]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/mainmenu/tab_settings.lua
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
[dragonfireclient.git] / builtin / mainmenu / tab_settings.lua
index 8a7445394aac126577f17da6c9f95bbd7fffe109..42f7f8daf9f267dde558722d21be62331b56db04 100644 (file)
@@ -43,6 +43,14 @@ local labels = {
                fgettext("2x"),
                fgettext("4x"),
                fgettext("8x")
+       },
+       shadow_levels = {
+               fgettext("Disabled"),
+               fgettext("Very Low"),
+               fgettext("Low"),
+               fgettext("Medium"),
+               fgettext("High"),
+               fgettext("Ultra High")
        }
 }
 
@@ -66,6 +74,10 @@ local dd_options = {
        antialiasing = {
                table.concat(labels.antialiasing, ","),
                {"0", "2", "4", "8"}
+       },
+       shadow_levels = {
+               table.concat(labels.shadow_levels, ","),
+               { "0", "1", "2", "3", "4", "5" }
        }
 }
 
@@ -110,6 +122,15 @@ local getSettingIndex = {
                        end
                end
                return 1
+       end,
+       ShadowMapping = function()
+               local shadow_setting = core.settings:get("shadow_levels")
+               for i = 1, #dd_options.shadow_levels[2] do
+                       if shadow_setting == dd_options.shadow_levels[2][i] then
+                               return i
+                       end
+               end
+               return 1
        end
 }
 
@@ -154,15 +175,18 @@ local function formspec(tabview, name, tabdata)
                "box[8,0;3.75,4.5;#999999]"
 
        local video_driver = core.settings:get("video_driver")
-       local shaders_supported = video_driver == "opengl"
-       local shaders_enabled = false
-       if shaders_supported then
-               shaders_enabled = core.settings:get_bool("enable_shaders")
+       local shaders_enabled = core.settings:get_bool("enable_shaders")
+       if video_driver == "opengl" then
                tab_string = tab_string ..
                        "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
                                        .. tostring(shaders_enabled) .. "]"
+       elseif video_driver == "ogles2" then
+               tab_string = tab_string ..
+                       "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";"
+                                       .. tostring(shaders_enabled) .. "]"
        else
                core.settings:set_bool("enable_shaders", false)
+               shaders_enabled = false
                tab_string = tab_string ..
                        "label[8.38,0.2;" .. core.colorize("#888888",
                                        fgettext("Shaders (unavailable)")) .. "]"
@@ -194,7 +218,10 @@ local function formspec(tabview, name, tabdata)
                        "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
                                        .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
                        "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
-                                       .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
+                                       .. dump(core.settings:get_bool("enable_waving_plants")) .. "]"..
+                       "label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" ..
+                       "dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
+                                       .. getSettingIndex.ShadowMapping() .. "]"
        else
                tab_string = tab_string ..
                        "label[8.38,0.7;" .. core.colorize("#888888",
@@ -204,7 +231,9 @@ local function formspec(tabview, name, tabdata)
                        "label[8.38,1.7;" .. core.colorize("#888888",
                                        fgettext("Waving Leaves")) .. "]" ..
                        "label[8.38,2.2;" .. core.colorize("#888888",
-                                       fgettext("Waving Plants")) .. "]"
+                                       fgettext("Waving Plants")) .. "]"..
+                       "label[8.38,2.7;" .. core.colorize("#888888",
+                                       fgettext("Dynamic shadows")) .. "]"
        end
 
        return tab_string
@@ -218,7 +247,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
                adv_settings_dlg:set_parent(this)
                this:hide()
                adv_settings_dlg:show()
-               --mm_texture.update("singleplayer", current_game())
+               --mm_game_theme.update("singleplayer", current_game())
                return true
        end
        if fields["cb_smooth_lighting"] then
@@ -246,13 +275,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
                return true
        end
        if fields["cb_shaders"] then
-               if (core.settings:get("video_driver") == "direct3d8" or
-                               core.settings:get("video_driver") == "direct3d9") then
-                       core.settings:set("enable_shaders", "false")
-                       gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
-               else
-                       core.settings:set("enable_shaders", fields["cb_shaders"])
-               end
+               core.settings:set("enable_shaders", fields["cb_shaders"])
                return true
        end
        if fields["cb_tonemapping"] then
@@ -330,6 +353,34 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
                ddhandled = true
        end
 
+       for i = 1, #labels.shadow_levels do
+               if fields["dd_shadows"] == labels.shadow_levels[i] then
+                       core.settings:set("shadow_levels", dd_options.shadow_levels[2][i])
+                       ddhandled = true
+               end
+       end
+
+       if fields["dd_shadows"] == labels.shadow_levels[1] then
+               core.settings:set("enable_dynamic_shadows", "false")
+       else
+               local shadow_presets = {
+                       [2] = { 80,  512,  "true", 0, "false" },
+                       [3] = { 120, 1024, "true", 1, "false" },
+                       [4] = { 350, 2048, "true", 1, "false" },
+                       [5] = { 350, 2048, "true", 2,  "true" },
+                       [6] = { 450, 4096, "true", 2,  "true" },
+               }
+               local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])]
+               if s then
+                       core.settings:set("enable_dynamic_shadows", "true")
+                       core.settings:set("shadow_map_max_distance", s[1])
+                       core.settings:set("shadow_map_texture_size", s[2])
+                       core.settings:set("shadow_map_texture_32bit", s[3])
+                       core.settings:set("shadow_filters", s[4])
+                       core.settings:set("shadow_map_color", s[5])
+               end
+       end
+
        return ddhandled
 end