+print = engine.debug
+math.randomseed(os.time())
os.setlocale("C", "numeric")
+local errorfct = error
+error = function(text)
+ print(debug.traceback(""))
+ errorfct(text)
+end
+
local scriptpath = engine.get_scriptdir()
mt_color_grey = "#AAAAAA"
--for all other colors ask sfan5 to complete his worK!
+dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
local tabbuilder = {}
local worldlist = nil
+--------------------------------------------------------------------------------
+local function filter_texture_pack_list(list)
+ retval = {"None"}
+ for _,i in ipairs(list) do
+ if i~="base" then
+ table.insert(retval, i)
+ end
+ end
+ return retval
+end
+
--------------------------------------------------------------------------------
function menu.render_favorite(spec,render_details)
local text = ""
if spec.name ~= nil then
- text = text .. fs_escape_string(spec.name:trim())
+ text = text .. engine.formspec_escape(spec.name:trim())
-- if spec.description ~= nil and
--- fs_escape_string(spec.description):trim() ~= "" then
--- text = text .. " (" .. fs_escape_string(spec.description) .. ")"
+-- engine.formspec_escape(spec.description):trim() ~= "" then
+-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
-- end
else
if spec.address ~= nil then
text = text .. spec.address:trim()
+
+ if spec.port ~= nil then
+ text = text .. ":" .. spec.port
+ end
end
end
- if spec.port ~= nil and
- spec.port ~= 30000 then
-
- text = text .. ":" .. spec.port
- end
-
if not render_details then
return text
end
string.format("%03d",spec.clients_max) .. " "
end
- return playercount .. fs_escape_string(details) .. text
+ return playercount .. engine.formspec_escape(details) .. text
end
--------------------------------------------------------------------------------
filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
filterlist.set_sortmode(worldlist,"alphabetic")
-
end
--------------------------------------------------------------------------------
function update_menu()
- local formspec = "size[12,5.2]"
+ local formspec
-- handle errors
if gamedata.errormessage ~= nil then
- formspec = formspec ..
+ formspec = "size[12,5.2]" ..
"field[1,2;10,2;;ERROR: " ..
gamedata.errormessage ..
";]"..
- "button[4.5,4.2;3,0.5;btn_error_confirm;Ok]"
+ "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
- formspec = formspec .. tabbuilder.gettab()
+ formspec = tabbuilder.gettab()
end
engine.update_formspec(formspec)
retval = retval ..","
end
- retval = retval .. v.name ..
- " \\[" .. v.gameid .. "\\]"
+ retval = retval .. engine.formspec_escape(v.name) ..
+ " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.render_texture_pack_list(list)
+ local retval = ""
+
+ for i,v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. v
end
return retval
menu.favorites = engine.get_favorites("local")
end
- menu.defaulttexturedir = engine.get_gamepath() .. DIR_DELIM .. ".." ..
- DIR_DELIM .. "textures" .. DIR_DELIM .. "base" ..
+ menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
end
if current_world == nil then
return
end
-
- for i=1,#gamemgr.games,1 do
- if gamemgr.games[i].id == current_world.gameid then
- menu.last_game = i
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- break
- end
+
+ local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
+ if i ~= nil then
+ menu.last_game = i
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
end
end
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
- local current_mg = engine.setting_get("mg_name")
+ local current_seed = engine.setting_get("fixed_map_seed") or ""
+ local current_mg = engine.setting_get("mg_name")
local mglist = ""
local selindex = 1
mglist = mglist:sub(1, -2)
local retval =
- "label[2,0;World name]"..
- "label[2,1;Mapgen]"..
+ "label[2,0;" .. fgettext("World name") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
- "label[2,2;Game]"..
- "button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
- "button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
- "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
- "textlist[4.2,1.9;5.8,2.3;games;" ..
- gamemgr.gamelist() ..
- ";" .. menu.last_game .. ";true]"
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.dialog_delete_world()
- return "label[2,2;Delete World \"" .. filterlist.get_raw_list(worldlist)[menu.world_to_del].name .. "\"?]"..
