]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/mainmenu/tab_local.lua
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / builtin / mainmenu / tab_local.lua
index ec99c394630bec3419cceab34ef8f0e6f5678bdb..0e06c3befd770f5e6be1e1448ca5f71b87f7b874 100644 (file)
 --with this program; if not, write to the Free Software Foundation, Inc.,
 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 
-local function current_game()
-       local last_game_id = core.settings:get("menu_last_game")
-       local game, index = pkgmgr.find_by_gameid(last_game_id)
 
-       return game
-end
-
-local function singleplayer_refresh_gamebar()
+local enable_gamebar = PLATFORM ~= "Android"
+local current_game, singleplayer_refresh_gamebar
 
-       local old_bar = ui.find_by_name("game_button_bar")
+if enable_gamebar then
+       function current_game()
+               local last_game_id = core.settings:get("menu_last_game")
+               local game = pkgmgr.find_by_gameid(last_game_id)
 
-       if old_bar ~= nil then
-               old_bar:delete()
+               return game
        end
 
-       local function game_buttonbar_button_handler(fields)
-               for key,value in pairs(fields) do
-                       for j=1,#pkgmgr.games,1 do
-                               if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
-                                       mm_texture.update("singleplayer", pkgmgr.games[j])
-                                       core.set_topleft_text(pkgmgr.games[j].name)
-                                       core.settings:set("menu_last_game",pkgmgr.games[j].id)
-                                       menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
-                                       local index = filterlist.get_current_index(menudata.worldlist,
-                                               tonumber(core.settings:get("mainmenu_last_selected_world")))
-                                       if not index or index < 1 then
-                                               local selected = core.get_textlist_index("sp_worlds")
-                                               if selected ~= nil and selected < #menudata.worldlist:get_list() then
-                                                       index = selected
-                                               else
-                                                       index = #menudata.worldlist:get_list()
+       function singleplayer_refresh_gamebar()
+
+               local old_bar = ui.find_by_name("game_button_bar")
+
+               if old_bar ~= nil then
+                       old_bar:delete()
+               end
+
+               local function game_buttonbar_button_handler(fields)
+                       if fields.game_open_cdb then
+                               local maintab = ui.find_by_name("maintab")
+                               local dlg = create_store_dlg("game")
+                               dlg:set_parent(maintab)
+                               maintab:hide()
+                               dlg:show()
+                               return true
+                       end
+
+                       for key,value in pairs(fields) do
+                               for j=1,#pkgmgr.games,1 do
+                                       if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
+                                               mm_texture.update("singleplayer", pkgmgr.games[j])
+                                               core.set_topleft_text(pkgmgr.games[j].name)
+                                               core.settings:set("menu_last_game",pkgmgr.games[j].id)
+                                               menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
+                                               local index = filterlist.get_current_index(menudata.worldlist,
+                                                       tonumber(core.settings:get("mainmenu_last_selected_world")))
+                                               if not index or index < 1 then
+                                                       local selected = core.get_textlist_index("sp_worlds")
+                                                       if selected ~= nil and selected < #menudata.worldlist:get_list() then
+                                                               index = selected
+                                                       else
+                                                               index = #menudata.worldlist:get_list()
+                                                       end
                                                end
+                                               menu_worldmt_legacy(index)
+                                               return true
                                        end
-                                       menu_worldmt_legacy(index)
-                                       return true
                                end
                        end
                end
-       end
 
-       local btnbar = buttonbar_create("game_button_bar",
-               game_buttonbar_button_handler,
-               {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
+               local btnbar = buttonbar_create("game_button_bar",
+                       game_buttonbar_button_handler,
+                       {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
 
-       for i=1,#pkgmgr.games,1 do
-               local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
+               for i=1,#pkgmgr.games,1 do
+                       local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
 
-               local image = nil
-               local text = nil
-               local tooltip = core.formspec_escape(pkgmgr.games[i].name)
+                       local image = nil
+                       local text = nil
+                       local tooltip = core.formspec_escape(pkgmgr.games[i].name)
 
-               if pkgmgr.games[i].menuicon_path ~= nil and
-                       pkgmgr.games[i].menuicon_path ~= "" then
-                       image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
-               else
+                       if pkgmgr.games[i].menuicon_path ~= nil and
+                               pkgmgr.games[i].menuicon_path ~= "" then
+                               image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
+                       else
 
-                       local part1 = pkgmgr.games[i].id:sub(1,5)
-                       local part2 = pkgmgr.games[i].id:sub(6,10)
-                       local part3 = pkgmgr.games[i].id:sub(11)
+                               local part1 = pkgmgr.games[i].id:sub(1,5)
+                               local part2 = pkgmgr.games[i].id:sub(6,10)
+                               local part3 = pkgmgr.games[i].id:sub(11)
 
-                       text = part1 .. "\n" .. part2
-                       if part3 ~= nil and
-                               part3 ~= "" then
-                               text = text .. "\n" .. part3
+                               text = part1 .. "\n" .. part2
+                               if part3 ~= nil and
+                                       part3 ~= "" then
+                                       text = text .. "\n" .. part3
+                               end
                        end
+                       btnbar:add_button(btn_name, text, image, tooltip)
                end
-               btnbar:add_button(btn_name, text, image, tooltip)
+
+               local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
+               btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
+       end
+else
+       function current_game()
+               return nil
        end
 end
 
