for key,value in pairs(fields) do
for j=1,#pkgmgr.games,1 do
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
- mm_texture.update("singleplayer", pkgmgr.games[j])
+ mm_game_theme.update("singleplayer", pkgmgr.games[j])
core.set_topleft_text(pkgmgr.games[j].name)
core.settings:set("menu_last_game",pkgmgr.games[j].id)
menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
- mm_texture.update("singleplayer", current_game())
+ mm_game_theme.update("singleplayer", current_game())
return true
end
delete_world_dlg:set_parent(this)
this:hide()
delete_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
+ mm_game_theme.update("singleplayer",current_game())
end
end
configdialog:set_parent(this)
this:hide()
configdialog:show()
- mm_texture.update("singleplayer",current_game())
+ mm_game_theme.update("singleplayer",current_game())
end
end
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
- mm_texture.update("singleplayer",game)
+ mm_game_theme.update("singleplayer",game)
end
singleplayer_refresh_gamebar()
gamebar:hide()
end
core.set_topleft_text("")
- mm_texture.update(new_tab,nil)
+ mm_game_theme.update(new_tab,nil)
end
end
end