DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
- mm_texture.texturepack = core.setting_get("texture_path")
+ mm_texture.texturepack = core.settings:get("texture_path")
mm_texture.gameid = nil
end
mm_texture.set_generic("header")
if not have_bg then
- if core.setting_getbool("menu_clouds") then
+ if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
if not have_bg then
- if core.setting_getbool("menu_clouds") then
+ if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
end
end
- -- Find out how many randomized textures the subgame provides
+ -- Find out how many randomized textures the game provides
local n = 0
local filename
local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)