local enable_gamebar = PLATFORM ~= "Android"
local current_game, singleplayer_refresh_gamebar
+
if enable_gamebar then
function current_game()
local last_game_id = core.settings:get("menu_last_game")
- local game, index = pkgmgr.find_by_gameid(last_game_id)
+ local game = pkgmgr.find_by_gameid(last_game_id)
return game
end
end
local function game_buttonbar_button_handler(fields)
+ if fields.game_open_cdb then
+ local maintab = ui.find_by_name("maintab")
+ local dlg = create_store_dlg("game")
+ dlg:set_parent(maintab)
+ maintab:hide()
+ dlg:show()
+ return true
+ end
+
for key,value in pairs(fields) do
for j=1,#pkgmgr.games,1 do
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
end
btnbar:add_button(btn_name, text, image, tooltip)
end
+
+ local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
+ btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
else
function current_game()
)
retval = retval ..
- "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
- "button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
+ "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
+ "label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
+ "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"..
- "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
+ "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]" ..
- "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ "textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") then
retval = retval ..
- "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" ..
- "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
+ "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
+ "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
dump(core.settings:get_bool("server_announce")) .. "]" ..
- "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
- "field[0.55,3.2;3.5,0.5;te_playername;;" ..
+ "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
+ "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
- "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
+ "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
- "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
+ "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
else
retval = retval ..
- "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
+ "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
end
else
retval = retval ..
- "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]"
+ "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
end
return retval
local selected = core.get_textlist_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- if core.settings:get_bool("enable_server") then
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
-
- core.settings:set("port",gamedata.port)
- if fields["te_serveraddr"] ~= nil then
- core.settings:set("bind_address",fields["te_serveraddr"])
- end
+ if selected == nil or gamedata.selected_world == 0 then
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
+ return true
+ end
- --update last game
- local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
- if world then
- local game, index = pkgmgr.find_by_gameid(world.gameid)
- core.settings:set("menu_last_game", game.id)
- end
+ -- Update last game
+ local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+ if world then
+ local game = pkgmgr.find_by_gameid(world.gameid)
+ core.settings:set("menu_last_game", game.id)
+ end
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
+ if core.settings:get_bool("enable_server") then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
+
+ core.settings:set("port",gamedata.port)
+ if fields["te_serveraddr"] ~= nil then
+ core.settings:set("bind_address",fields["te_serveraddr"])
end
else
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.singleplayer = true
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
- end
- return true
+ gamedata.singleplayer = true
end
+
+ core.start()
+ return true
end
if fields["world_create"] ~= nil then
local on_change
if enable_gamebar then
function on_change(type, old_tab, new_tab)
- local buttonbar = ui.find_by_name("game_button_bar")
-
- if ( buttonbar == nil ) then
- singleplayer_refresh_gamebar()
- buttonbar = ui.find_by_name("game_button_bar")
- end
-
if (type == "ENTER") then
local game = current_game()
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
end
- buttonbar:show()
+
+ singleplayer_refresh_gamebar()
+ ui.find_by_name("game_button_bar"):show()
else
menudata.worldlist:set_filtercriteria(nil)
- buttonbar:hide()
+ local gamebar = ui.find_by_name("game_button_bar")
+ if gamebar then
+ gamebar:hide()
+ end
core.set_topleft_text("")
mm_texture.update(new_tab,nil)
end