--Minetest
---Copyright (C) 2015 PilzAdam
+--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-local FILENAME = "settingtypes.txt"
-
-local CHAR_CLASSES = {
- SPACE = "[%s]",
- VARIABLE = "[%w_%-%.]",
- INTEGER = "[-]?[%d]",
- FLOAT = "[-]?[%d%.]",
- FLAGS = "[%w_%-%.,]",
+--------------------------------------------------------------------------------
+
+local labels = {
+ leaves = {
+ fgettext("Opaque Leaves"),
+ fgettext("Simple Leaves"),
+ fgettext("Fancy Leaves")
+ },
+ node_highlighting = {
+ fgettext("Node Outlining"),
+ fgettext("Node Highlighting"),
+ fgettext("None")
+ },
+ filters = {
+ fgettext("No Filter"),
+ fgettext("Bilinear Filter"),
+ fgettext("Trilinear Filter")
+ },
+ mipmap = {
+ fgettext("No Mipmap"),
+ fgettext("Mipmap"),
+ fgettext("Mipmap + Aniso. Filter")
+ },
+ antialiasing = {
+ fgettext("None"),
+ fgettext("2x"),
+ fgettext("4x"),
+ fgettext("8x")
+ },
+ shadow_levels = {
+ fgettext("Disabled"),
+ fgettext("Very Low"),
+ fgettext("Low"),
+ fgettext("Medium"),
+ fgettext("High"),
+ fgettext("Very High")
+ }
}
--- returns error message, or nil
-local function parse_setting_line(settings, line, read_all, base_level)
- -- empty lines
- if line:match("^" .. CHAR_CLASSES.SPACE .. "*$") then
- -- clear current_comment so only comments directly above a setting are bound to it
- settings.current_comment = ""
- return
- end
-
- -- category
- local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
- if category then
- table.insert(settings, {
- name = category,
- level = stars:len() + base_level,
- type = "category",
- })
- return
- end
+local dd_options = {
+ leaves = {
+ table.concat(labels.leaves, ","),
+ {"opaque", "simple", "fancy"}
+ },
+ node_highlighting = {
+ table.concat(labels.node_highlighting, ","),
+ {"box", "halo", "none"}
+ },
+ filters = {
+ table.concat(labels.filters, ","),
+ {"", "bilinear_filter", "trilinear_filter"}
+ },
+ mipmap = {
+ table.concat(labels.mipmap, ","),
+ {"", "mip_map", "anisotropic_filter"}
+ },
+ antialiasing = {
+ table.concat(labels.antialiasing, ","),
+ {"0", "2", "4", "8"}
+ },
+ shadow_levels = {
+ table.concat(labels.shadow_levels, ","),
+ { "0", "1", "2", "3", "4", "5" }
+ }
+}
- -- comment
- local comment = line:match("^#" .. CHAR_CLASSES.SPACE .. "*(.*)$")
- if comment then
- if settings.current_comment == "" then
- settings.current_comment = comment
- else
- settings.current_comment = settings.current_comment .. "\n" .. comment
+local getSettingIndex = {
+ Leaves = function()
+ local style = core.settings:get("leaves_style")
+ for idx, name in pairs(dd_options.leaves[2]) do
+ if style == name then return idx end
end
- return
- end
-
- local error_msg
-
- -- settings
- local first_part, name, readable_name, setting_type = line:match("^"
- -- this first capture group matches the whole first part,
- -- so we can later strip it from the rest of the line
- .. "("
- .. "([" .. CHAR_CLASSES.VARIABLE .. "+)" -- variable name
- .. CHAR_CLASSES.SPACE
- .. "%(([^%)]*)%)" -- readable name
- .. CHAR_CLASSES.SPACE
- .. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
- .. CHAR_CLASSES.SPACE .. "?"
