]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/mainmenu/tab_local.lua
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / builtin / mainmenu / tab_local.lua
index 512b4f844facf524b88cc439846fe11b0ad2db49..0e06c3befd770f5e6be1e1448ca5f71b87f7b874 100644 (file)
 
 local enable_gamebar = PLATFORM ~= "Android"
 local current_game, singleplayer_refresh_gamebar
+
 if enable_gamebar then
        function current_game()
                local last_game_id = core.settings:get("menu_last_game")
-               local game, index = pkgmgr.find_by_gameid(last_game_id)
+               local game = pkgmgr.find_by_gameid(last_game_id)
 
                return game
        end
@@ -35,6 +36,15 @@ if enable_gamebar then
                end
 
                local function game_buttonbar_button_handler(fields)
+                       if fields.game_open_cdb then
+                               local maintab = ui.find_by_name("maintab")
+                               local dlg = create_store_dlg("game")
+                               dlg:set_parent(maintab)
+                               maintab:hide()
+                               dlg:show()
+                               return true
+                       end
+
                        for key,value in pairs(fields) do
                                for j=1,#pkgmgr.games,1 do
                                        if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
@@ -87,6 +97,9 @@ if enable_gamebar then
                        end
                        btnbar:add_button(btn_name, text, image, tooltip)
                end
+
+               local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
+               btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
        end
 else
        function current_game()
@@ -102,48 +115,44 @@ local function get_formspec(tabview, name, tabdata)
                                )
 
        retval = retval ..
-                       "style_type[button;bgcolor;#006699]" ..
-                       "style[world_delete;bgcolor;red]" ..
-                       "style[world_delete;textcolor;yellow]" ..
-                       "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" ..
-                       "button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
-                       "button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" ..
-                       "label[4,-0.25;".. fgettext("Select World:") .. "]"..
-                       "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+                       "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
+                       "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
+                       "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
+                       "label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
+                       "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
                        dump(core.settings:get_bool("creative_mode")) .. "]"..
-                       "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+                       "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
                        dump(core.settings:get_bool("enable_damage")) .. "]"..
-                       "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
+                       "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
                        dump(core.settings:get_bool("enable_server")) .. "]" ..
-                       "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+                       "textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
                        menu_render_worldlist() ..
                        ";" .. index .. "]"
 
        if core.settings:get_bool("enable_server") then
                retval = retval ..
-                               "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" ..
-                               "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
+                               "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
+                               "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
                                dump(core.settings:get_bool("server_announce")) .. "]" ..
-                               "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
-                               "field[0.55,3.2;3.5,0.5;te_playername;;" ..
+                               "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
                                core.formspec_escape(core.settings:get("name")) .. "]" ..
-                               "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
+                               "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
 
                local bind_addr = core.settings:get("bind_address")
                if bind_addr ~= nil and bind_addr ~= "" then
                        retval = retval ..
-                               "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
+                               "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
                                core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
-                               "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
+                               "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
                                core.formspec_escape(core.settings:get("port")) .. "]"
                else
                        retval = retval ..
-                               "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
+                               "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
                                core.formspec_escape(core.settings:get("port")) .. "]"
                end
        else
                retval = retval ..
-                               "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]"
+                               "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
        end
 
        return retval
@@ -210,40 +219,35 @@ local function main_button_handler(this, fields, name, tabdata)
                local selected = core.get_textlist_index("sp_worlds")
                gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
 
-               if core.settings:get_bool("enable_server") then
-                       if selected ~= nil and gamedata.selected_world ~= 0 then
-                               gamedata.playername = fields["te_playername"]
-                               gamedata.password   = fields["te_passwd"]
-                               gamedata.port       = fields["te_serverport"]
-                               gamedata.address    = ""
-
-                               core.settings:set("port",gamedata.port)
-                               if fields["te_serveraddr"] ~= nil then
-                                       core.settings:set("bind_address",fields["te_serveraddr"])
-                               end
+               if selected == nil or gamedata.selected_world == 0 then
+                       gamedata.errormessage =
+                                       fgettext("No world created or selected!")
+                       return true
+               end
 
-                               --update last game
-                               local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
-                               if world then
-                                       local game, index = pkgmgr.find_by_gameid(world.gameid)
-                                       core.settings:set("menu_last_game", game.id)
-                               end
+               -- Update last game
+               local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+               if world then
+                       local game = pkgmgr.find_by_gameid(world.gameid)
+                       core.settings:set("menu_last_game", game.id)
+               end
 
-                               core.start()
-                       else
-                               gamedata.errormessage =
-                                       fgettext("No world created or selected!")
+               if core.settings:get_bool("enable_server") then
+                       gamedata.playername = fields["te_playername"]
+                       gamedata.password   = fields["te_passwd"]
+                       gamedata.port       = fields["te_serverport"]
+                       gamedata.address    = ""
+
+                       core.settings:set("port",gamedata.port)
+                       if fields["te_serveraddr"] ~= nil then
+                               core.settings:set("bind_address",fields["te_serveraddr"])
                        end
                else
-                       if selected ~= nil and gamedata.selected_world ~= 0 then
-                               gamedata.singleplayer = true
-                               core.start()
-                       else
-                               gamedata.errormessage =
-                                       fgettext("No world created or selected!")
-                       end
-                       return true
+                       gamedata.singleplayer = true
                end
+
+               core.start()
+               return true
        end
 
        if fields["world_create"] ~= nil then