- "button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
- "button[6,4.2;2.8,0.5;world_delete_cancel;No]"
+ return "label[2,2;" ..
+ fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
+ "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
+ "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
end
--------------------------------------------------------------------------------
+
function tabbuilder.gettab()
- local retval = ""
-
+ local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
+ local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
+
if tabbuilder.show_buttons then
retval = retval .. tabbuilder.tab_header()
end
- if tabbuilder.current_tab == "singleplayer" then
- retval = retval .. tabbuilder.tab_singleplayer()
- end
-
- if tabbuilder.current_tab == "multiplayer" then
- retval = retval .. tabbuilder.tab_multiplayer()
- end
-
- if tabbuilder.current_tab == "server" then
- retval = retval .. tabbuilder.tab_server()
- end
-
- if tabbuilder.current_tab == "settings" then
- retval = retval .. tabbuilder.tab_settings()
- end
-
- if tabbuilder.current_tab == "credits" then
- retval = retval .. tabbuilder.tab_credits()
- end
-
- if tabbuilder.current_tab == "dialog_create_world" then
- retval = retval .. tabbuilder.dialog_create_world()
- end
-
- if tabbuilder.current_tab == "dialog_delete_world" then
- retval = retval .. tabbuilder.dialog_delete_world()
+ local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
+ if buildfunc ~= nil then
+ retval = retval .. buildfunc()
end
retval = retval .. modmgr.gettab(tabbuilder.current_tab)
local message = nil
- if not filterlist.uid_exists(worldlist,worldname) then
+ if not filterlist.uid_exists_raw(worldlist,worldname) then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
else
- message = "A world named \"" .. worldname .. "\" already exists"
+ message = fgettext("A world named \"$1\" already exists", worldname)
end
+
+ engine.setting_set("fixed_map_seed", fields["te_seed"])
if message ~= nil then
gamedata.errormessage = message
filterlist.raw_index_by_uid(worldlist,worldname))
end
else
- gamedata.errormessage = "No worldname given or no game selected"
+ gamedata.errormessage =
+ fgettext("No worldname given or no game selected")
end
end
end
if fields["cb_public_serverlist"] ~= nil then
- engine.setting_setbool("public_serverlist",
- tabbuilder.tobool(fields["cb_public_serverlist"]))
+ engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
if engine.setting_getbool("public_serverlist") then
menu.favorites = engine.get_favorites("online")
menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
- engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
if fields["cb_enable_damage"] then
- engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
if fields["cb_server_announce"] then
- engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
+ engine.setting_set("server_announce", fields["cb_server_announce"])
end
if fields["start_server"] ~= nil or
end
end
---------------------------------------------------------------------------------
-function tabbuilder.tobool(text)
- if text == "true" then
- return true
- else
- return false
- end
-end
-
--------------------------------------------------------------------------------
function tabbuilder.handle_settings_buttons(fields)
if fields["cb_fancy_trees"] then
- engine.setting_setbool("new_style_leaves",tabbuilder.tobool(fields["cb_fancy_trees"]))
+ engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
end
-
if fields["cb_smooth_lighting"] then
- engine.setting_setbool("smooth_lighting",tabbuilder.tobool(fields["cb_smooth_lighting"]))
+ engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
end
if fields["cb_3d_clouds"] then
- engine.setting_setbool("enable_3d_clouds",tabbuilder.tobool(fields["cb_3d_clouds"]))
+ engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
end
if fields["cb_opaque_water"] then
- engine.setting_setbool("opaque_water",tabbuilder.tobool(fields["cb_opaque_water"]))
+ engine.setting_set("opaque_water", fields["cb_opaque_water"])
end
-
+
if fields["cb_mipmapping"] then
- engine.setting_setbool("mip_map",tabbuilder.tobool(fields["cb_mipmapping"]))
+ engine.setting_set("mip_map", fields["cb_mipmapping"])
end
if fields["cb_anisotrophic"] then
- engine.setting_setbool("anisotropic_filter",tabbuilder.tobool(fields["cb_anisotrophic"]))
+ engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
end
if fields["cb_bilinear"] then
- engine.setting_setbool("bilinear_filter",tabbuilder.tobool(fields["cb_bilinear"]))
+ engine.setting_set("bilinear_filter", fields["cb_bilinear"])
end
if fields["cb_trilinear"] then
- engine.setting_setbool("trilinear_filter",tabbuilder.tobool(fields["cb_trilinear"]))
+ engine.setting_set("trilinear_filter", fields["cb_trilinear"])
end
if fields["cb_shaders"] then
- engine.setting_setbool("enable_shaders",tabbuilder.tobool(fields["cb_shaders"]))
+ engine.setting_set("enable_shaders", fields["cb_shaders"])
end
if fields["cb_pre_ivis"] then
- engine.setting_setbool("preload_item_visuals",tabbuilder.tobool(fields["cb_pre_ivis"]))
+ engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
end
if fields["cb_particles"] then
- engine.setting_setbool("enable_particles",tabbuilder.tobool(fields["cb_particles"]))
+ engine.setting_set("enable_particles", fields["cb_particles"])
end
if fields["cb_finite_liquid"] then
- engine.setting_setbool("liquid_finite",tabbuilder.tobool(fields["cb_finite_liquid"]))
+ engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
end
if fields["btn_change_keys"] ~= nil then
menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
- engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
end
if fields["cb_enable_damage"] then
- engine.setting_setbool("enable_damage",tabbuilder.tobool(fields["cb_enable_damage"]))
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
end
if fields["play"] ~= nil or
end
end
+--------------------------------------------------------------------------------
+function tabbuilder.handle_texture_pack_buttons(fields)
+ if fields["TPs"] ~= nil then
+ local event = explode_textlist_event(fields["TPs"])
+ if event.typ == "CHG" or event.typ=="DCL" then
+ local index = engine.get_textlist_index("TPs")
+ engine.setting_set("mainmenu_last_selected_TP",
+ index)
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local current_index = engine.get_textlist_index("TPs")
+ if #list >= current_index then
+ local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
+ if list[current_index] == "None" then new_path = "" end
+
+ engine.setting_set("texture_path", new_path)
+ end
+ end
+ end
+end
+
--------------------------------------------------------------------------------
function tabbuilder.tab_header()
--handle tab changes
if tabbuilder.current_tab ~= tabbuilder.old_tab then
- if tabbuilder.current_tab ~= "singleplayer" then
+ if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
menu.update_gametype(true)
end
end
tabbuilder.old_tab = tabbuilder.current_tab
end
---------------------------------------------------------------------------------
-function tabbuilder.init()
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-
- if tabbuilder.current_tab == nil or
- tabbuilder.current_tab == "" then
- tabbuilder.current_tab = "singleplayer"
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
-
- --initialize tab buttons
- tabbuilder.last_tab = nil
- tabbuilder.show_buttons = true
-
- tabbuilder.current_buttons = {}
- table.insert(tabbuilder.current_buttons,{name="singleplayer", caption="Singleplayer"})
- table.insert(tabbuilder.current_buttons,{name="multiplayer", caption="Client"})
- table.insert(tabbuilder.current_buttons,{name="server", caption="Server"})
- table.insert(tabbuilder.current_buttons,{name="settings", caption="Settings"})
-
- if engine.setting_getbool("main_menu_game_mgr") then
- table.insert(tabbuilder.current_buttons,{name="game_mgr", caption="Games"})
- end
-
- if engine.setting_getbool("main_menu_mod_mgr") then
- table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption="Mods"})
- end
- table.insert(tabbuilder.current_buttons,{name="credits", caption="Credits"})
-
-
- for i=1,#tabbuilder.current_buttons,1 do
- if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
- tabbuilder.last_tab_index = i
- end
- end
-
- menu.update_gametype()
-end
-
--------------------------------------------------------------------------------
function tabbuilder.tab_multiplayer()
local retval =
- "vertlabel[0,-0.25;CLIENT]" ..
- "label[1,-0.25;Favorites:]"..
- "label[1,4.25;Address/Port]"..
- "label[9,2.75;Name/Password]" ..
+ "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
+ "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
+ "label[1,4.25;".. fgettext("Address/Port") .. "]"..