- .. ")")
-
- if first_part then
- if readable_name == "" then
- readable_name = nil
+ return 1
+ end,
+ NodeHighlighting = function()
+ local style = core.settings:get("node_highlighting")
+ for idx, name in pairs(dd_options.node_highlighting[2]) do
+ if style == name then return idx end
end
- local remaining_line = line:sub(first_part:len() + 1)
-
- if setting_type == "int" then
- local default, min, max = remaining_line:match("^"
- -- first int is required, the last 2 are optional
- .. "(" .. CHAR_CLASSES.INTEGER .. "+)" .. CHAR_CLASSES.SPACE .. "?"
- .. "(" .. CHAR_CLASSES.INTEGER .. "*)" .. CHAR_CLASSES.SPACE .. "?"
- .. "(" .. CHAR_CLASSES.INTEGER .. "*)"
- .. "$")
- if default and tonumber(default) then
- min = tonumber(min)
- max = tonumber(max)
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "int",
- default = default,
- min = min,
- max = max,
- comment = settings.current_comment,
- })
- else
- error_msg = "Invalid integer setting"
- end
-
- elseif setting_type == "string" or setting_type == "noise_params"
- or setting_type == "key" then
- local default = remaining_line:match("^(.*)$")
- if default then
- if setting_type ~= "key" or read_all then -- ignore key type if read_all is false
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = setting_type,
- default = default,
- comment = settings.current_comment,
- })
- end
- else
- error_msg = "Invalid string setting"
- end
-
- elseif setting_type == "bool" then
- if remaining_line == "false" or remaining_line == "true" then
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "bool",
- default = remaining_line,
- comment = settings.current_comment,
- })
- else
- error_msg = "Invalid boolean setting"
- end
-
- elseif setting_type == "float" then
- local default, min, max = remaining_line:match("^"
- -- first float is required, the last 2 are optional
- .. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "?"
- .. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "?"
- .. "(" .. CHAR_CLASSES.FLOAT .. "*)"
- .."$")
- if default and tonumber(default) then
- min = tonumber(min)
- max = tonumber(max)
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "float",
- default = default,
- min = min,
- max = max,
- comment = settings.current_comment,
- })
- else
- error_msg = "Invalid float setting"
- end
-
- elseif setting_type == "enum" then
- local default, values = remaining_line:match("^(.+)" .. CHAR_CLASSES.SPACE .. "(.+)$")
- if default and values ~= "" then
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "enum",
- default = default,
- values = values:split(",", true),
- comment = settings.current_comment,
- })
- else
- error_msg = "Invalid enum setting"
- end
-
- elseif setting_type == "path" then
- local default = remaining_line:match("^(.*)$")
- if default then
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "path",
- default = default,
- comment = settings.current_comment,
- })
- else
- error_msg = "Invalid path setting"
- end
-
- elseif setting_type == "flags" then
- local default, possible = remaining_line:match("^"
- .. "(" .. CHAR_CLASSES.FLAGS .. "+)" .. CHAR_CLASSES.SPACE .. ""
- .. "(" .. CHAR_CLASSES.FLAGS .. "+)"
- .. "$")
- if default and possible then
- table.insert(settings, {
- name = name,
- readable_name = readable_name,
- type = "flags",
- default = default,
- possible = possible,
- comment = settings.current_comment,
- })
- else
- error_msg = "Invalid flags setting"
- end
-
- -- TODO: flags, noise_params (, struct)
-
- else
- error_msg = "Invalid setting type \"" .. type .. "\""
+ return 1
+ end,
+ Filter = function()
+ if core.settings:get(dd_options.filters[2][3]) == "true" then
+ return 3
+ elseif core.settings:get(dd_options.filters[2][3]) == "false" and
+ core.settings:get(dd_options.filters[2][2]) == "true" then
+ return 2
end
- else
- error_msg = "Invalid line"
- end
- -- clear current_comment since we just used it
- -- if we not just used it, then clear it since we only want comments
- -- directly above the setting to be bound to it
- settings.current_comment = ""
-
- return error_msg
-end
-
-local function parse_single_file(file, filepath, read_all, result, base_level)