@@ -93,45 +115,44 @@ local function get_formspec(tabview, name, tabdata)
                                )
 
        retval = retval ..
-                       "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" ..
-                       "button[6.5,3.95.15;2.8,1;world_create;".. fgettext("New") .. "]" ..
-                       "button[9.2,3.95;2.5,1;world_configure;".. fgettext("Configure") .. "]" ..
-                       "label[4,-0.25;".. fgettext("Select World:") .. "]"..
-                       "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+                       "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
+                       "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
+                       "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
+                       "label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
+                       "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
                        dump(core.settings:get_bool("creative_mode")) .. "]"..
-                       "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+                       "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
                        dump(core.settings:get_bool("enable_damage")) .. "]"..
-                       "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
+                       "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
                        dump(core.settings:get_bool("enable_server")) .. "]" ..
-                       "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+                       "textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
                        menu_render_worldlist() ..
                        ";" .. index .. "]"
 
        if core.settings:get_bool("enable_server") then
                retval = retval ..
-                               "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" ..
-                               "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
+                               "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
+                               "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
                                dump(core.settings:get_bool("server_announce")) .. "]" ..
-                               "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
-                               "field[0.55,3.2;3.5,0.5;te_playername;;" ..
+                               "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
                                core.formspec_escape(core.settings:get("name")) .. "]" ..
-                               "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
+                               "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
 
                local bind_addr = core.settings:get("bind_address")
                if bind_addr ~= nil and bind_addr ~= "" then
                        retval = retval ..
-                               "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
+                               "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
                                core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
-                               "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
+                               "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
                                core.formspec_escape(core.settings:get("port")) .. "]"
                else
                        retval = retval ..
-                               "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
+                               "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
                                core.formspec_escape(core.settings:get("port")) .. "]"
                end
        else
                retval = retval ..
-                               "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]"
+                               "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
        end
 
        return retval
@@ -198,40 +219,35 @@ local function main_button_handler(this, fields, name, tabdata)
                local selected = core.get_textlist_index("sp_worlds")
                gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
 
-               if core.settings:get_bool("enable_server") then
-                       if selected ~= nil and gamedata.selected_world ~= 0 then
-                               gamedata.playername     = fields["te_playername"]
-                               gamedata.password       = fields["te_passwd"]
-                               gamedata.port           = fields["te_serverport"]
-                               gamedata.address        = ""
-
-                               core.settings:set("port",gamedata.port)
-                               if fields["te_serveraddr"] ~= nil then
-                                       core.settings:set("bind_address",fields["te_serveraddr"])
-                               end
+               if selected == nil or gamedata.selected_world == 0 then
+                       gamedata.errormessage =
+                                       fgettext("No world created or selected!")
+                       return true
+               end
 
-                               --update last game
-                               local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
-                               if world then
-                                       local game, index = pkgmgr.find_by_gameid(world.gameid)
-                                       core.settings:set("menu_last_game", game.id)
-                               end
+               -- Update last game
+               local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+               if world then
+                       local game = pkgmgr.find_by_gameid(world.gameid)
+                       core.settings:set("menu_last_game", game.id)
+               end
 
-                               core.start()
-                       else
-                               gamedata.errormessage =
-                                       fgettext("No world created or selected!")
+               if core.settings:get_bool("enable_server") then
+                       gamedata.playername = fields["te_playername"]
+                       gamedata.password   = fields["te_passwd"]
+                       gamedata.port       = fields["te_serverport"]
+                       gamedata.address    = ""
+
+                       core.settings:set("port",gamedata.port)
+                       if fields["te_serveraddr"] ~= nil then
+                               core.settings:set("bind_address",fields["te_serveraddr"])
                        end
                else
-                       if selected ~= nil and gamedata.selected_world ~= 0 then
-                               gamedata.singleplayer = true
-                               core.start()
-                       else
-                               gamedata.errormessage =
-                                       fgettext("No world created or selected!")
-                       end
-                       return true
+                       gamedata.singleplayer = true
                end
+
+               core.start()
+               return true
        end
 
        if fields["world_create"] ~= nil then
@@ -239,7 +255,7 @@ local function main_button_handler(this, fields, name, tabdata)
                create_world_dlg:set_parent(this)
                this:hide()
                create_world_dlg:show()
-               mm_texture.update("singleplayer",current_game())
+               mm_texture.update("singleplayer", current_game())
                return true
        end
 
@@ -282,28 +298,29 @@ local function main_button_handler(this, fields, name, tabdata)
        end
 end
 
-local function on_change(type, old_tab, new_tab)
-       local buttonbar = ui.find_by_name("game_button_bar")
-
-       if ( buttonbar == nil ) then
-               singleplayer_refresh_gamebar()
-               buttonbar = ui.find_by_name("game_button_bar")
-       end
+local on_change
+if enable_gamebar then
+       function on_change(type, old_tab, new_tab)
+               if (type == "ENTER") then
+                       local game = current_game()
 
-       if (type == "ENTER") then
-               local game = current_game()
+                       if game then
+                               menudata.worldlist:set_filtercriteria(game.id)
+                               core.set_topleft_text(game.name)
+                               mm_texture.update("singleplayer",game)
+                       end
 
-               if game then
-                       menudata.worldlist:set_filtercriteria(game.id)
-                       core.set_topleft_text(game.name)
-                       mm_texture.update("singleplayer",game)
+                       singleplayer_refresh_gamebar()
+                       ui.find_by_name("game_button_bar"):show()
+               else
+                       menudata.worldlist:set_filtercriteria(nil)
+                       local gamebar = ui.find_by_name("game_button_bar")
+                       if gamebar then
+                               gamebar:hide()
+                       end
+                       core.set_topleft_text("")
+                       mm_texture.update(new_tab,nil)
                end
-               buttonbar:show()
-       else
-               menudata.worldlist:set_filtercriteria(nil)
-               buttonbar:hide()
-               core.set_topleft_text("")
-               mm_texture.update(new_tab,nil)
        end
 end