--------------------------------------------------------------------------------
-local leaves_style_labels = {
- fgettext("Opaque Leaves"),
- fgettext("Simple Leaves"),
- fgettext("Fancy Leaves")
+local labels = {
+ leaves = {
+ fgettext("Opaque Leaves"),
+ fgettext("Simple Leaves"),
+ fgettext("Fancy Leaves")
+ },
+ node_highlighting = {
+ fgettext("Node Outlining"),
+ fgettext("Node Highlighting"),
+ fgettext("None")
+ },
+ filters = {
+ fgettext("No Filter"),
+ fgettext("Bilinear Filter"),
+ fgettext("Trilinear Filter")
+ },
+ mipmap = {
+ fgettext("No Mipmap"),
+ fgettext("Mipmap"),
+ fgettext("Mipmap + Aniso. Filter")
+ },
+ antialiasing = {
+ fgettext("None"),
+ fgettext("2x"),
+ fgettext("4x"),
+ fgettext("8x")
+ },
+ shadow_levels = {
+ fgettext("Disabled"),
+ fgettext("Very Low"),
+ fgettext("Low"),
+ fgettext("Medium"),
+ fgettext("High"),
+ fgettext("Very High")
+ }
}
-local leaves_style = {
- {leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]},
- {"opaque", "simple", "fancy"},
+local dd_options = {
+ leaves = {
+ table.concat(labels.leaves, ","),
+ {"opaque", "simple", "fancy"}
+ },
+ node_highlighting = {
+ table.concat(labels.node_highlighting, ","),
+ {"box", "halo", "none"}
+ },
+ filters = {
+ table.concat(labels.filters, ","),
+ {"", "bilinear_filter", "trilinear_filter"}
+ },
+ mipmap = {
+ table.concat(labels.mipmap, ","),
+ {"", "mip_map", "anisotropic_filter"}
+ },
+ antialiasing = {
+ table.concat(labels.antialiasing, ","),
+ {"0", "2", "4", "8"}
+ },
+ shadow_levels = {
+ table.concat(labels.shadow_levels, ","),
+ { "0", "1", "2", "3", "4", "5" }
+ }
}
-local dd_filter_labels = {
- fgettext("No Filter"),
- fgettext("Bilinear Filter"),
- fgettext("Trilinear Filter")
-}
-
-local filters = {
- {dd_filter_labels[1]..","..dd_filter_labels[2]..","..dd_filter_labels[3]},
- {"", "bilinear_filter", "trilinear_filter"},
-}
-
-local dd_mipmap_labels = {
- fgettext("No Mipmap"),
- fgettext("Mipmap"),
- fgettext("Mipmap + Aniso. Filter")
-}
-
-local mipmap = {
- {dd_mipmap_labels[1]..","..dd_mipmap_labels[2]..","..dd_mipmap_labels[3]},
- {"", "mip_map", "anisotropic_filter"},
-}
-
-local function getLeavesStyleSettingIndex()
- local style = core.setting_get("leaves_style")
- if (style == leaves_style[2][3]) then
- return 3
- elseif (style == leaves_style[2][2]) then
- return 2
- end
- return 1
-end
-
-local function getFilterSettingIndex()
- if (core.setting_get(filters[2][3]) == "true") then
- return 3
- end
- if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
- return 2
- end
- return 1
-end
-
-local function getMipmapSettingIndex()
- if (core.setting_get(mipmap[2][3]) == "true") then
- return 3
- end
- if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
- return 2
- end
- return 1
-end
-
-local function video_driver_fname_to_name(selected_driver)
- local video_drivers = core.get_video_drivers()
-
- for i=1, #video_drivers do
- if selected_driver == video_drivers[i].friendly_name then
- return video_drivers[i].name:lower()
+local getSettingIndex = {
+ Leaves = function()
+ local style = core.settings:get("leaves_style")
+ for idx, name in pairs(dd_options.leaves[2]) do
+ if style == name then return idx end
end
- end
-
- return ""
-end
-
-local function dlg_confirm_reset_formspec(data)
- local retval =
- "size[8,3]" ..
- "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
- "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
- fgettext("Yes") .. "]" ..