- -- store this helper variable in the table so it's easier to pass to parse_setting_line()
- result.current_comment = ""
-
- local line = file:read("*line")
- while line do
- local error_msg = parse_setting_line(result, line, read_all, base_level)
- if error_msg then
- core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
+ return 1
+ end,
+ Mipmap = function()
+ if core.settings:get(dd_options.mipmap[2][3]) == "true" then
+ return 3
+ elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
+ core.settings:get(dd_options.mipmap[2][2]) == "true" then
+ return 2
end
- line = file:read("*line")
- end
-
- result.current_comment = nil
-end
-
--- read_all: whether to ignore certain setting types for GUI or not
--- parse_mods: whether to parse settingtypes.txt in mods and games
-local function parse_config_file(read_all, parse_mods)
- local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME
- local file = io.open(builtin_path, "r")
- local settings = {}
- if not file then
- core.log("error", "Can't load " .. FILENAME)
- return settings
- end
-
- parse_single_file(file, builtin_path, read_all, settings, 0)
-
- file:close()
-
- if parse_mods then
- -- Parse games
- local games_category_initialized = false
- local index = 1
- local game = gamemgr.get_game(index)
- while game do
- local path = game.path .. DIR_DELIM .. FILENAME
- local file = io.open(path, "r")
- if file then
- if not games_category_initialized then
- local translation = fgettext_ne("Games"), -- not used, but needed for xgettext
- table.insert(settings, {
- name = "Games",
- level = 0,
- type = "category",
- })
- games_category_initialized = true
- end
-
- table.insert(settings, {
- name = game.name,
- level = 1,
- type = "category",
- })
-
- parse_single_file(file, path, read_all, settings, 2)
-
- file:close()
+ return 1
+ end,
+ Antialiasing = function()
+ local antialiasing_setting = core.settings:get("fsaa")
+ for i = 1, #dd_options.antialiasing[2] do
+ if antialiasing_setting == dd_options.antialiasing[2][i] then
+ return i
end
-
- index = index + 1
- game = gamemgr.get_game(index)
end
-
- -- Parse mods
- local mods_category_initialized = false
- local mods = {}
- get_mods(core.get_modpath(), mods)
- for _, mod in ipairs(mods) do
- local path = mod.path .. DIR_DELIM .. FILENAME
- local file = io.open(path, "r")
- if file then
- if not mods_category_initialized then
- local translation = fgettext_ne("Mods"), -- not used, but needed for xgettext
- table.insert(settings, {
- name = "Mods",
- level = 0,
- type = "category",
- })
- mods_category_initialized = true
- end
-
- table.insert(settings, {
- name = mod.name,
- level = 1,
- type = "category",
- })
-
- parse_single_file(file, path, read_all, settings, 2)
-
- file:close()
+ return 1
+ end,
+ ShadowMapping = function()
+ local shadow_setting = core.settings:get("shadow_levels")
+ for i = 1, #dd_options.shadow_levels[2] do
+ if shadow_setting == dd_options.shadow_levels[2][i] then
+ return i
end
end
+ return 1
end
+}
- return settings
-end
-
-local settings = parse_config_file(false, true)
-local selected_setting = 1
-
-local function get_current_value(setting)
- local value = core.setting_get(setting.name)
- if value == nil then
- value = setting.default
+local function antialiasing_fname_to_name(fname)
+ for i = 1, #labels.antialiasing do
+ if fname == labels.antialiasing[i] then
+ return dd_options.antialiasing[2][i]
+ end
end
- return value
+ return 0
end
-local function create_change_setting_formspec(dialogdata)
- local setting = settings[selected_setting]
- local formspec = "size[10,5.2,true]" ..
- "button[5,4.5;2,1;btn_done;" .. fgettext("Save") .. "]" ..
- "button[3,4.5;2,1;btn_cancel;" .. fgettext("Cancel") .. "]" ..
- "tablecolumns[color;text]" ..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
- "table[0,0;10,3;info;"
-
- if setting.readable_name then
- formspec = formspec .. "#FFFF00," .. fgettext(setting.readable_name)
- .. " (" .. core.formspec_escape(setting.name) .. "),"
+local function formspec(tabview, name, tabdata)
+ local tab_string =
+ "box[0,0;3.75,4.5;#999999]" ..
