ engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
end
if fields["btn_change_keys"] ~= nil then
end
if event.typ == "CHG" then
- engine.setting_set("main_menu_singleplayer_world_idx",engine.get_textlist_index("sp_worlds"))
- end
- end
-
- if fields["key_up"] then
- local oldidx = engine.get_textlist_index("sp_worlds")
-
- if oldidx > 1 then
- local newidx = oldidx -1
- engine.setting_set("main_menu_singleplayer_world_idx",newidx)
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
end
end
- if fields["key_down"] then
- local oldidx = engine.get_textlist_index("sp_worlds")
-
- if oldidx < #menu.filtered_game_list_raw() then
- local newidx = oldidx + 1
- engine.setting_set("main_menu_singleplayer_world_idx",newidx)
- end
- end
+ menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
- engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
if fields["cb_enable_damage"] then
- engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
if fields["play"] ~= nil or
fields["key_enter"] then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
- gamedata.selected_world = menu.filtered_index_to_plain(selected)
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
gamedata.singleplayer = true
-
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- engine.setting_set("main_menu_singleplayer_world_idx",selected)
menu.update_last_game(gamedata.selected_world)
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("sp_worlds")
- if selected > 0 then
- menu.last_world = menu.filtered_index_to_plain(selected)
- if menu.lastworld() ~= nil and
- menu.lastworld().name ~= nil and
- menu.lastworld().name ~= "" then
+ if selected > 0 and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
tabbuilder.current_tab = "dialog_delete_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
else
- menu.last_world = 0
+ menu.world_to_del = 0
end
end
end
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
- modmgr.world_config_selected_world = menu.filtered_index_to_plain(selected)
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world"
tabbuilder.is_dialog = true
end
end
+--------------------------------------------------------------------------------
+function tabbuilder.handle_texture_pack_buttons(fields)
+ if fields["TPs"] ~= nil then
+ local event = explode_textlist_event(fields["TPs"])
+ if event.typ == "CHG" or event.typ=="DCL" then
+ local index = engine.get_textlist_index("TPs")
+ engine.setting_set("mainmenu_last_selected_TP",
+ index)
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local current_index = engine.get_textlist_index("TPs")
+ if #list >= current_index then
+ local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
+ if list[current_index] == "None" then new_path = "" end
+
+ engine.setting_set("texture_path", new_path)
+ end
+ end
+ end
+end
+
--------------------------------------------------------------------------------
function tabbuilder.tab_header()
--handle tab changes
if tabbuilder.current_tab ~= tabbuilder.old_tab then
- if tabbuilder.current_tab ~= "singleplayer" then
- menu.reset_gametype()
+ if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
+ menu.update_gametype(true)
end
end
tabbuilder.old_tab = tabbuilder.current_tab
end
---------------------------------------------------------------------------------
-function tabbuilder.init()
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-
- if tabbuilder.current_tab == nil or
- tabbuilder.current_tab == "" then
- tabbuilder.current_tab = "singleplayer"
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
-
-
- --initialize tab buttons
- tabbuilder.last_tab = nil
- tabbuilder.show_buttons = true
-
- tabbuilder.current_buttons = {}
- table.insert(tabbuilder.current_buttons,{name="singleplayer", caption="Singleplayer"})
- table.insert(tabbuilder.current_buttons,{name="multiplayer", caption="Client"})
- table.insert(tabbuilder.current_buttons,{name="server", caption="Server"})
- table.insert(tabbuilder.current_buttons,{name="settings", caption="Settings"})
-
- if engine.setting_getbool("main_menu_game_mgr") then
- table.insert(tabbuilder.current_buttons,{name="game_mgr", caption="Games"})
- end
-
- if engine.setting_getbool("main_menu_mod_mgr") then
- table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption="Mods"})
- end
- table.insert(tabbuilder.current_buttons,{name="credits", caption="Credits"})
-
-
- for i=1,#tabbuilder.current_buttons,1 do
- if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
- tabbuilder.last_tab_index = i
- end
- end
-
- menu.update_gametype()
-end
-
--------------------------------------------------------------------------------
function tabbuilder.tab_multiplayer()
local retval =
- "vertlabel[0,-0.25;CLIENT]" ..
- "label[1,-0.25;Favorites:]"..
- "label[1,4.25;Address/Port]"..
- "label[9,0;Name/Password]" ..
+ "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
+ "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
+ "label[1,4.25;".. fgettext("Address/Port") .. "]"..
+ "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
- "button[6.45,3.95;2.25,0.5;btn_delete_favorite;Delete]" ..
- "button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
- "field[9.25,1;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
- "pwdfield[9.25,1.75;2.5,0.5;te_pwd;]" ..