+ "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
- "checkbox[1,3.6;cb_public_serverlist;Public Serverlist;" ..
+ "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(engine.setting_getbool("public_serverlist")) .. "]"
if not engine.setting_getbool("public_serverlist") then
retval = retval ..
- "button[6.45,3.95;2.25,0.5;btn_delete_favorite;Delete]"
+ "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
end
retval = retval ..
- "button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
+ "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
"pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
"textarea[9.3,0.25;2.5,2.75;;"
if menu.fav_selected ~= nil and
menu.favorites[menu.fav_selected].description ~= nil then
retval = retval ..
- fs_escape_string(menu.favorites[menu.fav_selected].description,true)
+ engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
end
retval = retval ..
)
local retval =
- "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
- "button[6.5,4.15;2.8,0.5;world_create;New]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
- "button[8.5,4.9;3.25,0.5;start_server;Start Game]" ..
- "label[4,-0.25;Select World:]"..
- "vertlabel[0,-0.25;START SERVER]" ..
- "checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(engine.setting_getbool("enable_damage")) .. "]"..
- "checkbox[0.5,1.15;cb_server_announce;Public;" ..
+ "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
dump(engine.setting_getbool("server_announce")) .. "]"..
- "field[0.8,3.2;3,0.5;te_playername;Name;" ..
+ "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
engine.setting_get("name") .. "]" ..
- "pwdfield[0.8,4.2;3,0.5;te_passwd;Password]" ..
- "field[0.8,5.2;3,0.5;te_serverport;Server Port;30000]" ..
+ "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
+ "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu.render_world_list() ..
";" .. index .. "]"
--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
- return "vertlabel[0,0;SETTINGS]" ..
- "checkbox[1,0.75;cb_fancy_trees;Fancy trees;" .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
- "checkbox[1,1.25;cb_smooth_lighting;Smooth Lighting;".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
- "checkbox[1,1.75;cb_3d_clouds;3D Clouds;" .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
- "checkbox[1,2.25;cb_opaque_water;Opaque Water;" .. dump(engine.setting_getbool("opaque_water")) .. "]"..
+ return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
+ .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ .. dump(engine.setting_getbool("opaque_water")) .. "]"..
- "checkbox[4,0.75;cb_mipmapping;Mip-Mapping;" .. dump(engine.setting_getbool("mip_map")) .. "]"..
- "checkbox[4,1.25;cb_anisotrophic;Anisotropic Filtering;".. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
- "checkbox[4,1.75;cb_bilinear;Bi-Linear Filtering;" .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
- "checkbox[4,2.25;cb_trilinear;Tri-Linear Filtering;" .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
+ "checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ .. dump(engine.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
- "checkbox[7.5,0.75;cb_shaders;Shaders;" .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
- "checkbox[7.5,1.25;cb_pre_ivis;Preload item visuals;".. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
- "checkbox[7.5,1.75;cb_particles;Enable Particles;" .. dump(engine.setting_getbool("enable_particles")) .. "]"..
- "checkbox[7.5,2.25;cb_finite_liquid;Finite Liquid;" .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
+ "checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
+ .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
+ "checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(engine.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
+ .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
- "button[1,3.75;2.25,0.5;btn_change_keys;Change keys]"
+ "button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
end
--------------------------------------------------------------------------------
tonumber(engine.setting_get("mainmenu_last_selected_world"))
)
- return "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
- "button[6.5,4.15;2.8,0.5;world_create;New]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;Configure]" ..
- "button[8.5,4.95;3.25,0.5;play;Play]" ..
- "label[4,-0.25;Select World:]"..
- "vertlabel[0,-0.25;SINGLE PLAYER]" ..
- "checkbox[0.5,0.25;cb_creative_mode;Creative Mode;" ..
