end
--------------------------------------------------------------------------------
-function mm_texture.set_game(identifier,gamedetails)
+function mm_texture.set_game(identifier, gamedetails)
if gamedetails == nil then
return false
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM ..
- gamedetails.id .. "_menu_" .. identifier .. ".png"
- if core.set_background(identifier,path) then
+ gamedetails.id .. "_menu_" .. identifier .. ".png"
+ if core.set_background(identifier, path) then
return true
end
end
- local path = gamedetails.path .. DIR_DELIM .."menu" ..
- DIR_DELIM .. identifier .. ".png"
- if core.set_background(identifier,path) then
+ -- Find out how many randomized textures the subgame provides
+ local n, filename
+ local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
+ for i = 1, #menu_files do
+ local filename = identifier .. "." .. i .. ".png"
+ if table.indexof(menu_files, filename) == -1 then
+ n = i - 1
+ break
+ end
+ end
+ -- Select random texture, 0 means standard texture
+ n = math.random(0, n)
+ if n == 0 then
+ filename = identifier .. ".png"
+ else
+ filename = identifier .. "." .. n .. ".png"
+ end
+
+ local path = gamedetails.path .. DIR_DELIM .. "menu" ..
+ DIR_DELIM .. filename
+ if core.set_background(identifier, path) then
return true
end