+ "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
+ .. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
+ "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
+ .. dump(core.settings:get_bool("enable_particles")) .. "]" ..
+ "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
+ .. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
+ "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
+ .. dump(core.settings:get_bool("opaque_water")) .. "]" ..
+ "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
+ .. dump(core.settings:get_bool("connected_glass")) .. "]" ..
+ "dropdown[0.25,2.8;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
+ .. getSettingIndex.NodeHighlighting() .. "]" ..
+ "dropdown[0.25,3.6;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
+ .. getSettingIndex.Leaves() .. "]" ..
+ "box[4,0;3.75,4.9;#999999]" ..
+ "label[4.25,0.1;" .. fgettext("Texturing:") .. "]" ..
+ "dropdown[4.25,0.55;3.5;dd_filters;" .. dd_options.filters[1] .. ";"
+ .. getSettingIndex.Filter() .. "]" ..
+ "dropdown[4.25,1.35;3.5;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
+ .. getSettingIndex.Mipmap() .. "]" ..
+ "label[4.25,2.15;" .. fgettext("Antialiasing:") .. "]" ..
+ "dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
+ .. getSettingIndex.Antialiasing() .. "]" ..
+ "box[8,0;3.75,4.5;#999999]"
+
+ local video_driver = core.settings:get("video_driver")
+ local shaders_enabled = core.settings:get_bool("enable_shaders")
+ if video_driver == "opengl" then
+ tab_string = tab_string ..
+ "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
+ .. tostring(shaders_enabled) .. "]"
+ elseif video_driver == "ogles2" then
+ tab_string = tab_string ..
+ "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";"
+ .. tostring(shaders_enabled) .. "]"
else
- formspec = formspec .. "#FFFF00," .. core.formspec_escape(setting.name) .. ","
+ core.settings:set_bool("enable_shaders", false)
+ shaders_enabled = false
+ tab_string = tab_string ..
+ "label[8.38,0.2;" .. core.colorize("#888888",
+ fgettext("Shaders (unavailable)")) .. "]"
end
- formspec = formspec .. ",,"
+ tab_string = tab_string ..
+ "button[8,4.75;3.95,1;btn_change_keys;"
+ .. fgettext("Change Keys") .. "]"
- local comment_text = ""
+ tab_string = tab_string ..
+ "button[0,4.75;3.95,1;btn_advanced_settings;"
+ .. fgettext("All Settings") .. "]"
- if setting.comment == "" then
- comment_text = fgettext_ne("(No description of setting given)")
- else
- comment_text = fgettext_ne(setting.comment)
- end
- for _, comment_line in ipairs(comment_text:split("\n", true)) do
- formspec = formspec .. "," .. core.formspec_escape(comment_line) .. ","
- end
- if setting.type == "flags" then
- formspec = formspec .. ",,"
- .. "," .. fgettext("Please enter a comma seperated list of flags.") .. ","
- .. "," .. fgettext("Possible values are: ")
- .. core.formspec_escape(setting.possible:gsub(",", ", ")) .. ","
- elseif setting.type == "noise_params" then
- formspec = formspec .. ",,"
- .. "," .. fgettext("Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>") .. ","
- .. "," .. fgettext("Optionally the lacunarity can be appended with a leading comma.") .. ","
+ if core.settings:get("touchscreen_threshold") ~= nil then
+ tab_string = tab_string ..
+ "label[4.25,3.5;" .. fgettext("Touch threshold (px):") .. "]" ..
+ "dropdown[4.25,3.95;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
+ ((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) ..
+ "]"
+ else
+ tab_string = tab_string ..
+ "label[4.25,3.65;" .. fgettext("Screen:") .. "]" ..
+ "checkbox[4.25,3.9;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";"
+ .. dump(core.settings:get_bool("autosave_screensize")) .. "]"
end
- formspec = formspec:sub(1, -2) -- remove trailing comma
-
- formspec = formspec .. ";1]"
-
- if setting.type == "bool" then
- local selected_index
- if core.is_yes(get_current_value(setting)) then
- selected_index = 2
+ if shaders_enabled then
+ tab_string = tab_string ..
