]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - builtin/mainmenu/tab_local.lua
Deprecate game.conf name, use title instead (#12030)
[dragonfireclient.git] / builtin / mainmenu / tab_local.lua
index a21cf12b1899939e669787303b99d2b41e60de4d..049d16507ef4338764303a477793e0561d28e7f1 100644 (file)
 
 local enable_gamebar = PLATFORM ~= "Android"
 local current_game, singleplayer_refresh_gamebar
+local valid_disabled_settings = {
+       ["enable_damage"]=true,
+       ["creative_mode"]=true,
+       ["enable_server"]=true,
+}
+
 if enable_gamebar then
+       -- Currently chosen game in gamebar for theming and filtering
        function current_game()
                local last_game_id = core.settings:get("menu_last_game")
                local game = pkgmgr.find_by_gameid(last_game_id)
@@ -26,10 +33,30 @@ if enable_gamebar then
                return game
        end
 
+       -- Apply menu changes from given game
+       function apply_game(game)
+               core.set_topleft_text(game.name)
+               core.settings:set("menu_last_game", game.id)
+               menudata.worldlist:set_filtercriteria(game.id)
+
+               mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
+
+               local index = filterlist.get_current_index(menudata.worldlist,
+                       tonumber(core.settings:get("mainmenu_last_selected_world")))
+               if not index or index < 1 then
+                       local selected = core.get_textlist_index("sp_worlds")
+                       if selected ~= nil and selected < #menudata.worldlist:get_list() then
+                               index = selected
+                       else
+                               index = #menudata.worldlist:get_list()
+                       end
+               end
+               menu_worldmt_legacy(index)
+       end
+
        function singleplayer_refresh_gamebar()
 
                local old_bar = ui.find_by_name("game_button_bar")
-
                if old_bar ~= nil then
                        old_bar:delete()
                end
@@ -44,26 +71,10 @@ if enable_gamebar then
                                return true
                        end
 
-                       for key,value in pairs(fields) do
-                               for j=1,#pkgmgr.games,1 do
-                                       if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
-                                               mm_texture.update("singleplayer", pkgmgr.games[j])
-                                               core.set_topleft_text(pkgmgr.games[j].name)
-                                               core.settings:set("menu_last_game",pkgmgr.games[j].id)
-                                               menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
-                                               local index = filterlist.get_current_index(menudata.worldlist,
-                                                       tonumber(core.settings:get("mainmenu_last_selected_world")))
-                                               if not index or index < 1 then
-                                                       local selected = core.get_textlist_index("sp_worlds")
-                                                       if selected ~= nil and selected < #menudata.worldlist:get_list() then
-                                                               index = selected
-                                                       else
-                                                               index = #menudata.worldlist:get_list()
-                                                       end
-                                               end
-                                               menu_worldmt_legacy(index)
-                                               return true
-                                       end
+                       for _, game in ipairs(pkgmgr.games) do
+                               if fields["game_btnbar_" .. game.id] then
+                                       apply_game(game)
+                                       return true
                                end
                        end
                end
@@ -72,25 +83,22 @@ if enable_gamebar then
                        game_buttonbar_button_handler,
                        {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
 
-               for i=1,#pkgmgr.games,1 do
-                       local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
+               for _, game in ipairs(pkgmgr.games) do
+                       local btn_name = "game_btnbar_" .. game.id
 
                        local image = nil
                        local text = nil
-                       local tooltip = core.formspec_escape(pkgmgr.games[i].name)
+                       local tooltip = core.formspec_escape(game.title)
 
-                       if pkgmgr.games[i].menuicon_path ~= nil and
-                               pkgmgr.games[i].menuicon_path ~= "" then
-                               image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
+                       if (game.menuicon_path or "") ~= "" then
+                               image = core.formspec_escape(game.menuicon_path)
                        else
-
-                               local part1 = pkgmgr.games[i].id:sub(1,5)
-                               local part2 = pkgmgr.games[i].id:sub(6,10)
-                               local part3 = pkgmgr.games[i].id:sub(11)
+                               local part1 = game.id:sub(1,5)
+                               local part2 = game.id:sub(6,10)
+                               local part3 = game.id:sub(11)
 
                                text = part1 .. "\n" .. part2
-                               if part3 ~= nil and
-                                       part3 ~= "" then
+                               if part3 ~= "" then
                                        text = text .. "\n" .. part3
                                end
                        end
@@ -101,58 +109,111 @@ if enable_gamebar then
                btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
        end
 else
+       -- Currently chosen game in gamebar: no gamebar -> no "current" game
        function current_game()
                return nil
        end
 end
 
+local function get_disabled_settings(game)
+       if not game then
+               return {}
+       end
+
+       local gameconfig = Settings(game.path .. "/game.conf")
+       local disabled_settings = {}
+       if gameconfig then
+               local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
+               for _, value in pairs(disabled_settings_str) do
+                       local state = false
+                       value = value:trim()
+                       if string.sub(value, 1, 1) == "!" then
+                               state = true
+                               value = string.sub(value, 2)
+                       end
+                       if valid_disabled_settings[value] then
+                               disabled_settings[value] = state
+                       else
+                               core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
+                       end
+               end
+       end
+       return disabled_settings
+end
+
 local function get_formspec(tabview, name, tabdata)
        local retval = ""
 