- "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
- fgettext("No!!!") .. "]"
- return retval
-end
-
-local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
-
- if fields["dlg_reset_singleplayer_confirm"] ~= nil then
- local worldlist = core.get_worlds()
- local found_singleplayerworld = false
-
- for i=1,#worldlist,1 do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
- end
+ return 1
+ end,
+ NodeHighlighting = function()
+ local style = core.settings:get("node_highlighting")
+ for idx, name in pairs(dd_options.node_highlighting[2]) do
+ if style == name then return idx end
end
-
- if found_singleplayerworld then
- core.delete_world(gamedata.worldindex)
+ return 1
+ end,
+ Filter = function()
+ if core.settings:get(dd_options.filters[2][3]) == "true" then
+ return 3
+ elseif core.settings:get(dd_options.filters[2][3]) == "false" and
+ core.settings:get(dd_options.filters[2][2]) == "true" then
+ return 2
end
-
- core.create_world("singleplayerworld", 1)
-
- worldlist = core.get_worlds()
-
- found_singleplayerworld = false
-
- for i=1,#worldlist,1 do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
+ return 1
+ end,
+ Mipmap = function()
+ if core.settings:get(dd_options.mipmap[2][3]) == "true" then
+ return 3
+ elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
+ core.settings:get(dd_options.mipmap[2][2]) == "true" then
+ return 2
+ end
+ return 1
+ end,
+ Antialiasing = function()
+ local antialiasing_setting = core.settings:get("fsaa")
+ for i = 1, #dd_options.antialiasing[2] do
+ if antialiasing_setting == dd_options.antialiasing[2][i] then
+ return i
end
end
+ return 1
+ end,
+ ShadowMapping = function()
+ local shadow_setting = core.settings:get("shadow_levels")
+ for i = 1, #dd_options.shadow_levels[2] do
+ if shadow_setting == dd_options.shadow_levels[2][i] then
+ return i
+ end
+ end
+ return 1
end
+}
- this.parent:show()
- this:hide()
- this:delete()
- return true
-end
-
-local function showconfirm_reset(tabview)
- local new_dlg = dialog_create("reset_spworld",
- dlg_confirm_reset_formspec,
- dlg_confirm_reset_btnhandler,
- nil)
- new_dlg:set_parent(tabview)
- tabview:hide()
- new_dlg:show()
-end
-
-local function gui_scale_to_scrollbar()
- local current_value = tonumber(core.setting_get("gui_scaling"))
-
- if (current_value == nil) or current_value < 0.25 then
- return 0
- end
- if current_value <= 1.25 then
- return ((current_value - 0.25)/ 1.0) * 700
- end
- if current_value <= 6 then
- return ((current_value -1.25) * 100) + 700
- end
-
- return 1000
-end
-
-local function scrollbar_to_gui_scale(value)
- value = tonumber(value)
-
- if (value <= 700) then
- return ((value / 700) * 1.0) + 0.25
- end
- if (value <=1000) then
- return ((value - 700) / 100) + 1.25
+local function antialiasing_fname_to_name(fname)
+ for i = 1, #labels.antialiasing do
+ if fname == labels.antialiasing[i] then
+ return dd_options.antialiasing[2][i]
+ end
end
-
- return 1
+ return 0
end
local function formspec(tabview, name, tabdata)
- local video_drivers = core.get_video_drivers()
- local current_video_driver = core.setting_get("video_driver"):lower()
-
- local driver_formspec_string = ""
- local driver_current_idx = 0
-
- for i=2, #video_drivers do
- driver_formspec_string = driver_formspec_string .. video_drivers[i].friendly_name
- if i ~= #video_drivers then
- driver_formspec_string = driver_formspec_string .. ","
- end
-
- if current_video_driver == video_drivers[i].name:lower() then
- driver_current_idx = i - 1
- end
- end
-
local tab_string =
- "box[0,0;3.5,4.0;#999999]" ..
- "checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting")
- .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
- "checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";"
- .. dump(core.setting_getbool("enable_particles")) .. "]"..
- "checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
- .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
- "checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
- .. dump(core.setting_getbool("opaque_water")) .. "]"..
- "checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";"
- .. dump(core.setting_getbool("connected_glass")) .. "]"..
- "checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";"
- .. dump(core.setting_getbool("enable_node_highlighting")) .. "]"..
- "dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
- .. getLeavesStyleSettingIndex() .. "]" ..
- "box[3.75,0;3.75,3.45;#999999]" ..
- "label[3.85,0.1;".. fgettext("Texturing:") .. "]"..
- "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
- .. getFilterSettingIndex() .. "]" ..
- "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
- .. getMipmapSettingIndex() .. "]" ..
- "label[3.85,2.15;".. fgettext("Rendering:") .. "]"..