+ "checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
+ .. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
+ "checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
+ .. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
+ "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
+ .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
+ "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
+ .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
+
+ if video_driver == "opengl" then
+ tab_string = tab_string ..
+ "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
+ "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
+ "dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
+ .. getSettingIndex.ShadowMapping() .. "]"
else
- selected_index = 1
- end
- formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
- .. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";"
- .. selected_index .. "]"
-
- elseif setting.type == "enum" then
- local selected_index = 0
- formspec = formspec .. "dropdown[0.5,3.5;3,1;dd_setting_value;"
- for index, value in ipairs(setting.values) do
- -- translating value is not possible, since it's the value
- -- that we set the setting to
- formspec = formspec .. core.formspec_escape(value) .. ","
- if get_current_value(setting) == value then
- selected_index = index
- end
- end
- if #setting.values > 0 then
- formspec = formspec:sub(1, -2) -- remove trailing comma
+ tab_string = tab_string ..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
end
- formspec = formspec .. ";" .. selected_index .. "]"
-
- elseif setting.type == "path" then
- local current_value = dialogdata.selected_path
- if not current_value then
- current_value = get_current_value(setting)
- end
- formspec = formspec .. "field[0.5,4;7.5,1;te_setting_value;;"
- .. core.formspec_escape(current_value) .. "]"
- .. "button[8,3.75;2,1;btn_browser_path;" .. fgettext("Browse") .. "]"
-
else
- -- TODO: fancy input for float, int, flags, noise_params
- local width = 10
- local text = get_current_value(setting)
- if dialogdata.error_message then
- formspec = formspec .. "tablecolumns[color;text]" ..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
- "table[5,4;5,1;error_message;#FF0000,"
- .. core.formspec_escape(dialogdata.error_message) .. ";0]"
- width = 5
- if dialogdata.entered_text then
- text = dialogdata.entered_text
- end
- end
- formspec = formspec .. "field[0.5,4;" .. width .. ",1;te_setting_value;;"
- .. core.formspec_escape(text) .. "]"
+ tab_string = tab_string ..
+ "label[8.38,0.7;" .. core.colorize("#888888",
+ fgettext("Tone Mapping")) .. "]" ..
+ "label[8.38,1.2;" .. core.colorize("#888888",
+ fgettext("Waving Liquids")) .. "]" ..
+ "label[8.38,1.7;" .. core.colorize("#888888",
+ fgettext("Waving Leaves")) .. "]" ..
+ "label[8.38,2.2;" .. core.colorize("#888888",
+ fgettext("Waving Plants")) .. "]"..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
end
- return formspec
-end
-
-local function handle_change_setting_buttons(this, fields)
- if fields["btn_done"] or fields["key_enter"] then
- local setting = settings[selected_setting]
- if setting.type == "bool" then
- local new_value = fields["dd_setting_value"]
- -- Note: new_value is the actual (translated) value shown in the dropdown
- core.setting_setbool(setting.name, new_value == fgettext("Enabled"))
-
- elseif setting.type == "enum" then
- local new_value = fields["dd_setting_value"]
- core.setting_set(setting.name, new_value)
- elseif setting.type == "int" then
- local new_value = tonumber(fields["te_setting_value"])
- if not new_value or math.floor(new_value) ~= new_value then
- this.data.error_message = fgettext_ne("Please enter a valid integer.")
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- if setting.min and new_value < setting.min then
- this.data.error_message = fgettext_ne("The value must be greater than $1.", setting.min)
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- if setting.max and new_value > setting.max then
- this.data.error_message = fgettext_ne("The value must be lower than $1.", setting.max)
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- core.setting_set(setting.name, new_value)
-
- elseif setting.type == "float" then
- local new_value = tonumber(fields["te_setting_value"])
- if not new_value then
- this.data.error_message = fgettext_ne("Please enter a valid number.")