+ return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(engine.setting_getbool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
menu.render_world_list() ..
menubar.formspec
end
+--------------------------------------------------------------------------------
+function tabbuilder.tab_texture_packs()
+ local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
+ "textlist[4,0.25;7.5,5.0;TPs;"
+
+ local current_texture_path = engine.setting_get("texture_path")
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
+
+ if index == nil then index = 1 end
+
+ if current_texture_path == "" then
+ retval = retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]"
+ return retval
+ end
+
+ local infofile = current_texture_path ..DIR_DELIM.."info.txt"
+ local infotext = ""
+ local f = io.open(infofile, "r")
+ if f==nil then
+ infotext = fgettext("No information available")
+ else
+ infotext = f:read("*all")
+ f:close()
+ end
+
+ local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
+ local no_screenshot = nil
+ if not file_exists(screenfile) then
+ screenfile = nil
+ no_screenshot = engine.get_texturepath()..DIR_DELIM..
+ "base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
+ end
+
+ return retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]" ..
+ "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
+ "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
+end
+
--------------------------------------------------------------------------------
function tabbuilder.tab_credits()
+ local logofile = menu.defaulttexturedir .. "logo.png"
return "vertlabel[0,-0.5;CREDITS]" ..
"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
"label[0.5,3.3;http://minetest.net]" ..
- "image[0.5,1;" .. menu.defaulttexturedir .. "logo.png]" ..
+ "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
- "#FFFF00Core Developers," ..
+ "#FFFF00" .. fgettext("Core Developers") .."," ..
"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
"PilzAdam <pilzadam@minetest.net>," ..
- "IIya Zhuravlev (thexyz) <xyz@minetest.net>,"..
+ "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
"Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
"Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
"proller <proler@gmail.com>,"..
"sfan5 <sfan5@live.de>,"..
"kahrl <kahrl@gmx.net>,"..
- ","..
- "#FFFF00Active Contributors," ..
"sapier,"..
+ "ShadowNinja <shadowninja@minetest.net>,"..
+ "Nathanaƫl Courant (Nore/Novatux) <nore@mesecons.net>,"..
+ "BlockMen,"..
+ ","..
+ "#FFFF00" .. fgettext("Active Contributors") .. "," ..
"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
"Jeija <jeija@mesecons.net>,"..
"MirceaKitsune <mirceakitsune@gmail.com>,"..
- "ShadowNinja,"..
"dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
"0gb.us <0gb.us@0gb.us>,"..
"," ..
- "#FFFF00Previous Contributors," ..
+ "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
"Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
"Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
";0;true]"
end
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.tabfuncs = {
+ singleplayer = tabbuilder.tab_singleplayer,
+ multiplayer = tabbuilder.tab_multiplayer,
+ server = tabbuilder.tab_server,
+ settings = tabbuilder.tab_settings,
+ texture_packs = tabbuilder.tab_texture_packs,
+ credits = tabbuilder.tab_credits,
+ dialog_create_world = tabbuilder.dialog_create_world,
+ dialog_delete_world = tabbuilder.dialog_delete_world
+ }
+
+ tabbuilder.tabsizes = {
+ dialog_create_world = {width=12, height=7},
+ dialog_delete_world = {width=12, height=5.2}
+ }
+
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
+ table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
+ table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.update_gametype(true)
+ else
+ menu.update_gametype()
+ end
+end
+
--------------------------------------------------------------------------------
function tabbuilder.checkretval(retval)
tabbuilder.handle_singleplayer_buttons(fields)
end
+ if tabbuilder.current_tab == "texture_packs" then
+ tabbuilder.handle_texture_pack_buttons(fields)
+ end
+
if tabbuilder.current_tab == "multiplayer" then
tabbuilder.handle_multiplayer_buttons(fields)
end
--------------------------------------------------------------------------------
function menu.update_gametype(reset)
- print("updating gametype: " .. dump(reset))
- if reset then
+ local game = menu.lastgame()
+
+ if reset or game == nil then
mm_texture.reset()
engine.set_topleft_text("")
filterlist.set_filtercriteria(worldlist,nil)
else
- local game = menu.lastgame()
- print("current_game = " .. dump(game))
mm_texture.update(tabbuilder.current_tab,game)
engine.set_topleft_text(game.name)
filterlist.set_filtercriteria(worldlist,game.id)
menubar.refresh()
modstore.init()
+engine.sound_play("main_menu", true)
update_menu()