- "dropdown[3.85,2.6;3.85;dd_video_driver;"
- .. driver_formspec_string .. ";" .. driver_current_idx .. "]" ..
- "tooltip[dd_video_driver;" ..
- fgettext("Restart minetest for driver change to take effect") .. "]" ..
- "box[7.75,0;4,4;#999999]" ..
- "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
- .. dump(core.setting_getbool("enable_shaders")) .. "]"
-
- if PLATFORM ~= "Android" then
+ "box[0,0;3.75,4.5;#999999]" ..
+ "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
+ .. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
+ "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
+ .. dump(core.settings:get_bool("enable_particles")) .. "]" ..
+ "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
+ .. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
+ "checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
+ .. dump(core.settings:get_bool("opaque_water")) .. "]" ..
+ "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
+ .. dump(core.settings:get_bool("connected_glass")) .. "]" ..
+ "dropdown[0.25,2.8;3.5;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
+ .. getSettingIndex.NodeHighlighting() .. "]" ..
+ "dropdown[0.25,3.6;3.5;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
+ .. getSettingIndex.Leaves() .. "]" ..
+ "box[4,0;3.75,4.9;#999999]" ..
+ "label[4.25,0.1;" .. fgettext("Texturing:") .. "]" ..
+ "dropdown[4.25,0.55;3.5;dd_filters;" .. dd_options.filters[1] .. ";"
+ .. getSettingIndex.Filter() .. "]" ..
+ "dropdown[4.25,1.35;3.5;dd_mipmap;" .. dd_options.mipmap[1] .. ";"
+ .. getSettingIndex.Mipmap() .. "]" ..
+ "label[4.25,2.15;" .. fgettext("Antialiasing:") .. "]" ..
+ "dropdown[4.25,2.6;3.5;dd_antialiasing;" .. dd_options.antialiasing[1] .. ";"
+ .. getSettingIndex.Antialiasing() .. "]" ..
+ "box[8,0;3.75,4.5;#999999]"
+
+ local video_driver = core.settings:get("video_driver")
+ local shaders_enabled = core.settings:get_bool("enable_shaders")
+ if video_driver == "opengl" then
+ tab_string = tab_string ..
+ "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
+ .. tostring(shaders_enabled) .. "]"
+ elseif video_driver == "ogles2" then
tab_string = tab_string ..
- "button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+ "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";"
+ .. tostring(shaders_enabled) .. "]"
else
+ core.settings:set_bool("enable_shaders", false)
+ shaders_enabled = false
tab_string = tab_string ..
- "button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
+ "label[8.38,0.2;" .. core.colorize("#888888",
+ fgettext("Shaders (unavailable)")) .. "]"
end
+
tab_string = tab_string ..
- "box[0,4.25;3.5,1.1;#999999]" ..
- "label[0.25,4.25;" .. fgettext("GUI scale factor") .. "]" ..
- "scrollbar[0.25,4.75;3,0.4;sb_gui_scaling;horizontal;" ..
- gui_scale_to_scrollbar() .. "]" ..
- "tooltip[sb_gui_scaling;" ..
- fgettext("Scaling factor applied to menu elements: ") ..
- dump(core.setting_get("gui_scaling")) .. "]"
+ "button[8,4.75;3.95,1;btn_change_keys;"
+ .. fgettext("Change Keys") .. "]"
+
+ tab_string = tab_string ..
+ "button[0,4.75;3.95,1;btn_advanced_settings;"
+ .. fgettext("All Settings") .. "]"
- if PLATFORM == "Android" then
- tab_string = tab_string ..
- "box[3.75,3.55;3.75,1.8;#999999]" ..
- "checkbox[3.9,3.45;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
- .. dump(core.setting_getbool("touchtarget")) .. "]"
- end
- if core.setting_get("touchscreen_threshold") ~= nil then
+ if core.settings:get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
- "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
- "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
- ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
+ "label[4.25,3.5;" .. fgettext("Touch threshold (px):") .. "]" ..
+ "dropdown[4.25,3.95;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
+ ((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) ..
+ "]"
+ else
+ tab_string = tab_string ..
+ "label[4.25,3.65;" .. fgettext("Screen:") .. "]" ..
+ "checkbox[4.25,3.9;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";"
+ .. dump(core.settings:get_bool("autosave_screensize")) .. "]"
end
- if core.setting_getbool("enable_shaders") then
+ if shaders_enabled then
tab_string = tab_string ..