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- core.setting_set(setting.name, new_value)
+ return tab_string
+end
- elseif setting.type == "flags" then
- local new_value = fields["te_setting_value"]
- for _,value in ipairs(new_value:split(",", true)) do
- value = value:trim()
- if not value:match(CHAR_CLASSES.FLAGS .. "+")
- or not setting.possible:match("[,]?" .. value .. "[,]?") then
- this.data.error_message = fgettext_ne("\"" .. value .. "\" is not a valid flag.")
- this.data.entered_text = fields["te_setting_value"]
- core.update_formspec(this:get_formspec())
- return true
- end
- end
- core.setting_set(setting.name, new_value)
+--------------------------------------------------------------------------------
+local function handle_settings_buttons(this, fields, tabname, tabdata)
- else
- local new_value = fields["te_setting_value"]
- core.setting_set(setting.name, new_value)
- end
- core.setting_save()
- this:delete()
+ if fields["btn_advanced_settings"] ~= nil then
+ local adv_settings_dlg = create_adv_settings_dlg()
+ adv_settings_dlg:set_parent(this)
+ this:hide()
+ adv_settings_dlg:show()
+ --mm_game_theme.update("singleplayer", current_game())
return true
end
-
- if fields["btn_cancel"] then
- this:delete()
+ if fields["cb_smooth_lighting"] then
+ core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
-
- if fields["btn_browser_path"] then
- core.show_file_open_dialog("dlg_browse_path", fgettext_ne("Select path"))
+ if fields["cb_particles"] then
+ core.settings:set("enable_particles", fields["cb_particles"])
+ return true
end
-
- if fields["dlg_browse_path_accepted"] then
- this.data.selected_path = fields["dlg_browse_path_accepted"]
- core.update_formspec(this:get_formspec())
+ if fields["cb_3d_clouds"] then
+ core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
+ return true
end
-
- return false
-end
-
-local function create_settings_formspec(tabview, name, tabdata)
- local formspec = "tablecolumns[color;tree;text;text]" ..
- "tableoptions[background=#00000000;border=false]" ..
- "table[0,0;12,4.5;list_settings;"
-
- local current_level = 0
- for _, entry in ipairs(settings) do
- local name
- if not core.setting_getbool("main_menu_technical_settings") and entry.readable_name then
- name = fgettext_ne(entry.readable_name)
- else
- name = entry.name
- end
-
- if entry.type == "category" then
- current_level = entry.level
- formspec = formspec .. "#FFFF00," .. current_level .. "," .. fgettext(name) .. ",,"
-
- elseif entry.type == "bool" then
- local value = get_current_value(entry)
- if core.is_yes(value) then
- value = fgettext("Enabled")
- else
- value = fgettext("Disabled")
- end
- formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
- .. value .. ","
-
- elseif entry.type == "key" then
- -- ignore key settings, since we have a special dialog for them
-
- else
- formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
- .. core.formspec_escape(get_current_value(entry)) .. ","
- end
+ if fields["cb_opaque_water"] then
+ core.settings:set("opaque_water", fields["cb_opaque_water"])
+ return true
end
-
- if #settings > 0 then
- formspec = formspec:sub(1, -2) -- remove trailing comma
+ if fields["cb_connected_glass"] then
+ core.settings:set("connected_glass", fields["cb_connected_glass"])
+ return true
end
- formspec = formspec .. ";" .. selected_setting .. "]" ..
- "button[4,4.5;3,1;btn_change_keys;".. fgettext("Change keys") .. "]" ..