- "checkbox[1,3.6;cb_public_serverlist;Public Serverlist;" ..
- dump(engine.setting_getbool("public_serverlist")) .. "]" ..
+ "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
+ dump(engine.setting_getbool("public_serverlist")) .. "]"
+
+ if not engine.setting_getbool("public_serverlist") then
+ retval = retval ..
+ "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
+ end
+
+ retval = retval ..
+ "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
+ "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
+ "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
+ "textarea[9.3,0.25;2.5,2.75;;"
+ if menu.fav_selected ~= nil and
+ menu.favorites[menu.fav_selected].description ~= nil then
+ retval = retval ..
+ engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
+ end
+
+ retval = retval ..
+ ";]" ..
"textlist[1,0.35;7.5,3.35;favourites;"
+ local render_details = engine.setting_getbool("public_serverlist")
+
if #menu.favorites > 0 then
- retval = retval .. render_favourite(menu.favorites[1])
+ retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
for i=2,#menu.favorites,1 do
- retval = retval .. "," .. render_favourite(menu.favorites[i])
+ retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
end
end
-
- print("cfav: " .. dump(menu.fav_selected))
+
if menu.fav_selected ~= nil then
retval = retval .. ";" .. menu.fav_selected .. "]"
else
--------------------------------------------------------------------------------
function tabbuilder.tab_server()
- local index = engine.setting_get("main_menu_last_world_idx")
-
- if index == nil then
- index = 0
- end
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
local retval =
- "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
- "button[6.5,4.15;2.8,0.5;world_create;New]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
- "button[8.5,4.9;3.25,0.5;start_server;Start Game]" ..
- "label[4,-0.25;Select World:]"..
- "vertlabel[0,-0.25;START SERVER]" ..
- "checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(engine.setting_getbool("enable_damage")) .. "]"..
- "field[0.8,2.2;3,0.5;te_playername;Name;" ..
+ "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
+ dump(engine.setting_getbool("server_announce")) .. "]"..
+ "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
engine.setting_get("name") .. "]" ..
- "pwdfield[0.8,3.2;3,0.5;te_passwd;Password]" ..
- "field[0.8,5.2;3,0.5;te_serverport;Server Port;30000]" ..
- "textlist[4,0.25;7.5,3.7;srv_worlds;"
-
- if #menu.worldlist > 0 then
- retval = retval .. menu.worldlist[1].name ..
- " \\[" .. menu.worldlist[1].gameid .. "\\]"
-
- for i=2,#menu.worldlist,1 do
- retval = retval .. "," .. menu.worldlist[i].name ..
- " \\[" .. menu.worldlist[i].gameid .. "\\]"
- end
- end
-
- retval = retval .. ";" .. index .. "]"
+ "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
+ "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
+ "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]"
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
- return "vertlabel[0,0;SETTINGS]" ..
- "checkbox[1,0.75;cb_fancy_trees;Fancy trees;" .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
- "checkbox[1,1.25;cb_smooth_lighting;Smooth Lighting;".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
- "checkbox[1,1.75;cb_3d_clouds;3D Clouds;" .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
- "checkbox[1,2.25;cb_opaque_water;Opaque Water;" .. dump(engine.setting_getbool("opaque_water")) .. "]"..
+ return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
+ .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ .. dump(engine.setting_getbool("opaque_water")) .. "]"..
- "checkbox[4,0.75;cb_mipmapping;Mip-Mapping;" .. dump(engine.setting_getbool("mip_map")) .. "]"..
- "checkbox[4,1.25;cb_anisotrophic;Anisotropic Filtering;".. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
- "checkbox[4,1.75;cb_bilinear;Bi-Linear Filtering;" .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
- "checkbox[4,2.25;cb_trilinear;Tri-Linear Filtering;" .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
+ "checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ .. dump(engine.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
- "checkbox[7.5,0.75;cb_shaders;Shaders;" .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
- "checkbox[7.5,1.25;cb_pre_ivis;Preload item visuals;".. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
- "checkbox[7.5,1.75;cb_particles;Enable Particles;" .. dump(engine.setting_getbool("enable_particles")) .. "]"..
- "checkbox[7.5,2.25;cb_finite_liquid;Finite Liquid;" .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
+ "checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
+ .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
+ "checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(engine.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
+ .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
- "button[1,3.75;2.25,0.5;btn_change_keys;Change keys]"
+ "button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
end
--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()
- local index = engine.setting_get("main_menu_singleplayer_world_idx")
-
- if index == nil then
- index = 0
- end
-
- return "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
- "button[6.5,4.15;2.8,0.5;world_create;New]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
- "button[8.5,4.95;3.25,0.5;play;Play]" ..