- "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
- .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
- "checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
- .. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
- "checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
- .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
- "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
- .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
- "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
- .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
- "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
- .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
+ "checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
+ .. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
+ "checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
+ .. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
+ "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
+ .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
+ "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
+ .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
+
+ if video_driver == "opengl" then
+ tab_string = tab_string ..
+ "label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
+ "label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
+ "dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
+ .. getSettingIndex.ShadowMapping() .. "]"
+ else
+ tab_string = tab_string ..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
+ end
else
tab_string = tab_string ..
- "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
- "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
- "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
- "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
- "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
- "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
- end
+ "label[8.38,0.7;" .. core.colorize("#888888",
+ fgettext("Tone Mapping")) .. "]" ..
+ "label[8.38,1.2;" .. core.colorize("#888888",
+ fgettext("Waving Liquids")) .. "]" ..
+ "label[8.38,1.7;" .. core.colorize("#888888",
+ fgettext("Waving Leaves")) .. "]" ..
+ "label[8.38,2.2;" .. core.colorize("#888888",
+ fgettext("Waving Plants")) .. "]"..
+ "label[8.38,2.7;" .. core.colorize("#888888",
+ fgettext("Dynamic shadows")) .. "]"
+ end
+
return tab_string
end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
- if fields["cb_fancy_trees"] then
- core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
+
+ if fields["btn_advanced_settings"] ~= nil then
+ local adv_settings_dlg = create_adv_settings_dlg()
+ adv_settings_dlg:set_parent(this)
+ this:hide()
+ adv_settings_dlg:show()
+ --mm_game_theme.update("singleplayer", current_game())
return true
end
if fields["cb_smooth_lighting"] then
- core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
+ core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
- if fields["cb_3d_clouds"] then
- core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
+ if fields["cb_particles"] then
+ core.settings:set("enable_particles", fields["cb_particles"])
return true
end
- if fields["cb_opaque_water"] then
- core.setting_set("opaque_water", fields["cb_opaque_water"])
+ if fields["cb_3d_clouds"] then
+ core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
end
- if fields["cb_shaders"] then
- if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
- core.setting_set("enable_shaders", "false")
- gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
- else
- core.setting_set("enable_shaders", fields["cb_shaders"])
- end
+ if fields["cb_opaque_water"] then
+ core.settings:set("opaque_water", fields["cb_opaque_water"])
return true
end
if fields["cb_connected_glass"] then
- core.setting_set("connected_glass", fields["cb_connected_glass"])
+ core.settings:set("connected_glass", fields["cb_connected_glass"])
return true
end
- if fields["cb_node_highlighting"] then
- core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
+ if fields["cb_autosave_screensize"] then
+ core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
return true
end
- if fields["cb_particles"] then
- core.setting_set("enable_particles", fields["cb_particles"])
+ if fields["cb_shaders"] then
+ core.settings:set("enable_shaders", fields["cb_shaders"])
return true
end
- if fields["cb_bumpmapping"] then
- core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
- end
- if fields["cb_generate_normalmaps"] then
- core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
- end
- if fields["cb_parallax"] then
- core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
+ if fields["cb_tonemapping"] then
+ core.settings:set("tone_mapping", fields["cb_tonemapping"])
return true
end
if fields["cb_waving_water"] then
- core.setting_set("enable_waving_water", fields["cb_waving_water"])
+ core.settings:set("enable_waving_water", fields["cb_waving_water"])
return true
end
if fields["cb_waving_leaves"] then
- core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
+ core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
end
if fields["cb_waving_plants"] then
- core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
+ core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
- if fields["btn_change_keys"] ~= nil then
+ if fields["btn_change_keys"] then
core.show_keys_menu()
return true
end
- if fields["sb_gui_scaling"] then
- local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
-
- if event.type == "CHG" then
- local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
- core.setting_set("gui_scaling",tosave)
- return true
- end
- end
- if fields["cb_touchscreen_target"] then
- core.setting_set("touchtarget", fields["cb_touchscreen_target"])
- return true
- end
- if fields["btn_reset_singleplayer"] then
- showconfirm_reset(this)
- return true
- end
-
--Note dropdowns have to be handled LAST!