- "button[10,4.5;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
- "button[7,4.5;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
- "checkbox[0,4.5;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
- .. dump(core.setting_getbool("main_menu_technical_settings")) .. "]"
-
- return formspec
-end
-
-local function handle_settings_buttons(this, fields, tabname, tabdata)
- local list_enter = false
- if fields["list_settings"] then
- selected_setting = core.get_table_index("list_settings")
- if core.explode_table_event(fields["list_settings"]).type == "DCL" then
- -- Directly toggle booleans
- local setting = settings[selected_setting]
- if setting.type == "bool" then
- local current_value = get_current_value(setting)
- core.setting_setbool(setting.name, not core.is_yes(current_value))
- core.setting_save()
- return true
- else
- list_enter = true
- end
- else
- return true
- end
+ if fields["cb_autosave_screensize"] then
+ core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
+ return true
end
-
- if fields["btn_edit"] or list_enter then
- local setting = settings[selected_setting]
- if setting.type ~= "category" then
- local edit_dialog = dialog_create("change_setting", create_change_setting_formspec,
- handle_change_setting_buttons)
- edit_dialog:set_parent(this)
- this:hide()
- edit_dialog:show()
- end
+ if fields["cb_shaders"] then
+ core.settings:set("enable_shaders", fields["cb_shaders"])
return true
end
-
- if fields["btn_restore"] then
- local setting = settings[selected_setting]
- if setting.type ~= "category" then
- core.setting_set(setting.name, setting.default)
- core.setting_save()
- core.update_formspec(this:get_formspec())
- end
+ if fields["cb_tonemapping"] then
+ core.settings:set("tone_mapping", fields["cb_tonemapping"])
return true
end
-
- if fields["btn_change_keys"] then
- core.show_keys_menu()
+ if fields["cb_waving_water"] then
+ core.settings:set("enable_waving_water", fields["cb_waving_water"])
return true
end
-
- if fields["cb_tech_settings"] then
- core.setting_set("main_menu_technical_settings", fields["cb_tech_settings"])
- core.setting_save()
- core.update_formspec(this:get_formspec())
+ if fields["cb_waving_leaves"] then
+ core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
+ end
+ if fields["cb_waving_plants"] then
+ core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
+ return true
+ end
+ if fields["btn_change_keys"] then
+ core.show_keys_menu()
return true
end
- return false
-end
-
-tab_settings = {
- name = "settings",
- caption = fgettext("Settings"),
- cbf_formspec = create_settings_formspec,
- cbf_button_handler = handle_settings_buttons,
-}
-
-local function create_minetest_conf_example()
- local result = "# This file contains a list of all available settings and their default value for minetest.conf\n" ..
- "\n" ..
- "# By default, all the settings are commented and not functional.\n" ..
- "# Uncomment settings by removing the preceding #.\n" ..
- "\n" ..
- "# minetest.conf is read by default from:\n" ..
- "# ../minetest.conf\n" ..
- "# ../../minetest.conf\n" ..
- "# Any other path can be chosen by passing the path as a parameter\n" ..
- "# to the program, eg. \"minetest.exe --config ../minetest.conf.example\".\n" ..
- "\n" ..
- "# Further documentation:\n" ..
- "# http://wiki.minetest.net/\n" ..
- "\n"
+ --Note dropdowns have to be handled LAST!
+ local ddhandled = false
- local settings = parse_config_file(true, false)
- for _, entry in ipairs(settings) do
- if entry.type == "category" then
- if entry.level == 0 then
- result = result .. "#\n# " .. entry.name .. "\n#\n\n"
- else
- for i = 1, entry.level do
- result = result .. "#"
- end
- result = result .. "# " .. entry.name .. "\n\n"
- end
- else
- if entry.comment ~= "" then
- for _, comment_line in ipairs(entry.comment:split("\n", true)) do
- result = result .."# " .. comment_line .. "\n"
- end
- end
- result = result .. "# type: " .. entry.type
- if entry.min then
- result = result .. " min: " .. entry.min
- end
- if entry.max then
- result = result .. " max: " .. entry.max
- end
- if entry.values then
- result = result .. " values: " .. table.concat(entry.values, ", ")
- end
- if entry.possible then
- result = result .. " possible values: " .. entry.possible:gsub(",", ", ")
- end
- result = result .. "\n"
- result = result .. "# " .. entry.name .. " = ".. entry.default .. "\n\n"
+ for i = 1, #labels.leaves do
+ if fields["dd_leaves_style"] == labels.leaves[i] then
+ core.settings:set("leaves_style", dd_options.leaves[2][i])
+ ddhandled = true
end
end
- return result
-end
-
-local function create_translation_file()
- local result = "// This file is automatically generated\n" ..