        local index = filterlist.get_current_index(menudata.worldlist,
-                               tonumber(core.settings:get("mainmenu_last_selected_world"))
-                               )
+                               tonumber(core.settings:get("mainmenu_last_selected_world")))
+       local list = menudata.worldlist:get_list()
+       local world = list and index and list[index]
+       local game
+       if world then
+               game = pkgmgr.find_by_gameid(world.gameid)
+       else
+               game = current_game()
+       end
+       local disabled_settings = get_disabled_settings(game)
+
+       local creative, damage, host = "", "", ""
+
+       -- Y offsets for game settings checkboxes
+       local y = -0.2
+       local yo = 0.45
+
+       if disabled_settings["creative_mode"] == nil then
+               creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+                       dump(core.settings:get_bool("creative_mode")) .. "]"
+               y = y + yo
+       end
+       if disabled_settings["enable_damage"] == nil then
+               damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+                       dump(core.settings:get_bool("enable_damage")) .. "]"
+               y = y + yo
+       end
+       if disabled_settings["enable_server"] == nil then
+               host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
+                       dump(core.settings:get_bool("enable_server")) .. "]"
+               y = y + yo
+       end
 
        retval = retval ..
-                       "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" ..
-                       "button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
-                       "button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" ..
-                       "label[4,-0.25;".. fgettext("Select World:") .. "]"..
-                       "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
-                       dump(core.settings:get_bool("creative_mode")) .. "]"..
-                       "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
-                       dump(core.settings:get_bool("enable_damage")) .. "]"..
-                       "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
-                       dump(core.settings:get_bool("enable_server")) .. "]" ..
-                       "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
-                       menu_render_worldlist() ..
+                       "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
+                       "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
+                       "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
+                       "label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
+                       creative ..
+                       damage ..
+                       host ..
+                       "textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
+                       menu_render_worldlist(not enable_gamebar) ..
                        ";" .. index .. "]"
 
-       if core.settings:get_bool("enable_server") then
+       if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
                retval = retval ..
-                               "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" ..
-                               "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
+                               "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
+                               "checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
                                dump(core.settings:get_bool("server_announce")) .. "]" ..
-                               "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
-                               "field[0.55,3.2;3.5,0.5;te_playername;;" ..
+                               "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
                                core.formspec_escape(core.settings:get("name")) .. "]" ..
-                               "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
+                               "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
 
                local bind_addr = core.settings:get("bind_address")
                if bind_addr ~= nil and bind_addr ~= "" then
                        retval = retval ..
-                               "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
+                               "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
                                core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
-                               "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
+                               "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
                                core.formspec_escape(core.settings:get("port")) .. "]"
                else
                        retval = retval ..
-                               "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
+                               "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
                                core.formspec_escape(core.settings:get("port")) .. "]"
                end
        else
                retval = retval ..
-                               "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]"
+                               "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
        end
 
        return retval
@@ -227,9 +288,21 @@ local function main_button_handler(this, fields, name, tabdata)
 
                -- Update last game
                local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+               local game_obj
                if world then
-                       local game = pkgmgr.find_by_gameid(world.gameid)
-                       core.settings:set("menu_last_game", game.id)
+                       game_obj = pkgmgr.find_by_gameid(world.gameid)
+                       core.settings:set("menu_last_game", game_obj.id)
+               end
+
+               local disabled_settings = get_disabled_settings(game_obj)
+               for k, _ in pairs(valid_disabled_settings) do
+                       local v = disabled_settings[k]
+                       if v ~= nil then
+                               if k == "enable_server" and v == true then
+                                       error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
+                               end
+                               core.settings:set_bool(k, disabled_settings[k])
+                       end
                end
 
                if core.settings:get_bool("enable_server") then
@@ -251,11 +324,11 @@ local function main_button_handler(this, fields, name, tabdata)
        end
 
        if fields["world_create"] ~= nil then
-               local create_world_dlg = create_create_world_dlg(true)
+               local create_world_dlg = create_create_world_dlg(enable_gamebar)
                create_world_dlg:set_parent(this)
                this:hide()
                create_world_dlg:show()
-               mm_texture.update("singleplayer", current_game())
+               mm_game_theme.update("singleplayer", current_game())
                return true
        end
 
@@ -272,7 +345,7 @@ local function main_button_handler(this, fields, name, tabdata)
                                delete_world_dlg:set_parent(this)
                                this:hide()
                                delete_world_dlg:show()
-                               mm_texture.update("singleplayer",current_game())
+                               mm_game_theme.update("singleplayer",current_game())
                        end
                end
 
@@ -290,7 +363,7 @@ local function main_button_handler(this, fields, name, tabdata)
                                configdialog:set_parent(this)
                                this:hide()
                                configdialog:show()
-                               mm_texture.update("singleplayer",current_game())
+                               mm_game_theme.update("singleplayer",current_game())
                        end
                end
 
@@ -303,11 +376,8 @@ if enable_gamebar then
        function on_change(type, old_tab, new_tab)
                if (type == "ENTER") then
                        local game = current_game()
-
                        if game then
-                               menudata.worldlist:set_filtercriteria(game.id)
-                               core.set_topleft_text(game.name)
-                               mm_texture.update("singleplayer",game)
+                               apply_game(game)
                        end
 
                        singleplayer_refresh_gamebar()
@@ -319,7 +389,7 @@ if enable_gamebar then
                                gamebar:hide()
                        end
                        core.set_topleft_text("")
-                       mm_texture.update(new_tab,nil)
+                       mm_game_theme.update(new_tab,nil)
                end
        end
 end