local ddhandled = false
- if fields["dd_touchthreshold"] then
- core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
- ddhandled = true
+ for i = 1, #labels.leaves do
+ if fields["dd_leaves_style"] == labels.leaves[i] then
+ core.settings:set("leaves_style", dd_options.leaves[2][i])
+ ddhandled = true
+ end
end
- if fields["dd_leaves_style"] == leaves_style_labels[3] then
- core.setting_set("leaves_style", leaves_style[2][3])
- ddhandled = true
+ for i = 1, #labels.node_highlighting do
+ if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
+ core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
+ ddhandled = true
+ end
end
- if fields["dd_leaves_style"] == leaves_style_labels[2] then
- core.setting_set("leaves_style", leaves_style[2][2])
+ if fields["dd_filters"] == labels.filters[1] then
+ core.settings:set("bilinear_filter", "false")
+ core.settings:set("trilinear_filter", "false")
ddhandled = true
- end
- if fields["dd_leaves_style"] == leaves_style_labels[1] then
- core.setting_set("leaves_style", leaves_style[2][1])
+ elseif fields["dd_filters"] == labels.filters[2] then
+ core.settings:set("bilinear_filter", "true")
+ core.settings:set("trilinear_filter", "false")
ddhandled = true
- end
- if fields["dd_video_driver"] then
- core.setting_set("video_driver",
- video_driver_fname_to_name(fields["dd_video_driver"]))
+ elseif fields["dd_filters"] == labels.filters[3] then
+ core.settings:set("bilinear_filter", "false")
+ core.settings:set("trilinear_filter", "true")
ddhandled = true
end
- if fields["dd_filters"] == dd_filter_labels[1] then
- core.setting_set("bilinear_filter", "false")
- core.setting_set("trilinear_filter", "false")
+ if fields["dd_mipmap"] == labels.mipmap[1] then
+ core.settings:set("mip_map", "false")
+ core.settings:set("anisotropic_filter", "false")
ddhandled = true
- end
- if fields["dd_filters"] == dd_filter_labels[2] then
- core.setting_set("bilinear_filter", "true")
- core.setting_set("trilinear_filter", "false")
+ elseif fields["dd_mipmap"] == labels.mipmap[2] then
+ core.settings:set("mip_map", "true")
+ core.settings:set("anisotropic_filter", "false")
ddhandled = true
- end
- if fields["dd_filters"] == dd_filter_labels[3] then
- core.setting_set("bilinear_filter", "false")
- core.setting_set("trilinear_filter", "true")
+ elseif fields["dd_mipmap"] == labels.mipmap[3] then
+ core.settings:set("mip_map", "true")
+ core.settings:set("anisotropic_filter", "true")
ddhandled = true
end
- if fields["dd_mipmap"] == dd_mipmap_labels[1] then
- core.setting_set("mip_map", "false")
- core.setting_set("anisotropic_filter", "false")
+ if fields["dd_antialiasing"] then
+ core.settings:set("fsaa",
+ antialiasing_fname_to_name(fields["dd_antialiasing"]))
ddhandled = true
end
- if fields["dd_mipmap"] == dd_mipmap_labels[2] then
- core.setting_set("mip_map", "true")
- core.setting_set("anisotropic_filter", "false")
+ if fields["dd_touchthreshold"] then
+ core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
ddhandled = true
end
- if fields["dd_mipmap"] == dd_mipmap_labels[3] then
- core.setting_set("mip_map", "true")
- core.setting_set("anisotropic_filter", "true")
- ddhandled = true
+
+ for i = 1, #labels.shadow_levels do
+ if fields["dd_shadows"] == labels.shadow_levels[i] then
+ core.settings:set("shadow_levels", dd_options.shadow_levels[2][i])
+ ddhandled = true
+ end
+ end
+
+ if fields["dd_shadows"] == labels.shadow_levels[1] then
+ core.settings:set("enable_dynamic_shadows", "false")
+ else
+ local shadow_presets = {
+ [2] = { 62, 512, "true", 0, "false" },
+ [3] = { 93, 1024, "true", 0, "false" },
+ [4] = { 140, 2048, "true", 1, "false" },
+ [5] = { 210, 4096, "true", 2, "true" },
+ [6] = { 300, 8192, "true", 2, "true" },
+ }
+ local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])]
+ if s then
+ core.settings:set("enable_dynamic_shadows", "true")
+ core.settings:set("shadow_map_max_distance", s[1])
+ core.settings:set("shadow_map_texture_size", s[2])
+ core.settings:set("shadow_map_texture_32bit", s[3])
+ core.settings:set("shadow_filters", s[4])
+ core.settings:set("shadow_map_color", s[5])
+ end
end
return ddhandled
end
-tab_settings = {
+return {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = formspec,