- "label[4,-0.25;Select World:]"..
- "vertlabel[0,-0.25;SINGLE PLAYER]" ..
- "checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
+
+ return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(engine.setting_getbool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
- menu.filtered_game_list() ..
+ menu.render_world_list() ..
";" .. index .. "]" ..
menubar.formspec
end
+--------------------------------------------------------------------------------
+function tabbuilder.tab_texture_packs()
+ local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
+ "textlist[4,0.25;7.5,5.0;TPs;"
+
+ local current_texture_path = engine.setting_get("texture_path")
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
+
+ if index == nil then index = 1 end
+
+ if current_texture_path == "" then
+ retval = retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]"
+ return retval
+ end
+
+ local infofile = current_texture_path ..DIR_DELIM.."info.txt"
+ local infotext = ""
+ local f = io.open(infofile, "r")
+ if f==nil then
+ infotext = fgettext("No information available")
+ else
+ infotext = f:read("*all")
+ f:close()
+ end
+
+ local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
+ local no_screenshot = nil
+ if not file_exists(screenfile) then
+ screenfile = nil
+ no_screenshot = engine.get_texturepath()..DIR_DELIM..
+ "base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
+ end
+
+ return retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]" ..
+ "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
+ "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
+end
+
--------------------------------------------------------------------------------
function tabbuilder.tab_credits()
+ local logofile = menu.defaulttexturedir .. "logo.png"
return "vertlabel[0,-0.5;CREDITS]" ..
"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
"label[0.5,3.3;http://minetest.net]" ..
- "image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
+ "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
- "#FFFF00Core Developers," ..
+ "#FFFF00" .. fgettext("Core Developers") .."," ..
"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
"PilzAdam <pilzadam@minetest.net>," ..
- "IIya Zhuravlev (thexyz) <xyz@minetest.net>,"..
+ "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
"Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
"Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
"proller <proler@gmail.com>,"..
"sfan5 <sfan5@live.de>,"..
"kahrl <kahrl@gmx.net>,"..
- ","..
- "#FFFF00Active Contributors," ..
"sapier,"..
+ "ShadowNinja <shadowninja@minetest.net>,"..
+ "Nathanaƫl Courant (Nore/Novatux) <nore@mesecons.net>,"..
+ "BlockMen,"..
+ ","..
+ "#FFFF00" .. fgettext("Active Contributors") .. "," ..
"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
"Jeija <jeija@mesecons.net>,"..
"MirceaKitsune <mirceakitsune@gmail.com>,"..
- "ShadowNinja,"..
"dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
"0gb.us <0gb.us@0gb.us>,"..
"," ..
- "#FFFF00Previous Contributors," ..
+ "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
"Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
"Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
";0;true]"
end
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.tabfuncs = {
+ singleplayer = tabbuilder.tab_singleplayer,
+ multiplayer = tabbuilder.tab_multiplayer,
+ server = tabbuilder.tab_server,
+ settings = tabbuilder.tab_settings,
+ texture_packs = tabbuilder.tab_texture_packs,
+ credits = tabbuilder.tab_credits,
+ dialog_create_world = tabbuilder.dialog_create_world,
+ dialog_delete_world = tabbuilder.dialog_delete_world
+ }
+
+ tabbuilder.tabsizes = {
+ dialog_create_world = {width=12, height=7},
+ dialog_delete_world = {width=12, height=5.2}
+ }
+
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
+ table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
+ table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.update_gametype(true)
+ else
+ menu.update_gametype()
+ end
+end
+
--------------------------------------------------------------------------------
function tabbuilder.checkretval(retval)
tabbuilder.handle_singleplayer_buttons(fields)
end
+ if tabbuilder.current_tab == "texture_packs" then
+ tabbuilder.handle_texture_pack_buttons(fields)
+ end
+
if tabbuilder.current_tab == "multiplayer" then
tabbuilder.handle_multiplayer_buttons(fields)
end
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+ menu.update_gametype()
update_menu()
else
engine.close()
end
end
+--------------------------------------------------------------------------------
+function menu.update_gametype(reset)
+ local game = menu.lastgame()
+
+ if reset or game == nil then
+ mm_texture.reset()
+ engine.set_topleft_text("")
+ filterlist.set_filtercriteria(worldlist,nil)
+ else
+ mm_texture.update(tabbuilder.current_tab,game)
+ engine.set_topleft_text(game.name)
+ filterlist.set_filtercriteria(worldlist,game.id)
+ end
+end
+
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- menu startup
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
init_globals()
+mm_texture.init()
menu.init()
tabbuilder.init()
menubar.refresh()
modstore.init()
+
+engine.sound_play("main_menu", true)
+
update_menu()