- "// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files\n" ..
- "// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua\n\n" ..
- "fake_function() {\n"
-
- local settings = parse_config_file(true, false)
- for _, entry in ipairs(settings) do
- if entry.type == "category" then
- result = result .. "\tgettext(\"" .. entry.name .. "\");\n"
- else
- if entry.readable_name then
- result = result .. "\tgettext(\"" .. entry.readable_name .. "\");\n"
- end
- if entry.comment ~= "" then
- local comment = entry.comment:gsub("\n", "\\n")
- result = result .. "\tgettext(\"" .. comment .. "\");\n"
- end
+ for i = 1, #labels.node_highlighting do
+ if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
+ core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
+ ddhandled = true
end
end
- result = result .. "}\n"
- return result
-end
+ if fields["dd_filters"] == labels.filters[1] then
+ core.settings:set("bilinear_filter", "false")
+ core.settings:set("trilinear_filter", "false")
+ ddhandled = true
+ elseif fields["dd_filters"] == labels.filters[2] then
+ core.settings:set("bilinear_filter", "true")
+ core.settings:set("trilinear_filter", "false")
+ ddhandled = true
+ elseif fields["dd_filters"] == labels.filters[3] then
+ core.settings:set("bilinear_filter", "false")
+ core.settings:set("trilinear_filter", "true")
+ ddhandled = true
+ end
+ if fields["dd_mipmap"] == labels.mipmap[1] then
+ core.settings:set("mip_map", "false")
+ core.settings:set("anisotropic_filter", "false")
+ ddhandled = true
+ elseif fields["dd_mipmap"] == labels.mipmap[2] then
+ core.settings:set("mip_map", "true")
+ core.settings:set("anisotropic_filter", "false")
+ ddhandled = true
+ elseif fields["dd_mipmap"] == labels.mipmap[3] then
+ core.settings:set("mip_map", "true")
+ core.settings:set("anisotropic_filter", "true")
+ ddhandled = true
+ end
+ if fields["dd_antialiasing"] then
+ core.settings:set("fsaa",
+ antialiasing_fname_to_name(fields["dd_antialiasing"]))
+ ddhandled = true
+ end
+ if fields["dd_touchthreshold"] then
+ core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
+ ddhandled = true
+ end
-if false then
- local file = io.open("minetest.conf.example", "w")
- if file then
- file:write(create_minetest_conf_example())
- file:close()
+ for i = 1, #labels.shadow_levels do
+ if fields["dd_shadows"] == labels.shadow_levels[i] then
+ core.settings:set("shadow_levels", dd_options.shadow_levels[2][i])
+ ddhandled = true
+ end
end
-end
-if false then
- local file = io.open("src/settings_translation_file.cpp", "w")
- if file then
- file:write(create_translation_file())
- file:close()
+ if fields["dd_shadows"] == labels.shadow_levels[1] then
+ core.settings:set("enable_dynamic_shadows", "false")
+ else
+ local shadow_presets = {
+ [2] = { 62, 512, "true", 0, "false" },
+ [3] = { 93, 1024, "true", 0, "false" },
+ [4] = { 140, 2048, "true", 1, "false" },
+ [5] = { 210, 4096, "true", 2, "true" },
+ [6] = { 300, 8192, "true", 2, "true" },
+ }
+ local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])]
+ if s then
+ core.settings:set("enable_dynamic_shadows", "true")
+ core.settings:set("shadow_map_max_distance", s[1])
+ core.settings:set("shadow_map_texture_size", s[2])
+ core.settings:set("shadow_map_texture_32bit", s[3])
+ core.settings:set("shadow_filters", s[4])
+ core.settings:set("shadow_map_color", s[5])
+ end
end
+
+ return ddhandled
end
+
+return {
+ name = "settings",
+ caption = fgettext("Settings"),
+ cbf_formspec = formspec,
+ cbf_button_handler = handle_settings_buttons
+}